{"id":115121,"date":"2025-11-07T15:15:46","date_gmt":"2025-11-07T14:15:46","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=115121"},"modified":"2025-11-09T11:25:13","modified_gmt":"2025-11-09T10:25:13","slug":"consoles-de-salon-duckstation-v0-1-r251107","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=115121","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r251109"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.<br \/>\n&#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; PGXP pour la pr\u00e9cision g\u00e9om\u00e9trique, la correction des textures et l\u2019\u00e9mulation du tampon de profondeur.<br \/>\n&#8211; M\u00e9lange pr\u00e9cis via Rasterizer Order Views \/ Fragment Shader Interlock.<br \/>\n&#8211; Syst\u00e8me de remplacement de textures dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; Rendu logiciel vectoris\u00e9 et multi-thread\u00e9.<br \/>\n&#8211; D\u00e9sentrelacement adaptatif au mouvement.<br \/>\n&#8211; Filtre de sous-\u00e9chantillonnage adaptatif.<br \/>\n&#8211; Rotation d\u2019\u00e9cran pour les jeux de tir verticaux ou en mode \u00ab\u00a0TATE\u00a0\u00bb.<br \/>\n&#8211; Cha\u00eenes de shaders de post-traitement (GLSL, Reshade FX et pr\u00e9r\u00e9glages Slang).<br \/>\n&#8211; Bordures d\u00e9coratives affich\u00e9es autour du contenu du jeu.<br \/>\n&#8211; \u00ab\u00a0D\u00e9marrage rapide\u00a0\u00bb pour ignorer l\u2019intro du BIOS.<br \/>\n&#8211; Prise en charge des sauvegardes d\u2019\u00e9tat, avec ex\u00e9cution anticip\u00e9e et rembobinage.<br \/>\n&#8211; Compatible avec Windows, Linux et macOS.<br \/>\n&#8211; Lecture directe depuis CD, images bin\/cue, fichiers bin\/img bruts, MAME CHD, ECM \u00e0 piste unique, MDS\/MDF et formats PBP non chiffr\u00e9s.<br \/>\n&#8211; Pr\u00e9chargement des images disque en RAM pour \u00e9viter les interruptions dues \u00e0 la mise en veille du disque.<br \/>\n&#8211; Fusion des jeux multi-disques dans la liste\/grille avec cartes m\u00e9moire partag\u00e9es.<br \/>\n&#8211; Chargement\/application automatique des patchs PPF.<br \/>\n&#8211; D\u00e9marrage direct des ex\u00e9cutables homebrew.<br \/>\n&#8211; Chargement direct des fichiers Portable Sound Format (psf).<br \/>\n&#8211; Audio \u00e9tir\u00e9 dans le temps lors de l\u2019ex\u00e9cution hors de la vitesse 100 %.<br \/>\n&#8211; Prise en charge des manettes num\u00e9riques et analogiques (le retour de force est transmis \u00e0 l\u2019h\u00f4te).<br \/>\n&#8211; Support des pistolets GunCon et Justifier (simul\u00e9s \u00e0 la souris).<br \/>\n&#8211; Support de la manette NeGcon.<br \/>\n&#8211; Pr\u00e9r\u00e9glages de manette et configuration par jeu.<br \/>\n&#8211; Interface utilisateur Qt et mode \u00ab\u00a0Big Picture\u00a0\u00bb.<br \/>\n&#8211; Mises \u00e0 jour automatiques avec canaux preview et stable.<br \/>\n&#8211; Analyse automatique du contenu \u2014 titres\/hachages fournis par redump.org.<br \/>\n&#8211; Commutation automatique optionnelle des cartes m\u00e9moire par jeu.<br \/>\n&#8211; Prise en charge des cheats \u00e0 partir de listes existantes.<br \/>\n&#8211; \u00c9diteur de carte m\u00e9moire et importateur de sauvegardes.<br \/>\n&#8211; Overclocking CPU \u00e9mul\u00e9.<br \/>\n&#8211; D\u00e9bogage int\u00e9gr\u00e9 et \u00e0 distance.<br \/>\n&#8211; Support des manettes multitap (jusqu\u2019\u00e0 8 appareils).<br \/>\n&#8211; Int\u00e9gration RetroAchievements.<br \/>\n&#8211; Pr\u00e9sence enrichie Discord.<br \/>\n&#8211; Capture vid\u00e9o via Media Foundation (Windows) et FFmpeg (toutes plateformes).<br \/>\n&#8211; Fonction de cam\u00e9ra libre.<br \/>\n&#8211; \u00c9mulation de cartouches via port parall\u00e8le.