{"id":133924,"date":"2026-05-30T18:06:57","date_gmt":"2026-05-30T16:06:57","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=133924"},"modified":"2026-05-30T18:06:57","modified_gmt":"2026-05-30T16:06:57","slug":"consoles-de-salon-duckstation-v0-1-r260530","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=133924","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r260530"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.<br \/>\n&#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; PGXP pour la pr\u00e9cision g\u00e9om\u00e9trique, la correction des textures et l\u2019\u00e9mulation du tampon de profondeur.<br \/>\n&#8211; M\u00e9lange pr\u00e9cis via Rasterizer Order Views \/ Fragment Shader Interlock.<br \/>\n&#8211; Syst\u00e8me de remplacement de textures dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; Rendu logiciel vectoris\u00e9 et multi-thread\u00e9.<br \/>\n&#8211; D\u00e9sentrelacement adaptatif au mouvement.<br \/>\n&#8211; Filtre de sous-\u00e9chantillonnage adaptatif.<br \/>\n&#8211; Rotation d\u2019\u00e9cran pour les jeux de tir verticaux ou en mode \u00ab\u00a0TATE\u00a0\u00bb.<br \/>\n&#8211; Cha\u00eenes de shaders de post-traitement (GLSL, Reshade FX et pr\u00e9r\u00e9glages Slang).<br \/>\n&#8211; Bordures d\u00e9coratives affich\u00e9es autour du contenu du jeu.<br \/>\n&#8211; \u00ab\u00a0D\u00e9marrage rapide\u00a0\u00bb pour ignorer l\u2019intro du BIOS.<br \/>\n&#8211; Prise en charge des sauvegardes d\u2019\u00e9tat, avec ex\u00e9cution anticip\u00e9e et rembobinage.<br \/>\n&#8211; Compatible avec Windows, Linux et macOS.<br \/>\n&#8211; Lecture directe depuis CD, images bin\/cue, fichiers bin\/img bruts, MAME CHD, ECM \u00e0 piste unique, MDS\/MDF, CCD et formats PBP non chiffr\u00e9s.<br \/>\n&#8211; Pr\u00e9chargement des images disque en RAM pour \u00e9viter les interruptions dues \u00e0 la mise en veille du disque.<br \/>\n&#8211; Fusion des jeux multi-disques dans la liste\/grille avec cartes m\u00e9moire partag\u00e9es.<br \/>\n&#8211; Chargement\/application automatique des patchs PPF.<br \/>\n&#8211; D\u00e9marrage direct des ex\u00e9cutables homebrew.<br \/>\n&#8211; Chargement direct des fichiers Portable Sound Format (psf).<br \/>\n&#8211; Audio \u00e9tir\u00e9 dans le temps lors de l\u2019ex\u00e9cution hors de la vitesse 100 %.<br \/>\n&#8211; Prise en charge des manettes num\u00e9riques et analogiques (le retour de force est transmis \u00e0 l\u2019h\u00f4te).<br \/>\n&#8211; Support des pistolets GunCon et Justifier (simul\u00e9s \u00e0 la souris).<br \/>\n&#8211; Support de la manette NeGcon.<br \/>\n&#8211; Pr\u00e9r\u00e9glages de manette et configuration par jeu.<br \/>\n&#8211; Interface utilisateur Qt et mode \u00ab\u00a0Big Picture\u00a0\u00bb.<br \/>\n&#8211; Mises \u00e0 jour automatiques avec canaux preview et stable.<br \/>\n&#8211; Analyse automatique du contenu \u2014 titres\/hachages fournis par redump.org.<br \/>\n&#8211; Commutation automatique optionnelle des cartes m\u00e9moire par jeu.<br \/>\n&#8211; Prise en charge des cheats \u00e0 partir de listes existantes.<br \/>\n&#8211; \u00c9diteur de carte m\u00e9moire et importateur de sauvegardes.<br \/>\n&#8211; Overclocking CPU \u00e9mul\u00e9.<br \/>\n&#8211; D\u00e9bogage int\u00e9gr\u00e9 et \u00e0 distance.<br \/>\n&#8211; Support des manettes multitap (jusqu\u2019\u00e0 8 appareils).<br \/>\n&#8211; Int\u00e9gration RetroAchievements.<br \/>\n&#8211; Pr\u00e9sence enrichie Discord.<br \/>\n&#8211; Capture vid\u00e9o via Media Foundation (Windows) et FFmpeg (toutes plateformes).<br \/>\n&#8211; Fonction de cam\u00e9ra libre.<br \/>\n&#8211; \u00c9mulation de cartouches via port parall\u00e8le.