{"id":135558,"date":"2026-07-31T23:15:29","date_gmt":"2026-07-31T21:15:29","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=135558"},"modified":"2026-07-31T23:15:29","modified_gmt":"2026-07-31T21:15:29","slug":"consoles-de-salon-rpcs3-v0-0-42-alpha","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=135558","title":{"rendered":"[Consoles de salon] RPCS3 v0.0.42 Alpha"},"content":{"rendered":"<p>Cr\u00e9\u00e9 par <a href=\"https:\/\/github.com\/DHrpcs3\/rpcs3\">DH<\/a> &amp; <a href=\"https:\/\/github.com\/erikpshat\" target=\"_blank\" rel=\"noopener noreferrer\">Hykem<\/a> (et rejoint par un ensemble de <a href=\"https:\/\/rpcs3.net\/about\">d\u00e9veloppeurs<\/a>), <strong>RPCS3 <\/strong> est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il s\u2019agissait \u00e0 l\u2019origine d\u2019un simple d\u00e9sassembleur, mais il a depuis \u00e9volu\u00e9 au point d\u2019ex\u00e9cuter l\u2019ensemble du catalogue commercial de la PS3, devenant ainsi le premier \u00e9mulateur pleinement fonctionnel de la console. Cette performance exige toutefois une machine particuli\u00e8rement puissante.<br \/>\n&nbsp;<\/p>\n<p>En effet il vous faudra rien de moins qu&rsquo;un CPU type Intel Comet Lake (10th) ou AMD Zen 3 (5000) ou plus, une carte graphique r\u00e9cente type nVidia GTX, de la m\u00e9moire haute performance type DDR4\/DDR5 (min 8 go \/ recommand\u00e9 16 go) ou encore un syst\u00e8me d&rsquo;exploitation r\u00e9cent pour esp\u00e9rer lancer des jeux dans un mode relativement fluide (mais attention cela d\u00e9pend \u00e9norm\u00e9ment des builds et des jeux).<br \/>\n&nbsp;<br \/>\nPlusieurs rendus s&rsquo;offre \u00e0 vous: Aucun, OpenGL, <del datetime=\"2020-11-02T23:10:54+00:00\"><a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/issues\/5000\" target=\"_blank\" rel=\"noopener noreferrer\">DirectX12 (Windows 10 uniquement)<\/a><\/del> et Vulkan (qui a pour but de remplacer \u00e0 terme OpenGL et ses d\u00e9riv\u00e9s en exploitant plus efficacement les architectures informatiques modernes).<br \/>\n&nbsp;<br \/>\nAu sujet du nom de l&rsquo;\u00e9mulateur, il s&rsquo;agit d&rsquo;une abr\u00e9viation et d&rsquo;une combinaison de <strong>P<\/strong>ersonal <strong>C<\/strong>omputer (PC) et <strong>P<\/strong>lay<strong>S<\/strong>tation <strong>3<\/strong> (PS3). PC + PS3 = PCS3.<br \/>\nQue signifie le R? DH et BlackDemon se souviennent qu&rsquo;il repr\u00e9sentait <strong>R<\/strong>eal car en 2011, il n&rsquo;y avait que de faux \u00e9mulateurs de Ps3. Puis, \u00e0 un moment donn\u00e9, DH (originaire d&rsquo;Ukraine) a commenc\u00e9 \u00e0 dire que le <strong>R<\/strong> repr\u00e9sentait le mot <strong>R<\/strong>usse. De plus, Nekotekina, qui a rejoint l&rsquo;\u00e9quipe fin 2013 et qui est rapidement devenu l&rsquo;un des plus grands d\u00e9veloppeurs de cet \u00e9mulateur, est originaire de Russie. Du coup RPCS3 signifie \u00e0 pr\u00e9sent <strong>R<\/strong>ussian <strong>P<\/strong>ersonal <strong>C<\/strong>omputer <strong>S<\/strong>tation <strong>3<\/strong>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-49524\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg\" alt=\"\" width=\"448\" height=\"252\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3.jpg 1920w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-300x169.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-768x432.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2017\/03\/rpcs3-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 448px) 100vw, 448px\" \/><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-81805\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg\" alt=\"\" width=\"488\" height=\"286\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official.jpg 2564w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-300x176.