# Visual Studio 2015 cache/options directory
.vs/
.idea/
build/
_Build/vscode-clang/
_Build/
/artifacts/
/docs/

# Local, legally obtained title data and runtime state. Never distribute it.
/games/**

# Local Sony SDK, firmware, symbols, dumps and research inputs. The tracked
# README records the contract; every oracle payload remains outside Git.
/ps5oracle/**
/ps5oracle*.zip

# Local Python verifier bytecode.
__pycache__/

# Emulator-local output.
/run-logs/
/shader_cache/

# One-off standalone validation artifacts for the native Plane2 port. The
# checked-in implementation is under frontend/ProsperismoLauncher/windows.
/FirstWaveBackground.obj
/NativeWavePlate.obj
/NativeWavePlatePreview.obj
/NativeWavePlate.preview.*
/tools/FirstWavePlatePreview.exe
/tools/NativeWavePlatePreview.exe

# macOS Finder metadata.
.DS_Store
**/.DS_Store

# Frames and video rendered from Sony's own shaders: derived firmware output,
# same rule as ps5oracle.
/out/
