{"id":13596,"date":"2007-01-18T20:27:40","date_gmt":"2007-01-18T20:27:40","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=13596"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T23:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=13596","title":{"rendered":"[Arcade] Mame v0.111u4"},"content":{"rendered":"<p>Nouvelle mise \u00e0 jour pour Mame:<\/p>\n<p><code><br \/>\nMAMETesters Bugs Fixed<br \/>\n----------------------<br \/>\nsimpbowl0110u2yel [R. Belmont]<br \/>\narcadiac0111u3yel [Ernesto Corvi]<br \/>\nmcatadv0111u3gre [David Haywood]<br \/>\nphotoy2k0111u3yel [Aaron Giles]<\/p>\n<p>Source Changes<br \/>\n--------------<br \/>\nAdded support for the Pioneer PR-8210 laserdisc player.<br \/>\n[Ernesto Corvi]<\/p>\n<p>Added two new convenience macros for input ports: PORT_DIPUNUSED and<br \/>\nPORT_DIPUNUSED_DIPLOC. [stephh]<\/p>\n<p>Updated DIP switches in the cave driver and added locations. [stephh]<\/p>\n<p>Improved DIP switches in sbrkout and converted \"fake\" DIP switches<br \/>\ninto configuration switches. [stephh]<\/p>\n<p>Improved DIP switches in Zero Hour. [Mike Ellery]<\/p>\n<p>Added DIP locations to the m90 driver. [Brian Oberholtzer]<\/p>\n<p>Unified the Forgotten Worlds driver with the cps1 driver and<br \/>\nconnected the OKI6295 pin control properly. [David Haywood]<\/p>\n<p>Modified the makefile to make it possible to independently specify<br \/>\nsymbols generation and optimization levels. [Atari Ace]<\/p>\n<p>Fixed system time counters in the Amiga code. [Ernesto Corvi]<\/p>\n<p>Major rewrite of the Midway 8080 black & white driver, separating it<br \/>\nfrom the huge 8080bw driver and making the following changes:<br \/>\n[Zsolt Vasvari, Derrick Renaud]<\/p>\n<p>  - 'True-to-hardware' emulation of the shifting circuits<br \/>\n  - Identified and stubbed sound triggers<br \/>\n  - Fixed DIP switches, where necessary (most games)<br \/>\n  - Added DIPLOCATION to all switches<br \/>\n  - Added watchdog<br \/>\n  - Added coin counter<br \/>\n  - Added lamp outputs to Sea Wolf, Guided Missile, Space Encounters,<br \/>\n     Phantom II, Bowling Alley<br \/>\n  - Added stereo sound to Gun Fight, Guided Missile, M-4<br \/>\n  - Partial sound emulation in Tornado Baseball, Boot Hill,<br \/>\n     Desert Gun, Double Play, Dog Patch, Blue Shark<br \/>\n  - Properly emulated shifter circuit in Boot Hill<br \/>\n  - Added gun recoil output to Desert Gun<br \/>\n  - Added second set of analog controls to Clowns<br \/>\n  - Fixed analog controls in Dog Patch<br \/>\n  - Added SN76477 sound effect to Space Encounters<br \/>\n  - Added non-memory mapped coin counters to Space Invaders,<br \/>\n     Blue Shark, and Space Invaders II<br \/>\n  - Added proper watchdog times to all the games<br \/>\n  - Breadboarded the noise clocks and ensured their frequencies<br \/>\n     were correct<\/p>\n<p>Added support for the lamp matrix to the video callback in the<br \/>\nScorpion 2 driver, and updated lamps and inputs to better fit the<br \/>\nnew UI. VFD support has been moved to a configuration switch, as<br \/>\nthe output is actually always occurring - the switch mimics the<br \/>\neffect of plugging in or removing the VFD from the control point.<br \/>\n[James Wallace]<\/p>\n<p>Improved sound output in the MediaGX driver. [Ville Linde]<\/p>\n<p>Preliminary emulation of the TSI S14001A speech synthesizer as found<br \/>\nin Berzerk\/Frenzy (and also Stern pinballs).