{"id":12867,"date":"2006-08-22T11:23:44","date_gmt":"2006-08-22T11:23:44","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=12867"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=12867","title":{"rendered":"[Console] Yabause v0.7.0"},"content":{"rendered":"<p>Nouvelle version pour cet \u00e9mulateur Sega Saturn qui progresse v\u00e9ritablement \u00e0 chaque release \ud83d\ude42<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/08-aout\/22\/yabause-113.png\" border=\"0\"><\/p>\n<p><em><\/p>\n<h5>\n <span style=\"text-decoration: underline;\">cart<\/span>:<br \/>\n  &#8211; Added Action Replay flash emulation.<br \/>\n cd block:<br \/>\n  &#8211; Fixed Read Directory\/Change Directory commands. This fixes Duke Nukem 3D<br \/>\n    and a few others that have Netlink support.<br \/>\n  &#8211; Audio data is no longer stored when read by the cd block. This fixes<br \/>\n    Guardian Heroes.<br \/>\n  &#8211; other bug fixes.<br \/>\n <span style=\"text-decoration: underline;\">scsp<\/span>:<br \/>\n  &#8211; Added function that allows developers to get easy to read information on<br \/>\n    the requested scsp sound slot.<br \/>\n  &#8211; Fixed a bug where the phase wasn&rsquo;t getting updated if DISDL was set to 0.<br \/>\n    This fixes Falcom Classics, Nadesico, and many other games using ADX.<br \/>\n  &#8211; Fixed a bug that was causing OCT with a setting of 0x8 to play at the<br \/>\n    wrong octave.<br \/>\n  &#8211; Fixed a bug that was causing King of Fighters 95(and possibly others) to<br \/>\n    go into an endless loop.<br \/>\n <span style=\"text-decoration: underline;\">scu<\/span>:<br \/>\n  &#8211; Improved SCU interrupt handling.<br \/>\n <span style=\"text-decoration: underline;\">sh2<\/span>:<br \/>\n  &#8211; Fixed a bug in exts.b opcode.<br \/>\n  &#8211; Corrected some bugs in sh2idle<br \/>\n  &#8211; SCI emulation improvements<br \/>\n <span style=\"text-decoration: underline;\">smpc<\/span>:<br \/>\n  &#8211; Added proper DOTSEL reporting.<br \/>\n  &#8211; Region settings are now properly preserved.<br \/>\n  &#8211; Changed region autodetection so it defaults to the japanese region if<br \/>\n    it can&rsquo;t autodetect.<br \/>\n <span style=\"text-decoration: underline;\">68k<\/span>:<br \/>\n  &#8211; Fixed a few bugs.<br \/>\n <span style=\"text-decoration: underline;\">vdp2<\/span>:<br \/>\n  &#8211; Debug info bug fixes<br \/>\n  &#8211; Implemented one mode of external HV latching. This fixes King of Fighters<br \/>\n    95.<br \/>\n  &#8211; External latch and sync flags are now cleared on TVSTAT reading.<br \/>\n  &#8211; Added speed throttle(basically skips 6 frame draws).<br \/>\n  &#8211; Added long writes for VCSTA, LSTA0, and LSTA1 registers.<br \/>\n <span style=\"text-decoration: underline;\">software video core<\/span>:<br \/>\n  &#8211; Rewrote it so it&rsquo;s no longer dependent on SDL.<br \/>\n  &#8211; Added NBG2\/NBG3 support.<br \/>\n  &#8211; Added tile mode rendering.<br \/>\n  &#8211; Added frame buffer emulation.<br \/>\n  &#8211; Added normal sprite drawing.<br \/>\n  &#8211; Changed Normal Sprite drawing so that Scaled Sprite and Distorted Sprite<br \/>\n    functions can use it too.<br \/>\n  &#8211; Added some support for Scaled\/Distorted Sprites.<br \/>\n  &#8211; Added VDP1 Polyline and Line drawing to Software renderer.<br \/>\n  &#8211; Fixed a bunch of bugs.<br \/>\n <span style=\"text-decoration: underline;\">opengl video core<\/span>:<br \/>\n  &#8211; Fixed a few issues with OpenGL initialization.<br \/>\n  &#8211; Fixed a window\/fullscreen bug.<br \/>\n  &#8211; Added a smart Line Scroll\/Vertical Cell Scroll interpreter.<br \/>\n  &#8211; Changed Color Offset so it uses the same method as the Software renderer.<br \/>\n  &#8211; Fixed Rotation Table reading.<br \/>\n  &#8211; Fixed a bug in VIDOGLVdp1PolylineDraw where coordinate reads were writing<br \/>\n    to invalid areas.