{"id":115367,"date":"2025-11-23T12:03:35","date_gmt":"2025-11-23T11:03:35","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=115367"},"modified":"2025-11-23T12:03:35","modified_gmt":"2025-11-23T11:03:35","slug":"consoles-de-salon-eden-v0-0-4-rc3","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=115367","title":{"rendered":"[Consoles de salon] Eden v0.0.4 RC3"},"content":{"rendered":"<p><a href=\"https:\/\/git.eden-emu.dev\/eden-emu\/eden\/\" target=\"_blank\" rel=\"noopener noreferrer\">Eden<\/a> est un \u00e9mulateur Nintendo Switch open-source issu d&rsquo;un fork de l&rsquo;\u00e9mulateur Yuzu \u2014 lanc\u00e9 par l&rsquo;ancien d\u00e9veloppeur de Citron, Camille LaVey, et l&rsquo;\u00e9quipe Eden. Il est \u00e9crit en C++ avec une approche ax\u00e9e sur la portabilit\u00e9, et est disponible pour Windows, Linux et Android.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-104867\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-scaled.jpg\" alt=\"\" width=\"423\" height=\"128\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-scaled.jpg 2560w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-300x91.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-1024x310.jpg 1024w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-768x233.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-1536x466.jpg 1536w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2025\/06\/eden-2048x621.jpg 2048w\" sizes=\"auto, (max-width: 423px) 100vw, 423px\" \/><\/a><\/p>\n<p>&nbsp;<br \/>\nL&rsquo;\u00e9mulateur est capable d&rsquo;ex\u00e9cuter la plupart des jeux commerciaux \u00e0 pleine vitesse, \u00e0 condition de r\u00e9pondre aux <a href=\"https:\/\/eden-emu.dev\/compatibility\" target=\"_blank\" rel=\"noopener noreferrer\">exigences<\/a> mat\u00e9rielles n\u00e9cessaires.<br \/>\n&nbsp;<\/p>\n<p>Les changements:<br \/>\n&nbsp;<\/p>\n<p><em>This release has been focused on fixing overall regressions found since 0.0.3, in tandem to prepare for a full 0.0.4. We hope to offer users a more stable experience with this new release candidate.<br \/>\n&nbsp;<br \/>\nAs always, clear your shader caches as the vulkan pipeline parameters continues to change.<br \/>\n&nbsp;<br \/>\nCritical<br \/>\n&#8211; Experimental support for firmware versions 21.x is now available.<br \/>\n&#8211; Most software applets work as expected, but like 20.x, the home menu is currently missing game icons.<br \/>\n&nbsp;<br \/>\nUniversal<br \/>\n&#8211; Reduce SPSC\/MPSC queue contention, increases performance for various games<br \/>\n  Mileage may vary, on tested hardware games could get up to 10 FPS extra<br \/>\n&#8211; Translations have been updated<br \/>\n&#8211; Fixed performance regressions (stuttering) found in *Tears of the Kingdom*<br \/>\n&nbsp;<br \/>\nRenderer<br \/>\n&#8211; Fix `SURED()` having inappropriate behaviour for certain decoding fields<br \/>\n&#8211; Fixed *Ninja Gaiden: Ragebound* black screen during the 4-1 boss fight<br \/>\n&#8211; Improved *Pokemon: Legends Z-A* graphical bugs<br \/>\n&#8211; Enabling Extended Dynamic State and disabling Vertex Input Dynamic State is recommended to avoid vertex explosions<br \/>\n  Flickering and invisible objects may still be present<br \/>\n&#8211; Fixed flipped screen in *20xx*<br \/>\n&nbsp;<br \/>\nDesktop<br \/>\n&#8211; Working MinGW (Windows) builds for arm64 are now available<br \/>\n  This primarily targets Snapdragon X laptops<br \/>\n&#8211; Fixed several issues with Ryujinx save data linking<br \/>\n  &#8211; Attempting a \u00ab\u00a0From Eden\u00a0\u00bb link and saving on Ryujinx would destroy the link<br \/>\n  &#8211; Windows would often fail to create a link