<br \/>\n[Lord Nightmare, Kevtris, R. Belmont]<\/p>\n<p>Added missing linescroll effect to Magical Cat Adventure and<br \/>\nNostradamus. It can be seen in action on the first levels of both<br \/>\ngames. [David Haywood]<\/p>\n<p>Minor cleanup of mind-bending codce is the konamigx driver.<br \/>\n[R. Belmont]<\/p>\n<p>Fixed crash in the Sega System 24 driver. [David Haywood]<\/p>\n<p>Added a validity check that input port names are valid UTF-8 strings.<br \/>\n[Nathan Woods]<\/p>\n<p>Improved DIP switches in the tumbleb.c driver. [stephh]<\/p>\n<p>Added a large update to the legionna driver with much more<br \/>\ndocumentation on the protection and other updates. [Angelo Salese]<\/p>\n<p>Added cdp1869 video emulation to the Cidelsa driver. The games still<br \/>\ndon't work due to timing and interrupt issues. [Curt Coder]<\/p>\n<p>Fixed crash in Tao Taido driver. [David Haywood]<\/p>\n<p>Made suprnova RLE rendering safe from out-of-bounds accesses.<br \/>\n[David Haywood]<\/p>\n<p>Many improvements to the Midnight Landing driver, including partial<br \/>\nsound, partial video emulation, and controls. Still not working,<br \/>\nthough. [Tomasz Slanina]<\/p>\n<p>Fixed TMS9928 so it recalculates the pattern mask when its<br \/>\ndependancies change so we don't end up in weird half-modes.<br \/>\n[R. Belmont]<\/p>\n<p>Added support in the user interface to render all text assuming it is<br \/>\nUTF-8 encoded. This means that UTF-8 encoded Unicode names can be<br \/>\nused in in-game descriptions, etc. But first you will need a unicode<br \/>\ncapable BDF font. [Aaron Giles]<\/p>\n<p>Removed Vista build hacks from windows.mak as they are no longer<br \/>\nnecessary. [Aaron Giles]<\/p>\n<p>Removed hacky use of the 'depth' field of mame_bitmaps. Bitmaps are<br \/>\nnow allocated with an enumerated 'format' instead. This is internally<br \/>\ntranslated into bits-per-pixel in a normalized way. Also removed<br \/>\nMachine->color_depth, which was often misused. [Aaron Giles]<\/p>\n<p>Added new macro BITMAP_ADDR that can be used for addressing into<br \/>\nbitmaps. Removed the use of bitmap->line[] in the core code. The<br \/>\nline[] array will eventually be obsoleted, so stop using it.<br \/>\n[Aaron Giles]<\/p>\n<p>Changed operation of plot_pixel, read_pixel, and plot_box. The first<br \/>\ntwo are now inline functions and the latter just maps to fillbitmap<br \/>\nvia another inline function. [Aaron Giles]<\/p>\n<p>Added new required machine driver entry MDRV_SCREEN_FORMAT() which<br \/>\nspecifies the bitmap format for the screen. Removed the<br \/>\nVIDEO_RGB_DIRECT and VIDEO_NEEDS_6BITS_PER_GUN flags that used to<br \/>\ndetermine the bitmap format implicity. [Aaron Giles]<\/p>\n<p>Deprecated the following obsolete machine driver entries:<\/p>\n<p>   MDRV_FRAMES_PER_SECOND -> MDRV_SCREEN_REFRESH_RATE<br \/>\n   MDRV_VBLANK_DURATION   -> MDRV_SCREEN_VBLANK_TIME(TIME_IN_USEC(x))<br \/>\n   MDRV_VISIBLE_AREA      -> MDRV_SCREEN_VISIBLE_AREA<\/p>\n<p>[Aaron Giles]<\/p>\n<p>Added a new mechanism for rendering the crosshairs on lightgun games.