{"id":116027,"date":"2025-12-24T10:03:22","date_gmt":"2025-12-24T09:03:22","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=116027"},"modified":"2025-12-24T10:03:22","modified_gmt":"2025-12-24T09:03:22","slug":"consoles-de-salon-shadps4-v0-13","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=116027","title":{"rendered":"[Consoles de salon] ShadPS4 v0.13"},"content":{"rendered":"<p><a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/\" target=\"_blank\" rel=\"noopener noreferrer\">ShadPS4<\/a> est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230;<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-81791\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\" alt=\"\" width=\"566\" height=\"166\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg 2565w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-300x88.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-768x225.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-1024x300.jpg 1024w\" sizes=\"auto, (max-width: 566px) 100vw, 566px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements principaux en r\u00e9sum\u00e9:<br \/>\n<em>Here we are again with an early Christmas present. Santa might not have reached your home yet, but shadPS4 will.<br \/>\n&nbsp;<br \/>\nThis release brings the long-awaited Bloodborne speedup fix, along with a lot of AJM fixes from our great Roamic dev, who was kind enough to resolve some weird sound issues (God of War 3 and other games now almost have perfect sound).<br \/>\n&nbsp;<br \/>\nThere are also many additional fixes; I\u2019ll try to summarize as much as I can below.<br \/>\n&nbsp;<br \/>\nThis release is dedicated to Matthew, who did a lot of work setting up our new shadps4.net site, so greetings to him as well.<br \/>\n&nbsp;<br \/>\nSo, Merry Christmas to all of you out there. Let\u2019s hope the new year comes with world peace and a bit more logic out there.<br \/>\n&nbsp;<br \/>\nThank you all for your support!<\/strong>.<\/p>\n<p>&nbsp;<\/p>\n<p>Core<br \/>\n&#8211; Windows: Limit address space maximum when higher addresses are not needed<br \/>\n&#8211; FS: Prevent writing to directories<br \/>\n&#8211; Kernel.Vmm: Protect Fixes<br \/>\n&#8211; cpu_patches: Patch stack canary accesses<br \/>\n&#8211; libkernel: Implement sceKernelEnableDmemAliasing, proper mapping type checks in posix_mmap<br \/>\n&#8211; ENAMETOOLONG, posix_rename fix<br \/>\n&nbsp;<br \/>\nLibraries<br \/>\n&#8211; Stubbed libSceNpCommerce<br \/>\n&#8211; Add basic mouse-to-touchpad emulation<br \/>\n&#8211; np: Add dialog state tracking for NpCommerce<br \/>\n&#8211; Implement http uri escape unescape,sceHttpUriSweepPath<br \/>\n&#8211; Network: Fixed null string crash on sceNetResolverCreate<br \/>\n&#8211; A lot of AJM fixes<br \/>\n&nbsp;<br \/>\nGPU<br \/>\n&#8211; Avoid initializing Shader::PsColorBuffer in RefreshGraphicsKey<br \/>\n&#8211; vk_rasterizer: Attempt to optimize compute clears<br \/>\n&#8211; buffer_cache: Split DMA fault handling code from buffer cache<br \/>\n&#8211; video_core: Reimplement inline data as buffer fill<br \/>\n&#8211; renderer_vulkan: Remove primitive restart disable support check.<br \/>\n&#8211; video_core: Initial implementation of pipeline cache<br \/>\n&#8211; video_core: Scheduler priority pending operation queue<br \/>\n&nbsp;<br \/>\nShader recompiler<br \/>\n&#8211; Fix V_CMP_U64<br \/>\n&#8211; Implement V_FLOOR_F64<br \/>\n&#8211; Handle -1 as src1 in v_cmp_u64<br \/>\n&nbsp;<br \/>\nMisc<br \/>\n&#8211; Re-implement custom trophy sounds using sdl3 mixer<br \/>\n&#8211; Make FSR off by default<\/em><br \/>\n&nbsp;<br \/>\nListe de compatibilit\u00e9 <a href=\"https:\/\/github.com\/shadps4-compatibility\/shadps4-game-compatibility\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8018\" title=\"Download ShadPS4\">T\u00e9l\u00e9charger ShadPS4 v0.19 (29.9 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8235\" title=\"Download ShadPS4 (GUI)\">T\u00e9l\u00e9charger ShadPS4 (GUI) v365 (26.3 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/shadps4.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/369-sony-playstation-4\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=116027\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ShadPS4 est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230; &nbsp; &nbsp; Les changements principaux &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-116027","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-ubp","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/116027","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=116027"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/116027\/revisions"}],"predecessor-version":[{"id":116029,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/116027\/revisions\/116029"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=116027"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=116027"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=116027"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}