# Example configuration for a 3D game (mouse turns the camera) with flick stick
# (Any line that starts with # is ignored by JoyShockMapper)
# First, reset to defaults so we don't have to set values we don't care about
RESET_MAPPINGS

# Calibrate. Flick stick relies on good calibration; gyro and stick sens make more sense with it, too
REAL_WORLD_CALIBRATION = 40.0
IN_GAME_SENS = 1
# Please set IN_GAME_SENS to your in game mouse speed setting whenever you change it :)
# Most modern shooters use raw input so they're unaffected by Windows' mouse settings. But if this game doesn't, use the following line (delete the "#") to counter the effects of Windows' settings so the configuration will work the same on different computers
#COUNTER_OS_MOUSE_SPEED

# Button mappings
LLEFT = A
LRIGHT = D
LUP = W
LDOWN = S
GYRO_OFF = ZR
# You can have the GYRO_OFF or GYRO_ON button used by something else at the same time, but we don't in this example
ZL = LSHIFT
R = LMOUSE
L = RMOUSE
N = Q
# Assigning two keys to one button like the following makes the first key get triggered by taps and the second by holds
W = R E
E = C
S = SPACE
L3 = LCONTROL
R3 = V
+ = ESC
- = TAB

# Mouse
GyroConfigs/_3Dmouse.txt