# Module `pyboy.plugins.game_wrapper_kirby_dream_land`

Expand source code

    #
    # License: See LICENSE.md file
    # GitHub: https://github.com/Baekalfen/PyBoy
    #
    __pdoc__ = {
        "GameWrapperKirbyDreamLand.cartridge_title": False,
        "GameWrapperKirbyDreamLand.post_tick": False,
    }

    import pyboy
    from pyboy.utils import PyBoyException

    from .base_plugin import PyBoyGameWrapper

    logger = pyboy.logging.get_logger(__name__)

    class GameWrapperKirbyDreamLand(PyBoyGameWrapper):
        """
        This class wraps Kirby Dream Land, and provides easy access for AIs.

        If you call `print` on an instance of this object, it will show an overview of everything this object provides.
        """

        cartridge_title = "KIRBY DREAM LAN"

        def __init__(self, *args, **kwargs):
            self.score = 0
            """The score provided by the game"""
            self.health = 0
            """The health provided by the game"""
            self.lives_left = 0
            """The lives remaining provided by the game"""
            self._game_over = False
            """The game over state"""

            super().__init__(*args, game_area_section=(0, 0, 20, 16), game_area_follow_scxy=True, **kwargs)

        def post_tick(self):
            self._tile_cache_invalid = True
            self._sprite_cache_invalid = True

            self.score = 0
            score_digits = 4
            for n in range(score_digits):
                self.score += self.pyboy.memory[0xD070 + n] * 10 ** (score_digits - n)

            # Check if game is over
            prev_health = self.health
            self.health = self.pyboy.memory[0xD086]
            if self.lives_left == 0:
                if prev_health > 0 and self.health == 0:
                    self._game_over = True

            self.lives_left = self.pyboy.memory[0xD089] - 1

        def start_game(self, timer_div=None):
            """
            Call this function right after initializing PyBoy. This will navigate through menus to start the game at the
            first playable state.

            The state of the emulator is saved, and using `reset_game`, you can get back to this point of the game
            instantly.

            Kwargs:
                * timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
            """
            if self.game_has_started:
                raise PyBoyException("Gamewrapper already started! Use 'reset' instead.")

            # Boot screen
            while True:
                self.pyboy.tick(1, False)
                if self.tilemap_background[0:3, 16] == [231, 224, 235]:  # 'HAL' on the first screen
                    break

            # Wait for transition to finish (start screen)
            self.pyboy.tick(25, False)
            self.pyboy.button("start")
            self.pyboy.tick()

            # Wait for transition to finish (exit start screen, enter level intro screen)
            self.pyboy.tick(60, False)

            # Skip level intro
            self.pyboy.button("start")
            self.pyboy.tick()

            # Wait for transition to finish (exit level intro screen, enter game)
            self.pyboy.tick(60, False)

            PyBoyGameWrapper.start_game(self, timer_div=timer_div)

        def reset_game(self, timer_div=None):
            """
            After calling `start_game`, you can call this method at any time to reset the game.

            Kwargs:
                * timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
            """
            self._game_over = False
            PyBoyGameWrapper.reset_game(self, timer_div=timer_div)

        def game_area(self):
            """
            Use this method to get a matrix of the "game area" of the screen.

            ```text
                  0   1   2   3   4   5   6   7   8   9
              ____________________________________________________________________________________
              0  | 383 383 383 301 383 383 383 297 383 383 383 301 383 383 383 297 383 383 383 293
              1  | 383 383 383 383 300 294 295 296 383 383 383 383 300 294 295 296 383 383 299 383
              2  | 311 318 319 320 383 383 383 383 383 383 383 383 383 383 383 383 383 301 383 383
              3  | 383 383 383 321 322 383 383 383 383 383 383 383 383 383 383 383 383 383 300 294
              4  | 383 383 383 383 323 290 291 383 383 383 313 312 311 318 319 320 383 290 291 383
              5  | 383 383 383 383 324 383 383 383 383 315 314 383 383 383 383 321 322 383 383 383
              6  | 383 383 383 383 324 293 292 383 383 316 383 383 383 383 383 383 323 383 383 383
              7  | 383 383 383 383 324 383 383 298 383 317 383 383 383 383 383 383 324 383 383 383
              8  | 319 320 383 383 324 383 383 297 383 317 383 383 383 152 140 383 324 383 383 307
              9  | 383 321 322 383 324 294 295 296 383 325 383 383 383 383 383 383 326 272 274 309
              10 | 383 383 323 383 326 383 383 383 2   18  383 330 331 331 331 331 331 331 331 331
              11 | 274 383 324 272 274 272 274 272 274 272 274 334 328 328 328 328 328 328 328 328
              12 | 331 331 331 331 331 331 331 331 331 331 331 328 328 328 328 328 328 328 328 328
              13 | 328 328 328 277 278 328 328 328 328 328 328 328 328 277 278 328 328 277 278 277
              14 | 328 277 278 279 281 277 278 328 328 277 278 277 278 279 281 277 278 279 281 279
              15 | 278 279 281 280 282 279 281 277 278 279 281 279 281 280 282 279 281 280 282 280
            ```

