{"id":115608,"date":"2025-12-02T14:20:45","date_gmt":"2025-12-02T13:20:45","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=115608"},"modified":"2025-12-02T14:20:45","modified_gmt":"2025-12-02T13:20:45","slug":"consoles-de-salon-duckstation-v0-1-r251202","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=115608","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r251202"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.<br \/>\n&#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; PGXP pour la pr\u00e9cision g\u00e9om\u00e9trique, la correction des textures et l\u2019\u00e9mulation du tampon de profondeur.<br \/>\n&#8211; M\u00e9lange pr\u00e9cis via Rasterizer Order Views \/ Fragment Shader Interlock.<br \/>\n&#8211; Syst\u00e8me de remplacement de textures dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; Rendu logiciel vectoris\u00e9 et multi-thread\u00e9.<br \/>\n&#8211; D\u00e9sentrelacement adaptatif au mouvement.<br \/>\n&#8211; Filtre de sous-\u00e9chantillonnage adaptatif.<br \/>\n&#8211; Rotation d\u2019\u00e9cran pour les jeux de tir verticaux ou en mode \u00ab\u00a0TATE\u00a0\u00bb.<br \/>\n&#8211; Cha\u00eenes de shaders de post-traitement (GLSL, Reshade FX et pr\u00e9r\u00e9glages Slang).<br \/>\n&#8211; Bordures d\u00e9coratives affich\u00e9es autour du contenu du jeu.<br \/>\n&#8211; \u00ab\u00a0D\u00e9marrage rapide\u00a0\u00bb pour ignorer l\u2019intro du BIOS.<br \/>\n&#8211; Prise en charge des sauvegardes d\u2019\u00e9tat, avec ex\u00e9cution anticip\u00e9e et rembobinage.<br \/>\n&#8211; Compatible avec Windows, Linux et macOS.<br \/>\n&#8211; Lecture directe depuis CD, images bin\/cue, fichiers bin\/img bruts, MAME CHD, ECM \u00e0 piste unique, MDS\/MDF et formats PBP non chiffr\u00e9s.<br \/>\n&#8211; Pr\u00e9chargement des images disque en RAM pour \u00e9viter les interruptions dues \u00e0 la mise en veille du disque.<br \/>\n&#8211; Fusion des jeux multi-disques dans la liste\/grille avec cartes m\u00e9moire partag\u00e9es.<br \/>\n&#8211; Chargement\/application automatique des patchs PPF.<br \/>\n&#8211; D\u00e9marrage direct des ex\u00e9cutables homebrew.<br \/>\n&#8211; Chargement direct des fichiers Portable Sound Format (psf).<br \/>\n&#8211; Audio \u00e9tir\u00e9 dans le temps lors de l\u2019ex\u00e9cution hors de la vitesse 100 %.<br \/>\n&#8211; Prise en charge des manettes num\u00e9riques et analogiques (le retour de force est transmis \u00e0 l\u2019h\u00f4te).<br \/>\n&#8211; Support des pistolets GunCon et Justifier (simul\u00e9s \u00e0 la souris).<br \/>\n&#8211; Support de la manette NeGcon.<br \/>\n&#8211; Pr\u00e9r\u00e9glages de manette et configuration par jeu.<br \/>\n&#8211; Interface utilisateur Qt et mode \u00ab\u00a0Big Picture\u00a0\u00bb.<br \/>\n&#8211; Mises \u00e0 jour automatiques avec canaux preview et stable.<br \/>\n&#8211; Analyse automatique du contenu \u2014 titres\/hachages fournis par redump.org.<br \/>\n&#8211; Commutation automatique optionnelle des cartes m\u00e9moire par jeu.<br \/>\n&#8211; Prise en charge des cheats \u00e0 partir de listes existantes.<br \/>\n&#8211; \u00c9diteur de carte m\u00e9moire et importateur de sauvegardes.<br \/>\n&#8211; Overclocking CPU \u00e9mul\u00e9.<br \/>\n&#8211; D\u00e9bogage int\u00e9gr\u00e9 et \u00e0 distance.<br \/>\n&#8211; Support des manettes multitap (jusqu\u2019\u00e0 8 appareils).<br \/>\n&#8211; Int\u00e9gration RetroAchievements.<br \/>\n&#8211; Pr\u00e9sence enrichie Discord.