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-768x450.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/RCPS3-official-1024x600.jpg 1024w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\" \/><\/a><br \/>\n&nbsp;<br \/>\nCette version (qui n&rsquo;est pas \u00e0 consid\u00e9rer comme stable) qu&rsquo;on nommera \u00ab\u00a0point de rep\u00e8re\u00a0\u00bb (landmarks) dans le sens ou elle est officiellement publi\u00e9e sur le site officiel (ce qui change des builds r\u00e9gulier dit \u00ab\u00a0WIP\u00a0\u00bb ou \u00ab\u00a0GIT\u00a0\u00bb), n&rsquo;est disponible que pour les processeurs 64 bits. <del datetime=\"2023-03-02T07:55:31+00:00\">Pas de changelog malheureusement.<\/del><\/p>\n<p>&nbsp;<\/p>\n<p><em><strong>Version changes serve as landmarks and are by no means stable builds<br \/>\nThis changelog lists the main (but not all) changes made since 0.0.X <\/strong><\/em><\/p>\n<p>&nbsp;<br \/>\n<em><br \/>\nSince v0.0.41 was tagged:<br \/>\n&#8211; 244 new commits<br \/>\n&#8211; 478 source code files have been edited<br \/>\n&#8211; 11 599 lines of code were added and 4 024 deleted<br \/>\n&#8211; 33 code contributors<br \/>\n&#8211; 58 days of development<br \/>\n&nbsp;<br \/>\nChangelog:<\/p>\n<p>&#8211; Remove duplicated code in VKShaderInterpreter.cpp by @digant73 in #18832<br \/>\n&#8211; Add \u00ab\u00a0Enable Mouse-based Gyro\u00a0\u00bb setting to I\/O config by @Windsurf7 in #18835<br \/>\n&#8211; SPU LLVM: Use 128-bit SVE2 for FMS by @Whatcookie in #18837<br \/>\n&#8211; SPU LLVM: Idiomatic FSM implementation for ARM64 by @Whatcookie in #18806<br \/>\n&#8211; SPU LLVM: SVE multiply optimizations (ARM) by @Whatcookie in #18789<br \/>\n&#8211; vk: Autogrow descriptor pools based on demand by @kd-11 in #18844<br \/>\n&#8211; Initialize rtmidi async by @Megamouse in #18843<br \/>\n&#8211; Make FFB direction encoding for emulated G27 configurable by @ZerNico in #18776<br \/>\n&#8211; usb_device: present wii instruments as PS3 instruments by @sanjay900 in #18796<br \/>\n&#8211; SPU LLVM: Use I8MM for GBH and GBB by @Whatcookie in #18833<br \/>\n&#8211; Update Submodules by @Megamouse in #18840<br \/>\n&#8211; HOTFIX: JIT\/AArch64: advertise +i8mm to the LLVM target machine by @Rad0van in #18846<br \/>\n&#8211; SPU LLVM: Use TBL for AArch64 ROTQBY shuffles by @Whatcookie in #18818<br \/>\n&#8211; cellAudio: fix _mxr000 surmixer event-queue key constant by @Rad0van in #18850<br \/>\n&#8211; RSX: Add hardware spin_wait helper, use it in flush requests by @Whatcookie in #18830<br \/>\n&#8211; rsx: Handle mipmap sampling edge case when SNORM emulation is active by @kd-11 in #18860<br \/>\n&#8211; cellAudio: Fix _mxr000 event queue hack by @elad335 in #18857<br \/>\n&#8211; SPU\/PPU: Implement PPU reservation priority over SPUs by @elad335 in #18854<br \/>\n&#8211; rsx: Use mip0 resolution scale when computing mipmap scaling factors by @kd-11 in #18866<br \/>\n&#8211; Qt: Add exit game shortcut by @Megamouse in #18869<br \/>\n&#8211; SaveStates: Fix lv2_timer serialization by @elad335 in #18878<br \/>\n&#8211; ffmpeg: remove directshow backend by @Megamouse in #18879<br \/>\n&#8211; Fix drag &#038; drop of files on main window by @digant73 in #18885<br \/>\n&#8211; gui: Move download database actions from game list to Manage -> Database submenu by @Vishrut2403 in #18870<br \/>\n&#8211; rsxaudio: fix some VS warnings by @Megamouse in #18886<br \/>\n&#8211; gui: Play preview videos on row selection, not just hover by @thephilcoulson in #18721<br \/>\n&#8211; Use more std::move by @Megamouse in #18868<br \/>\n&#8211; Add integrity check to PSN Content, DLC and Game Update files by @digant73 in #18669<br \/>\n&#8211; Fix visual studio projects by @Megamouse in #18889<br \/>\n&#8211; Do not throw on hex_to_bytes error in iso get_key by @Megamouse in #18891<br \/>\n&#8211; Optimise