You can assign keys for "Pause", "Save State", "Load State", "Change Save Slot".
You can freely set the title. Please set it in the Supermodel.ini file.
ex)
Title = "Supermodel"

For what···
This is to import with OBS when multiple running.


What was changed was

\Src\Inputs\inputs.cpp
Around line 51
uiPause = AddSwitchInput("UIPause", "Pause", Game::INPUT_COMMON, "NONE");
uiFullScreen = AddSwitchInput("UIFullScreen", "Toggle Fullscreen", Game::INPUT_UI, "KEY_ALT+KEY_RETURN");
uiSaveState = AddSwitchInput("UISaveState", "Save State", Game::INPUT_COMMON, "NONE");
uiChangeSlot = AddSwitchInput("UIChangeSlot", "Change Save Slot", Game::INPUT_COMMON, "NONE");
uiLoadState = AddSwitchInput("UILoadState", "Load State", Game::INPUT_COMMON, "NONE");

\Src\OSD\SDL\Main.cpp
Add line 126
static const char* title; // title

926
   PonMi = s_runtime_config["Title"].ValueAs<std::string>().c_str();
   sprintf(baseTitleStr,"%s - %s",title , game.title.c_str());
   
1457
   config.Set("Title", "Supermodel - PonMi");


\Config\Supermodel.ini
56
; PonMi
Title = "Supermodel"
InputUIPause = NONE
InputUISaveState = NONE
InputUIChangeSlot = NONE
InputUILoadState = NONE