<br \/>\n&#8211; Capture vid\u00e9o via Media Foundation (Windows) et FFmpeg (toutes plateformes).<br \/>\n&#8211; Fonction de cam\u00e9ra libre.<br \/>\n&#8211; \u00c9mulation de cartouches via port parall\u00e8le.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; Un CPU plus rapide qu&rsquo;une patate. Mais il doit \u00eatre x86_64, AArch32\/armv7, AArch64\/ARMv8 ou RISC-V\/RV64.<br \/>\n&#8211; Un GPU capable de OpenGL 3.1 \/ OpenGL ES 3.1 \/ Direct3D 11 niveau de fonctionnalit\u00e9 10.0 \/ Vulkan 1.0. Donc, en gros, n\u2019importe quoi fabriqu\u00e9 au cours des 10 derni\u00e8res ann\u00e9es.<br \/>\n&#8211; Une manette compatible SDL, XInput ou DInput (par exemple XB360\/XBOne\/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; GPU\/HW: Draw small fill sprites with software if TC is enabled (Stenzek)<br \/>\n&#8211; Use ShowOrRaiseWindow() for main window (Stenzek)<br \/>\n&#8211; Move lock in ConfirmMessageAsync() (Stenzek)<br \/>\n&#8211; Remove unused block_until_done parameter (Stenzek)<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; Qt: Make parented progress callback dialog window modal<br \/>\n&#8211; PostProcessing\/Slang: Separate original and input textures<br \/>\n&#8211; CI: Work around Mac runner failing<br \/>\n&#8211; Qt: Fix open button icon in ISO browser (#3638)<br \/>\n&#8211; GameDB: Disable auto analog for Tenchu (#3636)<br \/>\n&#8211; ImGuiOverlays: Fix bold with ICache enabled<br \/>\n&#8211; Settings: Slightly reduce struct size<br \/>\n&#8211; ImGuiManager: Remove multiple sources of truth for prescale\/margins<br \/>\n&#8211; ImGuiManager: Remove duration parameter from OSD messages<br \/>\n&#8211; Settings: Make OSD message durations customizable<br \/>\n&#8211; Qt: Eliminate OSD from debug RAM dumping<br \/>\n&#8211; Qt: Async messageReported() signal should not block<br \/>\n&#8211; ImGuiManager: Fix incorrect condition in OSD rendering<br \/>\n&#8211; Regtest: Build fix<br \/>\n&#8211; ImGuiManager: Support non-font icons in OSD<br \/>\n&#8211; Achievements: Use RA icon for some notifications<br \/>\n&#8211; FullscreenUI: Fix ImGui asset tripping on empty game grid<br \/>\n&#8211; README: Remove compatibility list link<br \/>\n&#8211; System: Fix inverted save state overclock warning<br \/>\n&#8211; FullscreenUI: Avoid drawing OSD messages over achievement badges<br \/>\n&#8211; Qt: Swap table for tree in Game Properties track list<br \/>\n&#8211; Qt: Swap table view for tree in setup wizard game list<br \/>\n&#8211; Qt: Fix window icon for setup wizard<br \/>\n&#8211; Qt: Disable game compat comments button instead of hiding it (#3639)<br \/>\n&#8211; Qt: Fix centering of secondary windows<br \/>\n&#8211; Qt: Use Close button in ControllerCustomSettingsDialog<br \/>\n&#8211; ImGuiOverlays: Add missing space<br \/>\n&#8211; GameDB: Disable auto analog for some games and add missing info (#3640)<br \/>\n&#8211; Spanish (Spain) translation update 2025-11-25 (#3641)<br \/>\n&#8211; Qt: Use metaobject class name for saving\/restoration<br \/>\n&#8211; FullscreenUI: Add gradient to achievement notification background<br \/>\n&#8211; FullscreenUI: Fix moving achievement points badge<br \/>\n&#8211; Qt: Make message box utility parameter order consistent<br \/>\n&#8211; Qt: Add QtUtils::AsyncMessageBox()<br \/>\n&#8211; Qt: Replace most blocking message boxes with async<br \/>\n&#8211; GameDB: Increase cdromMaxReadSpeedupCycles for Alundra 2 (#3642)<br \/>\n&#8211; GameDB: Disable read speedup for Gundam Battle