{"id":135884,"date":"2026-08-12T15:54:46","date_gmt":"2026-08-12T13:54:46","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=135884"},"modified":"2026-08-12T15:54:46","modified_gmt":"2026-08-12T13:54:46","slug":"consoles-de-salon-duckstation-v0-1-r260812","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=135884","title":{"rendered":"[Consoles de salon] DuckStation v0.1 r260812"},"content":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80411\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png\" alt=\"\" width=\"469\" height=\"430\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax.png 900w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-300x275.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/duckstation-lomax-768x705.png 768w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/a><br \/>\n&nbsp;<br \/>\n<strong>Caract\u00e9ristiques:<\/strong><br \/>\n<em>&#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64).<br \/>\n&#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.<br \/>\n&#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; PGXP pour la pr\u00e9cision g\u00e9om\u00e9trique, la correction des textures et l\u2019\u00e9mulation du tampon de profondeur.<br \/>\n&#8211; M\u00e9lange pr\u00e9cis via Rasterizer Order Views \/ Fragment Shader Interlock.<br \/>\n&#8211; Syst\u00e8me de remplacement de textures dans les moteurs de rendu mat\u00e9riels.<br \/>\n&#8211; Rendu logiciel vectoris\u00e9 et multi-thread\u00e9.<br \/>\n&#8211; D\u00e9sentrelacement adaptatif au mouvement.<br \/>\n&#8211; Filtre de sous-\u00e9chantillonnage adaptatif.<br \/>\n&#8211; Rotation d\u2019\u00e9cran pour les jeux de tir verticaux ou en mode \u00ab\u00a0TATE\u00a0\u00bb.<br \/>\n&#8211; Cha\u00eenes de shaders de post-traitement (GLSL, Reshade FX et pr\u00e9r\u00e9glages Slang).<br \/>\n&#8211; Bordures d\u00e9coratives affich\u00e9es autour du contenu du jeu.<br \/>\n&#8211; \u00ab\u00a0D\u00e9marrage rapide\u00a0\u00bb pour ignorer l\u2019intro du BIOS.<br \/>\n&#8211; Prise en charge des sauvegardes d\u2019\u00e9tat, avec ex\u00e9cution anticip\u00e9e et rembobinage.<br \/>\n&#8211; Compatible avec Windows, Linux et macOS.<br \/>\n&#8211; Lecture directe depuis CD, images bin\/cue, fichiers bin\/img bruts, MAME CHD, ECM \u00e0 piste unique, MDS\/MDF, CCD et formats PBP non chiffr\u00e9s.<br \/>\n&#8211; Pr\u00e9chargement des images disque en RAM pour \u00e9viter les interruptions dues \u00e0 la mise en veille du disque.<br \/>\n&#8211; Fusion des jeux multi-disques dans la liste\/grille avec cartes m\u00e9moire partag\u00e9es.<br \/>\n&#8211; Chargement\/application automatique des patchs PPF.<br \/>\n&#8211; D\u00e9marrage direct des ex\u00e9cutables homebrew.<br \/>\n&#8211; Chargement direct des fichiers Portable Sound Format (psf).<br \/>\n&#8211; Audio \u00e9tir\u00e9 dans le temps lors de l\u2019ex\u00e9cution hors de la vitesse 100 %.<br \/>\n&#8211; Prise en charge des manettes num\u00e9riques et analogiques (le retour de force est transmis \u00e0 l\u2019h\u00f4te).<br \/>\n&#8211; Support des pistolets GunCon et Justifier (simul\u00e9s \u00e0 la souris).<br \/>\n&#8211; Support de la manette NeGcon.<br \/>\n&#8211; Pr\u00e9r\u00e9glages de manette et configuration par jeu.<br \/>\n&#8211; Interface utilisateur Qt et mode \u00ab\u00a0Big Picture\u00a0\u00bb.<br \/>\n&#8211; Mises \u00e0 jour automatiques avec canaux preview et stable.<br \/>\n&#8211; Analyse automatique du contenu \u2014 titres\/hachages fournis par redump.org.<br \/>\n&#8211; Commutation automatique optionnelle des cartes m\u00e9moire par jeu.<br \/>\n&#8211; Prise en charge des cheats \u00e0 partir de listes existantes.<br \/>\n&#8211; \u00c9diteur de carte m\u00e9moire et importateur de sauvegardes.<br \/>\n&#8211; Overclocking CPU \u00e9mul\u00e9.<br \/>\n&#8211; D\u00e9bogage int\u00e9gr\u00e9 et \u00e0 distance.<br \/>\n&#8211; Support des manettes multitap (jusqu\u2019\u00e0 8 appareils).<br \/>\n&#8211; Int\u00e9gration RetroAchievements.<br \/>\n&#8211; Pr\u00e9sence enrichie Discord.<br \/>\n&#8211; Capture vid\u00e9o via Media Foundation (Windows) et FFmpeg (toutes plateformes).