            Returns
            -------
            memoryview:
                Simplified 2-dimensional memoryview of the screen
            """
            return PyBoyGameWrapper.game_area(self)

        def game_over(self):
            return self._game_over

        def __repr__(self):
            return (
                "Kirby Dream Land:\n"
                + f"Score: {self.score}\n"
                + f"Health: {self.health}\n"
                + f"Lives left: {self.lives_left}\n"
                + super().__repr__()
            )

## Classes

`class GameWrapperKirbyDreamLand (*args, **kwargs)`

  This class wraps Kirby Dream Land, and provides easy access for AIs.

  If you call `print` on an instance of this object, it will show an overview of everything this object provides.

  Expand source code

      class GameWrapperKirbyDreamLand(PyBoyGameWrapper):
          """
          This class wraps Kirby Dream Land, and provides easy access for AIs.

          If you call `print` on an instance of this object, it will show an overview of everything this object provides.
          """

          cartridge_title = "KIRBY DREAM LAN"

          def __init__(self, *args, **kwargs):
              self.score = 0
              """The score provided by the game"""
              self.health = 0
              """The health provided by the game"""
              self.lives_left = 0
              """The lives remaining provided by the game"""
              self._game_over = False
              """The game over state"""

              super().__init__(*args, game_area_section=(0, 0, 20, 16), game_area_follow_scxy=True, **kwargs)

          def post_tick(self):
              self._tile_cache_invalid = True
              self._sprite_cache_invalid = True

              self.score = 0
              score_digits = 4
              for n in range(score_digits):
                  self.score += self.pyboy.memory[0xD070 + n] * 10 ** (score_digits - n)

              # Check if game is over
              prev_health = self.health
              self.health = self.pyboy.memory[0xD086]
              if self.lives_left == 0:
                  if prev_health > 0 and self.health == 0:
                      self._game_over = True

              self.lives_left = self.pyboy.memory[0xD089] - 1

          def start_game(self, timer_div=None):
              """
              Call this function right after initializing PyBoy. This will navigate through menus to start the game at the
              first playable state.

              The state of the emulator is saved, and using `reset_game`, you can get back to this point of the game
              instantly.

              Kwargs:
                  * timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
              """
              if self.game_has_started:
                  raise PyBoyException("Gamewrapper already started! Use 'reset' instead.")

              # Boot screen
              while True:
                  self.pyboy.tick(1, False)
                  if self.tilemap_background[0:3, 16] == [231, 224, 235]:  # 'HAL' on the first screen
                      break

              # Wait for transition to finish (start screen)
              self.pyboy.tick(25, False)
              self.pyboy.button("start")
              self.pyboy.tick()

              # Wait for transition to finish (exit start screen, enter level intro screen)
              self.pyboy.tick(60, False)

              # Skip level intro
              self.pyboy.button("start")
              self.pyboy.tick()

              # Wait for transition to finish (exit level intro screen, enter game)
              self.pyboy.tick(60, False)

              PyBoyGameWrapper.start_game(self, timer_div=timer_div)

          def reset_game(self, timer_div=None):
              """
              After calling `start_game`, you can call this method at any time to reset the game.

              Kwargs:
                  * timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
              """
              self._game_over = False
              PyBoyGameWrapper.reset_game(self, timer_div=timer_div)

          def game_area(self):
              """
              Use this method to get a matrix of the "game area" of the screen.

