{"id":114894,"date":"2025-10-28T13:18:57","date_gmt":"2025-10-28T12:18:57","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=114894"},"modified":"2025-10-28T13:18:57","modified_gmt":"2025-10-28T12:18:57","slug":"consoles-de-salon-eden-v0-0-4-rc1","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=114894","title":{"rendered":"[Consoles de salon] Eden v0.0.4 RC1"},"content":{"rendered":"<p><a href=\"https:\/\/git.eden-emu.dev\/eden-emu\/eden\/\" target=\"_blank\" rel=\"noopener noreferrer\">Eden<\/a> est un \u00e9mulateur Nintendo Switch open-source issu d&rsquo;un fork de l&rsquo;\u00e9mulateur Yuzu \u2014 lanc\u00e9 par l&rsquo;ancien d\u00e9veloppeur de Citron, Camille LaVey, et l&rsquo;\u00e9quipe Eden. Il est \u00e9crit en C++ avec une approche ax\u00e9e sur la portabilit\u00e9, et est disponible pour Windows, Linux et Android.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-104867\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-scaled.jpg\" alt=\"\" width=\"423\" height=\"128\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-scaled.jpg 2560w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-300x91.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-1024x310.jpg 1024w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-768x233.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-1536x466.jpg 1536w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-2048x621.jpg 2048w\" sizes=\"auto, (max-width: 423px) 100vw, 423px\" \/><\/a><\/p>\n<p>&nbsp;<br \/>\nL&rsquo;\u00e9mulateur est capable d&rsquo;ex\u00e9cuter la plupart des jeux commerciaux \u00e0 pleine vitesse, \u00e0 condition de r\u00e9pondre aux <a href=\"https:\/\/eden-emu.dev\/compatibility\" target=\"_blank\" rel=\"noopener noreferrer\">exigences<\/a> mat\u00e9rielles n\u00e9cessaires.<br \/>\n&nbsp;<\/p>\n<p>Les changements:<br \/>\n&nbsp;<\/p>\n<p><em>Critical<br \/>\nA bugfix in v0.0.4-rc1 related to broken profile handling may cause save data loss if you&rsquo;re not careful. Please read carefully:<br \/>\n&nbsp;<br \/>\n&#8211; If your NAND directory is configured somewhere other than the default, you will likely see a dialog about orphaned profiles.<br \/>\n&#8211; Take note of which profiles are orphaned.<br \/>\n&#8211; Back up all your save data.<br \/>\n&#8211; Find the largest and most recently updated profile folder.<br \/>\n&#8211; Delete all profiles except the ones marked as valid.<br \/>\n&#8211; Copy your \u00ab\u00a0good\u00a0\u00bb saves into the correct profile (it shouldn&rsquo;t be full of zeroes).<br \/>\n&#8211; If some saves are missing, try other old profile folders.<br \/>\n&nbsp;<br \/>\nUniversal<br \/>\n&#8211; Full REV12\/REV15 and HID support for new games and updates (TotK 1.4.2, BotW 1.8.2, etc.)<br \/>\n&#8211; Initial 20.x firmware support (minor issues possible, especially in the home menu)<br \/>\n&#8211; Fixed loading saves\/mods from the home menu<br \/>\n&#8211; Removed NCA verification bypass<br \/>\n&#8211; Reduced memory mapping latency on Linux and Android<br \/>\n&#8211; Optimized texture forwarding during shader recompilation<br \/>\n&#8211; Fixed FIFA FC26 booting<br \/>\n&#8211; New window upscaling filters: Lanczos, Spline-1, Zero-Tangent, B-Spline, Mitchell, MMPX<br \/>\n&#8211; Merged Dynarmic optimization passes<br \/>\n&#8211; Improved async shader compilation (fewer graphical bugs in TotK)<br \/>\n&#8211; Enabled winding process services (fixes applets on 20.x and Bioshock Infinite)<br \/>\n&#8211; Improved setting clarity<br \/>\n&#8211; Fixed Echoes of Wisdom audio bugs<br \/>\n&#8211; Better CPU\/GPU video decode detection<br \/>\n&#8211; Fixed FMV stutter in some scenes (notably Super Mario Galaxy 1\/2)<br \/>\n&#8211; 1.25x resolution option<br \/>\n&#8211; Fixed