{"id":113834,"date":"2025-09-18T13:10:49","date_gmt":"2025-09-18T11:10:49","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=113834"},"modified":"2025-09-18T13:10:49","modified_gmt":"2025-09-18T11:10:49","slug":"consoles-de-salon-shadps4-v0-11-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=113834","title":{"rendered":"[Consoles de salon] ShadPS4 v0.11.0"},"content":{"rendered":"<p><a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/\" target=\"_blank\" rel=\"noopener noreferrer\">ShadPS4<\/a> est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230;<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-81791\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\" alt=\"\" width=\"566\" height=\"166\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg 2565w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-300x88.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-768x225.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-1024x300.jpg 1024w\" sizes=\"auto, (max-width: 566px) 100vw, 566px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements principaux en r\u00e9sum\u00e9:<br \/>\n<em>Un nouveau build vient de sortir avec de nombreuses am\u00e9liorations, notamment le **support initial des jeux Unreal Engine**, qui commencent \u00e0 booter et certains sont m\u00eame jouables.<\/p>\n<p>&nbsp;<br \/>\n\ud83e\udde0 Core<br \/>\n&#8211; Support m\u00e9moire ex\u00e9cutable via `mmap`<br \/>\n&#8211; Correction des bits sup\u00e9rieurs dans `INSERTQ\/EXTRQ`<br \/>\n&#8211; Fix des fichiers en lecture seule sous Windows<br \/>\n&#8211; Standardisation des noms `RegisterLib` pour les biblioth\u00e8ques HLE<br \/>\n&#8211; Am\u00e9lioration du syst\u00e8me de fichiers (flags, r\u00e9pertoires, erreurs)<br \/>\n&#8211; Fallback sur `TITLE_ID` si `CONTENT_ID` est vide<br \/>\n&#8211; Ajout de `unreachable` sur `ud2` pour \u00e9viter les boucles infinies<br \/>\n&#8211; Support du microphone<br \/>\n&#8211; Mise \u00e0 jour des configs uniquement si build diff\u00e9rent<br \/>\n&#8211; IPC simple pour contr\u00f4le externe<br \/>\n&#8211; Log CPU utilisateur, RAM totale et OS<br \/>\n&#8211; Alignement m\u00e9moire dans `posix_munmap`<br \/>\n&#8211; Support audio DS4 Speaker<br \/>\n&#8211; Validation m\u00e9moire am\u00e9lior\u00e9e<br \/>\n&#8211; Support audio dummy si aucun p\u00e9riph\u00e9rique pr\u00e9sent<br \/>\n&#8211; Configs sp\u00e9cifiques aux jeux<\/p>\n<p>&nbsp;<br \/>\n\ud83d\udcda Libs<br \/>\n&#8211; `libkernel`: ajout de `mprotect`, retour `EINVAL` si `mmap` avec longueur 0<br \/>\n&#8211; Support de `sceKernelGetSystemSwVersion`, `sceAudio3dTerminate`, `sceAudioOutGetLastOutputTime`<br \/>\n&#8211; R\u00e9solution DNS simple, extraction du netmask et gateway<br \/>\n&#8211; Compatibilit\u00e9 OpenOrbis \u00e9tendue (fonctions r\u00e9seau)<br \/>\n&#8211; `libSceAppContent`: d\u00e9tection des DLC via `param.sfo`<br \/>\n&#8211; `libSceRtc`: enti\u00e8rement HLE<br \/>\n&#8211; Corrections audio, pad, orientation, dates RFC 3339<br \/>\n&#8211; Stubs am\u00e9lior\u00e9s pour `libSceMove`, `libSceCamera`, `libSceHmd`, `libSceVrTracker`<br \/>\n&#8211; Support pr\u00e9liminaire de `AF_UNIX`<br \/>\n&#8211; Impl\u00e9mentation de `getargc`, `getargv`, `sceKernelIsInSandbox`<br \/>\n&#8211; Nettoyage des biblioth\u00e8ques Np<\/p>\n<p>&nbsp;<\/p>\n<p>\ud83c\udfa8 Shader Recompiler<br \/>\n&#8211; Impl\u00e9mentation de nombreuses instructions shader (V_ADD_F64, V_CMP_GT_U6, MUBUF, etc.)<br \/>\n&#8211; Am\u00e9lioration du traitement des barycentrics, interpolation vectorielle<br \/>\n&#8211; Support des attributs `PointSize`, `ViewportIndex`<br \/>\n&#8211; Gestion des exports shader, blending, atomics float<br \/>\n&#8211; Refonte du suivi des sharp et des heuristiques d\u2019attributs<br \/>\n&#8211; Support des shaders de tessellation et des shaders de copie<\/p>\n<p>&nbsp;<\/p>\n<p>\ud83d\udda5\ufe0f GPU<br \/>\n&#8211; Optimisations du cache texture et buffer<br \/>\n&#8211; Am\u00e9lioration du rendu Vulkan (stencil, blend, scissor, etc.)<br \/>\n&#8211; Gestion des images modifi\u00e9es par le GPU<br \/>\n&#8211; Nettoyage du pipeline graphique et du garbage collector<br \/>\n&#8211; Corrections diverses li\u00e9es \u00e0 Unreal Engine<br \/>\n&#8211; Statistiques GPU via `amdgpu`<\/p>\n<p>&nbsp;<br \/>\n\ud83e\udde9 Interface Qt<br \/>\n&#8211; D\u00e9tection Qt multi-disques<br \/>\n&#8211; Curseur de volume global<br \/>\n&#8211; D\u00e9sactivation de l\u2019auto-update hors branche principale<br \/>\n&#8211; Sons de troph\u00e9e par d\u00e9faut<br \/>\n&#8211; S\u00e9lecteur de contr\u00f4leur actif + raccourcis personnalisables<br \/>\n&#8211; Sauvegarde du temps de jeu corrig\u00e9e<br \/>\n&#8211; Traduction des presets clavier\/pad<br \/>\n&#8211; Mise \u00e0 jour vers Qt 6.9.2<br \/>\n&#8211; R\u00e9organisation des plugins Qt<br \/>\n&#8211; Ajout d\u2019options FSR, chemin DLC, ic\u00f4nes\/musiques d\u2019update<br \/>\n&#8211; GUI pour param\u00e8tres sp\u00e9cifiques aux jeux<br \/>\n&#8211; Ajustement de la taille du TrophyViewer<br \/>\n&#8211; Traduction de l\u2019onglet Log<br \/>\n&#8211; Regroupement des param\u00e8tres dans les onglets<br \/>\n&#8211; Indication de la n\u00e9cessit\u00e9 du SDK Vulkan<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/releases\" target=\"_blank\" rel=\"noopener noreferrer\">Site source<\/a>. Liste de compatibilit\u00e9 <a href=\"https:\/\/github.com\/shadps4-emu\/shadps4-game-compatibility\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8018\" title=\"Download ShadPS4\">T\u00e9l\u00e9charger ShadPS4 v0.15 (15.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/shadps4.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/369-sony-playstation-4\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=113834\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ShadPS4 est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230; &nbsp; &nbsp; Les changements principaux &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-113834","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-tC2","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/113834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=113834"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/113834\/revisions"}],"predecessor-version":[{"id":113835,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/113834\/revisions\/113835"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=113834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=113834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=113834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}