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; Un CPU plus rapide qu&rsquo;une patate. Mais il doit \u00eatre x86_64, AArch32\/armv7, AArch64\/ARMv8 ou RISC-V\/RV64.<br \/>\n&#8211; Un GPU capable de OpenGL 3.1 \/ OpenGL ES 3.1 \/ Direct3D 11 niveau de fonctionnalit\u00e9 10.0 \/ Vulkan 1.0. Donc, en gros, n\u2019importe quoi fabriqu\u00e9 au cours des 10 derni\u00e8res ann\u00e9es.<br \/>\n&#8211; Une manette compatible SDL, XInput ou DInput (par exemple XB360\/XBOne\/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; GPU\/HW: Fix incorrect clamp UV state on setting change (Stenzek)<br \/>\n&#8211; Fix loading screen progress going negative (Stenzek)<br \/>\n&#8211; GPU\/HW: Clamp after round with round upscaling fix (Stenzek)<br \/>\n&#8211; Enable PGXP-CPU for Tekken 3 (Stenzek)<br \/>\n&#8211; Update the Simplified-Chinese Translation. (#3619) (zkdpower) #3619<br \/>\n&#8211; Set max speedup cycles to 35k for Alundra 2 #3620 (Davide Pesavento)<br \/>\n&#8211; Disable widescreen for Digimon World #3620 (Davide Pesavento)<br \/>\n&#8211; Set DisableFastForwardMemoryCardAccess for Broken Sword II #3620 (Davide Pesavento)<br \/>\n&#8211; Add various comments #3620 (Davide Pesavento)<br \/>\n&#8211; Decrease cdromMaxReadSpeedupCycles for AITD4 and Dino Crisis 2 #3620 (Davide Pesavento)<br \/>\n&#8211; Fix use of moved string in error path (Stenzek)<br \/>\n&#8211; Avoid unnecessary postfx source preprocess when upscaling (Stenzek)<br \/>\n&#8211; Improve shader add dialog (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Bump MacOS deployment target to 13.0 (Stenzek)<br \/>\n&#8211; Patch Linguist to build without Qt Quick (Stenzek)<br \/>\n&#8211; Don&rsquo;t build qtdeclarative (Stenzek)<br \/>\n&#8211; Remove unused CMake argument (Stenzek)<br \/>\n&#8211; Update versions (Stenzek)<br \/>\n&#8211; Fix off-by-one in assertion (Stenzek)<br \/>\n&#8211; Bump SDL version requirement (Stenzek)<br \/>\n&#8211; Fix qrc generation script ordering differently (Stenzek)<br \/>\n&#8211; Add dialog for adding postfx shaders (Stenzek)<br \/>\n&#8211; Rearrange and reduce struct padding (Stenzek)<br \/>\n&#8211; Display emulated GPU usage in stats (Stenzek)<br \/>\n&#8211; Add &lsquo;Open Directory&rsquo; button to post-processing settings (Stenzek)<br \/>\n&#8211; Increase spacing in game list toolbar (Stenzek)<br \/>\n&#8211; Improve shader add dialog (Stenzek)<br \/>\n&#8211; Ajuste (#3615) (Anderson Cardoso) #3615<br \/>\n&#8211; Updated Swedish translation (#3614) (Daniel Nylander) #3614<br \/>\n&#8211; Spanish (Spain) translation update 2025\/11\/07 (#3616) (V\u00edctor \u00ab\u00a0IlDucci) #3616<br \/>\n&#8211; Fix canceling shader selection dialog (#3617) #3617 (Davide Pesavento)<br \/>\n&#8211; Max speedup cycles for Discworld II (#3618) #3618 (bl@ck_m@ge)<br \/>\n&#8211; Update the Simplified-Chinese Translation. (#3619) (zkdpower) #3619<br \/>\n&#8211; Set max speedup cycles to 35k for Alundra 2 #3620 (Davide Pesavento)<br \/>\n&#8211; Disable widescreen for Digimon World #3620 (Davide Pesavento)<br \/>\n&#8211; Set DisableFastForwardMemoryCardAccess for Broken Sword II #3620 (Davide Pesavento)<br \/>\n&#8211; Add various comments #3620 (Davide Pesavento)<br \/>\n&#8211; Decrease cdromMaxReadSpeedupCycles for AITD4 and Dino Crisis 2 #3620 (Davide Pesavento)<br \/>\n&#8211; Fix use of moved string in error path (Stenzek)<br \/>\n&#8211; Avoid unnecessary postfx source preprocess when upscaling (Stenzek)<br \/>\n&#8211; FileSystem: Add LockedFile helper class<br \/>\n&#8211; GameList: Use LockedFile class<br \/>\n&#8211; Add StringPool and BumpStringPool classes<br \/>\n&#8211; GameList: Fall back to achievement badges for