{"id":114567,"date":"2025-10-12T19:35:07","date_gmt":"2025-10-12T17:35:07","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=114567"},"modified":"2025-10-12T19:38:53","modified_gmt":"2025-10-12T17:38:53","slug":"consoles-de-salon-duckstation-v0-1-r251012","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=114567","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r251012"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.<br \/>\n&#8211; Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.<br \/>\n&#8211; PGXP for geometry precision, texture correction, and depth buffer emulation.<br \/>\n&#8211; Adaptive downsampling filter.<br \/>\n&#8211; Post processing shader chains (GLSL and experimental Reshade FX).<br \/>\n&#8211; \u00ab\u00a0Fast boot\u00a0\u00bb for skipping BIOS splash\/intro.<br \/>\n&#8211; Save state support.<br \/>\n&#8211; Windows, Linux, macOS support.<br \/>\n&#8211; Supports bin\/cue images, raw bin\/img files, MAME CHD, single-track ECM, MDS\/MDF, and unencrypted PBP formats.<br \/>\n&#8211; Direct booting of homebrew executables.<br \/>\n&#8211; Direct loading of Portable Sound Format (psf) files.<br \/>\n&#8211; Digital and analog controllers for input (rumble is forwarded to host).<br \/>\n&#8211; Namco GunCon lightgun support (simulated with mouse).<br \/>\n&#8211; NeGcon support.<br \/>\n&#8211; Qt and \u00ab\u00a0Big Picture\u00a0\u00bb UI.<br \/>\n&#8211; Automatic updates with preview and latest channels.<br \/>\n&#8211; Automatic content scanning &#8211; game titles\/hashes are provided by redump.org.<br \/>\n&#8211; Optional automatic switching of memory cards for each game.<br \/>\n&#8211; Supports loading cheats from existing lists.<br \/>\n&#8211; Memory card editor and save importer.<br \/>\n&#8211; Emulated CPU overclocking.<br \/>\n&#8211; Integrated and remote debugging.<br \/>\n&#8211; Multitap controllers (up to 8 devices).<br \/>\n&#8211; RetroAchievements.<br \/>\n&#8211; Automatic loading\/applying of PPF patches.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; A CPU faster than a potato. But it needs to be x86_64, AArch32\/armv7, AArch64\/ARMv8, or RISC-V\/RV64.<br \/>\n&#8211; For the hardware renderers, a GPU capable of OpenGL 3.1\/OpenGL ES 3.1\/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.<br \/>\n&#8211; SDL, XInput or DInput compatible game controller (e.g. XB360\/XBOne\/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Fix serial mismatch error when verifying (Stenzek)<br \/>\n&#8211; Spanish (Spain) 2025\/10\/12 translation update (#3586) (V\u00edctor \u00ab\u00a0IlDucci) #3586<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Deps: Bump cpuinfo version<br \/>\n&#8211; Deps: Remap paths in libbacktrace<br \/>\n&#8211; Deps: Update to FreeType 2.14.1<br \/>\n&#8211; Deps: Update Harfbuzz to 11.5.0<br \/>\n&#8211; Deps: Patch libpng for apng support<br \/>\n&#8211; HeapArray: Add size_bytes()<br \/>\n&#8211; Image: Fix a couple of random bugs<br \/>\n&#8211; Image: Don&rsquo;t use png_read_image()<br \/>\n&#8211; Tests: Add tests for Image class<br \/>\n&#8211; AnimatedImage: Add class for reading APNGs<br \/>\n&#8211; GameList: Save APNGs for memory card icons<br \/>\n&#8211; Tests: Add for CueParser and ElfFile<br \/>\n&#8211; Tests: Linux build fix<br \/>\n&#8211; FileSystem: Disallow control characters on Linux\/Mac as well<br \/>\n&#8211; FullscreenUI: Draw generated covers when not present<br \/>\n&#8211; FullscreenUI: Stop icons leaking into cover cache<br \/>\n&#8211; Qt: Add Memory Editor window<br \/>\n&#8211; Qt: Link memory scanner address double-click to editor<br \/>\n&#8211; Qt: Add optional animation of icons in game list<br \/>\n&#8211; Update the Simple-Chinese translation to latest. (#3577)<br \/>\n&#8211; Qt: Avoid casts on animation delegate<br \/>\n&#8211; Qt: Hackfix game list background on stylesheet themes<br \/>\n&#8211; Qt: Don&rsquo;t bother using worker for background resize<br \/>\n&#8211; Qt: Don&rsquo;t use static storage for app icon<br \/>\n&#8211; Qt: Fix disabling patches not removing empty ini<br \/>\n&#8211; Settings: Store custom aspect ratios in main key<br \/>\n&#8211; Settings: Avoid log.h include<br \/>\n&#8211; Cheats: Pack state in struct<br \/>\n&#8211; Cheats: Fix uninitialized data read in parsing<br \/>\n&#8211; Settings: Prefer widescreen patches over GTE hack<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3578)<br \/>\n&#8211; Update the Simple-Chinese Translation to latest. (#3579)<br \/>\n&#8211; Achievements: Fix unused variable warning<br \/>\n&#8211; Qt: Fix app icon ending up as null<br \/>\n&#8211; Qt: Avoid extra string storage<br \/>\n&#8211; Updated Swedish translation (#3580)<br \/>\n&#8211; Qt: Remove old vsync mode migration function<br \/>\n&#8211; AnalogController: Fix inverted motor display in OSD<br \/>\n&#8211; Qt: Fix vibration binding not applying immediately<br \/>\n&#8211; System: Warn if geometry tolerance is not default<br \/>\n&#8211; Use DualSense Mic Mute LED for Analog Mode (#3574)<br \/>\n&#8211; Qt: Refactor LED bindings<br \/>\n&#8211; Qt: Re-introduce FlowLayout<br \/>\n&#8211; Qt: Allow binding both active and inactive LED colours<br \/>\n&#8211; Qt: Make LED settings clearer<br \/>\n&#8211; GameDB: Disable auto analog in Alien Resurrection<br \/>\n&#8211; Misc: Add error checking to LocalTime()<br \/>\n&#8211; Deps: Bump to Qt 6.9.3<br \/>\n&#8211; CI: Bump MacOS runner to macos-15 + Xcode 26<br \/>\n&#8211; Controller: Remove unused InAnalogMode()<br \/>\n&#8211; Controller: Remove GetInputOverlayIconColor()<br \/>\n&#8211; InputManager: Only update vibration once per frame<br \/>\n&#8211; Controller: Merge all binds into one index space<br \/>\n&#8211; Controller: Simplify deadzone calculation<br \/>\n&#8211; Controller: Skip runahead replay when analog is unchanged<br \/>\n&#8211; System: Serialize PGXP state for runahead<br \/>\n&#8211; Update the Simple-Chinese Translation to latest. (#3581)<br \/>\n&#8211; Settings: Rearrange fields<br \/>\n&#8211; System: Add &lsquo;Runahead for Analog Input&rsquo; option<br \/>\n&#8211; FullscreenUI: Fix localization of &lsquo;None&rsquo; background<br \/>\n&#8211; CI: Simplify Windows\/Linux workflows<br \/>\n&#8211; InputManager: Refactor and simplify vibration mapping<br \/>\n&#8211; AnalogController: Fix sync\/readback value for vibration<br \/>\n&#8211; Qt: Fix flicker when changing cover size<br \/>\n&#8211; Qt: Bump currently-visible covers to front on scale change<br \/>\n&#8211; Qt: Use QSize throughout GameListWidget<br \/>\n&#8211; CI: Remove redundant prefix on AppImage cross job<br \/>\n&#8211; CMake: Bump required dependency versions<br \/>\n&#8211; InputManager: Sync effect state on connection<br \/>\n&#8211; CI: Fix Windows build symbol upload<br \/>\n&#8211; Qt: Fix cover title being clipped<br \/>\n&#8211; Update the Simplified Chinese Translation to latest. (#3582)<br \/>\n&#8211; Qt: Show screenshot in resume game popup<br \/>\n&#8211; Qt: Don&rsquo;t include git hash in window title<br \/>\n&#8211; Controller: Don&rsquo;t indirectly include settings.h<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3583)<br \/>\n&#8211; Misc: Move SettingInfo declaration to input_types.h<br \/>\n&#8211; Cheats: Remove unnecessary std::move()<br \/>\n&#8211; Controller: Remove unused helper function<br \/>\n&#8211; FullscreenUI: Fix default value for theme<br \/>\n&#8211; CDImageDevice: Use g_settings for ignore host subcode<br \/>\n&#8211; VulkanDevice: Make current command buffer lookup consistent<br \/>\n&#8211; Updated Swedish translation (#3584)<br \/>\n&#8211; Update the Simplified Chinese Translation. (#3585)<br \/>\n&#8211; FullscreenUI: Fix crash opening settings<br \/>\n&#8211; Deps: Update to Qt 6.10.0<br \/>\n&#8211; CPU\/PGXP: Handle SXYP mirror reads<br \/>\n&#8211; CPU\/PGXP: Make register writes more readable<br \/>\n&#8211; CPU\/GTE: Remove unnecessary struct padding<br \/>\n&#8211; dep\/rcheevos: Bump external client image URL buffer size<br \/>\n&#8211; GameDB: Remove PGXP vertex cache from Touge Max G<br \/>\n&#8211; Scripts: Hopefully fix AppImage build<br \/>\n&#8211; dep\/rcheevos: Bump to 6755915<br \/>\n&#8211; Qt: Fix rare bug where covers get stuck in loading state<br \/>\n&#8211; Deps: Update to FFmpeg 8.0<br \/>\n&#8211; MediaCapture: Improve FFmpeg load error message<br \/>\n&#8211; CI: Fix AppImage build (again)<br \/>\n&#8211; FullscreenUI: Modernize blocking loading dialog<br \/>\n&#8211; Qt: Fix submenu accessibility on MacOS<br \/>\n&#8211; Qt: Swap most out-of-toolbar QToolButtons to QPushButtons<br \/>\n&#8211; Qt: Style QMenu and QToolButton with stylesheet on MacOS<br \/>\n&#8211; Qt: Default to native theme on MacOS<br \/>\n&#8211; Qt: Display hash in game properties summary<br \/>\n&#8211; Qt: Tab should change focus in edit cheat dialog<br \/>\n&#8211; Qt: Normalize line endings in cheat edit dialog<br \/>\n&#8211; Cheats: Strip whitespace on code body when editing<br \/>\n&#8211; Qt: Validate cheats before saving edits<br \/>\n&#8211; Qt: Improve column width behaviour in cheat list<br \/>\n&#8211; Qt: Don&rsquo;t use hash cheat list when PPFs exist<br \/>\n&#8211; Cheats: Show OSD warning when parsing fails<br \/>\n&#8211; GPU\/HW: Fix crash when preloading texture replacements<br \/>\n&#8211; Qt: Fix serial mismatch error when verifying<br \/>\n&#8211; Spanish (Spain) 2025\/10\/12 translation update (#3586)<\/em><br \/>\n&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.3 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8213\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (ARM) (64.3 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=114567\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; CPU Recompiler\/JIT (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering. &#8211; Upscaling, texture filtering, and true colour (24-bit) &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-114567","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-tNR","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=114567"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114567\/revisions"}],"predecessor-version":[{"id":114572,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114567\/revisions\/114572"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=114567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=114567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=114567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}