{"id":117075,"date":"2026-02-05T13:36:18","date_gmt":"2026-02-05T12:36:18","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=117075"},"modified":"2026-02-08T10:56:00","modified_gmt":"2026-02-08T09:56:00","slug":"consoles-de-salon-duckstation-v0-1-r260205","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=117075","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r260208"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.<br \/>\n&#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; PGXP pour la pr\u00e9cision g\u00e9om\u00e9trique, la correction des textures et l\u2019\u00e9mulation du tampon de profondeur.<br \/>\n&#8211; M\u00e9lange pr\u00e9cis via Rasterizer Order Views \/ Fragment Shader Interlock.<br \/>\n&#8211; Syst\u00e8me de remplacement de textures dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; Rendu logiciel vectoris\u00e9 et multi-thread\u00e9.<br \/>\n&#8211; D\u00e9sentrelacement adaptatif au mouvement.<br \/>\n&#8211; Filtre de sous-\u00e9chantillonnage adaptatif.<br \/>\n&#8211; Rotation d\u2019\u00e9cran pour les jeux de tir verticaux ou en mode \u00ab\u00a0TATE\u00a0\u00bb.<br \/>\n&#8211; Cha\u00eenes de shaders de post-traitement (GLSL, Reshade FX et pr\u00e9r\u00e9glages Slang).<br \/>\n&#8211; Bordures d\u00e9coratives affich\u00e9es autour du contenu du jeu.<br \/>\n&#8211; \u00ab\u00a0D\u00e9marrage rapide\u00a0\u00bb pour ignorer l\u2019intro du BIOS.<br \/>\n&#8211; Prise en charge des sauvegardes d\u2019\u00e9tat, avec ex\u00e9cution anticip\u00e9e et rembobinage.<br \/>\n&#8211; Compatible avec Windows, Linux et macOS.<br \/>\n&#8211; Lecture directe depuis CD, images bin\/cue, fichiers bin\/img bruts, MAME CHD, ECM \u00e0 piste unique, MDS\/MDF et formats PBP non chiffr\u00e9s.<br \/>\n&#8211; Pr\u00e9chargement des images disque en RAM pour \u00e9viter les interruptions dues \u00e0 la mise en veille du disque.<br \/>\n&#8211; Fusion des jeux multi-disques dans la liste\/grille avec cartes m\u00e9moire partag\u00e9es.<br \/>\n&#8211; Chargement\/application automatique des patchs PPF.<br \/>\n&#8211; D\u00e9marrage direct des ex\u00e9cutables homebrew.<br \/>\n&#8211; Chargement direct des fichiers Portable Sound Format (psf).<br \/>\n&#8211; Audio \u00e9tir\u00e9 dans le temps lors de l\u2019ex\u00e9cution hors de la vitesse 100 %.<br \/>\n&#8211; Prise en charge des manettes num\u00e9riques et analogiques (le retour de force est transmis \u00e0 l\u2019h\u00f4te).<br \/>\n&#8211; Support des pistolets GunCon et Justifier (simul\u00e9s \u00e0 la souris).<br \/>\n&#8211; Support de la manette NeGcon.<br \/>\n&#8211; Pr\u00e9r\u00e9glages de manette et configuration par jeu.<br \/>\n&#8211; Interface utilisateur Qt et mode \u00ab\u00a0Big Picture\u00a0\u00bb.<br \/>\n&#8211; Mises \u00e0 jour automatiques avec canaux preview et stable.<br \/>\n&#8211; Analyse automatique du contenu \u2014 titres\/hachages fournis par redump.org.<br \/>\n&#8211; Commutation automatique optionnelle des cartes m\u00e9moire par jeu.<br \/>\n&#8211; Prise en charge des cheats \u00e0 partir de listes existantes.<br \/>\n&#8211; \u00c9diteur de carte m\u00e9moire et importateur de sauvegardes.<br \/>\n&#8211; Overclocking CPU \u00e9mul\u00e9.<br \/>\n&#8211; D\u00e9bogage int\u00e9gr\u00e9 et \u00e0 distance.<br \/>\n&#8211; Support des manettes multitap (jusqu\u2019\u00e0 8 appareils).<br \/>\n&#8211; Int\u00e9gration RetroAchievements.<br \/>\n&#8211; Pr\u00e9sence enrichie Discord.<br \/>\n&#8211; Capture vid\u00e9o via Media Foundation (Windows) et FFmpeg (toutes plateformes).