SEGA MODEL1 HLE Emulator(v1.4)
by WangDrum
wangmyungho@gmail.com

Put rom files into the /roms folder.
Command line support - ADDED (e.g., WANGMODEL1.exe -swa -fullscreen)

F1: HUD
F6: Save State
F7: Load State
F9: Frame Limit
F10: Rendering Multiplier
Alt+Enter: FullScreen
P: Pause

HISTORY
v1.4(Below are the SWA updates)
Calibrated colors to accurately match the original PCB
NVRAM, EEPROM loading issue - FIXED
Added swaj(Japan) ROM
DSB mute bug during long play sessions - FIXED
Final stage overlapping semi-transparent visibility issue - FIXED

v1.1~1.3(Below are the SWA updates)
Star Wars Arcade Added
Name Entry 2D background not rendering issue - FIXED
Wireframe obscured by Moire issue - FIXED
HUD TIE not blinking issue - FIXED
HUD 2D corruption issue upon mission start - FIXED
Mission briefing window Moire issue - FIXED
Wireframe display issue upon mission start - FIXED
Polygon artifacts appearing on the right during the opening scene zoom-out/shrink-to-left - FIXED
Wall visibility issue during stage transitions - FIXED
Intermittent 3D Quad pixelation/mosaic issue - FIXED
TIE position display issue on X-wing cockpit radar - FIXED

v1.0~1.0b
Dural Specular Shader - FIXED
Sarah's stage floor dynamic lighting - FIXED
Calibrated colors to accurately match the original PCB

v0.7~0.9
Physics object(Hair, headband, etc) implementation - FIXED
Fixed a polygon corruption issue on feet and shoes - FIXED
A More Advanced V60 Core Implementation

v0.6
Simulating TGP's legacy floating-point calculations to achieve pixel-perfect hitboxes identical down to the atomic level - FIXED
Color calibration against the actual hardware board - FIXED
Resolved lag issues during the name entry screen - FIXED
Polygon culling issue with nearby alphabets during name entry - FIXED
Shadow Translucency - FIXED 
2P face rendering issue on Character Select screen - FIXED
OpenGL Hardware Acceleration Support
Full Screen Support
Custom Key Settings & Controller Support

v0.1~v0.5
Hitbox detection issue - FIXED
Throws/Grapples mechanics - FIXED
Ring-out mechanics - FIXED
Intermittent character orientation/facing issue - FIXED
Missing floor polygons at low camera angles - FIXED
Drawing 2D layers- FIXED
Sound implementation - FIXED
Name entry skip bug - FIXED
Frame bottleneck optimization - FIXED
Cold boot and test menu - FIXED
NVRAM save implementation - FIXED
Sarah's stage floor lighting - FIXED
Static shading on 2P polygons - FIXED
Match ROM structure with MAME - FIXED


This program includes or distributes the following open-source runtime libraries:

libgcc_s_seh-1.dll

libstdc++-6.dll

libwinpthread-1.dll

Each library is distributed under the terms of its own license, and the original copyright notices and license terms are preserved.
Third-party libraries included with this program are licensed under their respective terms; see the license file or documentation for details.