
/*
 *	
Known issues:

+1/2 color add/sub
+sprite name select
+sprite > 8x8 addressing?
+ps2 cpu decimal mode
+final build
+cd build
+menu works
+prof build faster.
+bomberman bomb kick stutter
+mode 7 flipping
+sfww mips bug
+zelda intro music
+metroid sound
+32000hz clicking
+metroid mode7 repeat problem in intro?
+65816 brk opcode for mips
+debug 65816
+update pal cache if scrollx changes!!!
+punchout left char
+punchout music crackle
+wai instruction
+better font
+mode 7 priority
+sprite 8-bit priority, masking
+	contra level 2 masked "choose" thing
+optimization
+optimize mode7
+mosaic
+upgrade to 1.9 ps2lib
+integrate nesticle
+ps2 networking

ps2 network high latency testing

cpu skipping code
cpu badop detection

mode 0 palette problem? 

tile offset modes


optimize 8-bit rendering

pitch modulation

actraiser, spc sync problem

punchout add sub on the champ screen
sound pops?

ps2 multitap
+better interface

hires modes 
dsp

streamed save files
vfs support?

madden

gd3 parallel port i/f, disasm bios

to confirm:
oam priority rotation
add/sub behaviour?
cycle timing
hdma timing
nmi lingering


*
 */