<br \/>\n&#8211; Fonction de cam\u00e9ra libre.<br \/>\n&#8211; \u00c9mulation de cartouches via port parall\u00e8le.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; Un CPU plus rapide qu&rsquo;une patate. Mais il doit \u00eatre x86_64, AArch32\/armv7, AArch64\/ARMv8 ou RISC-V\/RV64.<br \/>\n&#8211; Un GPU capable de OpenGL 3.1 \/ OpenGL ES 3.1 \/ Direct3D 11 niveau de fonctionnalit\u00e9 10.0 \/ Vulkan 1.0. Donc, en gros, n\u2019importe quoi fabriqu\u00e9 au cours des 10 derni\u00e8res ann\u00e9es.<br \/>\n&#8211; Une manette compatible SDL, XInput ou DInput (par exemple XB360\/XBOne\/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Fix mismatch between fullscreen_state and real state (Stenzek)<br \/>\n&#8211; Don&rsquo;t write OSDPersistentDuration to ini (Stenzek)<br \/>\n&#8211; Fix scroll not resetting in split window (Stenzek)<br \/>\n&#8211; Remove redundant lambda (Stenzek)<br \/>\n&#8211; Make GameHashToString() public (Stenzek)<br \/>\n&#8211; Add missing error parameter to RasterizeSVG() (Stenzek)<br \/>\n&#8211; Use _L1 string literal where appropriate (Stenzek)<br \/>\n&#8211; Hook resume state button up to confirm dialog (Stenzek)<br \/>\n&#8211; Fix texture hazard when stages disabled (Stenzek)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; GPUPresenter: Avoid empty viewport on blank deinterlace<br \/>\n&#8211; GPU\/HW: Fix inconsistent device state after blank deinterlace<br \/>\n&#8211; D3D12Device: Avoid render pass end when setting same target<br \/>\n&#8211; D3D12Device: Avoid second fence wait for infrequent readback<br \/>\n&#8211; VulkanDevice: Wait before starting next command buffer<br \/>\n&#8211; OpenGLDevice: Don&rsquo;t use glGetTextureSubImage() on NVIDIA<br \/>\n&#8211; GPUThread: Fix crash concurrently changing renderer and deinterlacing<br \/>\n&#8211; VulkanDevice: Simplify EndAndSubmitCommandBuffer() a bit<br \/>\n&#8211; VulkanDevice: Don&rsquo;t submit during image acquire<br \/>\n&#8211; Settings: Default optimal frame pacing to enabled<br \/>\n&#8211; Qt: Make settings update check ignore skipped updates<br \/>\n&#8211; Qt: Add option to edit game list serials<br \/>\n&#8211; Qt: Fix recommended value for Optimal Frame Pacing<br \/>\n&#8211; Qt: Reflect new defaults in settings help (#3687)<br \/>\n&#8211; ImGuiManager: Fix possible memory leak on shutdown<br \/>\n&#8211; ImGuiManager: Allow renderer switch without destroying context<br \/>\n&#8211; ImGuiManager: Adjust fixed-width font weight based on DPI<br \/>\n&#8211; ImGuiManager: Swap fixed-width font to Google Sans Code<br \/>\n&#8211; ImGuiManager: Use text font for frame time overlay<br \/>\n&#8211; Spanish (Spain) translation update. (#3688)<br \/>\n&#8211; GameDB: Tighten timing in Wing Commander III<br \/>\n&#8211; ImGuiManager: Increase font weight for OSD settings<br \/>\n&#8211; FullscreenUI: Adjust footer item spacing<br \/>\n&#8211; Qt: Fix double save of custom serials<br \/>\n&#8211; GameList: Fix some interactions with custom serials<br \/>\n&#8211; GameDB: Disable auto analog in\u00a0Mizzurna Falls\u00a0(#3689)<br \/>\n&#8211; GameDB: Adjust cropping in FF8 and FF9<br \/>\n&#8211; GameDB: Adjust cropping in Threads of Fate<br \/>\n&#8211; Qt: Move OSD and Capture settings to their own sections<br \/>\n&#8211; Qt: Drop workaround for Classic Windows theme change bug<br \/>\n&#8211; Qt: Don&rsquo;t store unneeded references to settings pages<br \/>\n&#8211; ImGuiManager: Fix spacing for media capture timer overlay<br \/>\n&#8211; Qt: Improve grouping of OSD options<br \/>\n&#8211; Qt: Fix conflicting accelerators