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; Un CPU plus rapide qu&rsquo;une patate. Mais il doit \u00eatre x86_64, AArch32\/armv7, AArch64\/ARMv8 ou RISC-V\/RV64.<br \/>\n&#8211; Un GPU capable de OpenGL 3.1 \/ OpenGL ES 3.1 \/ Direct3D 11 niveau de fonctionnalit\u00e9 10.0 \/ Vulkan 1.0. Donc, en gros, n\u2019importe quoi fabriqu\u00e9 au cours des 10 derni\u00e8res ann\u00e9es.<br \/>\n&#8211; Une manette compatible SDL, XInput ou DInput (par exemple XB360\/XBOne\/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Fix missing monochrome in controller settings (Stenzek)<br \/>\n&#8211; Remove more unused icons (Stenzek)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; optimization scanline-modern-ex.fx (#3733)<br \/>\n&#8211; GameDB: Various fixes (#3734)<br \/>\n&#8211; GameDB: Add disc set for Persona 2 &#8211; Eternal Punishment (USA) (#3735)<br \/>\n&#8211; Qt: Update French translation by Corrigo<br \/>\n&#8211; Qt: Don&rsquo;t draw OSD messages with zero opacity<br \/>\n&#8211; CDImageCCD: Support loading ccd+img without sub<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3737)<br \/>\n&#8211; GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736)<br \/>\n&#8211; AudioStream: Reset staging buffer position (#3738)<br \/>\n&#8211; CI: Bump Xcode to 26.4 (#3713)<br \/>\n&#8211; CI: Bump dependencies to 20260512<br \/>\n&#8211; GameDB: Force Round Texture Coordinates for Lego Island 2<br \/>\n&#8211; AudioStream: Tidy up more state reset<br \/>\n&#8211; FullscreenUI: Fix unused variable warning<br \/>\n&#8211; Qt: Work around broken build in latest MSVC versions<br \/>\n&#8211; Qt: Make binding tooltips\/multi-window localisable<br \/>\n&#8211; GPUDevice: Pack local state in struct<br \/>\n&#8211; DynamicLibrary: Add symbol resolution helpers<br \/>\n&#8211; DiscordPresence: Use ResolveSymbols()<br \/>\n&#8211; GPUDevice: Use ResolveSymbols()<br \/>\n&#8211; VulkanDevice: Use ResolveSymbols()<br \/>\n&#8211; MediaCapture: Use ResolveSymbols()<br \/>\n&#8211; MediaCapture: Eliminate global load mutex<br \/>\n&#8211; GPUDevice: Pack shaderc\/spirv-cross function pointers together<br \/>\n&#8211; ImGuiManager: Use 1\/255 as opacity threshold<br \/>\n&#8211; optimization scanline-modern shader (#3742)<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3741)<br \/>\n&#8211; Update Russian translation (#3740)<br \/>\n&#8211; GameDB: A few more fixes (#3739)<br \/>\n&#8211; MSBuild: Enable segment heap via vsprops<br \/>\n&#8211; CMake: Drop Win32\/MSVC specific paths. Use MSBuild.<br \/>\n&#8211; CDROM: Fix incorrect stat response in test command<br \/>\n&#8211; DMA: Enforce read-only bits in OTC channel control<br \/>\n&#8211; CI: Drop unused input (#3743)<br \/>\n&#8211; GPU\/HW: Remove unnecessary reference to backend in texture cache<br \/>\n&#8211; GPU: Merge gpu.cpp and gpu_commands.cpp<br \/>\n&#8211; GPU: Convert frontend to namespace<br \/>\n&#8211; GPU: Slightly faster path for DMA writes<br \/>\n&#8211; GPU: Use InlineFIFOQueue<br \/>\n&#8211; GPU: Fix incorrect bitmask for command primitives<br \/>\n&#8211; CDROM: Fix incorrect date in comment<br \/>\n&#8211; Achievements: Fix game not loading after token-expired late login<br \/>\n&#8211; ImGuiManager: Return wants_keyboard for all generic inputs<br \/>\n&#8211; FullscreenUI: Don&rsquo;t override existing window in PauseAndOpenMenuFromCoreThread()<br \/>\n&#8211; HTTPCache: Remove downloader mutex<br \/>\n&#8211; HTTPCache: Notify host when downloader is active<br \/>\n&#8211; HTTPDownloader: Add owner tracking to requests<br \/>\n&#8211; HTTPDownloader: Don&rsquo;t poll requests when cancelling<br \/>\n&#8211; Achievements: Use request owner for waiting for server calls<br \/>\n&#8211; Qt: Avoid