{"id":114053,"date":"2025-09-23T20:28:10","date_gmt":"2025-09-23T18:28:10","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=114053"},"modified":"2025-09-24T19:05:52","modified_gmt":"2025-09-24T17:05:52","slug":"arcade-supermodel-wip-x86-x64-v0-3a-build-250923","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=114053","title":{"rendered":"[Arcade] SuperModel WIP (x86\/x64) v0.3a Build 250924"},"content":{"rendered":"<p style=\"text-align: left;\">Le premier \u00e9mulateur de Sega Model 3 cr\u00e9\u00e9 par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de <a href=\"https:\/\/github.com\/trzy\/Supermodel\">d\u00e9veloppement<\/a> (voir <a href=\"http:\/\/sourceforge.net\/p\/model3emu\/code\/HEAD\/tree\/\">ici<\/a> ou <a href=\"https:\/\/svn.code.sf.net\/p\/model3emu\/code\/trunk\/\">l\u00e0<\/a>) [<a href=\"http:\/\/www.supermodel3.com\/Forum\/viewtopic.php?f=3&#038;t=1206\">source<\/a>].<\/p>\n<p>Fichiers de configurations pr\u00e9par\u00e9s <a href=\"https:\/\/github.com\/WarpedPolygon\/Supermodel-Pre-Configured-Files\/releases\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/08\/Supermodel.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-51450\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/08\/Supermodel.png\" alt=\"\" width=\"370\" height=\"97\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/08\/Supermodel.png 370w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/08\/Supermodel-300x79.png 300w\" sizes=\"auto, (max-width: 370px) 100vw, 370px\" \/><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/supermodel-vf3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-80432\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/supermodel-vf3.png\" alt=\"\" width=\"484\" height=\"312\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/supermodel-vf3.png 1282w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/supermodel-vf3-300x194.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/supermodel-vf3-768x495.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/supermodel-vf3-1024x661.png 1024w\" sizes=\"auto, (max-width: 484px) 100vw, 484px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Les changements:<\/strong><br \/>\n&nbsp;<br \/>\nLe syst\u00e8me de mise \u00e0 jour passe de SVN \u00e0 GIT, du coup le nom des versions changent, par simplicit\u00e9 j&rsquo;utiliserai un syst\u00e8me par date de release plus compr\u00e9hensible que le par d\u00e9faut de GIT.<br \/>\n&nbsp;<br \/>\n<em>## September 24, 2025<br \/>\n&#8211; Games.xml: Align ROM names with MAME. in #2<br \/>\n&#8211; Fix some errors, fix some performance warnings, and some simple (but effective) optimizations by @toxieainc in #1<br \/>\n&#8211; Some CPU updates and small\/harmless optimizations by @toxieainc in #5<br \/>\n&#8211; Fix SUPERMODEL_DEBUGGER build. &#8211; Ian in #15<br \/>\n&#8211; Faster quad rendering by @toxieainc in #7<br \/>\n&#8211; Fix version warnings by @toxieainc in #8<br \/>\n&#8211; Small optimizations and fix pointer aliasing by @toxieainc in #17<br \/>\n&#8211; Fix new 3D engine texture2DLod function missing error on Linux\/MESA. by @casasfernando in #25<br \/>\n&#8211; remove 2 dupe function calls, where ProcessLos should actually be rat\u2026 by @toxieainc in #26<br \/>\n&#8211; 68K now uses run-time hooks for IRQ and instruction hook callbacks by @trzy in #36<br \/>\n&#8211; change all INT16 mixing\/intermediate clamping to floats by @toxieainc in #37<br \/>\n&#8211; [Makefile.Win32] $MSYSTEM check never fails. in #42<br \/>\n&#8211; Incomplete texture headers