Assault 2 (#3643)<br \/>\n&#8211; CDImagePBP: Fix TOC misreporting for some images<br \/>\n&#8211; System: Always use async hardcore cancel on boot<br \/>\n&#8211; Achievements: Remove ConfirmHardcoreModeDisable<br \/>\n&#8211; System: Avoid load state message on HC disable confirm<br \/>\n&#8211; System: Confirm HC disable on undo load state\/reset<br \/>\n&#8211; System: Use ConfirmMessageAsync() for SBI-less boot<br \/>\n&#8211; Host: Remove blocking ConfirmMessage()<br \/>\n&#8211; Achievements: Don&rsquo;t display points badge for 0 points<br \/>\n&#8211; Qt: Center game properties window too (#3644)<br \/>\n&#8211; Misc: Eliminate usage of modal progress callback functions<br \/>\n&#8211; ProgressCallback: Remove modal methods<br \/>\n&#8211; ProgressCallback: Avoid unnecessary struct padding<br \/>\n&#8211; Qt: Add QtAsyncTaskWithProgress class<br \/>\n&#8211; Qt: Use QtAsyncTaskWithProgress for dump verification<br \/>\n&#8211; Qt: Use QtAsyncTaskWithProgress for padtest download<br \/>\n&#8211; Qt: Use QtAsyncTaskWithProgress for ISO Browser extraction<br \/>\n&#8211; Qt: Compile warning fix<br \/>\n&#8211; HTTPDownloader: Set initial indeterminate state<br \/>\n&#8211; Qt: Don&rsquo;t try to center on an invisible window<br \/>\n&#8211; Qt: Get rid of nested event loops in achievement login<br \/>\n&#8211; GPU: Simplify PAR calculation<br \/>\n&#8211; Qt: Remove QtAsyncProgressThread<br \/>\n&#8211; Qt: Get rid of nested event loop in updater<br \/>\n&#8211; Qt: Remove QtModalProgressCallback<br \/>\n&#8211; Qt: Simplify updater configuration and process<br \/>\n&#8211; Qt: Better layout for updater window<br \/>\n&#8211; Qt: Make auto updater window-modal<br \/>\n&#8211; Qt: Do blocking game list refresh with autoboot without batch<br \/>\n&#8211; GameDB: Disable auto analog for some titles (#3645)<br \/>\n&#8211; FullscreenUI: Update loading\/notification run idle on shutdown<br \/>\n&#8211; Qt: Remove redundant grid layout in updater<br \/>\n&#8211; Qt: Remove unused EmuThread::SystemLock<br \/>\n&#8211; Qt: Remove unsafe EmuThread isFullscreen() from UI thread<br \/>\n&#8211; Qt: Remove unused cover downloader signal<br \/>\n&#8211; Qt: Remove unused focusDisplayWidget()<br \/>\n&#8211; Qt: Remove main window surfaceless hackery<br \/>\n&#8211; Qt: Remove unused fields<br \/>\n&#8211; Qt: Get rid of multiple sources of truth for fullscreen<br \/>\n&#8211; Qt: Show update dialog after fullscreen exit completes<br \/>\n&#8211; Qt: Remove a bunch of unnecessary QSignalBlockers<br \/>\n&#8211; Qt: Try to work out the \u00ab\u00a0real\u00a0\u00bb display scale on MacOS<br \/>\n&#8211; OpenGLDevice: Fix creation on MacOS<br \/>\n&#8211; Log: Only include function names for warn\/error<br \/>\n&#8211; Qt: Fix inverted fullscreen condition<br \/>\n&#8211; Qt: Fix crash on updater exit<br \/>\n&#8211; PostProcessing\/Slang: Handle option names containing \u00ab\u00a0\/\/\u00a0\u00bb<br \/>\n&#8211; HTTPDownloader: Use release-acquire ordering for request state<br \/>\n&#8211; HTTPDownloaderCurl: Use worker thread for processing<br \/>\n&#8211; HTTPDownloader: Remove InternalPollRequests()<br \/>\n&#8211; HTTPDownloader: Remove unused default user agent<br \/>\n&#8211; Qt: Add indication that update check is in progress<br \/>\n&#8211; Qt: Fix devbuild check<br \/>\n&#8211; GPU: Re-add missing AR correction<br \/>\n&#8211; Qt: Fix incorrect use of toggled signal<br \/>\n&#8211; GPU: Update CRTC configuration on line offset change<br \/>\n&#8211; GameDB: Max speedup cycles and other fixes for some games (#3647)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3649)<br \/>\n&#8211; Qt: Reload game settings after reset to default (#3651)<br \/>\n&#8211; Qt: Add close button to \u00ab\u00a0About\u00a0\u00bb dialog<br \/>\n&#8211; Qt: Allow copying the version string from interface settings<br \/>\n&#8211; Qt: Fix styling of checked push buttons<br \/>\n&#8211; Qt: Support populating game list entry at runtime<br \/>\n&#8211; Qt: Simplify updateEmulationActions() and updateShortcutActions()<br \/>\n&#8211; Qt: Pack main window local state in struct<br \/>\n&#8211; Qt: Disable Game Properties for PSF\/GPUDump<br \/>\n&#8211; Qt: Make disc select dialog window-modal<br \/>\n&#8211; GameDB: Adjust cropping in a number of titles<br \/>\n&#8211; GameDB: Increase cdromMaxReadSpeedupCycles for Dino Crisis 2<br \/>\n&#8211; GameDB: Set DisableFastForwardMemoryCardAccess for Lunar<br \/>\n&#8211; HTTPDownloaderCurl: Use INT_MAX timeout<br \/>\n&#8211; Achievements: Executable read error should not show when starting BIOS<br \/>\n&#8211; System: Fix possible deadlock when starting<br \/>\n&#8211; Achievements: Don&rsquo;t try to enable HC mode when starting without disc<br \/>\n&#8211; Achievements: Don&rsquo;t enable HC mode on reset without game<br \/>\n&#8211; Achievements: Add missing lock in OnSystemDestroyed()<br \/>\n&#8211; HTTPDownloaderCurl: Fix crash in worker thread<br \/>\n&#8211; Qt: Rename QtAsyncTaskWithProgress to QtAsyncTaskWithProgressDialog<br \/>\n&#8211; Qt: Add QtAsyncTaskWithProgress<br \/>\n&#8211; Qt: Use QtAsyncTaskWithProgress for cover downloader<br \/>\n&#8211; Qt: Use fine-grained cover invalidate in downloader<br \/>\n&#8211; Qt: Disable window rounded corners is only needed on Win32<br \/>\n&#8211; Qt: Remove unnecessary application syncs<br \/>\n&#8211; Qt: Don&rsquo;t create wasteful display container on KDE<br \/>\n&#8211; Qt: Disable AA_DontCreateNativeWidgetSiblings hack on KDE<br \/>\n&#8211; Qt: Improve widget device pixel ratio detection<br \/>\n&#8211; Updated Swedish translation (#3648)<br \/>\n&#8211; GameList: Fix memcard icon extraction for non-database games<br \/>\n&#8211; MemoryCard: Show game icon when saving<br \/>\n&#8211; System: Add missing game list lock<br \/>\n&#8211; Qt: Fix power off system hotkey when fullscreen<br \/>\n&#8211; Achievements: Fix challenge badge display in pause menu<br \/>\n&#8211; Achievements: Show points for most recent unlock<\/em><br \/>\n&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.3 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8213\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (ARM) (64.3 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=115608\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal. &#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-115608","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-u4E","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115608","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=115608"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115608\/revisions"}],"predecessor-version":[{"id":115609,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/115608\/revisions\/115609"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=115608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=115608"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=115608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}