double cancellation in updater<br \/>\n&#8211; Qt: Add AsyncHTTPRequest class<br \/>\n&#8211; Qt: Use main HTTP downloader for updater<br \/>\n&#8211; HTTPDownloader: Convert to namespace<br \/>\n&#8211; Spanish (Spain) translation update (#3744)<br \/>\n&#8211; Timers: Correctly handle sync mode 0\/3 for timer 2<br \/>\n&#8211; Bus: Add option for enabling PCSX expansion region<br \/>\n&#8211; FullscreenUI: Fix adapter list not updating on renderer change<br \/>\n&#8211; Deps: Update to 20260526<br \/>\n&#8211; Qt: Expose debugger and exit in toolbar<br \/>\n&#8211; Qt: Minimize controller SVGs<br \/>\n&#8211; Qt: Add monochrome icon theme<br \/>\n&#8211; Qt: Add ThemeSVGIconEngine to replace use of Qt SVG<br \/>\n&#8211; Qt: Add more monochrome icons<br \/>\n&#8211; Qt: Remove separate colour icon SVGs<br \/>\n&#8211; Qt: Remove unused PNG icons<br \/>\n&#8211; Qt: Don&rsquo;t use QIcon::fromTheme()<br \/>\n&#8211; Qt: Set isMask property on menu bar action icons on MacOS<br \/>\n&#8211; ImGuiOverlays: Don&rsquo;t draw outline on status indicators<br \/>\n&#8211; Qt: Add icon to empty game list page<br \/>\n&#8211; FullscreenUI: Optimize SVGs<br \/>\n&#8211; Qt: Optimize checkbox SVGs that were previously missed<br \/>\n&#8211; Qt: Move ReadFileToByteArray() to QtUtils<br \/>\n&#8211; Qt: Add SVGWidget<br \/>\n&#8211; Qt: Rename ThemeSVGIconEngine to SVGIconEngine<br \/>\n&#8211; FullscreenUI: Fix double scaling of some UI elements<br \/>\n&#8211; FullscreenUI: Preserve aspect ratio of SVG images<br \/>\n&#8211; Qt: Store controller images in main data instead of qrc<br \/>\n&#8211; FullscreenUI: Add images to controller settings<br \/>\n&#8211; Qt: Fix incorrect icon path<br \/>\n&#8211; SPU: show friendly reverb mode names in debug window<br \/>\n&#8211; SPU: increase volume display precision in debug window<br \/>\n&#8211; SPU: Use display fractional volume for voices as well<br \/>\n&#8211; Host: Add icon to ConfirmMessageAsync()<br \/>\n&#8211; Update Azerbaijani Translation (#3745)<br \/>\n&#8211; Qt: Move most recent migration to updater<br \/>\n&#8211; Qt: Use SVGWidget for empty game list icon<br \/>\n&#8211; Qt: Make SVGWidget respond to palette changes<br \/>\n&#8211; MediaCapture: Fix Media Foundation refusing to load<br \/>\n&#8211; CDImageCue: Remove unused variable<br \/>\n&#8211; CueParser: Switch to fmt for errors<br \/>\n&#8211; Qt: Preserve aspect ratio in SVGIconEngine<br \/>\n&#8211; Qt: Handle icon state in SVGIconEngine<br \/>\n&#8211; Qt: Tint non-coloured disabled icons in SVGIconEngine<br \/>\n&#8211; Qt: Use SVGWidget for icon in debugging settings<br \/>\n&#8211; Qt: Fix missing monochrome in controller settings<br \/>\n&#8211; Qt: Remove more unused icons <\/em><br \/>\n&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (67.4 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8213\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (ARM) (66.7 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=133924\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal. &#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-133924","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-yQ4","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/133924","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=133924"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/133924\/revisions"}],"predecessor-version":[{"id":133925,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/133924\/revisions\/133925"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=133924"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=133924"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=133924"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}