              ```text
                    0   1   2   3   4   5   6   7   8   9
                ____________________________________________________________________________________
                0  | 383 383 383 301 383 383 383 297 383 383 383 301 383 383 383 297 383 383 383 293
                1  | 383 383 383 383 300 294 295 296 383 383 383 383 300 294 295 296 383 383 299 383
                2  | 311 318 319 320 383 383 383 383 383 383 383 383 383 383 383 383 383 301 383 383
                3  | 383 383 383 321 322 383 383 383 383 383 383 383 383 383 383 383 383 383 300 294
                4  | 383 383 383 383 323 290 291 383 383 383 313 312 311 318 319 320 383 290 291 383
                5  | 383 383 383 383 324 383 383 383 383 315 314 383 383 383 383 321 322 383 383 383
                6  | 383 383 383 383 324 293 292 383 383 316 383 383 383 383 383 383 323 383 383 383
                7  | 383 383 383 383 324 383 383 298 383 317 383 383 383 383 383 383 324 383 383 383
                8  | 319 320 383 383 324 383 383 297 383 317 383 383 383 152 140 383 324 383 383 307
                9  | 383 321 322 383 324 294 295 296 383 325 383 383 383 383 383 383 326 272 274 309
                10 | 383 383 323 383 326 383 383 383 2   18  383 330 331 331 331 331 331 331 331 331
                11 | 274 383 324 272 274 272 274 272 274 272 274 334 328 328 328 328 328 328 328 328
                12 | 331 331 331 331 331 331 331 331 331 331 331 328 328 328 328 328 328 328 328 328
                13 | 328 328 328 277 278 328 328 328 328 328 328 328 328 277 278 328 328 277 278 277
                14 | 328 277 278 279 281 277 278 328 328 277 278 277 278 279 281 277 278 279 281 279
                15 | 278 279 281 280 282 279 281 277 278 279 281 279 281 280 282 279 281 280 282 280
              ```

              Returns
              -------
              memoryview:
                  Simplified 2-dimensional memoryview of the screen
              """
              return PyBoyGameWrapper.game_area(self)

          def game_over(self):
              return self._game_over

          def __repr__(self):
              return (
                  "Kirby Dream Land:\n"
                  + f"Score: {self.score}\n"
                  + f"Health: {self.health}\n"
                  + f"Lives left: {self.lives_left}\n"
                  + super().__repr__()
              )

  ### Ancestors

  - PyBoyGameWrapper
  - pyboy.plugins.base_plugin.PyBoyPlugin

  ### Instance variables

  `var score`

    The score provided by the game

  `var health`

    The health provided by the game

  `var lives_left`

    The lives remaining provided by the game

  ### Methods

  `def start_game(self, timer_div=None)`

    Call this function right after initializing PyBoy. This will navigate through menus to start the game at the first playable state.

    The state of the emulator is saved, and using `reset_game`, you can get back to this point of the game instantly.

    ## Kwargs

    - timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
    Expand source code

        def start_game(self, timer_div=None):
            """
            Call this function right after initializing PyBoy. This will navigate through menus to start the game at the
            first playable state.

            The state of the emulator is saved, and using `reset_game`, you can get back to this point of the game
            instantly.

            Kwargs:
                * timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
            """
            if self.game_has_started:
                raise PyBoyException("Gamewrapper already started! Use 'reset' instead.")

            # Boot screen
            while True:
                self.pyboy.tick(1, False)
                if self.tilemap_background[0:3, 16] == [231, 224, 235]:  # 'HAL' on the first screen
                    break

            # Wait for transition to finish (start screen)
            self.pyboy.tick(25, False)
            self.pyboy.button("start")
            self.pyboy.tick()

            # Wait for transition to finish (exit start screen, enter level intro screen)
            self.pyboy.tick(60, False)

            # Skip level intro
            self.pyboy.button("start")
            self.pyboy.tick()

            # Wait for transition to finish (exit level intro screen, enter game)
            self.pyboy.tick(60, False)

            PyBoyGameWrapper.start_game(self, timer_div=timer_div)

  `def reset_game(self, timer_div=None)`

    After calling `start_game`, you can call this method at any time to reset the game.

    ## Kwargs

    - timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
    Expand source code

        def reset_game(self, timer_div=None):
            """
            After calling `start_game`, you can call this method at any time to reset the game.

            Kwargs:
                * timer_div (int): Replace timer's DIV register with this value. Use `None` to randomize.
            """
            self._game_over = False
            PyBoyGameWrapper.reset_game(self, timer_div=timer_div)

  `def game_area(self)`

    Use this method to get a matrix of the "game area" of the screen.