at all, especially if the path contained spaces<br \/>\n  &#8211; Prior link detection was unreliable<br \/>\n&#8211; Fixed several issues with the orphaned profile detector<br \/>\n  &#8211; A bunch of extra zeroes would appear in the \u00ab\u00a0good\u00a0\u00bb profiles list<br \/>\n  &#8211; Automatically-created profiles for games like *Smash Ultimate* and *Factorio* were included in the \u00ab\u00a0bad\u00a0\u00bb profile list<br \/>\n&#8211; Fixed a bug on POSIX where the app would immediately crash in scenarios where `USER` was unset<br \/>\n&nbsp;<br \/>\nAndroid<br \/>\n&#8211; Fixes crashes on *Ender Magnolia* and UE4 games introduced by deferred allocations<br \/>\n  UE4 games should be more stable<br \/>\n&#8211; Remove ScopedJitExecutor; fixes crashes in *Assassin\u2019s Creed 3*<br \/>\n  Scoped JIT sucks and will hopefully never be brought up ever again<br \/>\n&#8211; Custom CPU Ticks can now have its value typed in manually<br \/>\n&#8211; Setting to manually set app language<br \/>\n&#8211; Fixed carousel view occasionally clipping out of the bottom of the screen<br \/>\n&#8211; Added a system information dialog<br \/>\n  Contains CPU, GPU, system, etc. info<br \/>\n&#8211; Shader cache is now wiped whenever the GPU driver is changed<\/p>\n<p>&nbsp;<br \/>\nInternal<br \/>\n&#8211; MinGW and macOS builds are now fully static<br \/>\n  macOS now only contains its MoltenVK dependency, whereas MinGW builds are self-contained executables<br \/>\n&#8211; Fix FFmpeg annoyances for Solaris and BSD<br \/>\n&#8211; Reduce code duplication on `shader_recompiler`<br \/>\n&#8211; Provide fallbacks for platforms without atomic 128 bit swaps<br \/>\n&#8211; Fix formatting for big endian targets<\/p>\n<p>&nbsp;<br \/>\nBuilds<br \/>\n&#8211; MSVC\/arm64 builds have been retired, and replaced with MinGW\/arm64 builds<br \/>\n&#8211; Additionally, all MSVC PGO builds have been removed due to a lack of performance gain, and are replaced by MinGW PGO builds<\/p>\n<p>&nbsp;<\/p>\n<p>TL;DR<br \/>\nAgain these changelogs aren&rsquo;t that long, but for the sake of briefness:<br \/>\n&#8211; Fixes for *Pokemon ZA* on AMD<br \/>\n&#8211; Fixes for *Ender Magnolia* on Android and other UE4 games<br \/>\n&#8211; Fixes for regressions from 0.0.4-rc1 and 0.0.4-rc2<br \/>\n&#8211; Initial Firmware 21 support<br \/>\n&#8211; Windows on ARM support<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8176\" title=\"Download Eden\">T\u00e9l\u00e9charger Eden v0.2.0 RC2 (32.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/eden-emu.dev\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/467-nintendo-switch-console\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=115367\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Eden est un \u00e9mulateur Nintendo Switch open-source issu d&rsquo;un fork de l&rsquo;\u00e9mulateur Yuzu \u2014 lanc\u00e9 par l&rsquo;ancien d\u00e9veloppeur de Citron, Camille LaVey, et l&rsquo;\u00e9quipe Eden. Il est \u00e9crit en C++ avec une approche ax\u00e9e sur la portabilit\u00e9, et est disponible &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-115367","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-u0L","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=115367"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115367\/revisions"}],"predecessor-version":[{"id":115368,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115367\/revisions\/115368"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=115367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=115367"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=115367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}