in Settings menu<br \/>\n&#8211; dep\/rcheevos: Prioritize unsynchronized bucket over recently unlocked<br \/>\n&#8211; Achievements: Fix unsynchronized achievements missing from list<br \/>\n&#8211; Achievements: Add missing lock to GetPauseThrottleFrames()<br \/>\n&#8211; Achievements: Warn on shutdown when unlocks are unconfirmed<br \/>\n&#8211; Qt: Fix incorrect tab indices in graphics settings<br \/>\n&#8211; GameDB: PGXP CPU for World&rsquo;s Scariest Police Chases<br \/>\n&#8211; Qt: Ensure fields in MemoryViewWidget are initialized<br \/>\n&#8211; Achievements: Fix overlap when >1 leaderboard tracker active<br \/>\n&#8211; Achievements: Reduce the size of challenge notifications<br \/>\n&#8211; WindowInfo: Move prerotation enum to global scope<br \/>\n&#8211; GPUPresenter: Convert to namespace<br \/>\n&#8211; Qt: Add option to use the system font on Linux<br \/>\n&#8211; Qt: Avoid locals symbol name clash in qtthemes.cpp<br \/>\n&#8211; GPUThread: Rename to VideoThread<br \/>\n&#8211; GPUPresenter: Rename to VideoPresenter<br \/>\n&#8211; PostProcessing: Fix depth buffer always being requested<br \/>\n&#8211; VideoPresenter: Simplify post-processing settings update<br \/>\n&#8211; Qt: Fix tab order in OSD settings again<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3691)<br \/>\n&#8211; VideoThread: Rename some missed references<br \/>\n&#8211; VideoThread: Fix overreserve in command allocator<br \/>\n&#8211; Misc: Use &lsquo;Render Window&rsquo; consistently instead of &lsquo;Display Window&rsquo;<br \/>\n&#8211; VideoThread: Avoid possible null presentation in PrmeAndRestoreContext()<br \/>\n&#8211; VideoPresenter: Move present throttling from VideoThread<br \/>\n&#8211; Misc: Eliminate unnecessary atomic thread fences<br \/>\n&#8211; Qt: Always use FullscreenUI for confirm message if system valid<br \/>\n&#8211; Controller: Add option to use right analog as trigger buttons (#3692)<br \/>\n&#8211; Qt: Remove QtUtils::GetRootWidget()<br \/>\n&#8211; Qt: Adjust window bring-up order<br \/>\n&#8211; Qt: Fix fixed-width font not loading<br \/>\n&#8211; ImGuiManager: Make margins consistent across OSD\/achievements<br \/>\n&#8211; FileSystem: Add SetPathExecutable()<br \/>\n&#8211; Qt: Add popup to create desktop file on Linux<br \/>\n&#8211; Qt: Fix log window appearing in front of main window on KDE<br \/>\n&#8211; Qt: Move state into QtHost namespace<br \/>\n&#8211; Qt: Fix application name in task switcher on GNOME<br \/>\n&#8211; Qt: Allow changing executable with drag\/drop<br \/>\n&#8211; VideoPresenter: Ensure skipped_present_count is zeroed<br \/>\n&#8211; StateWrapper: Avoid unnecessary include<br \/>\n&#8211; Common: Fix string tests building<br \/>\n&#8211; GameDB: Max speedup cycles for Disruptor and Rescue Shot (#3693)<br \/>\n&#8211; Qt: Fix crash on Linux when opening game properties (#3694)<br \/>\n&#8211; Common: Fix incorrect float rvalid()<br \/>\n&#8211; Deps: Version updates<br \/>\n&#8211; Misc: Use delta from initial value for input binding<br \/>\n&#8211; InputManager: Remove Sensor source<br \/>\n&#8211; SDLInputSource: Add sensor (accelerometer) support<br \/>\n&#8211; Qt: Add controller sensor mapping<br \/>\n&#8211; InputManager: Remove padding from struct<br \/>\n&#8211; Qt: Avoid rich text in message boxes (#3695)<br \/>\n&#8211; CMake: Simplify Metal shader build<br \/>\n&#8211; CMake: Simplify resource copy<br \/>\n&#8211; D3D11Device: Add missing push constant buffer destroy<br \/>\n&#8211; D3D11Device: Fix assigning integer to boolean<br \/>\n&#8211; Common: Add additional