{"id":123998,"date":"2026-03-13T16:08:24","date_gmt":"2026-03-13T15:08:24","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=123998"},"modified":"2026-03-14T12:48:57","modified_gmt":"2026-03-14T11:48:57","slug":"consoles-de-salon-duckstation-v0-1-r260313","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=123998","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r260314"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.<br \/>\n&#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; PGXP pour la pr\u00e9cision g\u00e9om\u00e9trique, la correction des textures et l\u2019\u00e9mulation du tampon de profondeur.<br \/>\n&#8211; M\u00e9lange pr\u00e9cis via Rasterizer Order Views \/ Fragment Shader Interlock.<br \/>\n&#8211; Syst\u00e8me de remplacement de textures dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; Rendu logiciel vectoris\u00e9 et multi-thread\u00e9.<br \/>\n&#8211; D\u00e9sentrelacement adaptatif au mouvement.<br \/>\n&#8211; Filtre de sous-\u00e9chantillonnage adaptatif.<br \/>\n&#8211; Rotation d\u2019\u00e9cran pour les jeux de tir verticaux ou en mode \u00ab\u00a0TATE\u00a0\u00bb.<br \/>\n&#8211; Cha\u00eenes de shaders de post-traitement (GLSL, Reshade FX et pr\u00e9r\u00e9glages Slang).<br \/>\n&#8211; Bordures d\u00e9coratives affich\u00e9es autour du contenu du jeu.<br \/>\n&#8211; \u00ab\u00a0D\u00e9marrage rapide\u00a0\u00bb pour ignorer l\u2019intro du BIOS.<br \/>\n&#8211; Prise en charge des sauvegardes d\u2019\u00e9tat, avec ex\u00e9cution anticip\u00e9e et rembobinage.<br \/>\n&#8211; Compatible avec Windows, Linux et macOS.<br \/>\n&#8211; Lecture directe depuis CD, images bin\/cue, fichiers bin\/img bruts, MAME CHD, ECM \u00e0 piste unique, MDS\/MDF et formats PBP non chiffr\u00e9s.<br \/>\n&#8211; Pr\u00e9chargement des images disque en RAM pour \u00e9viter les interruptions dues \u00e0 la mise en veille du disque.<br \/>\n&#8211; Fusion des jeux multi-disques dans la liste\/grille avec cartes m\u00e9moire partag\u00e9es.<br \/>\n&#8211; Chargement\/application automatique des patchs PPF.<br \/>\n&#8211; D\u00e9marrage direct des ex\u00e9cutables homebrew.<br \/>\n&#8211; Chargement direct des fichiers Portable Sound Format (psf).<br \/>\n&#8211; Audio \u00e9tir\u00e9 dans le temps lors de l\u2019ex\u00e9cution hors de la vitesse 100 %.<br \/>\n&#8211; Prise en charge des manettes num\u00e9riques et analogiques (le retour de force est transmis \u00e0 l\u2019h\u00f4te).<br \/>\n&#8211; Support des pistolets GunCon et Justifier (simul\u00e9s \u00e0 la souris).<br \/>\n&#8211; Support de la manette NeGcon.<br \/>\n&#8211; Pr\u00e9r\u00e9glages de manette et configuration par jeu.<br \/>\n&#8211; Interface utilisateur Qt et mode \u00ab\u00a0Big Picture\u00a0\u00bb.<br \/>\n&#8211; Mises \u00e0 jour automatiques avec canaux preview et stable.<br \/>\n&#8211; Analyse automatique du contenu \u2014 titres\/hachages fournis par redump.org.<br \/>\n&#8211; Commutation automatique optionnelle des cartes m\u00e9moire par jeu.<br \/>\n&#8211; Prise en charge des cheats \u00e0 partir de listes existantes.<br \/>\n&#8211; \u00c9diteur de carte m\u00e9moire et importateur de sauvegardes.<br \/>\n&#8211; Overclocking CPU \u00e9mul\u00e9.<br \/>\n&#8211; D\u00e9bogage int\u00e9gr\u00e9 et \u00e0 distance.<br \/>\n&#8211; Support des manettes multitap (jusqu\u2019\u00e0 8 appareils).