uploaded via FIFO are now discarded by @gm-matthew in #47<br \/>\n&#8211; Wait until IRQ2 is acknowledged before starting IRQ40 sequence by @gm-matthew in #48<br \/>\n&#8211; add undefd codepath for correct use of the 18bit DAC path (which seem\u2026 by @toxieainc in #41<br \/>\n&#8211; Keep Supermodel files (config, nvram, saves, etc.) in predictable paths by @casasfernando in #44<br \/>\n&#8211; Add FileSystemPath.cpp to Visual Studio project by @gm-matthew in #51<br \/>\n&#8211; Freemem by @CapitaineSheridan in #57<br \/>\n&#8211; Add missing filename to ErrorLog call. by @AaronBPaden in #58<br \/>\n&#8211; Update README.md with macOS build details by @TheBrinkOfTomorrow in #63<br \/>\n&#8211; Amelioration for networked multiplayer on single machine by @j-lag in #64<br \/>\n&#8211; Crosshair by @CapitaineSheridan in #56<br \/>\n&#8211; Autobuild script update following crosshair update by @CapitaineSheridan in #66<br \/>\n&#8211; Update README.txt in #67<br \/>\n&#8211; Crosshair: use actual adjusted viewport resolution (configuration res\u2026 by @trzy in #68<br \/>\n&#8211; Crosshair optimization: by @CapitaineSheridan in #70<br \/>\n&#8211; Hack\/Work around to prevent I\/O error after a while on fishing games with \u2026 by @CapitaineSheridan in #71<br \/>\n&#8211; Fix GCC 13 build. in #74<br \/>\n&#8211; Add description of swtrilgy patch from MAME by @gm-matthew in #76<br \/>\n&#8211; Drive board uses the value 0xFF (not 0x00) on ports 42 and 45 to stop\u2026 by @gm-matthew in #78<br \/>\n&#8211; Set soundboard CPU to correct clock speed by @gm-matthew in #79<br \/>\n&#8211; DMA device register always returns Step 1.x PCI ID by @gm-matthew in #81<br \/>\n&#8211; Fix Z80Debug.cpp compile with C++20 by @gm-matthew in #84<br \/>\n&#8211; Prevent \u00ab\u00a0ROLLING START\u00a0\u00bb scrolling glitch in Scud Race by @gm-matthew in #83<br \/>\n&#8211; Ping-pong flip timing depends of the value of tilegen register 0x08 by @gm-matthew in #86<br \/>\n&#8211; Implement correct \u00ab\u00a0round to nearest\u00a0\u00bb mode by @gm-matthew in #89<br \/>\n&#8211; Add LOD switching and blending out culling nodes by @gm-matthew in #101<br \/>\n&#8211; Implement LOD blending by @gm-matthew in #107<br \/>\n&#8211; Dirt Devils does not use the handbrake by @gm-matthew in #113<br \/>\n&#8211; fixed some -Wunused-* compiler warnings by @firewave in #114<br \/>\n&#8211; Inputs\/MultiInputSource.cpp: fixed mismatching allocation and deallocation by @firewave in #117<br \/>\n&#8211; Model3.cpp: avoid usage of uninitialized memory by @firewave in #118<br \/>\n&#8211; Fixed Scud Race Plus \u00ab\u00a0ROLLING START\u00a0\u00bb patch by @gm-matthew in #120<br \/>\n&#8211; Floating point reversed z-buffer and new clipping code by @gm-matthew in #122<br \/>\n&#8211; No need to have changelog from 2011 in Readme.txt anymore. by @jaoxford in #129<br \/>\n&#8211; fix segfault in CMultiLogger by @baraclese in #136<br \/>\n&#8211; Fix 2D texture rendering on OSX by @h0tw1r3 in #138<br \/>\n&#8211; Adding newly dumped version of Scud Race by @gm-matthew in #147<br \/>\n&#8211; Only access SCSI device at 0xC0xxxxxx if it has been configured to do so by @gm-matthew in #149<br \/>\n&#8211; Sound IRQs are acknowledged by writing to MIDI data port by @gm-matthew in #151<br \/>\n&#8211; When disabling sound IRQs via MIDI control port, clear current IRQ by @gm-matthew in #152<br \/>\n&#8211; Minor shader optimization by @gm-matthew in #156<br \/>\n&#8211; Implementing texture NP values by @gm-matthew in #159<br \/>\n&#8211; Texture mipmaps must