<br \/>\n <span style=\"text-decoration: underline;\">linux port<\/span>:<br \/>\n  &#8211; Removed some useless debug messages and fixed the \u00ab\u00a0quit\u00a0\u00bb menu entry.<br \/>\n  &#8211; Added vdp1 debug dialog in new gtk interface.<br \/>\n  &#8211; Added dialog for sh2, video core switching.<br \/>\n  &#8211; Added reset menu entry.<br \/>\n  &#8211; Added about dialog.<br \/>\n  &#8211; Added MSH2 and SSH2 debug dialogs to the GTK interface.<br \/>\n  &#8211; Added transfer dialog to the new gtk ui.<br \/>\n  &#8211; Added empty Memory Dump dialog.<br \/>\n  &#8211; Added the dialog box for scsp<br \/>\n  &#8211; Added shortcut F7 for command Step<br \/>\n  &#8211; Added support for memory breakpoints in sh2 debug dialog<br \/>\n  &#8211; Sound is now muted when emulation is paused (in gtk interface).<br \/>\n  &#8211; The window data is now saved while emulation is paused.<br \/>\n  &#8211; Screenshot function added.<br \/>\n <span style=\"text-decoration: underline;\">macos port<\/span>:<br \/>\n  &#8211; Added carbon interface<br \/>\n  &#8211; Can now build .dmg image from .app directory<br \/>\n  &#8211; Other improvements<br \/>\n <span style=\"text-decoration: underline;\">windows port<\/span>:<br \/>\n  &#8211; Added SCSP Debug Dialog.<br \/>\n  &#8211; Added Reset option to menu.<br \/>\n  &#8211; Now uses DirectInput and DirectSound instead of SDL.<br \/>\n  &#8211; Added dialog for video, sound and input core switching.<br \/>\n  &#8211; Fixed window\/fullscreen switching.<br \/>\n  &#8211; Added support for memory breakpoints in sh2 debug dialog.<br \/>\n  &#8211; Sound volume can now be adjusted in the settings dialog.<br \/>\n  &#8211; Sound is now muted when dialog window has focus.<br \/>\n  &#8211; Auto frameskip can be be enabled via video settings menu.<br \/>\n  &#8211; Other bug fixes.<br \/>\n <span style=\"text-decoration: underline;\">general<\/span>:<br \/>\n  &#8211; Better handling of NULL string when opening a file<br \/>\n  &#8211; Fixed a few memory leaks<br \/>\n  &#8211; ISO support fixes<br \/>\n  &#8211; PAL support added<br \/>\n  &#8211; Fixed v-blank timing<br \/>\n  &#8211; Added auto frameskipping(still not working correctly)<br \/>\n  &#8211; Improved sound buffering<br \/>\n  &#8211; Fixed handling of invalid SH2 opcodes<br \/>\n  &#8211; Dummy sound core bug fixes<br \/>\n  &#8211; Fixed some warnings<br \/>\n  &#8211; Added experimental bios emulation<br \/>\n  &#8211; Added memory breakpoints<br \/>\n  &#8211; Added a function to the sound cores for setting the volume.<\/h5>\n<p><\/em><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2006\/08-aout\/22\/yabause-115.png\" border=\"0\"><\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2964\" title=\"Download ZeroSPU2\">T\u00e9l\u00e9charger ZeroSPU2 0.4.6 (r5875\/r5822) (27 Ko)<\/a><\/p><br \/>\n<\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/yabause.sourceforge.net\/\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/50-sega-saturn\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=12867\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle version pour cet \u00e9mulateur Sega Saturn qui progresse v\u00e9ritablement \u00e0 chaque release \ud83d\ude42 cart: &#8211; Added Action Replay flash emulation. cd block: &#8211; Fixed Read Directory\/Change Directory commands. This fixes Duke Nukem 3D and a few others that have &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[],"class_list":["post-12867","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/12867","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12867"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/12867\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12867"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12867"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12867"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}