{"id":11308,"date":"2006-01-31T16:08:15","date_gmt":"2006-01-31T16:08:15","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=11308"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=11308","title":{"rendered":"[Ordi.] ScummVM v0.8.1"},"content":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim en utilise une version tr\u00e8s modifi\u00e9e), et les jeux Revolution Software (Beneath a Steel Sky, Broken Sword 1 &#038; 2) utilisaient un tout autre syst\u00e8me, tout comme Flight of the Amazon Queen.<br \/>\nMais si ScummVM porte ce nom, c&rsquo;est parce que le support des jeux de Revolution (et de Flight of the Amazon Queen) est plus r\u00e9cent et n&rsquo;a \u00e9t\u00e9 possible que gr\u00e2ce au concours des d\u00e9veloppeurs des jeux en question. ScummVM n&rsquo;a longtemps support\u00e9 que les jeux \u00e0 base de SCUMM d&rsquo;ou son nom. En r\u00e9sum\u00e9 il s&rsquo;agit donc d&rsquo;une sorte d&rsquo;\u00e9mulateur du moteur d&rsquo;origine de chez LucasArts et plus encore.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image1.png\"><img decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image1s.png\" border=\"0\"><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image2.png\"><img decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image2s.png\" border=\"0\"><\/a><br \/>\n<em>Cliquez pour agrandir<\/em><\/p>\n<p>Voici les am\u00e9liorations:<\/p>\n<p><strong> General:<\/strong><br \/>\n<em>   &#8211; More descriptive game titles in all engines.<br \/>\n   &#8211; Fixed crash when trying to apply aspect-ratio correction to games that<br \/>\n     cannot use it.<br \/>\n   &#8211; Fixed potential security vulnerability with oversized PATH environment<br \/>\n     variables.<br \/>\n   &#8211; Lowered the default gain for the FluidSynth music driver and made it<br \/>\n     configurable.<\/em><\/p>\n<p><strong> SCUMM:<\/strong><br \/>\n<em>   &#8211; Scrolling fixes in COMI, so it is less CPU-hungry.<br \/>\n   &#8211; Added support for Maniac Mansion NES German version.<br \/>\n   &#8211; Fixed mouse button states in COMI.<br \/>\n   &#8211; Fixed overflow when using control panel for robot in the Dig.<br \/>\n   &#8211; Added support for sound code, used by songs in HE games.<br \/>\n   &#8211; Improved shadows in later HE games.<br \/>\n   &#8211; Fixed subtitles glitches in HE games.<br \/>\n   &#8211; Improved music\/sound for HE games.<br \/>\n   &#8211; Improved support for international versions of HE games.<br \/>\n   &#8211; Improved support for Macintosh versions of games.<br \/>\n   &#8211; Fixed several minor bugs.<\/em><\/p>\n<p><strong> BASS:<\/strong><br \/>\n<em>   &#8211; Fix crash when speed\/volume sliders are clicked and then dragged out<br \/>\n     of the scummvm window.<\/em><\/p>\n<p><strong> Gob:<\/strong><br \/>\n<em>   &#8211; Fixed disappearing cursor when level password is typed in<br \/>\n   &#8211; Warn user if he tries to run CD version directly from CD under Windows<\/em><\/p>\n<p><strong> SAGA:<\/strong><br \/>\n<em>   &#8211; Fix digital music playback under BE systems.<\/em><\/p>\n<p><strong> Simon:<\/strong><br \/>\n<em>   &#8211; Implemented more precise MD5-based game detection.<br \/>\n   &#8211; Added Polish support for Simon the Sorcerer 2.<br \/>\n   &#8211; Fixed fades during ride to goblins camp in Simon the Sorcerer 2.<br \/>\n   &#8211; Fixed palette delay at the end of Simon the Sorcerer 1.<br \/>\n   &#8211; Fixed sound looping in Windows version of Simon the Sorcerer 2.<\/em><\/p>\n<p><strong> Sword1:<\/strong><br \/>\n<em>   &#8211; Fixed a bug where looping sounds would keep playing during cutscenes or<br \/>\n     when displaying any form of control panel dialog.<br \/>\n   &#8211; The save game dialog would erroneously claim an I\/O error occurred if the<br \/>\n     savegame list had unused slots, and savegames were compressed.<br \/>\n   &#8211; Fixed a scrolling bug which caused the finale sequence to be displayed<br \/>\n     incorrectly.<\/em><\/p>\n<p><strong> Sword2:<\/strong><br \/>\n<em>   &#8211; Fixes and cleanups to the end credits. The German credits work now.<br \/>\n   &#8211; Fixed missing speech\/music in the second half of the game, reported to<br \/>\n     happen in some versions of the game.<\/em><\/p>\n<p><strong> PS2 Port:<\/strong><br \/>\n<em>   &#8211; Completely reworked and now really goes official.<\/em><\/p>\n<p><strong> PSP Port:<\/strong><br \/>\n<em>   &#8211; Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA<br \/>\n     tracks (most notably the CD version of Monkey Island 1), to stop<br \/>\n     functioning properly after a while.<\/em><\/p>\n<p><strong> WinCE Port:<\/strong><br \/>\n<em>   &#8211; Check backends\/wince\/README-WinCE for the latest news<br \/>\n   &#8211; Fixed disappearing panel when opening a list widget in GUI<br \/>\n   &#8211; Knakos patches (QVGA smartphones fix, easier key binding and panel<br \/>\n     switching)<\/em><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image3.png\"><img decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image3s.png\" border=\"0\"><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image4.png\"><img decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/01-janvier\/31\/Image4s.png\" border=\"0\"><\/a><br \/>\n<em>Cliquez pour agrandir<\/em><\/p>\n\n<p class=\"p_site_officiel\"><a href=\"http:\/\/www.scummvm.org\/\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/10-ordinateurs\/118-ibm-pc-et-compatible\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=11308\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[],"class_list":["post-11308","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/11308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11308"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/11308\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}