{"id":114360,"date":"2025-10-02T11:35:34","date_gmt":"2025-10-02T09:35:34","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=114360"},"modified":"2025-10-02T11:35:34","modified_gmt":"2025-10-02T09:35:34","slug":"consoles-de-salon-duckstation-v0-1-r251002","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=114360","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r251002"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Use DualSense Mic Mute LED for Analog Mode (#3574) (Ariel Nogueira Kovaljski) #3574<br \/>\n&#8211; Refactor LED bindings (Stenzek)<br \/>\n&#8211; Re-introduce FlowLayout (Stenzek)<br \/>\n&#8211; Allow binding both active and inactive LED colours (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Qt: Disable UI of settings forced via gamedb, part two (#3561)<br \/>\n&#8211; Qt: Alternating row colors for Hotkeys settings (#3559)<br \/>\n&#8211; Qt: Pass game list entry to settings window<br \/>\n&#8211; Qt: Improve padding in hotkey rows<br \/>\n&#8211; Qt: Pack host local state in struct<br \/>\n&#8211; Qt: Add shadow to placeholder cover text<br \/>\n&#8211; Qt: Use Roboto for cover placeholder text<br \/>\n&#8211; Qt: Use Roboto for cover captions too<br \/>\n&#8211; Qt: Fix hotkey alt row colours on Mac<br \/>\n&#8211; Qt: Use colorScheme() for dark mode detection on system themes<br \/>\n&#8211; Updated Swedish translation (#3562)<br \/>\n&#8211; Achievements: Fix crash on unknown game<br \/>\n&#8211; CrashHandler: Catch exceptions and std::terminate<br \/>\n&#8211; Path: Add IsFileNameValid()<br \/>\n&#8211; GameList: Don&rsquo;t balk on cover titles that end in dot<br \/>\n&#8211; GameList: Improve custom title cover handling<br \/>\n&#8211; GameDB: Various fixes for Einh\u00e4nder<br \/>\n&#8211; GameDB: Disable widescreen and enable PGXPPreserveProjFP for Evil Dead<br \/>\n&#8211; GameDB: Various fixes for Mega Man games<br \/>\n&#8211; GameDB: PGXP CPU mode for Tony Hawk&rsquo;s Pro Skater<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3564)<br \/>\n&#8211; Qt: Show tooltip when adjusting icon\/cover scale (#3563)<br \/>\n&#8211; dep\/rcheevos: Bump to 4570cb7<br \/>\n&#8211; System: Allow RVO in GetExecutableNameForImage()<br \/>\n&#8211; ISOReader: Allow zero-length root directory entries<br \/>\n&#8211; Achievements: Simplify hash-to-string routine<br \/>\n&#8211; Qt: Move zoom logic entirely to game list widget<br \/>\n&#8211; Qt: Stop slider tooltip showing on keyboard shortcut<br \/>\n&#8211; CI\/Flatpak: Replace with a wrapped AppImage<br \/>\n&#8211; Deps: Simplify Linux build scripts<br \/>\n&#8211; CMake: Remove Flatpak specific commands<br \/>\n&#8211; dep\/rcheevos: Remove files deleted upstream<br \/>\n&#8211; Enable\/Disable View menu items according to state<br \/>\n&#8211; Added \u00ab\u00a0View > Sort By\u00a0\u00bb menu<br \/>\n&#8211; Added icons and mnemonics in View menu<br \/>\n&#8211; Keep Game List\/Grid view options enabled if rendering to separate window<br \/>\n&#8211; Use\u00a0statusTip\u00a0instead of\u00a0toolTip\u00a0for menus<br \/>\n&#8211; Updated Swedish translation (#3566)<br \/>\n&#8211; Qt: Don&rsquo;t try to replace AppImage when running as Flatpak<br \/>\n&#8211; Qt: Fix some size values truncated in game list<br \/>\n&#8211; Qt: Don&rsquo;t show fractional sizes in game list<br \/>\n&#8211; Qt: Move list background config logic to GameListWidget<br \/>\n&#8211; Qt: Add tooltips to menu actions<br \/>\n&#8211; Qt: Set status tip for actions to tooltips<br \/>\n&#8211; Qt: Disable capture frame option if not running<br \/>\n&#8211; Qt: Remove multiple source of truth for column titles<br \/>\n&#8211; Misc: Fix a couple of code analysis warnings<br \/>\n&#8211; Qt: Synchronize horizontal header with sort actions<br \/>\n&#8211; System: Remove unnecessary c_str()<br \/>\n&#8211; Host: Pack locals in struct<br \/>\n&#8211; Common: Add helper for thread-safe localtime()<br \/>\n&#8211; dep\/fmt: Update to v11.2.0<br \/>\n&#8211; FullscreenUI: Fix OOB on start+load state<br \/>\n&#8211; Qt: Replace named slot usage with functors<br \/>\n&#8211; Qt: Remove named slot declarations<br \/>\n&#8211; Qt: Remove Q_OBJECT where unnecessary<br \/>\n&#8211; Qt: Remove unused variables<br \/>\n&#8211; Achievements: Allow background reads<br \/>\n&#8211; Qt: Make titlebar match current UI theme (Light\/Dark) (#3568)<br \/>\n&#8211; dep\/rcheevos: Bump to fae1e23<br \/>\n&#8211; GameDB: Disable PGXP on 2D polygons in Wipeout games<br \/>\n&#8211; CDROM: Improve subchannel file detection<br \/>\n&#8211; Qt: Allow transparent padding for covers<br \/>\n&#8211; Qt: Fix tooltip typo<br \/>\n&#8211; Updated Swedish translation (#3569)<br \/>\n&#8211; Update the Simple-Chinese translation. (#3570)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3571)<br \/>\n&#8211; Qt: Work around broken dialogs in MacOS 26<br \/>\n&#8211; Qt: Don&rsquo;t show main window when changing setup wizard options<br \/>\n&#8211; Qt: Partially revert \u00ab\u00a0Remove Q_OBJECT where unnecessary\u00a0\u00bb<br \/>\n&#8211; FullscreenUI: Fix title display in game properties<br \/>\n&#8211; Qt: Add a theme changed event and use it for hotkey rows<br \/>\n&#8211; Qt: Remove MainWindow::updateTheme()<br \/>\n&#8211; Qt: Resize fixed columns on theme change<br \/>\n&#8211; Qt: Fix detection of system language (#3573)<br \/>\n&#8211; Adicionada uma atualiza\u00e7\u00e3o da tradu\u00e7\u00e3o para portugu\u00eas europeu<br \/>\n&#8211; Qt: Don&rsquo;t break size of larger game icons<br \/>\n&#8211; SaveStateSelectorUI: Scale save state selector to LayoutScale<br \/>\n&#8211; Qt: Fix about dialog link colour<br \/>\n&#8211; Qt: Theme colours can be constexpr<br \/>\n&#8211; Qt: Add &lsquo;Darker Fusion&rsquo; theme<br \/>\n&#8211; Qt: Fix tab order in settings pages<br \/>\n&#8211; Data: Update SDL game controller database<br \/>\n&#8211; Qt: Add toggle button class<br \/>\n&#8211; CDROM: Tidy up warnings<br \/>\n&#8211; Qt: Fix toggle button not updating<br \/>\n&#8211; Qt: Darker Fusion tweaks<br \/>\n&#8211; Qt: Fix Cheats menu shortcut<br \/>\n&#8211; Qt: Remove multiple sources of truth for dark theme<br \/>\n&#8211; Qt: Fix uncentered toggle widget thumb<br \/>\n&#8211; CI: Remove Flatpak verification steps<br \/>\n&#8211; Qt: Add icon for multi-disc games<br \/>\n&#8211; CMake: Avoid search path conflicts<br \/>\n&#8211; CI: Remove unneeded install on Mac<br \/>\n&#8211; Qt: Default to darker fusion theme<br \/>\n&#8211; Qt: Make checked menu item visible in Darker Fusion<br \/>\n&#8211; Qt: Fix incorrect size hint in FolderSettingsWidget<br \/>\n&#8211; Qt: Remove redundant title update in Game Properties<br \/>\n&#8211; Qt: Fix display of uncompressed size<br \/>\n&#8211; DMA: Skip chopping on tiny blocks<br \/>\n&#8211; GameDB: Recompiler ICache for Dotchi Mecha!<br \/>\n&#8211; CPU\/Interpreter: Use aligned address for membps in lwl\/lwr<br \/>\n&#8211; CPU\/PGXP: Implement lwl\/lwr\/swl\/swr<br \/>\n&#8211; CPU\/Interpreter: Memory read failures are unlikely<br \/>\n&#8211; System: Fix changing GPU thread state when inactive<br \/>\n&#8211; System: Fix patch settings not clearing on game change<br \/>\n&#8211; InputManager: Use TinyString for key-to-string function<br \/>\n&#8211; Qt: Log input state when binding<br \/>\n&#8211; Qt: Require non-zero displacement for reverse axis binding<br \/>\n&#8211; CI: Auto-retry patch download<br \/>\n&#8211; GPU: Get present parameters before allocating command<br \/>\n&#8211; System: Simplify memory card opening<br \/>\n&#8211; System: Fix patch setting override desync on safe mode toggle<br \/>\n&#8211; Spanish (Spain) translation update 2025\/09\/22 (#3576)<br \/>\n&#8211; System: Don&rsquo;t create any memory cards in PSF\/GPU Dump mode<br \/>\n&#8211; Qt: Don&rsquo;t use style hints as source of truth for dark mode<br \/>\n&#8211; Qt: Fix game list icon colours on theme change<br \/>\n&#8211; Qt: Add fallback if system colour scheme is unknown<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.3 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=114360\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-114360","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-tKw","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114360","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=114360"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114360\/revisions"}],"predecessor-version":[{"id":114361,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114360\/revisions\/114361"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=114360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=114360"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=114360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}