game icons<br \/>\n&#8211; GameList: Avoid a couple of heap allocations<br \/>\n&#8211; Qt: Fix warning<br \/>\n&#8211; Qt: Initialize COM before Qt<br \/>\n&#8211; Qt: Replace table widget in Game List Settings<br \/>\n&#8211; Update Russian translation (#3587)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3588)<br \/>\n&#8211; GameDB: Fix serials for Black-Matrix +<br \/>\n&#8211; GameDB: Add disc set for GT2 US<br \/>\n&#8211; CI: Remove Flatpak builds<br \/>\n&#8211; PostProcessing\/GLSL: Skip recompile on target size change<br \/>\n&#8211; System: Work around lupdate bug causing hang<br \/>\n&#8211; Deps: Build Qt Declarative\/ShaderTools<br \/>\n&#8211; Deps: Remove build directory after each library<br \/>\n&#8211; Deps: Hopefully work around path length limits<br \/>\n&#8211; SDLInputSource: Change default for WGI to off<br \/>\n&#8211; ImGuiManager: Don&rsquo;t let non-imgui keys through<br \/>\n&#8211; ImGuiManager: Use static key map<br \/>\n&#8211; FullscreenUI: Move ImGuiFullscreen to core<br \/>\n&#8211; FullscreenUI: Make file naming consistent<br \/>\n&#8211; FullscreenUI: Remove ImGuiFullscreen namespace<br \/>\n&#8211; FullscreenUI: Remove more redundancy<br \/>\n&#8211; FullscreenUI: Move transition handling to widgets file<br \/>\n&#8211; FullscreenUI: Always initialize widgets<br \/>\n&#8211; FullscreenUI: Make notifications\/toasts thread-safe<br \/>\n&#8211; System: Don&rsquo;t add to the pause timer when we&rsquo;re already paused<br \/>\n&#8211; FullscreenUI: Fix returning to window that was open<br \/>\n&#8211; Achievements: Cache user badge path<br \/>\n&#8211; FullscreenUI: Split settings into its own file<br \/>\n&#8211; FullscreenUI: Split game list into its own file<br \/>\n&#8211; FullscreenUI: Defer more resource loads<br \/>\n&#8211; FullscreenUI: More scope clean up<br \/>\n&#8211; FullscreenUI: Move translation strings to own file<br \/>\n&#8211; FullscreenUI: Move achievements to its own file<br \/>\n&#8211; FullscreenUI: Simplify game properties state<br \/>\n&#8211; FullscreenUI: Make OpenOrUpdateLoadingScreen() thread safe<br \/>\n&#8211; Mini: Compile fix<br \/>\n&#8211; RegTest: Compile fix<br \/>\n&#8211; DMA: Reduce linked list header read time<br \/>\n&#8211; GPU: Don&rsquo;t save settings to save state<br \/>\n&#8211; FullscreenUI: Disable rewind options when runahead is enabled (#3589)<br \/>\n&#8211; Update the Simple-Chinese Translation to latest. (#3591)<br \/>\n&#8211; Settings: Remove CD speedup above 6x<br \/>\n&#8211; DMA: Speed up RAM write with CDROM speedup<br \/>\n&#8211; FullscreenUI: Fix missing logo on landing page<br \/>\n&#8211; FullscreenUI: Fix missing lock for settings read<br \/>\n&#8211; FullscreenUI: Fix a couple of missing strings<br \/>\n&#8211; FullscreenUI: Remove unused variable<br \/>\n&#8211; Qt: Clear style sheet before applying theme<br \/>\n&#8211; Qt: NativeThemeStylesheetNeedsUpdate() should not apply to Fusion<br \/>\n&#8211; Qt: Add message box helpers<br \/>\n&#8211; Qt: Use message box wrapper functions<br \/>\n&#8211; Qt: Convert more message boxes to window modal<br \/>\n&#8211; Qt: Fix non-rounded buttons in achievement login<br \/>\n&#8211; CMake: Fix scmversion.cpp always updating on Mac<br \/>\n&#8211; Update the Simplified-Chinese Translation. (#3592)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3593)<br \/>\n&#8211; GPUDevice: Don&rsquo;t log warning for WARP driver<br \/>\n&#8211; Achievements: Add point count to unlock popup<br \/>\n&#8211; Achievements: Use consistent icon style in list<br \/>\n&#8211; CMake: Only remap source path in Release builds<br \/>\n&#8211; CMake: Fix Xcode project debugging<br \/>\n&#8211; GPU\/HW: