Configuration¶
DOSBox Staging uses plain text configuration files to control every aspect of
the emulation. If you’ve ever edited an .ini file, the syntax
will feel familiar.
The two main configuration file types in DOSBox Staging are the primary configuration and local configuration. They use the exact same format and support the same settings; they differ only in their purpose and location on the filesystem.
Primary configuration¶
The primary configuration file holds global settings for DOSBox Staging. It is always loaded if it exists; if it doesn’t, a new primary configuration with the default settings is created when you start the emulator.
The primary configuration file is stored in a platform-specific location:
| Platform | Path |
|---|---|
| Windows | C:\Users\%USERNAME%\AppData\Local\DOSBox\dosbox-staging.conf |
| macOS | /Users/<USERNAME>/Library/Preferences/DOSBox/dosbox-staging.conf |
| Linux | $HOME/.config/dosbox/dosbox-staging.conf |
On Linux, the primary configuration is also searched for in other standard XDG configuration locations.
Run DOSBox Staging with the --printconf
command-line option to see the exact path on your system. The
--editconf option opens the primary
configuration in your default text editor.
Local configuration¶
DOSBox Staging also supports local configurations, which are also called
local configs or per-game configurations. If DOSBox Staging finds a
configuration file named dosbox.conf in its working
directory, it will load it after the
primary configuration, thus potentially overriding global settings.
Local configurations are typically used in setups where you create a subfolder for each game in your “DOS games” folder. Broad settings controlling general emulator behaviour and settings you want to apply for every game should live in your primary configuration, then per-game overrides in the local configurations. Because local configurations are effectively override the global configuration, we call this configuration layering.
This folder structure illustrates how a per-game setup would typically look:
DOS Games
├── Azrael's Tear
│ └── dosbox.conf
│ ...
├── Dungeon Master
│ └── dosbox.conf
│ ...
├── Ultima Underworld
│ └── dosbox.conf
│ ...
...
The Getting Started guide walks through creating several game configurations in detail using layered configurations.
If you start DOSBox Staging from a different folder, you can still set the
working directory via the
--working-dir command-line option, then
the local dosbox.conf will be loaded from that folder.
Portable setup¶
If a dosbox-staging.conf file is placed in the same folder as the DOSBox
Staging executable, DOSBox Staging will use that folder as its configuration
folder instead of the platform-specific location. This is useful for running
DOSBox Staging from a USB drive or keeping everything self-contained in a
single folder — a setup that is convenient for portable installations.
Tip
You can turn a non-portable installation into a portable one by moving the
primary configuration file,
dosbox-staging.conf, from its platform-specific location into the folder
where the DOSBox Staging executable resides.
Conversely, you can turn it back into a non-portable installation by
deleting dosbox-staging.conf from the folder where the DOSBox Staging
executable lives, then start DOSBox Staging — a new default configuration
will be created in the platform-specific location. Alternatively, move the
primary configuration into the platform-specific location if you want to
keep it.
Configuration layering¶
In addition to the primary and local
configurations, you can specify additional
configuration files to be loaded with the --conf
<config_file> command-line option. You
can also set configuration values directly via --set
<setting>=<value> options.
The configurations are applied in this order (later values override earlier ones):
-
The primary configuration file is loaded first (unless the
--noprimaryconfcommand-line option is used). -
The local configuration (a
dosbox.conffile in the working directory) is loaded next if it exists (unless--nolocalconfis used). -
Additional configuration files specified via
--conf <config_file>are applied in the order given. -
Individual configuration overrides via
--set <setting>=<value>are applied last and take highest priority.
This layering system lets you keep your general preferences in the primary configuration and only override what’s needed per game.
Refer to this section of the Getting Started guide for a more detailed description.
Syntax¶
Configuration files are divided into sections, each of which starts with a
[section] header. Settings are written using key = value syntax. Lines
starting with # are comments and are ignored.
[render]
# Use the 'sharp' shader instead of the default CRT emulation
shader = sharp
[cpu]
# Set 486DX2/66 speed
cpu_cycles = 25000
[autoexec]
c:
mixer opl 50
prince
The [autoexec] section is special; see Autoexec for details.
End-of-line comments
You cannot use # for end-of-line comments, e.g., this will result in an
error:
Autoexec¶
The [autoexec] section is the final section in the configuration file. Each
line in this section is executed at startup as a DOS command.
Unlike other configuration sections, the [autoexec] section does not contain
individual settings. Instead, it’s a freeform block of DOS commands, one
command per line, that are run sequentially when DOSBox Staging starts up.
This is similar to how the
AUTOEXEC.BAT file works on a
real DOS PC.
Here’s an example configuration that launches a game executable PRINCE.EXE
from the C: drive, then exits DOSBox Staging after you quit the game. It is
taken from the Getting Started
guide;
you’ll find more such configuration examples there:
[sdl]
fullscreen = on
pause_when_inactive = yes
[mixer]
reverb = large
chorus = normal
[autoexec]
c:
prince
exit
Important
The [autoexec] section must be the last section in the configuration file.
See the autoexec_section setting for
how autoexec sections from multiple configuration files are handled.
Generating a default configuration¶
If you want to start fresh, delete your primary configuration file (use
--printconf to find the file) or run
--eraseconf. DOSBox Staging will create a new
primary configuration with default settings on the next launch.
See Command-line usage for all available launch options.
Changing settings at runtime¶
Many configuration settings can be changed while DOSBox Staging is running, directly from the DOS prompt. This is useful for experimenting with settings without restarting — you can try different shaders, adjust audio levels, or tweak CPU speed on the fly and hear or see the difference immediately.
There are two ways to change a setting from the DOS prompt:
Full form: CONFIG -set section setting = value
For example:
Shortcut form: setting = value, or simply setting value
For example:
The shortcut form works for most settings and is the quickest way to experiment. If a value is invalid, an error is displayed in the DOS console and in the logs so you can see what went wrong.
Some settings (such as machine require a
restart to take effect. After changing such a setting, use CONFIG -r to
restart DOSBox Staging. The setting’s help text will tell you if a restart is
needed.
To get help for any setting, use CONFIG -h setting, CONFIG -h section
setting, or the setting /? shortcut:
To list all settings in a section, use CONFIG -h section. For example:
Tip
Run CONFIG -wc current.conf to write the current configuration to a new
configuration file called current.conf in the current working
directory (you can pick any name),
which is handy after you’ve found the right values by experimenting at
runtime.
Configuration best practices¶
-
Local configurations are great for customising your settings per game. This is especially true if you’re interested in playing games from different DOS eras that require very different hardware configurations.
-
As DOSBox Staging comes with sensible defaults, you can keep your local configurations quite minimal. There’s absolutely no need to specify every single setting in your local game-specific configs. Fully-populated configs are very cumbersome to manage if you have a large game library. The Getting Started guide contains several such local configuration examples (Prince of Persia, Passport to Adventure, Beneath A Steel Sky, Star Wars: Dark Forces).
-
A good, low-maintenance approach is to limit the primary configuration to settings that affect the emulator’s general behaviour — things like
fullscreen,pause_when_inactive,language, and setting the master volume. Settings that configure the hardware a particular game needs can then go into the local per-game configurations. If you change the emulated hardware in the primary configuration, you risk breaking games that were configured for a specific hardware setup using their own setup utilities.