PNGs across the repo by @Chubercik in #18831<br \/>\n&#8211; Use more std::string_view (Part 1) by @Megamouse in #18890<br \/>\n&#8211; gl: Maintenance fixes by @kd-11 in #18874<br \/>\n&#8211; Use opengl renderer in game window title by @Megamouse in #18895<br \/>\n&#8211; Use more fmt::split_sv by @Megamouse in #18898<br \/>\n&#8211; Stop playing gamelist movies when the window loses focus by @Megamouse in #18899<br \/>\n&#8211; Use more std::string_view (Part 2) by @Megamouse in #18901<br \/>\n&#8211; [SPU] Optimize CLZ on targets without AVX512 by @WalterKruger in #18900<br \/>\n&#8211; sys_rsx: Fix IOMAP syscalls argument types by @elad335 in #18909<br \/>\n&#8211; Fix std::string_view regressions by @Megamouse in #18908<br \/>\n&#8211; Qt: use readable strings for window visibility in gui settings by @Megamouse in #18907<br \/>\n&#8211; [macOS] Update runners to OS 15, raise minimum deployment target accordingly by @schm1dtmac in #18897<br \/>\n&#8211; Add user agent to curl requests by @Megamouse in #18912<br \/>\n&#8211; [SPU] Calculate FRSQEST exponent using arithmetic by @WalterKruger in #18905<br \/>\n&#8211; Add missing sanity check in savedata_op by @Megamouse in #18918<br \/>\n&#8211; Update pugixml to 1.16 by @Megamouse in #18904<br \/>\n&#8211; fix double path delimiter by @digant73 in #18923<br \/>\n&#8211; Use more std::string_view (Part 3) by @Megamouse in #18903<br \/>\n&#8211; [SPU LLVM] Calculate FREST fraction using vperm2d for AVX512 by @WalterKruger in #18931<br \/>\n&#8211; SPU Analyzer: Giga Block Crash Fix for Skylanders Giants by @chotchki in #18935<br \/>\n&#8211; SPU LLVM: Use SVE2 XAR for constant rotates by @Whatcookie in #18849<br \/>\n&#8211; [SPU LLVM] Refactor SHUFB to improve readability by @WalterKruger in #18937<br \/>\n&#8211; Update wolfssl to 5.9.2 by @Megamouse in #18946<br \/>\n&#8211; Update 7zip to 26.02 by @Megamouse in #18947<br \/>\n&#8211; [SPU LLVM] Additional SHUFB splat\/special-index fast paths by @WalterKruger in #18945<br \/>\n&#8211; emulated turntable: allow to map motion sensors by @Megamouse in #18958<br \/>\n&#8211; Add more motion control mappings to turntable and ghltar by @Megamouse in #18961<br \/>\n&#8211; Fix consteval read_from_ptr and add sanity checks if possible by @Megamouse in #18963<br \/>\n&#8211; Propagate src_loc in write_to_ptr and read_from_ptr by @Megamouse in #18967<br \/>\n&#8211; SPU Precompilation: Add support for unaligned segments by @elad335 in #18968<br \/>\n&#8211; Fix TTY UTF-8 logging by @Megamouse in #18969<br \/>\n&#8211; settings: Default async with shader interpreter with no shader compilation hint by @AniLeo in #18956<br \/>\n&#8211; Fix cellKb when using key modifiers on linux by @Megamouse in #18938<br \/>\n&#8211; macOS: DJ Hero Turntable support (deck buttons, passthrough conflict) by @silvatyrant in #18957<br \/>\n&#8211; Fix out of bounds read in Dimensions by @Megamouse in #18972<br \/>\n&#8211; cellSysmodule implementation by @capriots in #18962<br \/>\n&#8211; [SPU ASMJIT] Vectorized 16-bit variable shifts for SSE2 targets by @WalterKruger in #18911<br \/>\n&#8211; SPU LLVM: Use ARM USHL for masked infinite shifts by @Whatcookie in #18816<br \/>\n&#8211; PPU LLVM: Fix core_lock locking by @elad335 in #18774<br \/>\n&#8211; SPU: Comparisons via multiplications for ARM, checksums via absolute difference, and rolled loops by @Whatcookie in #18824<br \/>\n&#8211; Fallback unsupported database SPU decoder on ARM64 by @cicerohellmann in #18651<br \/>\n&#8211; sysinfo.cpp: Relax TSC calibration constraints by @elad335 in #17909<br \/>\n&#8211; cellSysmodule: fixup by @capriots in #18977<br \/>\n&#8211; Fix VSH on ARM64: Memory management fixes by @elad335 in #18707<br \/>\n&#8211; cellSysmodule: fixup (part 2) by @capriots in #18978<br \/>\n&#8211; Move unsafe raw