{"id":134761,"date":"2026-07-01T19:13:57","date_gmt":"2026-07-01T17:13:57","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=134761"},"modified":"2026-07-01T19:13:57","modified_gmt":"2026-07-01T17:13:57","slug":"consoles-de-salon-supersnes9x-v1-63-24","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=134761","title":{"rendered":"[Consoles de salon] SuperSnes9x v1.63.24"},"content":{"rendered":"<p>SuperSNES9X est un fork avanc\u00e9 de SNES9X, d\u00e9velopp\u00e9 par shanytc, qui ajoute de nombreuses am\u00e9liorations modernes tout en conservant la rapidit\u00e9 et la simplicit\u00e9 du SNES9X original. Il vise autant les joueurs (retroachievements, online) que les cr\u00e9ateurs (sprite ripping, hacking, debugging).<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/04\/supersnes.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-124926\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/04\/supersnes.png\" alt=\"\" width=\"405\" height=\"262\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/04\/supersnes.png 1507w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/04\/supersnes-300x194.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/04\/supersnes-1024x664.png 1024w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/04\/supersnes-768x498.png 768w\" sizes=\"auto, (max-width: 405px) 100vw, 405px\" \/><\/a><br \/>\n&nbsp;<br \/>\nPrincipales am\u00e9liorations:<br \/>\n\u2013 Support multi-syst\u00e8me : GameBoy, GameBoy Color et Super GameBoy int\u00e9gr\u00e9s<br \/>\n\u2013 RetroAchievements int\u00e9gr\u00e9s<br \/>\n\u2013 Kaillera (Client\/Serveur) pour le jeu en ligne<br \/>\n\u2013 Run\u2011Ahead pour r\u00e9duire la latence d&rsquo;entr\u00e9e<br \/>\n\u2013 Correction colorim\u00e9trique et filtres CRT\u2011like<br \/>\n\u2013 Viewers S-PPU avanc\u00e9s (Sprites\/Tiles) pour rippers et map\u2011makers<br \/>\n\u2013 Cheat Search &#038; Editor am\u00e9lior\u00e9s : clic droit, fonctions batch<br \/>\n\u2013 Assignation Multi-Bind: mixage clavier + manette sur une m\u00eame entr\u00e9e<br \/>\n\u2013 Support SDL (Simple DirectMedia Layer)<br \/>\n&#8211; Convertisseur de sauvegarde SNES9X <-> MESEN, disponible <a href=\"https:\/\/github.com\/shanytc\/s9x_mss\" target=\"_blank\">ici<\/a>.<br \/>\n&nbsp;<br \/>\nA noter que les fichiers de configuration et sauvegardes sont 100% compatibles entre SNES9X et SuperSNES9X.<br \/>\n&nbsp;<br \/>\nLes changements sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Game Boy<\/strong><br \/>\nCamera:<br \/>\n&#8211; Added the Pocket Camera mapper so now Game Boy Camera boots.<br \/>\n&#8211; Live viewfinder via host-side framebuffer injection (live USB webcam feed)<br \/>\n&#8211; Per-scanline viewfinder injection in SGB BIOS mode + always-on in SHOOT mode<br \/>\n&#8211; Viewfinder honors the contrast and matrix-based brightness slider<br \/>\n&#8211; Added Brightness slider for the viewfinder (host-side, Up\/Down)<br \/>\n&#8211; Added Contrast slider for the viewfinder (host-side, Left\/Right)<br \/>\n&nbsp;<br \/>\nAudio (APU)<br \/>\n&#8211; Low-pass APU output to fixes the ultrasonic wave-channel output<br \/>\n&#8211; Seed DMG\/SGB power-on wave RAM so CH3 isn&rsquo;t dead-silent<br \/>\n&#8211; Post-boot APU state on boot-skip<br \/>\n&#8211; PI rate-match \/ rate-lock the SPC resampler for once-per-frame SGB frontends (win32, GTK, Qt, libretro)<br \/>\n&nbsp;<br \/>\nVideo \/ PPU<br \/>\n&#8211; Block CGB palette (CRAM) writes during mode 3; restrict the mode-3 lock to pixel output<br \/>\n&#8211; Sample fetch_scy for the leftmost SCX-fine partial tile<br \/>\n&#8211; Auto frame-blend Boxing (Tonkin House) to stop HUD flicker<br \/>\n&nbsp;<br \/>\n<strong>SNES<\/strong><br \/>\n&#8211; BIOS-mode soft reset now restores a settled-title snapshot<br \/>\n&#8211; Preserve GBRomPath across the BIOS switch<br \/>\n&nbsp;<br \/>\n<strong>Libretro<\/strong><br \/>\n&#8211; Added Game Boy \/ Super Game Boy \/ GBC content support<br \/>\n&#8211; Rebranded core to SuperSnes9x (supersnes9x_libretro, library name + core info)<br \/>\n&#8211; Aligned valid_extensions with the core info file<br \/>\n&#8211; Added GB\/GBC core sources to the MSVC project<br \/>\n&#8211; Mix the SGB BIOS SPC stream into audio output<br \/>\n&nbsp;<br \/>\nInternationalization \/ Translations<br \/>\n&#8211; Shared i18n translation files support (win32\/Qt\/GTK)<br \/>\n&#8211; Extract the language-pack to i18n\/ folder next to the executable.