Build 571 preserves the 15-language user interface and existing diagnostic translations. The following new internal core messages use their original English text as an explicit fallback pending translation review. No machine translation is claimed.

  memory spread (nonzero of 4096, %u layers):%s
BVH VA CS %016llx: %s, %u ranges, imported %llu MiB, copied %llu KiB, excluded image VMAs %u, resolved %u missing %u
BVH VA bounded copy refused: 0x%llx + 0x%llx (already %llu KiB)
BVH VA import unavailable: 0x%llx + 0x%llx
BVH guest address mapping: %s (experimental)
BVH import allocation/bind: pointer %p size %llu result %d type %u flags %x heap %u (buffer bits %x host bits %x)
BVH import host properties: pointer %p result %d
BVH import memory type: pointer %p buffer bits %x host bits %x
BVH import requirements: pointer %p size %llu needs %llu
BVH paged CS %016llx: %s, passes %u pages %u copied %llu KiB hits %u requests %u (%s)
CS wave: shader 0x%llx initiator %08x
LOD binding report: %u bytes, %u counters used, flags %08x (conservative)
LOD report rejected: 0x%llx +%u bytes
LOD statistics: conservative binding feedback (experimental, actual sampled LOD unavailable)
MESH clip shader %016llx: positions %u, positive W %u, negative W %u, zero W %u, inside %u, NaN %u, Inf %u; VTE %08x CLIP %08x
MESH extra shader %016llx: %08x %08x %08x %08x
MESH probe flip %llu shader %016llx draw %u: allocation %u vertices/%u primitives, capacity %u/%u, lane %u primitive %08x; totals %u/%u in %u groups, max %u/%u, valid triangles %u
MESH values shader %016llx lane %u: %08x %08x %08x %08x = %g %g %g %g (position, or selected PC/VGPR probes)
NGG state: VS %016llx count %u instances %u indexed %u prim %u GE_CNTL %08x stages %08x max_output %u max_vert %u out_prim %08x GS_RSRC1 %08x GS_RSRC2 %08x
PlayGo: no playgo-chunk.dat; the game is reported installed (%u chunks)
apr: read failed for '%s': id %08x offset 0x%llx size 0x%llx destination 0x%llx, %s
apr: the wait on 0x%llx ended after %.1f s
console: %s
direct pool '%s': type %d prot 0x%x phys 0x%llx size %llu MiB (private path)
direct pool '%s': type %d prot 0x%x phys 0x%llx size %llu MiB (shared path)
flip %llu upload 0x%llx %ux%u fmt %u sw %u: first bytes %02x %02x %02x %02x, hash %016llx
guest %s at %s (thread %u '%s')
indirect audit 0x%llx bytes %u sync %u valid %u/%u: before %08x %08x %08x %08x %08x after %08x %08x %08x %08x %08x
indirect state: indexed %u stride %u entry %u, args %08x %08x %08x %08x %08x, ES 0x%llx GS 0x%llx RSRC2_GS %08x
mesh draw exceeds host group limits (%u x %u)
mesh translation requires one wave64, bounded outputs and no layered/clip-plane exports
native NGG mesh backend: %s; limits %u vertices, %u primitives, %u invocations, %u shared bytes
occlusion draw: flip %llu VS %016llx passed %llu actual samples
occlusion dump: cumulative %llu actual samples
occlusion query read failed (%d)
occlusion: precise GPU samples, synchronous cumulative dumps (experimental)
per-vertex fragment inputs: %s
pipeline %s: %s 0x%llx PS 0x%llx prim %u, %u targets (%u pipelines, %.0f ms)
positional read failed: Windows error %lu, offset 0x%llx size 0x%lx destination %p
texture CPU invalidation flip %llu addr 0x%llx seq %llu old hash %llx new hash %llx size %llu
trace: single-pixel source 0x%llx readable %u bytes %08x
