{"id":10703,"date":"2005-09-27T11:02:36","date_gmt":"2005-09-27T11:02:36","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=10703"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=10703","title":{"rendered":"[Console] Mednafen v0.3.4"},"content":{"rendered":"<p>Un \u00e9mulateur multi-consoles qui \u00e9mule la Game Boy (N&#038;B\/Color), la Game Boy Advance, la Lynx, la NES, la PC Engine&#8230;<\/p>\n<p>En voici les am\u00e9liorations:<\/p>\n<p><em>&#8211; Added command-line option \u00ab\u00a0-autofirefreq\u00a0\u00bb for setting the frequency of the configured auto-fire buttons when playing NES and PC Engine games.<br \/>\n&#8211; PCE:  Fixed Street Fighter 2 HuCard emulation.<br \/>\n&#8211; PCE:  Modified PSG waveform writing\/DDA emulation, fixes \u00ab\u00a0Fire Pro Wrestling &#8211; Combination Tag\u00a0\u00bb.<br \/>\n&#8211; PCE:  Modified TRB and TSB emulation.  Fixes \u00ab\u00a0Toy Shop Boys\u00a0\u00bb.<br \/>\n&#8211; PCE:  Implemented VRAM-VRAM DMA direction control bits.<br \/>\n&#8211; PCE:  Altered VDC timing, fixing a few games, making a few games more bouncy. \ud83d\ude09<br \/>\n&#8211; PCE:  Fixed sprite clipping on the left side of the screen.<br \/>\n&#8211; PCE:  The emulated RCR register is now masked with 0x3FF when being set.  Fixes Niko Niko Pun.<br \/>\n&#8211; PCE:  Several CPU cycles are now emulated between setting the in-vblank flag and the vblank IRQ occurring.  This works around an issue that would otherwise  require timing granularity as small as one cpu cycle.  Interestingly, this same type of problem occurs with NES emulation.<br \/>\n&#8211; PCE:  Altered the display rectangle calculation code to take into effect screen areas that may be hidden on many television sets(and some games were designed with the assumption that these areas WOULD be hidden).<br \/>\n&#8211; PCE:  Modified noise emulation&#8230;again. :b<br \/>\n&#8211; PCE:  Modified LFO emulation, fixes major sound problems in \u00ab\u00a0Bull Fight\u00a0\u00bb.<br \/>\n&#8211; PCE:  The sprite DMA completion IRQ now occurs earlier(probably a few cycles too early now, but oh well).  Fixes some graphical issues  in \u00ab\u00a0Bull Fight\u00a0\u00bb.<br \/>\n&#8211; PCE:  Sprite bit plane selection is now emulated to a degree.  Fixes \u00ab\u00a0Fighting Run\u00a0\u00bb.<br \/>\n&#8211; PCE:  Very high-frequency(and probably inaudible) sounds are no longer played, because Blip_Synth  can&rsquo;t handle them well.  Fixes \u00ab\u00a0Bouken Danshaku Don\u00a0\u00bb and others.<\/em><\/p>\n\n<p class=\"p_site_officiel\"><a href=\"http:\/\/mednafen.fobby.net\/\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/59-multi-consoles\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=10703\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Un \u00e9mulateur multi-consoles qui \u00e9mule la Game Boy (N&#038;B\/Color), la Game Boy Advance, la Lynx, la NES, la PC Engine&#8230; En voici les am\u00e9liorations: &#8211; Added command-line option \u00ab\u00a0-autofirefreq\u00a0\u00bb for setting the frequency of the configured auto-fire buttons when playing &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[],"class_list":["post-10703","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/10703","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10703"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/10703\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10703"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10703"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}