<br \/>\n&#8211; Int\u00e9gration RetroAchievements.<br \/>\n&#8211; Pr\u00e9sence enrichie Discord.<br \/>\n&#8211; Capture vid\u00e9o via Media Foundation (Windows) et FFmpeg (toutes plateformes).<br \/>\n&#8211; Fonction de cam\u00e9ra libre.<br \/>\n&#8211; \u00c9mulation de cartouches via port parall\u00e8le.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">here<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; Un CPU plus rapide qu&rsquo;une patate. Mais il doit \u00eatre x86_64, AArch32\/armv7, AArch64\/ARMv8 ou RISC-V\/RV64.<br \/>\n&#8211; Un GPU capable de OpenGL 3.1 \/ OpenGL ES 3.1 \/ Direct3D 11 niveau de fonctionnalit\u00e9 10.0 \/ Vulkan 1.0. Donc, en gros, n\u2019importe quoi fabriqu\u00e9 au cours des 10 derni\u00e8res ann\u00e9es.<br \/>\n&#8211; Une manette compatible SDL, XInput ou DInput (par exemple XB360\/XBOne\/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Tweak slider colour in Dark Ocean theme (Stenzek)<br \/>\n&#8211; Use saveAndReloadGameSettings() instead of manual save (Stenzek)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; CPU\/RISCV64: Fix gte_completion_tick store in EndAndLinkBlock (#3702)<br \/>\n&#8211; CPU\/Recompiler: Don&rsquo;t clobber downcount in GTE blocks<br \/>\n&#8211; System: Use achievements game icon for loading screen<br \/>\n&#8211; ImGuiManager: Remove redundant cast<br \/>\n&#8211; GPUTexture: Don&rsquo;t assemble vector in GetSizeVec()<br \/>\n&#8211; FullscreenUI: Free up more bytes in locals<br \/>\n&#8211; FullscreenUI: Add debug destructor<br \/>\n&#8211; Achievements: Fix indicator scale not applying to text<br \/>\n&#8211; Achievements: Increase indicator horizontal padding<br \/>\n&#8211; Achievements: Add missing coordinate floor() in a couple of places<br \/>\n&#8211; FullscreenUI: Add background blur to notifications\/menus<br \/>\n&#8211; Achievements: Add pinning of measured achievements<br \/>\n&#8211; FullscreenUI: Fix crash when changing range cheats<br \/>\n&#8211; FullscreenUI: Fix range cheats not being completely removed<br \/>\n&#8211; PostProcessing: Fix inconsistent unscaled input during reload<br \/>\n&#8211; PostProcessing: Set unscaled input based on first enabled shader<br \/>\n&#8211; SettingsInterface: Replace simpleini with built-in parser<br \/>\n&#8211; dep: Remove simpleini<br \/>\n&#8211; Common: Add missing functions for SSE2 vector implementation<br \/>\n&#8211; GPU\/HW: Fix bogus &lsquo;resolution set to 0x0&rsquo; message<br \/>\n&#8211; Installer: Fix incorrect executable name on ARM64<br \/>\n&#8211; CMake: Core link to vixl\/biscuit should be private<br \/>\n&#8211; VideoPresenter: Reuse blur target for transitions<br \/>\n&#8211; InputManager: Support localizing device names<br \/>\n&#8211; SDLInputSource: Make button\/axis labels controller type aware<br \/>\n&#8211; Achievements: Clear OSD state before rc_client_unload_game()<br \/>\n&#8211; FullscreenUI: Fix previous window not cleared on shutdown<br \/>\n&#8211; FullscreenUI: Fix concurrent achievement+leaderboard hotkeys<br \/>\n&#8211; Qt: Zero a few spacer size hints<br \/>\n&#8211; FullscreenUI: Reset focus when switching to same main window<br \/>\n&#8211; SDLInputSource: Use constants for motor indices<br \/>\n&#8211; XInputSource: Use constants for motor indices<br \/>\n&#8211; SettingsInterface: Make strings the only virtual type<br \/>\n&#8211; Settings: Use string_view for parsing