              0   1   2   3   4   5   6   7   8   9
          ____________________________________________________________________________________
          0  | 383 383 383 301 383 383 383 297 383 383 383 301 383 383 383 297 383 383 383 293
          1  | 383 383 383 383 300 294 295 296 383 383 383 383 300 294 295 296 383 383 299 383
          2  | 311 318 319 320 383 383 383 383 383 383 383 383 383 383 383 383 383 301 383 383
          3  | 383 383 383 321 322 383 383 383 383 383 383 383 383 383 383 383 383 383 300 294
          4  | 383 383 383 383 323 290 291 383 383 383 313 312 311 318 319 320 383 290 291 383
          5  | 383 383 383 383 324 383 383 383 383 315 314 383 383 383 383 321 322 383 383 383
          6  | 383 383 383 383 324 293 292 383 383 316 383 383 383 383 383 383 323 383 383 383
          7  | 383 383 383 383 324 383 383 298 383 317 383 383 383 383 383 383 324 383 383 383
          8  | 319 320 383 383 324 383 383 297 383 317 383 383 383 152 140 383 324 383 383 307
          9  | 383 321 322 383 324 294 295 296 383 325 383 383 383 383 383 383 326 272 274 309
          10 | 383 383 323 383 326 383 383 383 2   18  383 330 331 331 331 331 331 331 331 331
          11 | 274 383 324 272 274 272 274 272 274 272 274 334 328 328 328 328 328 328 328 328
          12 | 331 331 331 331 331 331 331 331 331 331 331 328 328 328 328 328 328 328 328 328
          13 | 328 328 328 277 278 328 328 328 328 328 328 328 328 277 278 328 328 277 278 277
          14 | 328 277 278 279 281 277 278 328 328 277 278 277 278 279 281 277 278 279 281 279
          15 | 278 279 281 280 282 279 281 277 278 279 281 279 281 280 282 279 281 280 282 280

    ## Returns

    `memoryview:`
      Simplified 2-dimensional memoryview of the screen
    Expand source code

        def game_area(self):
            """
            Use this method to get a matrix of the "game area" of the screen.

            ```text
                  0   1   2   3   4   5   6   7   8   9
              ____________________________________________________________________________________
              0  | 383 383 383 301 383 383 383 297 383 383 383 301 383 383 383 297 383 383 383 293
              1  | 383 383 383 383 300 294 295 296 383 383 383 383 300 294 295 296 383 383 299 383
              2  | 311 318 319 320 383 383 383 383 383 383 383 383 383 383 383 383 383 301 383 383
              3  | 383 383 383 321 322 383 383 383 383 383 383 383 383 383 383 383 383 383 300 294
              4  | 383 383 383 383 323 290 291 383 383 383 313 312 311 318 319 320 383 290 291 383
              5  | 383 383 383 383 324 383 383 383 383 315 314 383 383 383 383 321 322 383 383 383
              6  | 383 383 383 383 324 293 292 383 383 316 383 383 383 383 383 383 323 383 383 383
              7  | 383 383 383 383 324 383 383 298 383 317 383 383 383 383 383 383 324 383 383 383
              8  | 319 320 383 383 324 383 383 297 383 317 383 383 383 152 140 383 324 383 383 307
              9  | 383 321 322 383 324 294 295 296 383 325 383 383 383 383 383 383 326 272 274 309
              10 | 383 383 323 383 326 383 383 383 2   18  383 330 331 331 331 331 331 331 331 331
              11 | 274 383 324 272 274 272 274 272 274 272 274 334 328 328 328 328 328 328 328 328
              12 | 331 331 331 331 331 331 331 331 331 331 331 328 328 328 328 328 328 328 328 328
              13 | 328 328 328 277 278 328 328 328 328 328 328 328 328 277 278 328 328 277 278 277
              14 | 328 277 278 279 281 277 278 328 328 277 278 277 278 279 281 277 278 279 281 279
              15 | 278 279 281 280 282 279 281 277 278 279 281 279 281 280 282 279 281 280 282 280
            ```

            Returns
            -------
            memoryview:
                Simplified 2-dimensional memoryview of the screen
            """
            return PyBoyGameWrapper.game_area(self)

  ### Inherited members

  - `PyBoyGameWrapper`:
    - `game_over`
    - `mapping_one_to_one`
    - `shape`