be at least 2&#215;2 by @gm-matthew in #160<br \/>\n&#8211; Give PowerPC more cycles to acknowledge sound IRQs by @gm-matthew in #162<br \/>\n&#8211; Don&rsquo;t expand culling planes unless widescreen is enabled by @gm-matthew in #165<br \/>\n&#8211; Specular lighting works differently on flat-shaded polys by @gm-matthew in #168<br \/>\n&#8211; First 4MB of VROM maps to polygon RAM by @gm-matthew in #169<br \/>\n&#8211; New textureNP implementation by @gm-matthew in #173<br \/>\n&#8211; Step15Luminous() applies to all luminous polys, not just textured ones by @gm-matthew in #174<br \/>\n&#8211; Added support for custom MPEG music in a new Music.xml config file by @trzy in #179<br \/>\n&#8211; Makefiles updated by @trzy in #180<br \/>\n&#8211; New JTAG implementation by @gm-matthew in #182<br \/>\n&#8211; Poll inputs before running frame by @gm-matthew in #186<br \/>\n&#8211; slightly optimize depth &#038; stencil usage by @toxieainc in #188<br \/>\n&#8211; Use correct GetUniformLocation by @toxieainc in #190<br \/>\n&#8211; Fix debugger build by @gm-matthew in #191<br \/>\n&#8211; Fix -print-gl-info after fb785b3 by @DirtBagXon in #192<br \/>\n&#8211; Fix texel offsets when sampling the AA buffer by @toxieainc in #193<br \/>\n&#8211; Increase precision and performance for Base\/Alpha Layer compositing by @toxieainc in #194<br \/>\n&#8211; Implement CRT color emulation by @toxieainc in #195<br \/>\n&#8211; Fix some warnings, including potential stack corruption by (v)sprintf by @toxieainc in #196<br \/>\n&#8211; Implement different upscaling filters for the 2D layers by @toxieainc in #197<br \/>\n&#8211; improve SuperSleepUntil implementation by @toxieainc in #198<br \/>\n&#8211; Static Analysis by @toxieainc in #202<br \/>\n&#8211; DPI awareness by @toxieainc in #208<br \/>\n&#8211; More static analysis fixes by @toxieainc in #205<br \/>\n&#8211; Update external libs by @toxieainc in #211<br \/>\n&#8211; Add xdg base dirs by @jflatt in #217<br \/>\n&#8211; Properly enable fesetround\/fegetround usage by @toxieainc in #216<br \/>\n&#8211; Improve edge test precision of quad test, and add missing &lsquo;&#8212;-&lsquo;-area by @toxieainc in #213<br \/>\n&#8211; Improved soundboard IRQ handling by @gm-matthew in #225<br \/>\n&#8211; Implement \u00ab\u00a0Block Culling\u00a0\u00bb modeword bit of Mercury ASIC by @gm-matthew in #229<br \/>\n&#8211; Fixed JTAG config parameters when loading savestates by @gm-matthew in #231<br \/>\n&#8211; Fixing tilegen bugs in Scud Race by @gm-matthew in #234<br \/>\n&#8211; sdl: add support for gamecontroller api by @aderumier in #233<br \/>\n&#8211; Write default Supermodel.ini if not present by @trzy in #235<br \/>\n&#8211; Common digital sensitivity and decay speed settings for all digital buttons mapped to analog inputs by @trzy in #236<br \/>\n&#8211; Update README.md by @laromicas in #260<\/p>\n<p>&nbsp;<br \/>\n## September 23, 2025<br \/>\n&#8211; `build.yml`: Delete `Supermodel.ini` after validation to prevent it from being included in release packages.<br \/>\n&#8211; Added required `changelog.sh` for package creation via `pkg build` target.<br \/>\n&#8211; Replaced `std::strcpy` with `strcpy` to potentially fix build issues on Ubuntu.<br \/>\n&#8211; Fixed SDL include path on macOS to allow imgui to build.<br \/>\n&#8211; Added GitHub Actions for building release packages on pushes to `master`.<br \/>\n&#8211; Updated Makefiles: macOS no longer requires `libAGL`; improved GitHub Actions support.<br \/>\n&#8211; Added `pkg\/` to `.gitignore`.