{"id":106930,"date":"2025-08-08T10:55:03","date_gmt":"2025-08-08T08:55:03","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=106930"},"modified":"2025-08-10T16:24:31","modified_gmt":"2025-08-10T14:24:31","slug":"consoles-de-salon-duckstation-v0-1-r250808","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=106930","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r250810"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Add analog joystick to supported games (Stenzek)<br \/>\n&#8211; Improve title padding of achievements (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; 3426bcd\u00a0Deps: Update for July 2025<br \/>\n&#8211; 6c4300c\u00a0CI\/Flatpak: Simplify deps build<br \/>\n&#8211; 83d521f\u00a0CMake: Drop Flatpak workarounds<br \/>\n&#8211; 47fe487\u00a0README: Add migration instructions for Flatpak->AppImage<br \/>\n&#8211; Qt: Fix changing language while game running<br \/>\n&#8211; Host: Add FormatNumber()<br \/>\n&#8211; Misc: Use host locale formatting for dates<br \/>\n&#8211; Qt: Merge qttranslations.cpp with qthost.cpp<br \/>\n&#8211; Qt: Cache app locale object<br \/>\n&#8211; Qt: Use application locale in most places<br \/>\n&#8211; Qt: Implement &lsquo;System Language&rsquo; language option<br \/>\n&#8211; Qt: Use selected language locale for formatting<br \/>\n&#8211; FullscreenUI: Add option to hide grid view labels<br \/>\n&#8211; FullscreenUI: Fix remaining fixed date\/time formatting locations<br \/>\n&#8211; MediaCapture: Don&rsquo;t crash if video codec supports 0 formats<br \/>\n&#8211; CrashHandler: Fix recursive backtrace on Linux<br \/>\n&#8211; CMake: Force debug symbols on Linux<br \/>\n&#8211; Data: Update SDL game controller database<br \/>\n&#8211; Qt: Use localized date\/time formatting in a few more places<br \/>\n&#8211; Achievements: Revert back to long date format for unlock\/submit time<br \/>\n&#8211; CMake: Use -g1 for Release builds<br \/>\n&#8211; dep\/imgui: Remap non-breaking space to space<br \/>\n&#8211; FullscreenUI: Fix clock position in pause menu<br \/>\n&#8211; GPU: Fix typo<br \/>\n&#8211; Qt: Add tooltips to game list<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3495)<br \/>\n&#8211; FullscreenUI: Fix focus loss with grid\/list button<br \/>\n&#8211; Deps: Revert Harfbuzz to 11.2.1<br \/>\n&#8211; GameDB: Tweak compat settings for Parasite Eve 2 (#3492)<br \/>\n&#8211; GameDB: Set max speedup cycles to 70000 for Resident Evil 2 (#3496)<br \/>\n&#8211; System: Centralize pause checks<br \/>\n&#8211; Qt: Create main window before starting EmuThread<br \/>\n&#8211; CI\/Flatpak: Hopefully fix build cache<br \/>\n&#8211; Qt: Fix possible crash on shutdown<br \/>\n&#8211; Scripts: Remove PKGBUILD<br \/>\n&#8211; Qt: Refuse to start in known broken environments<br \/>\n&#8211; Qt: Auto switch between any\/changed values in memory scanner<br \/>\n&#8211; Qt: Fix assertion on shutdown after resize<br \/>\n&#8211; Qt: Fix maximized state not saving to config<br \/>\n&#8211; Qt: Display &lsquo;First Value&rsquo; in memory scanner<br \/>\n&#8211; GameDatabase: Remove redundant SetRymlCallbacks()<br \/>\n&#8211; Misc: Replace a bunch of static qualifiers with inline<br \/>\n&#8211; Qt: Persist memory scanner watch list across instances<br \/>\n&#8211; Qt: Various fixes to memory scanner UI<br \/>\n&#8211; GPU: Fix screenshot size in uncorrected mode<br \/>\n&#8211; GPU: Simplify screenshot size calculation<br \/>\n&#8211; PerformanceCounters: Align to 4 elements<br \/>\n&#8211; AudioStream: Fix glitches when disabling fast-forwarding<br \/>\n&#8211; AudioStream: Back off resets that don&rsquo;t pass threshold over time<br \/>\n&#8211; AudioStream: SIMD averaging window calculation<br \/>\n&#8211; AudioStream: Use larger target size only when intentionally running slow<br \/>\n&#8211; dep\/imgui: Demo window should not enabled<br \/>\n&#8211; ImGuiOverlays: Fix save state selector out-of-order drawing<br \/>\n&#8211; ImGuiManager: Don&rsquo;t render when skipping present<br \/>\n&#8211; ImGuiOverlays: Frame time history is aligned<br \/>\n&#8211; Settings: Remove middle padding<br \/>\n&#8211; Achievements: Split up overlay setting<br \/>\n&#8211; Qt: Fix inability to exit with HC mode active<br \/>\n&#8211; Qt: Fix exit on separate window close with FSUI active<br \/>\n&#8211; GameDB: Adjust crop area for Silent Hill<br \/>\n&#8211; Qt: Remove obsolete comment<br \/>\n&#8211; Qt: Don&rsquo;t reset model for every scanned game<br \/>\n&#8211; Qt: Add tooltips for more fields in game list<br \/>\n&#8211; Qt: Use header resize mode for game list column widths<br \/>\n&#8211; Qt: Use header resize mode for memory scanner<br \/>\n&#8211; Qt: Use header resize mode for settings panels<br \/>\n&#8211; Qt: Use header resize mode for memory card editor<br \/>\n&#8211; Qt: Use header resize mode for disc windows<br \/>\n&#8211; Qt: Remove now-unused resize column helpers<br \/>\n&#8211; Qt\/Updater: Move Download Size indicator to the top (#3499)<br \/>\n&#8211; GameDB: Fix cropping in Tomb Raider 4 &#038; 5 (#3500)<br \/>\n&#8211; Achievements: Infer and display beaten\/completed time<br \/>\n&#8211; Data: Update SDL game controller database<br \/>\n&#8211; Qt: Improve display of version in updater<br \/>\n&#8211; CMake: Update version requirements<br \/>\n&#8211; Qt: Fix updater download size display<br \/>\n&#8211; CI: Fix PR builds failing<br \/>\n&#8211; Qt: Fix buffer size help text (#3501)<br \/>\n&#8211; GameDB: Disable widescreen for\u00a0Arc the Lad II<br \/>\n&#8211; GameDB: Disable disc speedup on MDEC for\u00a0Chrono Cross<br \/>\n&#8211; GameDB: Delete obsolete comment<br \/>\n&#8211; GameDB: Add compatibility rating to a couple of games<br \/>\n&#8211; GameDB: Disable disc speedup on MDEC for\u00a0Star Ocean &#8211; The Second Story<br \/>\n&#8211; Deps: Bump to SDL3 3.2.20<br \/>\n&#8211; CI: Missed one workflow<br \/>\n&#8211; Achievements: Fix counting progression achievements (#3503)<br \/>\n&#8211; Achievements: Fix display of game completion date<br \/>\n&#8211; Achievements: Keep track of the earliest unlocked win condition (#3504)<br \/>\n&#8211; FullscreenUI: Improve title padding of achievements<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.3 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=106930\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-106930","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-rOG","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/106930","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=106930"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/106930\/revisions"}],"predecessor-version":[{"id":106974,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/106930\/revisions\/106974"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=106930"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=106930"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=106930"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}