{"id":106438,"date":"2025-07-26T10:52:16","date_gmt":"2025-07-26T08:52:16","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=106438"},"modified":"2025-07-28T16:37:20","modified_gmt":"2025-07-28T14:37:20","slug":"consoles-de-salon-duckstation-v0-1-r250726","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=106438","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r250728"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Spanish (Spain) update 2025-07-25 (#3490) (V\u00edctor \u00ab\u00a0IlDucci) #3490<br \/>\n&#8211; Add missing metadata for Koudelka #3491 (Davide Pesavento)<br \/>\n&#8211; Add missing controllers and metadata for The Legend of Dragoon #3491 (Davide Pesavento)<br \/>\n&#8211; Drop renderer option from setup wizard (Stenzek)<br \/>\n&#8211; Fix incorrect parent directory button (Stenzek)<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3495) (zkdpower) #3495<br \/>\n&#8211; Fix focus loss with grid\/list button (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Atualiza\u00e7\u00e3o | Idioma Turco (#3466)<br \/>\n&#8211; Qt: Hide fullscreen combo if unsupported<br \/>\n&#8211; MediaCapture: Fix HEVC encoding with Media Foundation<br \/>\n&#8211; MediaCapture: Don&rsquo;t repeat frame rate calculations<br \/>\n&#8211; MediaCatpure: Ensure there are no gaps in sample time<br \/>\n&#8211; MediaCapture: Fix compiler warning<br \/>\n&#8211; FullscreenUI: Fix fade on system reset\/shutdown<br \/>\n&#8211; Qt: Update Korean translation by Hack\u8336\u3093<br \/>\n&#8211; FullscreenUI: Add missing std::move (#3467)<br \/>\n&#8211; Bus: Use log colour abstraction for TTY<br \/>\n&#8211; Log: Fix file log timestamps always enabled<br \/>\n&#8211; Qt: Fix &lsquo;Log To File&rsquo; in Debug menu<br \/>\n&#8211; Qt: Separate window and file log timestamp options<br \/>\n&#8211; FullscreenUI: Avoid more conflicts between emoji and PromptFont<br \/>\n&#8211; FullscreenUI: Add missing log timestamp preferences<br \/>\n&#8211; SIO: Add debugging option to redirect to TTY<br \/>\n&#8211; FullscreenUI: Add &lsquo;Compact Mode&rsquo; for game list<br \/>\n&#8211; FullscreenUI: Fix highlighted option with &lsquo;None&rsquo; background<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3468)<br \/>\n&#8211; FullscreenUI: Fix focus loss on F4 to switch view<br \/>\n&#8211; FullscreenUI: Add icons to game list detail lines<br \/>\n&#8211; FullscreenUI: Fix default displayed value for FF volume<br \/>\n&#8211; FullscreenUI: Swap file size and uncompressed size in game details<br \/>\n&#8211; GameDB: Consistently use title case in genre<br \/>\n&#8211; GameDB: Disable read speedup in Spyro 2 &#038; 3 (#3464)<br \/>\n&#8211; Qt: Include &lsquo;Refresh Progress&rsquo; button in achievement settings<br \/>\n&#8211; Increase max read speedup cycles for\u00a0Breath of Fire IV\u00a0(#3470)<br \/>\n&#8211; GameDB: Increase max read speedup cycles for Castlevania &#8211; SotN (#3471)<br \/>\n&#8211; Common: Add more tests<br \/>\n&#8211; GameDatabase: Use string_view for disc sets<br \/>\n&#8211; Qt: Always connect the open folder button (#3472)<br \/>\n&#8211; GameDB: Increase max read speedup cycles for Dino Crisis 1 &#038; 2 (#3473)<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3474)<br \/>\n&#8211; Qt: Set default button in settings and ISO browser (#3475)<br \/>\n&#8211; Qt: Fix initial UI state of log timestamps checkboxes<br \/>\n&#8211; Qt: Rearrange log settings checkboxes<br \/>\n&#8211; Qt: Fix resetting per-game CDROM speedup and SIO settings<br \/>\n&#8211; Qt: Swap order of read\/seek speedup cycles in Advanced settings<br \/>\n&#8211; Qt: Remove unused includes<br \/>\n&#8211; GameList: Fix possible bad optional unwrap in ApplyCustomAttributes()<br \/>\n&#8211; ShaderGen: Add UseGLSLInterfaceBlocks()<br \/>\n&#8211; ShaderGen: Emit fallback functions for GLSL inferior at 4.0<br \/>\n&#8211; ShaderGen: Emit location qualifiers for SPV without interface blocks<br \/>\n&#8211; PostProcessing\/GLSL: Support OpenGL 3.1<br \/>\n&#8211; PostProcessing\/FX: Don&rsquo;t try to compile for GL inferior at 3.2<br \/>\n&#8211; VulkanDevice: Avoid defaulting to Vulkan for V3D driver<br \/>\n&#8211; OpenGLContext: Prefer GLES over GL inferior at 3.2<br \/>\n&#8211; ShaderGen: Drop DRIVER_V3D and DRIVER_POWERVR macros<br \/>\n&#8211; GPUDevice: Backport driver type detection<br \/>\n&#8211; GPUDevice: Use driver type fields<br \/>\n&#8211; System: Fix frame advance+runahead stepping 2 frames<br \/>\n&#8211; GameDB: Force software for X2 &#8211; No Relief<br \/>\n&#8211; GPU: Send read command in SW if stats are enabled<br \/>\n&#8211; GPUDevice: Fix ARM GPU detection<br \/>\n&#8211; FullscreenUI: Fix rounding on widget grab rects<br \/>\n&#8211; FullscreenUI: Avoid ID duplication in choice dialogs<br \/>\n&#8211; Qt: Check cache when getting game icon for window<br \/>\n&#8211; CDImage: Include the WAV file&rsquo;s details when incompatible<br \/>\n&#8211; Qt: Turn\u00a0retroachievements.org\u00a0into a hyperlink<br \/>\n&#8211; Qt: Reduce layout margins in postprocessing settings<br \/>\n&#8211; Qt: Don&rsquo;t draw a frame if there are no patches<br \/>\n&#8211; AnalogController: Fix flipped log message<br \/>\n&#8211; ShaderGen: Fix use of reserved &lsquo;packed&rsquo; keyword<br \/>\n&#8211; Qt: Reenable WinPanel style for patches<br \/>\n&#8211; VulkanDevice: Use driver type enum for auto selection<br \/>\n&#8211; D3DCommon: Load D3DCompiler dynamically<br \/>\n&#8211; D3DCommon: Load d3d11.dll dynamically<br \/>\n&#8211; D3DCommon: Load dxgi.lib dynamically<br \/>\n&#8211; D3DCommon: Load d3d12.dll dynamically<br \/>\n&#8211; FullscreenUI: Improve icons in file selector<br \/>\n&#8211; FullscreenUI: Minor polish to achievements list<br \/>\n&#8211; FullscreenUI: Sort unlocked achievements by unlock time<br \/>\n&#8211; Qt: Clear help text map on reload<br \/>\n&#8211; NeGconRumble: Remove unused fields<br \/>\n&#8211; FullscreenUI: Fix going back to root directory on Linux<br \/>\n&#8211; Qt: Couple of consistency fixes<br \/>\n&#8211; GPUDevice: Remove unused fields<br \/>\n&#8211; Misc: Make bitfield unions trivially copyable<br \/>\n&#8211; Qt: Refactor render window lifecycle<br \/>\n&#8211; Atualiaza\u00e7\u00e3o Portugu\u00eas do Brasil (#3480)<br \/>\n&#8211; Qt: Further eliminate redundant window shows<br \/>\n&#8211; Updated Swedish translation (#3481)<br \/>\n&#8211; Qt: Add missing event type check<br \/>\n&#8211; Qt: Fix format strings in es-ES<br \/>\n&#8211; CrashHandler: Catch SIGABRT<br \/>\n&#8211; Qt: Redirect Qt messages to logger<br \/>\n&#8211; Qt: Avoid wildcard disconnect<br \/>\n&#8211; Qt: Update Korean translation by Hack\u8336\u3093<br \/>\n&#8211; Qt: Fix game start flicker with hide-main-window checked<br \/>\n&#8211; Qt: Fix crash on triggering certain actions before display widget is created (#3482)<br \/>\n&#8211; Qt: Refactor GameListWidget tool buttons and corresponding menu actions<br \/>\n&#8211; Qt: Hide GameListWidget buttons instead of disabling them<br \/>\n&#8211; Qt: Fix game list icons when toggling disc set merging<br \/>\n&#8211; Qt: Make \u00ab\u00a0Fullscreen\u00a0\u00bb toolbar button and menu item checkable<br \/>\n&#8211; Qt: Fix timestamps in log window if file timestamps on<br \/>\n&#8211; Qt: Turn cover downloader into a non-modal window<br \/>\n&#8211; Qt: Refactor and remove multiple sources of truth for render-to-main<br \/>\n&#8211; Qt: Store window geometry in human-readable form<br \/>\n&#8211; Qt: Remove window state save<br \/>\n&#8211; CI: Check placeholders in translation strings<br \/>\n&#8211; Qt: Fix incorrect placeholders in translations<br \/>\n&#8211; Qt: Include moc sources in main source<br \/>\n&#8211; Qt: Work around autouic bug causing unnecessary recompiles<br \/>\n&#8211; Qt: Fix unused lambda capture warning<br \/>\n&#8211; MetalDevice: Remove pipeline cache<br \/>\n&#8211; MetalDevice: Retain references to layer<br \/>\n&#8211; Qt: Handle fullscreen cases on MacOS<br \/>\n&#8211; Qt: Don&rsquo;t enable window