Add missing padding to UBOs<br \/>\n&#8211; GPU\/HW: Avoid some redundant calls in Metal<br \/>\n&#8211; FullscreenUI: Fix uniform push before pipeline set<br \/>\n&#8211; GPUDevice: Display OSD message if debug settings are enabled<br \/>\n&#8211; D3D12Device: Fix incorrect StencilBeginningAccess\/StencilEndingAccess<br \/>\n&#8211; VulkanDevice: Fix incorrect struct type<br \/>\n&#8211; GPUDevice: Make dyn libs public<br \/>\n&#8211; dep\/reshadefx: Cherry-pick upstream 74e95dd<br \/>\n&#8211; dep\/reshadefx: Work around inability to discard in function in DXC<br \/>\n&#8211; CI: Bump minimum macOS version to 13.0<br \/>\n&#8211; Qt: Misc code cleanups<br \/>\n&#8211; Qt: Fix column width estimation in game list<br \/>\n&#8211; Qt: Fix game icon size and row height in game list<br \/>\n&#8211; Qt: Take header width into account for all columns<br \/>\n&#8211; Update the Simplified-Chinese Translation. (#3594)<br \/>\n&#8211; Common: Use NSAlert for assertion failures\/panics<br \/>\n&#8211; GameDatabase: Add DisableFastForwardMemoryCardAccess trait<br \/>\n&#8211; GameDB: Set DisableFastForwardMemoryCardAccess for Twisted Metal 4<br \/>\n&#8211; Qt: Fix positioning of game list achievements icon<br \/>\n&#8211; Qt: Remove game icon extra size<br \/>\n&#8211; Qt: Don&rsquo;t need these functions defined in the header<br \/>\n&#8211; Qt: Add exit specific message for confirmation dialog<br \/>\n&#8211; GameList: Fix achievement game ID not set for disc sets<br \/>\n&#8211; Qt: Normalize shut down labels<br \/>\n&#8211; Update the Simplified-Chinese Translation. (#3596)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3597)<br \/>\n&#8211; GameDB: Set DisableFastForwardMemoryCardAccess for Tales of Destiny<br \/>\n&#8211; Qt: Reflect DisableFastForwardMemoryCardAccess trait in the settings UI<br \/>\n&#8211; Achievements: Fix display of game completion time (#3599)<br \/>\n&#8211; GameDB: Disable disc speedup on MDEC for Warcraft II (#3600)<br \/>\n&#8211; Update Russian translation (#3601)<br \/>\n&#8211; GPU: Fix a couple instances of reading wrong thread settings<br \/>\n&#8211; Qt: Fix disc swap from game list incorrectly pausing<br \/>\n&#8211; Qt: Don&rsquo;t hold game list lock on popup<br \/>\n&#8211; Qt: Missed a couple of shutdown -> close messages<br \/>\n&#8211; ImGuiManager: Add title variants for OSD messages<br \/>\n&#8211; System: Use new OSD message variants<br \/>\n&#8211; Qt: Allow command line boot of device path<br \/>\n&#8211; Qt: Fix recommended value for \u00ab\u00a0Challenge Indicators\u00a0\u00bb (#3603)<br \/>\n&#8211; System: Simplify and polish more OSD messages<br \/>\n&#8211; GPU: Fix compile warning<br \/>\n&#8211; System: Fix regtest build<br \/>\n&#8211; Qt: Minor layout fixes in analog controller binding widget (#3604)<br \/>\n&#8211; GPUDevice: Swap ImGui rendering to use UBO<br \/>\n&#8211; GPUDevice: Combine draw and push constant functions<br \/>\n&#8211; GPUDevice: Use separate buffer for push constants<br \/>\n&#8211; GPUDevice: Add MultiTextureAndUBOAndPushConstants pipeline layout<br \/>\n&#8211; GPUDevice: Remap input attributes when transpiling to HLSL<br \/>\n&#8211; GPUDevice: Handle non-contiguous texture bindings in SPV transpiling<br \/>\n&#8211; GPUDevice: Set fixed names for UBO\/push constants in SPV transpiling<br \/>\n&#8211; GPUDevice: Add SRGBA8 texture format<br \/>\n&#8211; GPUDevice: Fix mipmap generation on targets<br \/>\n&#8211; GPUDevice: Ensure clear is committed in MakeReadyForSampling()<br \/>\n&#8211; MetalDevice: Fix creating mipmapped textures with generate flag<br \/>\n&#8211; SPIRVModule: Add class for iterating\/manipulating SPIR-V<br \/>\n&#8211; PostProcessing: Support unscaled input<br \/>\n&#8211; PostProcessing: Support loading slang shaders\/presets<br \/>\n&#8211; MemoryCard: Fix off-by-one reporting in card number<br \/>\n&#8211; ShaderGen: Fix ImGui rendering with Vulkan<br \/>\n&#8211; Update the Simplified-Chinese Translation. (#3605)<br \/>\n&#8211; GPUPresenter: Handle padding for unscaled\/slang input<br \/>\n&#8211; PostProcessing: Use titled OSD messages<br \/>\n&#8211; ImGuiManager: Use different OSD title\/text colours<br \/>\n&#8211; CPU\/Recompiler: Set up frame pointer on Windows ARM64<br \/>\n&#8211; Common: Fix SSE2 build<br \/>\n&#8211; Qt: Add missing help text in Interface Settings<br \/>\n&#8211; FullscreenUI: Move loading screen progress callback into namespace<br \/>\n&#8211; Qt: Save position of settings windows<br \/>\n&#8211; Qt: Center windows when they don&rsquo;t have saved positions<br \/>\n&#8211; Qt: Resolve command line paths before autobooting<br \/>\n&#8211; FileSystem: Fix RealPath() with relative paths<br \/>\n&#8211; Qt: Reload icons and tooltips when game list rows change (#3609)<br \/>\n&#8211; Qt: Add standard shortcut to open settings (#3608)<br \/>\n&#8211; Qt: Fix overlapping widgets in cheat settings (#3607)<br \/>\n&#8211; Update the Simplified-Chinese Translation. (#3606)<br \/>\n&#8211; FullscreenUI: Fix misdetection of some light themes<br \/>\n&#8211; FullscreenUI: Fix button-held colour in menus<br \/>\n&#8211; Settings: Ensure slang shaders subdirectory is created<br \/>\n&#8211; Qt: Improve Darker Fusion style<br \/>\n&#8211; PostProcessing\/slang: Don&rsquo;t balk at duplicate option names<br \/>\n&#8211; PostProcessing\/slang: Raise error if too many textures are bound<br \/>\n&#8211; PostProcessing: Ensure input buffer matches present format<br \/>\n&#8211; Qt: Bring toolbar checked background closer to combo background<br \/>\n&#8211; Qt: Make auto\/clear bindings buttons QPushButtons<br \/>\n&#8211; Qt: Style more widgets in Darker Fusion<br \/>\n&#8211; INISettingsInterface: Use case sensitive storage<br \/>\n&#8211; GPU: Insert null field buffer if display disabled<br \/>\n&#8211; GPU: Fix OSD reporting of non-interleaved interlaced resolution<br \/>\n&#8211; Qt: Style patches widget on Mac<br \/>\n&#8211; Scripts: Remove Flatpak manifest<br \/>\n&#8211; FullscreenUI: Fix achievement points placement with short description<br \/>\n&#8211; GPU: Don&rsquo;t crash if first frame is interlaced+black<br \/>\n&#8211; GameDB: Max speedup cycles for Discworld and Discworld Noir (#3611)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3612)<br \/>\n&#8211; PostProcessing\/Slang: Remap and skip binding unused textures<br \/>\n&#8211; GameDB: Adjust crop area for Gran Turismo 2 (#3613)<\/em><br \/>\n&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (67.2 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8213\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (ARM) (66.5 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=115121\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal. &#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-115121","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-tWN","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=115121"}],"version-history":[{"count":7,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115121\/revisions"}],"predecessor-version":[{"id":115126,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115121\/revisions\/115126"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=115121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=115121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=115121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}