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What happened when in the development of pacdx
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23rd October 1999
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Added Frameskipping code, activate by F1(all frames) to F5 (least frames)
Added Throttling code to prevent pacdx running too quickly on fast machines
PACDX now runs on a 486/100!!!!!! (with max frameskip in 640x480)
Added de-throttle key 0 (only works with frameskip, pacdx should NEVER run over 60fps)
Removed sound and buggy joystick routine for the first public release
PACDX now compatible with the HOTROD arcade stick!
Added keys F6/F7 which switches between 640x480 normal and 800x600 stretched modes


20th October 1999
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Changed the transparency on the ghosts so that they are clearer
Added a sort of "3D-look" to the maze walls
Fixed the new shiny dots.
Fixed the intermittent fruit misfigure problem


19th October 1999
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Been too busy to update this section and now I've forgotten what happened!

<Guesswork>
Changed some more fruit graphics.
Changed Ghosts scared graphics so that their eyes are now white instead of red.
Added some more MsPacDX code, but came across lots of problems with the graphics.
</Guesswork>


7th October 1999
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Big speed increases on low spec machines due to the z80 interrupts being handled more efficiently (and more correctly?).


4th October 1999
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It seems like the speed problem on slower machines is being caused by the interrupts. 


2nd October 1999
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Preliminary backdrop support for intermissions
Removed joystick support because it didnt work properly
Improved the graphics for some "fruit"
"Dots" now have lighting effects (doesnt work on all boards for some reason)
Matched up the text colours to the ghost colours on the title screen

Released Pacdx Beta 4

30th September 1999
-------------------

Preliminary mspacdx progress from pacdx code (graphics are messed up)
More effecient transparency effects.
Sounds support is making progress, start and eat sounds now work 100%


28th September 1999
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Lots of code cleanups
Transparency effects on ghosts (watch out for when they pass each other!)


23rd September 1999
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Replaced the maze walls with the new faded blue, looks fantastic
Replaced the dots and pills with new graphics



22nd September 1999
-------------------

Finished all the extra graphics needed
Fixed the screenshot problem
Fixed the speed "too fast" problem (still runs slow on low end machines)
Fixed some of the background colours
Made the fruit on the bottom, and ghosts on the title screen to be "dx" rather than classic
Ghosts now "flash" when ready to change back
Backed up all current source and graphics, because if i lose what i've already done, you may
as well forget development :-(


21st September 1999
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Tidied up the source code
Experimented with a few graphics
Fixed (or at least tried to) the sound problem


20th September 1999
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Created a stable "dx" emulator outline to work with from a VERY basic pacman emulator written
from:

A Pacman machine memory map
TextPad
DJGPP
Aleggro
Z80 Emulator by Marat Fayzullin

Published a website, and got a fantastic response, so got to work!

Released pacdx01 beta
