Quick Docs
----------

History:

Beta release 1.3 - Added a new feature for save/load on
                   function keys. Nov 19th 1997

Beta release 1.4 - Compiled it with an old version of the AWE32
                   drivers, no boom effect ! Nov 20th 1997



Command Line options
--------------------

gaplus m<number>  s<number>   l<image number>

m<number> - Sets video mode. Value between 1 & 3,
            1 - standard settings
            2 - raster lines
            3 - alternative version of 1

l<number> - loads a saved image, specified by number value 1 to 9
            The image file will be loaded and automatically run.



s<number> - slows downs the game, causes the game to pause
            on video frame refresh ( slows down the video mode 2).
            eg. s2   drops every second frame (  value 2-4 ).

u         - usage indicator, shows how much free CPU time is
            left after the emulators has finished drawing the screen,
            etc.etc.  Larged the number the more time the CPU has
            'free'. The green/red bars is another visual cue to how
            much time the cpu has free, the higher up the screen and
            narrower the bar the better. This is not a scientific
            test only an idicator I added to compare the performance
            of the same video card different systems.


QuickLoad/Quick Save feature
----------------------------

During game play hitting the function key, f1 to f9
will save a game image ( the number being the same
as the function key ie. f1 = gap-dat1.sav.

Hold down SHIFT and a function key f1-f9 to load
an image.

After loading the image will automatically play.




Game starts in test mode
------------------------

 f10 end test mode

 4 - number of lives
 5 - bonus options
 6 - rank
 left-right plays sound effect


Main game

 3    - add credit
 1/2  - 1, or 2, player start

NEW FEATURE !!

 F1 -> F9             - Save game image
 SHIFT  F1 -> F9      - Load game image



 F10  - start test mode
 Esc  - return to menu