<br \/>\n&#8211; Merged `master` branch from [trzy\/Supermodel](https:\/\/github.com\/trzy\/Supermodel).<br \/>\n&#8211; Introduced a GUI for Supermodel. Launches with no command-line parameters to maintain compatibility with old loaders\/frontends.<br \/>\n&nbsp;<br \/>\n## September 20, 2025<br \/>\n&#8211; Merged pull request #260 from `laromicas\/patch-1`.<br \/>\n&#8211; Updated `README.md`.<br \/>\n&nbsp;<br \/>\n## September 17, 2025<br \/>\n&#8211; Merged `master` branch from [trzy\/Supermodel](https:\/\/github.com\/trzy\/Supermodel).<br \/>\n&#8211; Increased tolerance for floating-point comparisons in shaders. Fixes potential visual artifacts.<br \/>\n&nbsp;<br \/>\n## September 15, 2025<br \/>\n&#8211; Fixed macOS build failure due to lingering Framework links in `ppcd`.<br \/>\n&nbsp;<br \/>\n## August 19, 2025<br \/>\n&#8211; Improved lighting model for pixels with alpha. Fixes edge cases in Daytona rendering.<br \/>\n&nbsp;<br \/>\n## August 6, 2025<br \/>\n&#8211; Updated `README.md`.<br \/>\n&#8211; Added required library for Linux compilation.<br \/>\n&nbsp;<br \/>\n## May 28, 2025<br \/>\n&#8211; Merged `master` branch from [trzy\/Supermodel](https:\/\/github.com\/trzy\/Supermodel).<br \/>\n&#8211; Fixed missing include.<br \/>\n&#8211; Misc fixes<br \/>\n&nbsp;<br \/>\nA noter qu&rsquo;un nouveau fork ajoutant le support du <a href=\"https:\/\/sindenlightgun.com\/\" rel=\"noopener noreferrer\" target=\"_blank\">Sinden<\/a> est dispo <a href=\"https:\/\/github.com\/DirtBagXon\/model3emu-code-sinden\/releases\">ici<\/a>.<\/em><br \/>\n&nbsp;<\/p>\n<hr>\n<p>&nbsp;<br \/>\nAjout:<del datetime=\"2017-04-11T14:49:18+00:00\"><br \/>\n&#8211; correction des musiques dans sega rally 2 (mix)<br \/>\n&#8211; correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas s\u00fbr de la modif, et donc cela peut \u00e9ventuellement entrainer d&rsquo;autre probl\u00e8mes sonore sur d&rsquo;autre jeux).<\/del>(inclut officiellement)<\/p>\n<p>&nbsp;<br \/>\nLes fichiers sont compil\u00e9s par <strong>Kof2112 ou Lo v2<\/strong>, merci \u00e0 eux.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4198\" title=\"Download SuperModel (WIP)\">T\u00e9l\u00e9charger SuperModel (WIP) v0.3a Build 260228 (10.8 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7359\" title=\"Download SuperModel WIP (XP)\">T\u00e9l\u00e9charger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.supermodel3.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/61-multi-games\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=114053\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Le premier \u00e9mulateur de Sega Model 3 cr\u00e9\u00e9 par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de d\u00e9veloppement (voir ici ou l\u00e0) [source]. Fichiers de configurations pr\u00e9par\u00e9s ici. &nbsp; &nbsp; Les changements: &nbsp; Le syst\u00e8me de mise &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-114053","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-tFz","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114053","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=114053"}],"version-history":[{"count":4,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114053\/revisions"}],"predecessor-version":[{"id":114089,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114053\/revisions\/114089"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=114053"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=114053"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=114053"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}