{"id":116665,"date":"2026-01-20T07:54:03","date_gmt":"2026-01-20T06:54:03","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=116665"},"modified":"2026-01-20T12:54:21","modified_gmt":"2026-01-20T11:54:21","slug":"consoles-de-salon-xenia-v1-0-2840-2026-01-20","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=116665","title":{"rendered":"[Consoles de salon] Xenia v1.0.2841 (2026\/01\/20)"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par Ben Vanik alias Noxa (<a href=\"http:\/\/code.google.com\/p\/pspplayer\/\">PSP Player<\/a>), il s&rsquo;agit d&rsquo;un projet de recherche pour d\u00e9velopper un \u00e9mulateur Xbox 360. Notez qu&rsquo;il vous faudra une machine tr\u00e8s performante pour lancer des jeux commerciaux de fa\u00e7on fluide. Plus d&rsquo;informations <a href=\"http:\/\/noxa.org\/\">ici<\/a> sans oublier le site de d\u00e9veloppement <a href=\"https:\/\/github.com\/xenia-canary\/xenia-canary\/\">l\u00e0<\/a> [<a href=\"https:\/\/github.com\/xenia-project\/release-builds-windows\/releases\" target=\"_blank\">master<\/a>]. Un manager permettant de g\u00e9rer l&rsquo;\u00e9mulateur Xenia est disponible <a href=\"https:\/\/www.emu-france.com\/utilitaires\/24-utilitaires-multi-systemes\/294-interfaces-utilisateur-gui-frontends\/8113-xenia-manager\/\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a>.<br \/>\n&nbsp;<br \/>\n<iframe loading=\"lazy\" width=\"630\" height=\"267\" src=\"https:\/\/www.youtube.com\/embed\/r56tCTsijEw\" title=\"Xenia | The 150 best (playable) Xbox 360 games on the emulator\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/xenia-fusion.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80493\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/xenia-fusion.png\" alt=\"\" width=\"483\" height=\"181\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/xenia-fusion.png 3199w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/xenia-fusion-300x112.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/xenia-fusion-768x288.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/xenia-fusion-1024x384.png 1024w\" sizes=\"auto, (max-width: 483px) 100vw, 483px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<em>&#8211; [GPU\/D3D12] Convert gamma-as-linear red to gamma in transfers to stencil<br \/>\n&#8211; [GPU\/D3D12] Add forgotten gamma conversion format check<br \/>\n&#8211; [GPU] 8-bit PWL gamma RT as linear 16-bit UNorm on the host<br \/>\n&#8211; With render target HLE, directly store linear values as R16G16B16A16_UNORM<br \/>\nwithout gamma conversion, as this format provides more than enough bits<br \/>\n(need at least 11 per component due to the maximum scale being 2^3 in the<br \/>\npiecewise linear gamma curve) to represent linear values without precision<br \/>\nloss.<br \/>\n&#8211; This makes blending work correctly in linear space, improving quality of<br \/>\ntransparency, lighting passes, and fixing issues such as transparent parts<br \/>\nof impact and footstep decals in 4D5307E6 being bright instead.<br \/>\n&#8211; The new behavior is enabled by default, as it hugely improves the accuracy<br \/>\nof emulation of this format, that is pretty commonplace in Xbox 360 games,<br \/>\nwith likely just a small GPU memory and bandwidth usage increase, compared<br \/>\nto the alternatives that were previously available on the HLE RB path.<br \/>\n&#8211; It&rsquo;s currently implemented only on Direct3D 12, as most of the current GPU<br \/>\nemulation code is planned to be phased out and redone, and no methods other<br \/>\nthan 8-bit with pre-conversion were implemented on Vulkan previously.<br \/>\n&#8211; To implement on Vulkan later, same conversion as in the Direct3D 12<br \/>\nimplementation will need to be done in ownership transfer and resolve<br \/>\nshaders. Currently it&rsquo;s somewhat inconvenient to decouple the conversion<br \/>\nfunctions in SpirvShaderTranslator from an instance of the translator due<br \/>\nto vector constant usage. Later, simpler SPIR-V generation functions may be<br \/>\nadded (spv::Builder usage in general is overly verbose).<br \/>\n&#8211; The previously default method (8-bit storage with pre-conversion in shaders<br \/>\nand incorrect blending) can be re-enabled by setting the<br \/>\n\u00ab\u00a0gamma_render_target_as_unorm16\u00a0\u00bb configuration option to false. This may<br \/>\nbe useful if the game, for instance, switches between 8_8_8_8_GAMMA and<br \/>\n8_8_8_8 formats for the same data frequently, as switching will result in<br \/>\nEDRAM range ownership transfer data copying now. Also, the old path is<br \/>\npreserved for Vulkan devices not supporting R16G16B16A16_UNORM with<br \/>\nblending.<\/p>\n<p>The other workaround that was available previously, replacing the PWL<br \/>\nencoding with host hardware sRGB with linear-space blending in render<br \/>\ntarget management and in texture fetching, was also inherently inaccurate<br \/>\nin many ways (especially when games have their own PWL encoding math, like<br \/>\n4541080F that displayed incorrect colors on the loading screen), and<br \/>\nrequired tracking of the encoding needed for ranges in the memory.<br \/>\n&#8211; The sRGB workaround therefore was deleted in this commit, greatly<br \/>\nsimplifying the code in the parts of render target, texture and memory<br \/>\nmanagement and shader generation that were involved in it.<br \/>\n&#8211; Misc fixes<\/em><\/p>\n<p>&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=4073\" title=\"Download Xenia\">T\u00e9l\u00e9charger Xenia v1.0.2844 (2026\/08\/05) (3.4 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/xenia.jp\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/307-microsoft-xbox-360\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=116665\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par Ben Vanik alias Noxa (PSP Player), il s&rsquo;agit d&rsquo;un projet de recherche pour d\u00e9velopper un \u00e9mulateur Xbox 360. Notez qu&rsquo;il vous faudra une machine tr\u00e8s performante pour lancer des jeux commerciaux de fa\u00e7on fluide. Plus d&rsquo;informations ici sans &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-116665","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-ulH","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/116665","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=116665"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/116665\/revisions"}],"predecessor-version":[{"id":116684,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/116665\/revisions\/116684"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=116665"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=116665"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=116665"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}