size menu if system isn&rsquo;t running (#3484)<br \/>\n&#8211; Qt: Don&rsquo;t exit fullscreen when switching to game list with RenderToSeparateWindow<br \/>\n&#8211; Qt: Update menu and toolbar state when toggling fullscreen via double click<br \/>\n&#8211; Qt: Re-update main window geometry on nogui exit<br \/>\n&#8211; Qt: Improve more window close behaviour<br \/>\n&#8211; GameDB: Bump MGS max speedup cycles to 100k<br \/>\n&#8211; FullscreenUI: Add modal progress callback<br \/>\n&#8211; FullscreenUI: Add native cover download<br \/>\n&#8211; FullscreenUI: Fix held colour in popup menus<br \/>\n&#8211; FullscreenUI: Localize base strings (e.g. dir selector)<br \/>\n&#8211; FullscreenUI: Display game cover when loading<br \/>\n&#8211; Qt: Fix fullscreen UI shutdown on language change<br \/>\n&#8211; Qt: Disable more actions while system starting<br \/>\n&#8211; Update Russian translation (#3486)<br \/>\n&#8211; Qt: Fix crash booting unscanned games<br \/>\n&#8211; Qt: Fix disc icon being used for games without icons<br \/>\n&#8211; GPUThread: Store copy of game info<br \/>\n&#8211; FullscreenUI: Use game path for loading screen image<br \/>\n&#8211; FullscreenUI: Center loading screen logo<br \/>\n&#8211; FullscreenUI: Use layout scale for loading screen<br \/>\n&#8211; FullscreenUI: Custom draw loading screen<br \/>\n&#8211; FullscreenUI: Don&rsquo;t round achievements inner progress bars<br \/>\n&#8211; Qt: Fix startup cancellation on window close<br \/>\n&#8211; Log: Remove redundant channel<br \/>\n&#8211; Qt: Disconnect safe mode widget on recreate<br \/>\n&#8211; MediaCapture: Fix use-after-free when starting<br \/>\n&#8211; CPU: Log on break exception without PCDrv<br \/>\n&#8211; CI: Pin AppImageTool version<br \/>\n&#8211; Qt: Add game list button to toggle game icons (#3488)<br \/>\n&#8211; Make all single-argument constructors explicit<br \/>\n&#8211; Declare all namespace-scope constants as inline<br \/>\n&#8211; Qt: Hide apply image patches in game settings<br \/>\n&#8211; Qt: Fix another usage of QObject::disconnect()<br \/>\n&#8211; Qt: Fix disabling of sprite texture filtering option<br \/>\n&#8211; PSFLoader: Fix recursive _lib loading (#3489)<br \/>\n&#8211; SPU: Fix VU meter display when scrolling<br \/>\n&#8211; SPU: Display reverb environment in debug window<br \/>\n&#8211; Qt: Increase debugger column size<br \/>\n&#8211; CDROM: Add option to disable speedup on MDEC\/FMVs<br \/>\n&#8211; GameDB: Set DisableCDROMSpeedupOnMDEC for a couple of games<br \/>\n&#8211; GameDB: Set max speedup cycles to 40000 for FF8<br \/>\n&#8211; CDImagePPF: Ignore out-of-range sectors<br \/>\n&#8211; PostProcessing\/GLSL: Fix compile error with interface blocks<br \/>\n&#8211; GPUThread: Fix very rare or impossible FIFO corruption<br \/>\n&#8211; System: Always adjust video size for capture<br \/>\n&#8211; Qt: Fix fullscreen action enabled on startup<br \/>\n&#8211; Spanish (Spain) update 2025-07-25 (#3490)<br \/>\n&#8211; GameDB: Add missing metadata for Koudelka<br \/>\n&#8211; GameDB: Add missing controllers and metadata for The Legend of Dragoon<br \/>\n&#8211; Qt: Drop renderer option from setup wizard<br \/>\n&#8211; FullscreenUI: Fix incorrect parent directory button<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.2 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=106438\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-106438","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-rGK","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/106438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=106438"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/106438\/revisions"}],"predecessor-version":[{"id":106524,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/106438\/revisions\/106524"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=106438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=106438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=106438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}