<br \/>\nCrosshairs are automatically rendered if lightgun controllers are<br \/>\nspecified; the game no longer has to render them. Any other analog<br \/>\naxis can be configued to use crosshairs via the new PORT_CROSSHAIR<br \/>\nmacro. Crosshairs are also now rendered in different colors for<br \/>\ndifferent players, and done as an overlay using the new rendering<br \/>\nsystem instead of drawing into the game bitmap, which means they no<br \/>\nlonger show up on screenshots. If you don't like the built-in<br \/>\ncrosshairs, you can make your own. Just call them cross0.png<br \/>\n(player 1), cross1.png (player 2), etc. and place them in the root<br \/>\nof your artwork directory. [Aaron Giles]<\/p>\n<p>Changed F1 crosshair toggle. By default crosshairs are on for all<br \/>\nconfigured players. Toggling once will turn them all off. Each<br \/>\nsucessive toggle will enable one player at a time until all players<br \/>\nare again visible. [Aaron Giles]<\/p>\n<p>Added support in chd.c for lossy compressors, computing CRCs and other<br \/>\nhashes based on the decompressed output in those cases. Also added<br \/>\nsupport for asynchronous reads\/writes using the new osd work item<br \/>\ninterfaces. [Aaron Giles]<\/p>\n<p>Fixed several bugs in the Windows implementation of the osd work item<br \/>\ninterfaces. [Aaron Giles]<\/p>\n<p>Simplified the hard disk interfaces a bit. [Aaron Giles]<\/p>\n<p>Fixed several bugs and improved emulation of the Z80 SIO chip.<br \/>\n[Aaron Giles]<\/p>\n<p>Improved behavior of the laserdisc code when seeking so it doesn't<br \/>\nget \"stuck\". Added preliminary support for the 22VP932 laserdisc<br \/>\nplayer. [Aaron Giles]<\/p>\n<p>New games added or promoted from NOT_WORKING status<br \/>\n---------------------------------------------------<br \/>\nDate Quiz Go Go (Korea) [David Haywood]<br \/>\nDisco Boy [David Haywood, Stefan Lindberg]<\/p>\n<p>New clones added<br \/>\n----------------<br \/>\nGain Ground (Japan) [Team Japump, Brian Troha]<br \/>\nDynamic Country Club (Japan) [Team Japump, Brian Troha]<\/p>\n<p>New games marked as GAME_NOT_WORKING<br \/>\n------------------------------------<br \/>\nCliffhanger [Ernesto Corvi]<br \/>\nGoal To Go [Ernesto Corvi]<br \/>\nQuick Jack [David Haywood, ClawGrip]<br \/>\nStrip Teaser [David Haywood]<br \/>\nPango Fun (Italy) [David Haywood]<br \/>\nGanbare Chinsan Ooshoubu (MC-8123A, 317-5012) [David Haywood]<br \/>\nStelle e Cubi (Italy) [David Haywood]<br \/>\nSpace Ace [Aaron Giles]<br \/>\n[\/CODE]<\/p>\n<p>Probablement la derni\u00e8re version avec les Xor's du CPS-2 :)<\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/mamedev.org\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/10-ordinateurs\/241-epson-qc-10-qx-10\/\" class=\"en_savoir_plus\">En savoir plus...<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=13596\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle mise \u00e0 jour pour Mame: MAMETesters Bugs Fixed &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- simpbowl0110u2yel [R. Belmont] arcadiac0111u3yel [Ernesto Corvi] mcatadv0111u3gre [David Haywood] photoy2k0111u3yel [Aaron Giles] Source Changes &#8212;&#8212;&#8212;&#8212;&#8211; Added support for the Pioneer PR-8210 laserdisc player. [Ernesto Corvi] Added two new convenience macros &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-13596","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/13596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13596"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/13596\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}