{"id":11152,"date":"2006-01-15T10:05:42","date_gmt":"2006-01-15T10:05:42","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=11152"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=11152","title":{"rendered":"[Console] Mednafen v0.4.3"},"content":{"rendered":"<p>Un \u00e9mulateur multi-consoles qui \u00e9mule la Game Boy (N&#038;B\/Color), la Game Boy Advance, la nes, la Lynx, la PC Engine&#8230;<\/p>\n<h5><em>0.4.3:  (Note:  PCE CD save states created in previous versions will not work very well with this release)<\/p>\n<p>\tFixed a compilation problem in cdromif.cpp regarding NULL on *BSD platforms by including .<\/p>\n<p>\tLynx:  Fixed the constructor and destructor declarations of the C65C02 class, which should fix a reported<br \/>\n\tcompilation error with gcc 4.1.<\/p>\n<p>\tGBA:  Added a few missing variables to save states.<\/p>\n<p>\tGB:  Lines during which time the screen is turned off are now cleared(fixes flickering problems at the<br \/>\n\tstart of games, and during transitory blank screens).\t<\/p>\n<p>\tFixed the SDL_net.h include statement in drivers\/netplay.cpp.<\/p>\n<p>\tPCE:  Fixed a bug with CUE+BIN sector size handling with regards to pregaps.  CUE+BIN is still<br \/>\n\tofficially unsupported. :B<\/p>\n<p>\tPCE:  Noise is now rendered at blip_med_quality.<\/p>\n<p>\tPCE:  Removed the code that checks to make sure the audio sector to play is non-zero.  Fixes \u00ab\u00a0Crazy Hospital\u00a0\u00bb.<\/p>\n<p>\tChanged the maximum supported playback rate from 96KHz to 48KHz, to be able to safely extend the temporal precision<br \/>\n\tof Blip_Buffer further.<br \/>\n\tNote that this shouldn&rsquo;t be considered a regression, as there are virtuall no benefits to using a sample rate<br \/>\n\tabove 48KHz in Mednafen(though there may be benefits in other applications).<br \/>\n\t***************<br \/>\n\t***BIG NOTE:***<br \/>\n\t***************<br \/>\n\tIf you previously set the playback rate above 48KHz, you will have to manually edit the text configuration<br \/>\n\tfile(~\/.mednafen\/mednafen.cfg) to bring the value in range.  This is necessary because of a limitation in the setting<br \/>\n\tvalidation code.<\/p>\n<p>\tUpdated to Blip_Buffer 0.4.0, which offers improved sound quality over previous versions:<br \/>\n\t\t&#8211; Improved sound quality by rewriting library to use 32-bit internal sample<br \/>\n\t\tbuffer, higher phase resolution, and a properly windowed filter kernel. Current<br \/>\n\t\tuser code should work without changes.<\/p>\n<p>\tPCE:  When sprites and background are both disabled, and the VDC is not in burst mode, the scanline is now filled with color 0x000 from the palette<br \/>\n\trather than 0x100.  This fixes the \u00ab\u00a0Hurry Up\u00a0\u00bb water effect in the CD game \u00ab\u00a0Rainbow Islands\u00a0\u00bb.<\/p>\n<p>\tPCE:  Fixed the CD-DA amplitude calculating(used the BIOS&rsquo; CD-DA player interface).<\/p>\n<p>\tPCE:  Altered VDC line timing slightly.<\/p>\n<p>\tPCE:  ADPCM frequency is no longer reset on ADPCM reset, fixes Gulliver Boy&rsquo;s dialogue voices during<br \/>\n\tgameplay.<\/p>\n<p>\tPCE:  Fixed reading from nonexistant audio sectors(by memset()&rsquo;ing the audio buffer to zero).<\/p>\n<p>\tPCE:  Implemented sector reading delays, games that use FMV like Gulliver Boy work much better now.  It&rsquo;s not implemented 100% correctly,<br \/>\n\tand requires a small CPU hack to disable IRQs during a timing-sensitive period of emulation.  I don&rsquo;t like hacks, but&#8230;it&rsquo;s still better<br \/>\n\tthan the giant hack of reading all the sectors at once, which was how it used to be.<\/p>\n<p>\tPCE:  Implemented ADPCM read and write delay.  \u00ab\u00a0Record of Lodoss War\u00a0\u00bb no longer locks up at the title screen.<\/p>\n<p>\tPCE:  Opcode and operand data reads from VDC register 0x1 will now return 0x40, which fixes<br \/>\n\tDragon Slayer 2.  I doubt this is correct, but it shouldn&rsquo;t break any other game.<\/p>\n<p>\tPCE:  CUE+BIN audio playback no longer locks up the emulator, but CUE+BIN is still<br \/>\n\tofficially unsupported.<\/em><\/h5>\n\n<p class=\"p_site_officiel\"><a href=\"http:\/\/mednafen.com\/\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/59-multi-consoles\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=11152\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Un \u00e9mulateur multi-consoles qui \u00e9mule la Game Boy (N&#038;B\/Color), la Game Boy Advance, la nes, la Lynx, la PC Engine&#8230; 0.4.3: (Note: PCE CD save states created in previous versions will not work very well with this release) Fixed a &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-11152","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/11152","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11152"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/11152\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11152"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}