types<br \/>\n&#8211; Settings: Use case-sensitive comparison when loading<br \/>\n&#8211; INISettingsInterface: Use case-sensitive sections\/keys<br \/>\n&#8211; FullscreenUI: Avoid calling EnumerateDeviceEffects() on video thread<br \/>\n&#8211; Qt: Avoid InputManager calls for binding widgets<br \/>\n&#8211; FullscreenUI: Avoid calling EnumerateDevices() on video thread<br \/>\n&#8211; InputManager: Add thread assertions to public functions<br \/>\n&#8211; Qt: Remove HasAnyBindingsForKey() call on double click<br \/>\n&#8211; InputManager: Remove main mutex<br \/>\n&#8211; ShaderGen: Fix compile error with OpenGL ES<br \/>\n&#8211; GameDB: ICache for Resident Evil 1+2<br \/>\n&#8211; GPU\/HW: Fix draw rect not updating in FF8 truncation workaround<br \/>\n&#8211; GPU: Fix gsvector_nosimd -Wnontrivial-memcall warnings (#3704)<br \/>\n&#8211; dep\/imgui: Fix LoongArch64 compile<br \/>\n&#8211; dep\/rapidyaml: Fix LoongArch compile<br \/>\n&#8211; dep: Add lagoon<br \/>\n&#8211; GPU: Fix blend32() template for non-SIMD path<br \/>\n&#8211; Common: Add LoongArch support<br \/>\n&#8211; CPU\/LoongArch64: Add recompiler<br \/>\n&#8211; CPU\/LoongArch64: Don&rsquo;t clobber downcount in GTE blocks<br \/>\n&#8211; Achievements: Add toast when achievement is pinned\/unpinned<br \/>\n&#8211; Qt: Add &lsquo;Dark Ocean&rsquo; theme<br \/>\n&#8211; Scripts: Fix regtest runner<br \/>\n&#8211; FullscreenUI: Display PS\/Xbox button icons based on current device<br \/>\n&#8211; FullscreenUI: Use BackgroundHighlight for button hover in choice dialog<br \/>\n&#8211; FullscreenUI: Show &lsquo;Scroll Page&rsquo; in footer legend<br \/>\n&#8211; CI: Drop libc injection hack<br \/>\n&#8211; CI: Remove AppRun hook from cross AppImage<br \/>\n&#8211; CI: Update to latest AppImage utilities<br \/>\n&#8211; CI: Only build Qt frontend for cross jobs<br \/>\n&#8211; CMake: Always build Qt interface<br \/>\n&#8211; GPUDevice: Drop SDL window type<br \/>\n&#8211; OpenGLDevice: Remove prerotation hacks<br \/>\n&#8211; FullscreenUI: Fix achievements hotkey hang with VSync on<br \/>\n&#8211; CI: Verify hashes of dependencies<br \/>\n&#8211; VulkanDevice: Fix duplicate check for VK_KHR_get_surface_capabilities2<br \/>\n&#8211; GPUDevice: Fix false error logged with OpenGL<br \/>\n&#8211; Settings: Ensure INI gets saved in logical section order<br \/>\n&#8211; Settings: Remove empty sections before saving<\/em><br \/>\n&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (65.4 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8213\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (ARM) (64.3 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=123998\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal. &#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-123998","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-wfY","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/123998","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=123998"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/123998\/revisions"}],"predecessor-version":[{"id":124009,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/123998\/revisions\/124009"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=123998"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=123998"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=123998"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}