pointer write_to_ptr and read_from_ptr to write_to_ptr_unsafe and read_from_ptr_unsafe by @Megamouse in #18975<br \/>\n&#8211; Update Submodules by @Megamouse in #18980<br \/>\n&#8211; Extra logging for GUI notifications by @RipleyTom in #18988<br \/>\n&#8211; input: fix arrow key mapping roundtrip on macOS ARM by @Icnopandaz in #18920<br \/>\n&#8211; Bump global savestate version by @capriots in #18989<br \/>\n&#8211; VK: fix video_out_calibration_pass::get_fragment_inputs by @Megamouse in #18952<br \/>\n&#8211; Add OpenCV 5 Support by @hcorion in #18998<br \/>\n&#8211; Update fusion to 1.3.0 by @Megamouse in #19008<br \/>\n&#8211; Update curl to 8.21.0 by @Megamouse in #18943<br \/>\n&#8211; Fix PS1 classics shortcuts by @Megamouse in #19012<br \/>\n&#8211; [SPU LLVM] Refactor SELB to improve readability by @WalterKruger in #19002<br \/>\n&#8211; [SPU ASMJIT] Optimize xfloat compares and multiply by @WalterKruger in #19025<br \/>\n&#8211; IDM: Optimize search for concurrency by @elad335 in #19027<br \/>\n&#8211; sys_fs: Fix ENOTDIR check for paths ending with \/dot or \/dotdot by @elad335 in #19028<br \/>\n&#8211; Update fusion to 1.3.1 by @Megamouse in #19030<br \/>\n&#8211; PPU LLVM: Optimize vector NaN handling for AVX512 by @Yahfz in #19033<br \/>\n&#8211; PPU LLVM: Optimize vector denormal handling for AVX512 by @Yahfz in #19034<br \/>\n&#8211; [SPU LLVM] Replace constant float checks with LLVM&rsquo;s KnownFPClass analysis by @WalterKruger in #19043<br \/>\n&#8211; PPU LLVM: Accelerates NJ handling in FTZ environment by @elad335 in #19040<br \/>\n&#8211; metainfo: Update screenshot preview by @AniLeo in #19044<br \/>\n&#8211; qt: Fix save manager crash when deleting multiple entries by @ProtoJay4789 in #19019<br \/>\n&#8211; Revert SPU Reduced Loop Optimizations to fix Arm64 regressions by @elad335 in #18979<br \/>\n&#8211; SPU: Revert LQX\/STQX reduction by @elad335 in #19050<br \/>\n&#8211; [SPU LLVM] Use select in FMA to shorten its dependency chain by @WalterKruger in #19052<br \/>\n&#8211; pad settings: Fix for clearing bindings by @Megamouse in #19054<br \/>\n&#8211; Add more info to VFS exceptions by @Megamouse in #19055<br \/>\n&#8211; [macOS] Update to the latest MoltenVK 1.4.2 prebuilt by @schm1dtmac in #19059<br \/>\n&#8211; atomic: Fix BSD compilation by @AniLeo in #19061<br \/>\n&#8211; LLVM: Improve v128 constant extraction by @elad335 in #19064<br \/>\n&#8211; Fix: get_known_bits fix by @RipleyTom in #19051<br \/>\n&#8211; cli: allow to boot last savestate of a game by @Megamouse in #19067<br \/>\n&#8211; Qt: add guest memory dump utility by @canersaka in #19068<br \/>\n&#8211; Qt: move guest memory dump code to own class by @Megamouse in #19070<br \/>\n&#8211; rsx: Clean up the shader interpreters by @kd-11 in #19084<br \/>\n&#8211; Update llvm to 22.1.8 by @Megamouse in #16807<br \/>\n&#8211; rsxfp\/interpreter &#8211; Implement missing texture functionality by @kd-11 in #19090<br \/>\n&#8211; Fix package install failure warning message by @Megamouse in #19096<br \/>\n&#8211; Fix recording encoder selection by @Megamouse in #19063<br \/>\n&#8211; Fix DLC installation by @Megamouse in #19097<br \/>\n&#8211; SPU\/ARM64: Fix PS1 classics and RawSPU Games by @elad335 in #19088<br \/>\n&#8211; vk: remove unused setting by @Megamouse in #19099<br \/>\n&#8211; Replace some abort() calls with fmt::throw_exception by @Megamouse in #19094<br \/>\n&#8211; Remove outdated LLVM ifdefs by @Megamouse in #19092<br \/>\n&#8211; Fix value assignment in iota16 by @isztldav in #19105<br \/>\n&#8211; Fix 1st regression on black textures in Sonic Generations by @digant73 in #19091<br \/>\n&#8211; Add game invite handling to friends overlay #18417 by @primetime43 in #19108<br \/>\n&#8211; UI\/UX: Add Categories Broken and Completed to Filter Game List by @Darkhost1999 