<br \/>\n&#8211; Fonction de cam\u00e9ra libre.<br \/>\n&#8211; \u00c9mulation de cartouches via port parall\u00e8le.<\/em><br \/>\n&nbsp;<br \/>\n<strong>Configuration requise:<\/strong><br \/>\n<em>&#8211; Windows 10\/11 (7\/8\/8.1 <a href=\"https:\/\/web.archive.org\/web\/20251118151607\/https:\/\/github.com\/stenzek\/duckstation\/releases\/tag\/v0.1-5624\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a>), Linux (AppImage\/Flatpak), macOS.<br \/>\n&#8211; Un CPU plus rapide qu&rsquo;une patate. Mais il doit \u00eatre x86_64, AArch32\/armv7, AArch64\/ARMv8 ou RISC-V\/RV64.<br \/>\n&#8211; Un GPU capable de OpenGL 3.1 \/ OpenGL ES 3.1 \/ Direct3D 11 niveau de fonctionnalit\u00e9 10.0 \/ Vulkan 1.0. Donc, en gros, n\u2019importe quoi fabriqu\u00e9 au cours des 10 derni\u00e8res ann\u00e9es.<br \/>\n&#8211; Une manette compatible SDL, XInput ou DInput (par exemple XB360\/XBOne\/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.<\/em><br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-66657\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png\" alt=\"\" width=\"393\" height=\"343\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt.png 782w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-300x262.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2021\/03\/duckstation-qt-768x670.png 768w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><\/a><br \/>\n&nbsp;<\/p>\n<p>Les am\u00e9liorations sont:<br \/>\n&nbsp;<br \/>\n<em><strong>Preview Build:<\/strong><br \/>\n&#8211; Don&rsquo;t double-free login callback on request failure (Stenzek)<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stable Build (<em>or rolling release<\/em>):<\/strong><br \/>\n&#8211; MediaCapture: Fix incorrect samples on buffer wrap-around<br \/>\n&#8211; MediaCapture: Remove Flush() method<br \/>\n&#8211; MediaCapture: Fix possible corruption in audio-only capture<br \/>\n&#8211; MediaCapture: Resample audio when encoder doesn&rsquo;t support 44.1KHz<br \/>\n&#8211; MediaCapture: Display OSD warning when resampling<br \/>\n&#8211; Qt: Rework media capture menu<br \/>\n&#8211; FullscreenUI: Add InputTextWithSuffix()<br \/>\n&#8211; Settings: Ensure overlays directory exists in user resources<br \/>\n&#8211; Qt: Add refresh button to border overlay list<br \/>\n&#8211; Spanish (Spain) translation update 2026\/07\/27 (#3777)<br \/>\n&#8211; Scripts: Translation tools experiments<br \/>\n&#8211; RegTest: Fix compile error<br \/>\n&#8211; Atualiza\u00e7\u00e3o Portugu\u00eas do Brasil (#3778)<br \/>\n&#8211; SPU: Fix volume sweep termination conditions<br \/>\n&#8211; Achievements: Rename softcore to casual (#3779)<br \/>\n&#8211; BIOS: Add version information and filenames to list<br \/>\n&#8211; Qt: Allow empty recommended value in settings help<br \/>\n&#8211; Qt: Add CollapsibleWidget<br \/>\n&#8211; Qt: Add BIOS Installer and improve BIOS setup page<br \/>\n&#8211; Qt: Update machine translations<br \/>\n&#8211; Qt: Fix BIOS summary not updating on language change<br \/>\n&#8211; Qt: Fix main window language not updating after setup wizard<br \/>\n&#8211; Timers: Improve emulation accuracy<br \/>\n&#8211; Qt: Further simplify BIOS setup wizard page<br \/>\n&#8211; Qt: Fix crash opening game settings<br \/>\n&#8211; Qt: Correct some clearly awful translations<br \/>\n&#8211; Update duckstation-qt_es.ts (#3780)<br \/>\n&#8211; MemoryCard: Use constants for address and offset mask<br \/>\n&#8211; StateWrapper: Avoid heap allocation in FIFOQueue read<br \/>\n&#8211; StateWrapper: Avoid possible integer overflow on 32-bit systems<br \/>\n&#8211; StateWrapper: Save contiguous FIFOQueue bytes in one memcpy()<br \/>\n&#8211; StateWrapper: Clamp enum values to max<br \/>\n&#8211; FIFOQueue: Zero out head\/tail when size reaches zero<br \/>\n&#8211; FullscreenUI: Right-align achievement type badges<br \/>\n&#8211; GPUBackend: Fix possible unflushed draws with runahead enabled<br \/>\n&#8211; MDEC: Ensure direct FIFO writes don&rsquo;t overflow<br \/>\n&#8211; MetalDevice: Fix a few leaky object retains<br \/>\n&#8211; CDImageCue: Validate bits-per-sample for wave files<br \/>\n&#8211; MemoryCardImage: Don&rsquo;t over-enumerate directory frames<br \/>\n&#8211; Misc: Fix under-allocation in sjis2utf8()<br \/>\n&#8211; CDImageCue: Fix implicit truncation warning<br \/>\n&#8211; Deps: Update bundled ffmpeg headers to 9.0<br \/>\n&#8211; Deps: Update to 20260805<br \/>\n&#8211; MediaCapture: Default to H264 on all platforms<br \/>\n&#8211; Util: Avoid intermediate memory allocation in Shift-JIS conversion<br \/>\n&#8211; Image: Avoid integer overflow for dimensions<br \/>\n&#8211; Updater: Fix possible path traversal during preprocessing<br \/>\n&#8211; Updater: Fix possible infinite loop<br \/>\n&#8211; System: Fix implicit 32-bit truncation of screenshot size<br \/>\n&#8211; Spanish (Spain) editing pass &#8211; 2026\/08\/05 (#3781)<br \/>\n&#8211; Bus: Flush line buffer after 512 characters<br \/>\n&#8211; GPU: Add missing serialization of polyline buffer<br \/>\n&#8211; GPU: Add some simple checks to the polyline buffer<br \/>\n&#8211; StateWrapper: Add max size checks to vector\/string data<br \/>\n&#8211; Achievements: Fix possible read past end of memory in callback<br \/>\n&#8211; Cheats: Fix possible OOB reads in malformed instructions<br \/>\n&#8211; PSFLoader: Add missing header size checks when loading<br \/>\n&#8211; Common: Valid BCD functions should return boolean<br \/>\n&#8211; CDImagePBP: Add missing validation of BCD digits<br \/>\n&#8211; CDImagePBP: Check SFO index table count before reading<br \/>\n&#8211; CDImageMDS: Fix a bunch of possible buffer overreads<br \/>\n&#8211; ISOReader: Fix possible integer overflow in GetSizeInSectors()<br \/>\n&#8211; AnimatedImage: Fix possible integer overflow of dimensions<br \/>\n&#8211; System: Add option to install BIOS when missing<br \/>\n&#8211; RegTest: Fix compiling again<br \/>\n&#8211; Bus: Pack state in struct<br \/>\n&#8211; Settings: Fix invalid memory card values after install<br \/>\n&#8211; VideoPresenter: Use transfer pitch for screenshots<br \/>\n&#8211; VulkanDevice: Bind initial compute pipelines correctly<br \/>\n&#8211; VulkanDevice: Expose shared UBO binding to compute shaders<br \/>\n&#8211; VulkanDevice: Synchronize compute image accesses<br \/>\n&#8211; VulkanDevice: Preserve mapped texture upload pitch<br \/>\n&#8211; VulkanDevice: Fix download buffer barrier ranges<br \/>\n&#8211; VulkanDevice: Validate imported host buffer memory<br \/>\n&#8211; VulkanDevice: Wait for presentation before swapchain teardown<br \/>\n&#8211; VulkanDevice: Address texture array subresources<br \/>\n&#8211; VulkanDevice: Select advertised surface format pairs<br \/>\n&#8211; VulkanDevice: Fix legacy render pass attachments<br \/>\n&#8211; VulkanDevice: Respect fixed surface extents<br \/>\n&#8211; VulkanDevice: Store compute specialization values<br \/>\n&#8211; VulkanDevice: Reset descriptor builder storage<br \/>\n&#8211; D3D12Device: Restore state after mipmap rendering<br \/>\n&#8211; D3D12Device: Transition cleared compute targets to UAV<br \/>\n&#8211; D3D12Device: Bound persistent descriptor allocation<br \/>\n&#8211; D3D12Device: Create texture arrays with all layers<br \/>\n&#8211; D3D12Device: Transition all uploaded subresources<br \/>\n&#8211; D3D12Device: Set render-pass clear formats<br \/>\n&#8211; D3D12Device: Assert alignment of download texture footprints<br \/>\n&#8211; D3D12Device: Order dependent compute UAV accesses<br \/>\n&#8211; D3D12Device: Fix incorrect push constant root parameter index<br \/>\n&#8211; D3D12Device: Track readback source usage<br \/>\n&#8211; Qt: Don&rsquo;t try to load HTTP URLs as animated images in game list<br \/>\n&#8211; FullscreenUI: Fix shared memory card selection<br \/>\n&#8211; FullscreenUI: Expose multitap memory cards<br \/>\n&#8211; FullscreenUI: Fix shared card name not disabling if unused<br \/>\n&#8211; GPU\/HW: Don&rsquo;t miss updating read texture for recursive draws<br \/>\n&#8211; Controller: Add &lsquo;Disable Simultaneous Opposing Cardinal Directions&rsquo; option<br \/>\n&#8211; Controller: Make mandatory functions pure virtual<br \/>\n&#8211; Data: Move all PromptFont glyphs to unallocated range<br \/>\n&#8211; GDBServer: Fix stop reply acknowledgements<br \/>\n&#8211; GDBServer: Support continue addresses<br \/>\n&#8211; GDBServer: