Naughty Boy Game description
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GAME PLAY
========
Game play for Naughty Boy proceeds through four different
screens. These screens will appear in sequence. Each time
a player successfully maneuvers through all four screens,
the screens repeat their appearance, with more objects moving
at higher speeds. In addition, after successfully completing
even numbered rounds, the player is awarded a bonus round.

SCREEN ONE
==========
This screen begins with Naughty Boy in a forest. In
front of him are several monsters. There is also a safety
zone that can be entered through two red doors, which the monsters
cannot enter. The same type of doors appear on fences along
the side of the screen. Naughty Boy can appear on the other
side of the screen by passing through one of these doors.

As Naughty Boy moves towards the top of the screen, the images
scroll downwards. Above the forest is a series of fences, then a
group of ponds, and finally, walls of a fortress.
Some goblins guard the top portion of the screen.

Naughty Boy must maneuver his way through the forest, past
the fences and ponds and destroy the flags that are flying on
the fortress. The player controls Naughty Boy with a four
position joystick. In addition, a throw button allows the
player to throw at objects to destroy them.

Naughty Boy must avoid contact with the monsters and goblins
or he will be destroyed. Also, a dragon will randomly appear
on the ponds breathing fire. If Naughty Boy is hit by the
fire, he will be destroyed.

The safety zone allows Naughty Boy to attack the monsters and
goblins without danger by throwing rocks at them outside. A
timer begins to decrease whenever Naughty Boy is inside the
safety zone. Once the timer reaches zero, the red doors
disappear and Naughty Boy can be attacked.

Periodically, a question mark will appear on the screen. If
Naughty Boy hits the question mark with a rock, he will become
invincible to attack from the monsters and goblins for a
short time. Naughty Boy can still be destroyed by the dragon.
After the question mark is hit, different objects will appear
in the same spot. These objects will score bonus points
when hit with rocks.

Once Naughty Boy reaches the fortress, he must hit all the
flags with rocks. Two flags can be destroyed with one
throw, if the rock lands in between two flags. Once all
the flags are destroyed, Naughty Boy will proceed to the
next screen.

If Naughty Boy is destroyed before he is able to destroy all
the flags, he will reappear in the starting position of the
screen he is currently in. Any flags destroyed by Naughty Boy
remain destroyed.

Naughty Boy always throws in the direction that he is facing.
The distance a rock is thrown is determined by how long the
throw button is depressed.

SCREEN TWO
==========
This screen is an open field. A safety zone is in the center
of the field. Monsters and goblins are scattered around the
field. Robots guard the fortress at the top of the screen.

Play proceeds as in the first screen. The dragon appears
randomly in the field above the safety zone. Once all the
flags are destroyed, Naughty Boy will appear in the next
screen.

SCREEN THREE
============
Naughty Boy begins his adventure in the center of a maze.
Goblins and monsters will chase Naughty Boy through the maze.
At the top of the maze is the safety zone. Above the safety
zone is the fortress. No dragons appear in this screen.

SCREEN FOUR
===========
In this screen Naughty Boy is standing between the safety zone
and some ponds. The dragon will randomly appear in the ponds.
Above the ponds is a series of fences and walls. Once Naughty
Boy passes through these, he reaches the fortress.

If all the flags are destroyed in this screen, Naughty Boy will
appear in Screen One. However, Naughty Boy must fight more
objects which are moving faster. This is true for every screen
that Naughty Boy goes through.

BONUS PLAY
==========
After successfully completing even numbered rounds, the player
is given a bonus play. During bonus play, Naughty Boy flies
back and forth at the top of the screen in a balloon. A fuel
gauge above the balloon indicates how much bonus play is left.
At the bottom of the screen, a female monster runs back and
forth.

Naughty Boy throws objects out of the balloon and tries to hit
the monster on the head. If the monster is struck, she changes
expressions momentarily. The fuel gauge decreases as play
proceeds. Play continues until the fuel runs out.

Play continues until all of a player's Naughty Boys are destroyed.
A player can earn one extra Naughty Boy based upon his score
achieved and the operator adjustable level selected.

SCORING
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	Monsters, Goblins & Robots - 250 Points to 9000 Points

	Flags		           - 200 Points to 2000 Points

	Bonus Objects		   - 500 Points to 9000 Points

FEATURES
========
	1. Number of Naughty Boys per game operator
        adjustable is 2, 3, 4, or 5.

	2. Point level at which the extra Naughty Boy is
        awarded is operator adjustable at 10,000, 30,000, 50,000 or
        70,000 points.

	3. Four coinage options.

	4. Easy/Hard switch for longer game life.

	5. Four different screens and bonus play round.

	6. Fifty difficulty levels.

	7. Throw distance controlled by the throw button.

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Copyright 1982 Cinematronics