<br \/>\n&#8211; Note: some translations are AI enhanced (expect non-sense at some translations)<br \/>\n&nbsp;<br \/>\n<strong>Qt \/ GTK<\/strong><br \/>\n&#8211; GB frame-blend options (mode, layer, auto transparency) for GTK and Qt<br \/>\n&#8211; Qt matches win32 config keys and single-store model<br \/>\n&#8211; Poll joysticks more often; update SDL3 (FetchContent) and Windows Qt binary build scripts<br \/>\n&nbsp;<br \/>\n<strong>Win32<\/strong><br \/>\n&#8211; Fixed crash when opening the ROM dialog a second time (Custom ROM Open)<br \/>\n&#8211; Use a common function to get the base filename<br \/>\n&nbsp;<br \/>\nGame fixed:<br \/>\n&#8211; Donkey Kong (SGB) \u2014 soft reset in SGB BIOS mode no longer shows a garbled title \/ leaves music playing; restores a settled-title snapshot instead of letting DK re-upload its border visibly<br \/>\n&#8211; Pit Fighter (GB) \u2014 fixed the faint continuous ~19 kHz whine (CH3 wave alias) with a 4th-order Butterworth low-pass on APU output<br \/>\n&#8211; Pit Fighter, Bart Simpson, Mortal Kombat 4 (GB) \u2014 fixed audio going silent after a soft reset (games that never write NR50\/NR51 now get the post-boot $77\/$F3 state on boot-skip)<br \/>\n&#8211; Game Boy Camera \u2014 now boots at all plus a full live webcam viewfinder with brightness\/contrast sliders and steady per-scanline injection<br \/>\n&#8211; Boxing (Tonkin House, GB) \u2014 stopped the every-other-frame HUD flicker (round\/timer\/head) via an auto frame-blend entry<br \/>\n&#8211; Altered Space (GB) \u2014 restored the missing jump SFX by seeding the DMG\/SGB power-on wave-RAM pattern (game drives CH3 without loading wave RAM)<br \/>\n&#8211; LEGO Racers (GBC) \u2014 \u00ab\u00a0Dark Forest Dash\u00a0\u00bb wrong BG colors fixed by locking CRAM during mode 3 (drops the game&rsquo;s mid-scanline palette writes like real hardware); follow-ups kept the HUD palette from flashing and fixed the far-left horizon toggling grass\u2194dark (SCX-fine partial-tile SCY sampling)<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8323\" title=\"Download SuperSnes9x\">T\u00e9l\u00e9charger SuperSnes9x v1.63.27 (10.2 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/shanytc\/snes9x\" target=\"_blank\" rel=\"noopener\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/51-nintendo-super-nintendo-s-nes-s-famicom\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=134761\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>SuperSNES9X est un fork avanc\u00e9 de SNES9X, d\u00e9velopp\u00e9 par shanytc, qui ajoute de nombreuses am\u00e9liorations modernes tout en conservant la rapidit\u00e9 et la simplicit\u00e9 du SNES9X original. Il vise autant les joueurs (retroachievements, online) que les cr\u00e9ateurs (sprite ripping, hacking, &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-134761","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-z3z","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/134761","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=134761"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/134761\/revisions"}],"predecessor-version":[{"id":134763,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/134761\/revisions\/134763"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=134761"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=134761"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=134761"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}