{"id":105511,"date":"2025-06-28T13:42:14","date_gmt":"2025-06-28T11:42:14","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=105511"},"modified":"2025-07-01T16:05:06","modified_gmt":"2025-07-01T14:05:06","slug":"consoles-de-salon-duckstation-v0-1-r250628","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=105511","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r250701"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3468) (zkdpower) #3468<br \/>\n&#8211; Update Korean translation by Hack\u8336\u3093 (Stenzek)<br \/>\n&#8211; Add missing std::move (#3467) #3467 (Davide Pesavento)<br \/>\n&#8211; Fix HEVC encoding with Media Foundation (Stenzek)<br \/>\n&#8211; Don&rsquo;t repeat frame rate calculations (Stenzek)<br \/>\n&#8211; Ensure there are no gaps in sample time (Stenzek)<br \/>\n&#8211; Fix imgui assertion in leaderboard view (Stenzek)<br \/>\n&#8211; Fix crash when loading\/saving state (Stenzek)<br \/>\n&#8211; Fix fade on system start\/stop (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; mmpx enhance (#3443)<br \/>\n&#8211; GPU\/HW: Split MMPX to MMPX and MMPX Enhanced<br \/>\n&#8211; GPU\/HW: Work around fxc uninitialized variable false positive<br \/>\n&#8211; GPU\/HW: Use signed difference in luma_distance()<br \/>\n&#8211; FullscreenUI: Fix animation glitch on choice select<br \/>\n&#8211; GPU\/HW: Avoid texture filter dual-source output when unnecessary<br \/>\n&#8211; FullscreenUI: Remove padding from CD icon<br \/>\n&#8211; FullscreenUI: Improve title truncation in game grid<br \/>\n&#8211; FullscreenUI: Avoid losing game list selection inbetween mouse move and popups<br \/>\n&#8211; Data: Add variable weight fonts<br \/>\n&#8211; ImGuiManager: Switch to dynamic fonts<br \/>\n&#8211; FullscreenUI: Polish dialogs<br \/>\n&#8211; FullscreenUI: Fix trophy placement on non-square covers<br \/>\n&#8211; Data: Remove unused base fonts<br \/>\n&#8211; Data: Fix glyph conflict with vibration icon<br \/>\n&#8211; FullscreenUI: Fix crash in JogCon controller settings<br \/>\n&#8211; Qt: Disable unmaintained translations<br \/>\n&#8211; Host: Remove now-unused ReadCompressedResourceFile()<br \/>\n&#8211; Qt: Avoid showing \u00ab\u00a00 minutes\u00a0\u00bb of played time (#3447)<br \/>\n&#8211; Qt: Avoid truncating Serial column in game list view on macOS<br \/>\n&#8211; Qt: Right align size columns in game list view<br \/>\n&#8211; Update Indonesian Translation (#3445)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3444)<br \/>\n&#8211; Qt: Implement reset play time for disc sets<br \/>\n&#8211; Always use CTAD with std::unique_lock<br \/>\n&#8211; SmallString: Use L instead of L+1<br \/>\n&#8211; SmallString: Fix size bug in assign(SmallStringBase&#038;&#038;)<br \/>\n&#8211; Qt: Use GameList::FormatTimespan()<br \/>\n&#8211; ImGuiOverlays: Draw larger status indicator icons<br \/>\n&#8211; Qt: Use same size for serial across platforms<br \/>\n&#8211; README: Recommend AppImage over Flatpak<br \/>\n&#8211; README: Fix typo<br \/>\n&#8211; FullscreenUI: Use horizotal layout for about dialog<br \/>\n&#8211; FullscreenUI: Don&rsquo;t tint background in landing\/game list<br \/>\n&#8211; FullscreenUI: Keep a one-deep previous window stack<br \/>\n&#8211; ImGuiOverlays: Backport condition tidy-up<br \/>\n&#8211; Qt: Don&rsquo;t hold lock while game list context menu active<br \/>\n&#8211; update the Simple-Chinese translation to latest. (#3448)<br \/>\n&#8211; GameDB: exclude analog support for Final Fantasy Origins (#3449)<br \/>\n&#8211; ImGuiOverlays: Fix display with only GPU\/latency stats<br \/>\n&#8211; CI: Use maximum compression for zip builds<br \/>\n&#8211; Qt: Fix incorrect help text<br \/>\n&#8211; FullscreenUI: Warning fixes<br \/>\n&#8211; ImGuiOverlays: Warning fixes<br \/>\n&#8211; Qt: Avoid heap string copy for each context menu action<br \/>\n&#8211; ImGuiOverlays: Remove unused code<br \/>\n&#8211; GameDB: Fix number of players for Syphon Filter 2 &#038; 3 (#3451)<br \/>\n&#8211; GameDatabase: Missing newline in compatibility report<br \/>\n&#8211; GameDatabase: Add three missing settings to compatibility report<br \/>\n&#8211; GameDatabase: Drop \u00ab\u00a0GPU\u00a0\u00bb prefix from PGXP settings in compatibility report<br \/>\n&#8211; Qt: Convert auto updater to window<br \/>\n&#8211; Qt: AutoUpdaterDialog -> AutoUpdaterWindow in translations<br \/>\n&#8211; Qt: Fix return to desktop mode with -nogui -bigpicture<br \/>\n&#8211; Separate mmpx enhance from mmpx (#3453)<br \/>\n&#8211; Achievements: Use gethostuuid() as machine key on macOS (#3452)<br \/>\n&#8211; Settings: Add missing case statement<br \/>\n&#8211; Qt: Raise updater window if already shown<br \/>\n&#8211; GPU\/HW: Fix GLSL ES compile error<br \/>\n&#8211; Qt: Fix achievement login dialog sizing on MacOS<br \/>\n&#8211; Deps: Bump FontAwesome to 6.7.2 (#3456)<br \/>\n&#8211; DMA: Invalidate code pages on CD-ROM DMA write<br \/>\n&#8211; ImGuiManager: Load PF before FA<br \/>\n&#8211; Qt: Fix setup wizard achievements page title<br \/>\n&#8211; Data: Update SDL game controller database<br \/>\n&#8211; Qt: Fix return code confusion in AchievementLoginDialog<br \/>\n&#8211; ImGuiManager: Move font awesome to last priority<br \/>\n&#8211; FullscreenUI: Remove hardcoded sizes for menu items<br \/>\n&#8211; FullscreenUI: More hardcoded size removal<br \/>\n&#8211; FullscreenUI: Eliminate last of layout height constants<br \/>\n&#8211; FullscreenUI: Polish range dialogs<br \/>\n&#8211; FullscreenUI: Snap CenterImage() to integer coordinates<br \/>\n&#8211; Achievements: Release lock while waiting for HTTP requests<br \/>\n&#8211; FullscreenUI: Polish achievements page<br \/>\n&#8211; FullscreenUI: Bump animation time for theme change<br \/>\n&#8211; Qt: Fix achievement login tab order<br \/>\n&#8211; FullscreenUI: Skip drawing background if transparent<br \/>\n&#8211; FullscreenUI: Fix extra padding in resume state popup<br \/>\n&#8211; Data: Add missing file<br \/>\n&#8211; FullscreenUI: Add cheats\/patches icons<br \/>\n&#8211; Qt: Swap console\/emulation icons<br \/>\n&#8211; Qt: Add additional toolbar properties for labels\/icons<br \/>\n&#8211; System: Log init\/boot time<br \/>\n&#8211; Qt: Fix toolbar context menu lock inversion<br \/>\n&#8211; Qt: Fix default button in AudioStretchSettingsDialog<br \/>\n&#8211; Qt: Add button icons to InputBindingDialog<br \/>\n&#8211; Qt: Fix default button in InputBindingDialog<br \/>\n&#8211; Qt: Fix default button in ControllerLEDSettingsDialog<br \/>\n&#8211; Qt: Simplify connecting to QDialogButtonBox signals<br \/>\n&#8211; Qt: Use QDialog::Accepted\/Rejected in more places<br \/>\n&#8211; Common: Don&rsquo;t include deprecated (and unused) codecvt header<br \/>\n&#8211; Qt: Remove last use of SLOT<br \/>\n&#8211; Qt: Fix saving toolbar locked state (#3458)<br \/>\n&#8211; FullscreenUI: Further icon improvements<br \/>\n&#8211; Qt: Disable toolbar related actions if hidden<br \/>\n&#8211; Qt: Fix typo in toolbar icon action<br \/>\n&#8211; Qt: Refine use of ellipsis in game list context menu (#3459)<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3460)<br \/>\n&#8211; Qt: Eliminate unnecessary includes in settingwidgetbinder.h<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3462)<br \/>\n&#8211; Updated Swedish translation (#3461)<br \/>\n&#8211; Qt: Always perform update check on startup<br \/>\n&#8211; FullscreenUI: Change a few icons for improved consistency (#3463)<br \/>\n&#8211; dep\/imgui: Sync to 5ee9c2a<br \/>\n&#8211; FullscreenUI: Fix returning to wrong window after back<br \/>\n&#8211; VulkanDevice: Only reset descriptor pool if used<br \/>\n&#8211; FullscreenUI: Avoid ID clash in controller settings<br \/>\n&#8211; Spanish (Spain) 2025-06-27 translation update (#3465)<br \/>\n&#8211; Qt: Fix hotkey category heading size on MacOS<br \/>\n&#8211; Data: Update SDL game controller database<br \/>\n&#8211; Achievements: Fix imgui assertion in leaderboard view<br \/>\n&#8211; FullscreenUI: Fix crash when loading\/saving state<br \/>\n&#8211; FullscreenUI: Fix fade on system start\/stop<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.2 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=105511\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-105511","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-rrN","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/105511","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=105511"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/105511\/revisions"}],"predecessor-version":[{"id":105617,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/105511\/revisions\/105617"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=105511"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=105511"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=105511"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}