controller detection crashes<br \/>\n&#8211; Improved game decryption performance (faster boot times, especially with mods)<br \/>\n&#8211; Updated translations for many languages<br \/>\n&#8211; Cheats possible without build ID (like Ryujinx)<br \/>\n&#8211; Reduced Dynarmic code bloat<br \/>\n&#8211; Fixed missing BotW audio<br \/>\n&nbsp;<br \/>\nRenderer<br \/>\n&#8211; Improved Vulkan memory allocation<br \/>\n&#8211; Correct VRAM usage on iGPUs<br \/>\n&#8211; Fixed MSAA crashes (e.g. Fire Emblem: Engage)<br \/>\n&#8211; Improved fast buffer binding path (fixes flickering in Kirby Star Allies)<br \/>\n&#8211; Fixed memory leaks in shader compiler<br \/>\n&#8211; Properly flush buffers after CPU processing<br \/>\n&#8211; Better Vulkan spec compliance<br \/>\n&#8211; Circular buffers to avoid CPU\/GPU contention<br \/>\n&#8211; Faster uniform buffers (fixes TotK memory errors)<br \/>\n&#8211; Better renderer error messages<br \/>\n&#8211; Fixed rendering edge cases (e.g. Echoes of Wisdom)<br \/>\n&nbsp;<br \/>\nDesktop<br \/>\n&#8211; Data Manager<br \/>\n  &#8211; Shows how much space is taken up by several commonly-used directories<br \/>\n  &#8211; These directories can be cleared, imported, or exported, and are theoretically compatible with Android&rsquo;s import\/export system.<br \/>\n&#8211; Fixed \u00ab\u00a0Open Save Data Location\u00a0\u00bb putting you in the completely wrong folder<br \/>\n  &#8211; Due to the nature of this fix, profiles may now be mangled and incorrect. See the note at the top of the changelog for what to do.<br \/>\n&#8211; Orphaned profiles finder<br \/>\n  &#8211; Save data that is not associated with a specific profile is considered \u00ab\u00a0orphaned\u00a0\u00bb as it is effectively inaccessible.<br \/>\n&#8211; Ryujinx save data linking<br \/>\n  &#8211; This allows users to share save data for specific titles between Eden and Ryujinx.<br \/>\n  &#8211; This feature is still in testing, especially on Windows.<br \/>\n&#8211; FFmpeg was updated to version 8.0<br \/>\n&#8211; Fixed some weirdness with the web applet setting<br \/>\n&#8211; Play Time editing<br \/>\n&#8211; Fixed misalignments on certain combo boxes (e.g. audio device) on the default theme<br \/>\n&#8211; The compatibility list is back (though shortened)<br \/>\n&#8211; Fixed the \u00ab\u00a0Link\u00a0\u00bb option during migration on Windows<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8176\" title=\"Download Eden\">T\u00e9l\u00e9charger Eden v0.2.0 RC2 (32.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/eden-emu.dev\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/467-nintendo-switch-console\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=114894\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Eden est un \u00e9mulateur Nintendo Switch open-source issu d&rsquo;un fork de l&rsquo;\u00e9mulateur Yuzu \u2014 lanc\u00e9 par l&rsquo;ancien d\u00e9veloppeur de Citron, Camille LaVey, et l&rsquo;\u00e9quipe Eden. Il est \u00e9crit en C++ avec une approche ax\u00e9e sur la portabilit\u00e9, et est disponible &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-114894","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-tT8","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114894","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=114894"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114894\/revisions"}],"predecessor-version":[{"id":114895,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/114894\/revisions\/114895"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=114894"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=114894"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=114894"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}