unit tests<br \/>\n&#8211; CMake: Bump version requirement<br \/>\n&#8211; CMake: Remove pointless flags change<br \/>\n&#8211; PostProcessing\/FX: Fix incorrect min_point_mag_linear_mip_point translation<br \/>\n&#8211; OpenGLDevice: Fix error reporting in CreateFramebuffer()<br \/>\n&#8211; OpenGLDevice: Fix error reporting in SetSwapInterval() and SetVSyncMode()<br \/>\n&#8211; HTTPDownloader: Fix error description for WinHttpOpenRequest()<br \/>\n&#8211; HTTPDownloader: Fix return value of curl write callback<br \/>\n&#8211; HTTPDownloader: Add missing error status assignment<br \/>\n&#8211; VideoThread: Fix core thread view missing surface format<br \/>\n&#8211; dep\/rcheevos: Bump to dedfe2d<br \/>\n&#8211; Achievements: Fix notification icon opacity<br \/>\n&#8211; Achievements: Remove hidden leaderboard check<br \/>\n&#8211; VulkanDevice: Fix incorrect stage bits for compute PushUniformBuffer()<br \/>\n&#8211; VulkanDevice: Add missing scissor clamp in SetInitialPipelineState()<br \/>\n&#8211; VulkanDevice: Fix query index in WaitForCommandBufferCompletion()<br \/>\n&#8211; Qt: Reverse window open order on all Wayland platforms<br \/>\n&#8211; README: Update resource overrides section<br \/>\n&#8211; FileSystem: Check fclose() for WriteBinaryFile()\/WriteStringToFile()<br \/>\n&#8211; Installer: Add windows installer program<br \/>\n&#8211; Installer: Add Windows uninstaller program<br \/>\n&#8211; CI: Generate Windows installers<br \/>\n&#8211; Installer: Calculate estimated size for uninstaller entry<br \/>\n&#8211; Installer: Share progress callback with updater<br \/>\n&#8211; Spanish (Spain) translation update (#3696)<br \/>\n&#8211; System: Match console region to BIOS region when starting BIOS<br \/>\n&#8211; InputManager: Fix typo in variable name<br \/>\n&#8211; InputManager: Always call SetHook()\/RemoveHook() on core thread<br \/>\n&#8211; InputManager: HasAnyBindingsForSource() shouldn&rsquo;t check subtype<br \/>\n&#8211; InputManager: Only enable sensor polling if there are bindings<br \/>\n&#8211; InputManager: Fix needing double press for button binding<br \/>\n&#8211; README: Add links\/instructions to Windows installer<br \/>\n&#8211; GPU\/HW: Use clamped rect for sprites-as-fills<br \/>\n&#8211; PostProcessing: Correctly update stage count when removing\/clearing stages (#<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3697)<br \/>\n&#8211; System: Fix game settings not deloading after shutdown<br \/>\n&#8211; VideoThread: Simplify reconfiguration<br \/>\n&#8211; PostProcessing: Fix texture hazard when stages disabled<\/em><br \/>\n&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.2 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8213\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (ARM) (64.1 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=117075\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal. &#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-117075","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-usj","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/117075","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=117075"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/117075\/revisions"}],"predecessor-version":[{"id":117147,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/117075\/revisions\/117147"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=117075"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=117075"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=117075"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}