in #19106<br \/>\n&#8211; add missing vids and pids for wii MPA devices by @sanjay900 in #19111<br \/>\n&#8211; Allow to skip empty strings in fmt::merge by @Megamouse in #19110<br \/>\n&#8211; rsx: Implement proper fix for incomplete image reconstruction in the texture cache when WCB is disabled by @kd-11 in #19104<br \/>\n&#8211; rsx: Fix interpreter error spam due to incorrect format lookup by @kd-11 in #19113<br \/>\n&#8211; ci\/bsd: Update FreeBSD to 14.4, use LLVM 22 while keeping clang-devel by @AniLeo in #19116<br \/>\n&#8211; rsx: fix some msvc warnings by @Megamouse in #19115<br \/>\n&#8211; [SPU LLVM] Shorten FI&rsquo;s dependency chain and fix SNaN clamping issue by @WalterKruger in #19107<br \/>\n&#8211; ci\/bsd: Compile with clang 22 by @AniLeo in #19119<br \/>\n&#8211; overlay: Add trophy list sorting options by @Vishrut2403 in #18965<br \/>\n&#8211; rpcs3_version: Bump to 0.0.42 by @AniLeo in #19121<\/strong><\/em><br \/>\n&nbsp;<br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"500\" height=\"282\" src=\"https:\/\/www.youtube.com\/embed\/HEJO7-ndZx0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=fr-FR&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><br \/>\n&nbsp;<\/p>\n<p><a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/06\/rpcs3-062026.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2026\/06\/rpcs3-062026.png\" alt=\"\" width=\"558\" height=\"122\" class=\"aligncenter size-full wp-image-134037\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 7pt;\"><em>A noter que la liste de compatibilit\u00e9 continue de progresser (voir <a href=\"https:\/\/rpcs3.net\/compatibility\">ici<\/a>) en permanence<\/em>.<\/span><\/p>\n<p>&nbsp;<br \/>\n<strong>Pr\u00e9cisons que 100% des jeux sont ex\u00e9cutables \u00e0 <u><a href=\"https:\/\/x.com\/rpcs3\/status\/1607123433506177025?s=12&#038;t=31od9C_44_jGbRCiNbnh7w\" rel=\"noopener noreferrer\" target=\"_blank\">pr\u00e9sent<\/a><\/u>, m\u00eame s&rsquo;ils ont encore des bugs ou que certains crash, tous peuvent \u00eatre lanc\u00e9, c&rsquo;est une belle prouesse qu&rsquo;il faut souligner !<\/strong><\/p>\n<p>&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/RPCS3\/rpcs3\/releases\">Site officiel des sources et versions compil\u00e9es<\/a> (<a href=\"https:\/\/github.com\/RPCS3\/rpcs3-binaries-win\">builds<\/a>).<\/p>\n<p>&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7158\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.42 Alpha (35.8 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8290\" title=\"Download RPCS3\">T\u00e9l\u00e9charger RPCS3 v0.0.42 Alpha (ARM) (74.1 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/rpcs3.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/301-sony-playstation-3\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=135558\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Cr\u00e9\u00e9 par DH &amp; Hykem (et rejoint par un ensemble de d\u00e9veloppeurs), RPCS3 est un \u00e9mulateur de Playstation 3 multi-plateformes qui a pour objectif de devenir le plus complet possible. Il s\u2019agissait \u00e0 l\u2019origine d\u2019un simple d\u00e9sassembleur, mais il a &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-135558","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-zgq","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/135558","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=135558"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/135558\/revisions"}],"predecessor-version":[{"id":135559,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/135558\/revisions\/135559"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=135558"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=135558"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=135558"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}