Support single-step addresses<br \/>\n&#8211; GDBServer: Preserve unchanged resume state<br \/>\n&#8211; GDBServer: Track the last stop signal<br \/>\n&#8211; GDBServer: Reply to invalid command arguments<br \/>\n&#8211; GDBServer: Validate complete packet fields<br \/>\n&#8211; GDBServer: Apply register writes atomically<br \/>\n&#8211; GDBServer: Invalidate code after memory writes<br \/>\n&#8211; GDBServer: Bound remote packet sizes<br \/>\n&#8211; GDBServer: Queue complete protocol packets<br \/>\n&#8211; GDBServer: Retransmit rejected replies<br \/>\n&#8211; GDBServer: Reject oversized incoming packets<br \/>\n&#8211; GDBServer: Support signal resume packets<br \/>\n&#8211; GDBServer: Restore run state after disconnect<br \/>\n&#8211; GDBServer: Notify host when first\/last client connects\/disconnects<br \/>\n&#8211; GDBServer: Send invalid instead of zero values for extra registers<br \/>\n&#8211; GDBServer: Disable nagle buffering on connect<br \/>\n&#8211; GDBServer: Track breakpoint ownership<br \/>\n&#8211; GDBServer: Expand watchpoint ranges<br \/>\n&#8211; CPU: Enumerate actions for callback breakpoints<br \/>\n&#8211; GDBServer: Report watchpoint stop details<br \/>\n&#8211; GDBServer: Use indexing instead of range-based for<br \/>\n&#8211; Qt: Rename background controller poll to idle update<br \/>\n&#8211; Core: Use multiplexer to idle sleep for GDB server<br \/>\n&#8211; ELFFile: Skip embedded PS-X EXE header segments<br \/>\n&#8211; GDBServer: Fix unused capture warning<br \/>\n&#8211; Qt: Implement mouse capture using CoreGraphics<br \/>\n&#8211; Qt: Tie relative mouse state to the active window<br \/>\n&#8211; GDBServer: Expose target memory map and registers<br \/>\n&#8211; GDBServer: Expose GTE registers<br \/>\n&#8211; GPUDevice: Use same buffer sizes across backends<br \/>\n&#8211; DMA: Hardwire reverse direction for OTC<br \/>\n&#8211; ImGuiManager: Support rendering Hebrew text<br \/>\n&#8211; Qt: Update machine translations<br \/>\n&#8211; Achievements: Make password login asynchronous<br \/>\n&#8211; Qt: Simplify logout callback<br \/>\n&#8211; Achievements: Ensure callbacks run on core thread for RAIntegration<br \/>\n&#8211; Achievements: Respond to RAIntegration reset request<br \/>\n&#8211; Misc: Add a couple of missing fmt\/format.h includes<br \/>\n&#8211; Misc: Fix deprecated implicit conversion of fstring->string_view<br \/>\n&#8211; dep\/fmt: Update to v12.2.0<br \/>\n&#8211; GameDB: Disable PGXP\/WS in Vanark<br \/>\n&#8211; Achievements: Don&rsquo;t double-free login callback on request failure<\/em><br \/>\n&nbsp;<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7710\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (68.0 Mo)<\/a><\/p><div><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8213\" title=\"Download DuckStation\">T\u00e9l\u00e9charger DuckStation v0.1 build 11XXX (ARM) (67.3 Mo)<\/a><\/div><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/github.com\/stenzek\/duckstation\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/53-sony-playstation-psone\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=135884\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit du meilleur \u00e9mulateur de PlayStation One, devant ePSXe et pSX. &nbsp; &nbsp; Caract\u00e9ristiques: &#8211; Recompilateur\/JIT CPU (x86-64, armv7\/AArch32, AArch64, RISC-V\/RV64). &#8211; Rendu mat\u00e9riel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal. &#8211; Mise \u00e0 l\u2019\u00e9chelle, filtrage &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-135884","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-zlG","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/135884","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=135884"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/135884\/revisions"}],"predecessor-version":[{"id":135885,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/135884\/revisions\/135885"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=135884"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=135884"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=135884"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}