{"id":136061,"date":"2026-08-18T15:45:57","date_gmt":"2026-08-18T13:45:57","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=136061"},"modified":"2026-08-18T15:48:19","modified_gmt":"2026-08-18T13:48:19","slug":"consoles-de-salon-shadps4-v0-18","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=136061","title":{"rendered":"[Consoles de salon] ShadPS4 v0.18"},"content":{"rendered":"<p><a href=\"https:\/\/github.com\/shadps4-emu\/shadPS4\/\" target=\"_blank\" rel=\"noopener noreferrer\">ShadPS4<\/a> est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230;<br \/>\n&nbsp;<br \/>\nA noter qu&rsquo;un module permettant l&rsquo;utilisation du Netplay est disponible <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/369-sony-playstation-4\/8354-shadnet\/\">ici<\/a>.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-81791\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg\" alt=\"\" width=\"566\" height=\"166\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4.jpg 2565w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-300x88.jpg 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-768x225.jpg 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/09\/ShadPS4-1024x300.jpg 1024w\" sizes=\"auto, (max-width: 566px) 100vw, 566px\" \/><\/a><br \/>\n&nbsp;<br \/>\nLes changements principaux en r\u00e9sum\u00e9:<br \/>\n<strong><em>Hello there, it hasn\u2019t been a while, has it? While not much time has passed since our last stable release, we are here again with a brand new one. The main reason for this release is broken shadNet authorization in certain cases on the 0.17.0 release, but we have some more interesting new features as well.<br \/>\n&nbsp;<br \/>\nFirstly, after some fixes, AvPlayer can be loaded now as LLE, meaning that you need the libSceAvPlayer.sprx (and libSceAvPlayerStreaming.sprx) module(s), which make broken videos in a few games are now work properly.<br \/>\n&nbsp;<br \/>\nThe above change was enabled by calling sceLibcInternalMemoryMutexEnable in LLE LibcInternal at boot, found by @liuk7071, the developer of ChonkyStation4, another PS4 emulator.<br \/>\n&nbsp;<br \/>\nA kernel event flag rewrite has also fixed Shadow of the Colossus often hanging on boot, and the game now consistently gets to menus.<br \/>\n&nbsp;<br \/>\nAnother big feature is the experimental [red zone](https:\/\/en.wikipedia.org\/wiki\/Red_zone_%28computing%29) protection, which fixes an issue specific to 12th generation and onwards Intel CPUs exclusively on Windows, that was causing crashes and other undefined behaviour in lots of games that were not expecting to have their stacks\u2019 red zone clobbered by Windows exception handling.<br \/>\n&nbsp;<br \/>\nNpTus is also included in this new release bringing more functionality to shadNet.<br \/>\n&nbsp;<br \/>\nA few more fixes on GPU are included, such as fixing shadows in Persona games, or some effects in inFAMOUS and Gravity Rush 2. There\u2019s probably fixes in some other games too, that\u2019s your job to figure out.<br \/>\n&nbsp;<br \/>\nBelow you can find a full list of changes for 0.18.0. Happy Testing \ud83d\ude42<\/strong>.<\/p>\n<p>&nbsp;<br \/>\nCore<br \/>\n&#8211; Rewrote kernel event flags<br \/>\n&#8211; Added experimental workaround for windows red-zone protection<br \/>\n&#8211; Fix ordering of loading libs (libScePad before sceNpManager), fixed issues in shadNet authorization<br \/>\n&#8211; Added \/dev\/zero device<br \/>\n&#8211; Added some exports needed for VSH<br \/>\n&#8211; Call sceLibcInternalMemoryMutexEnable LLE on startup<br \/>\n&#8211; Add \u2014mount flag, update the no flags popup text with Big Picture mode info, and fix a few edge cases with command line parsing<br \/>\n&#8211; Load guest modules below 4 GiB<br \/>\n&nbsp;<br \/>\nLibraries<br \/>\n&#8211; Videodec : Flush codec buffers on packet EOF<br \/>\n&#8211; NpWebApi2: Fix sceNpWebApi2GetHttpResponseHeader functions<br \/>\n&#8211; Libc_Internal: Add back HLE sceLibcHeapGetTraceInfo for when LLE libSceLibcInternal is not present<br \/>\n&#8211; Kernel: Implement sceKernelIsDevkit and sceKernelIsCex<br \/>\n&#8211; Kernel: Do not double destroy threads when free threads exceeds MaxCachedThreads<br \/>\n&#8211; AvPlayer: You can now use LLE<br \/>\n&#8211; Sysmodule: Enable some more safe library LLEs<br \/>\n&#8211; Kernel : Only clear oact if oact is provided<br \/>\n&#8211; NpTus: Added NpTus support<br \/>\n&#8211; AudioOut: Fixed deadlocks on stop<br \/>\n&#8211; NpTrophy: Fixed issues related to platinum trophies<br \/>\n&nbsp;<br \/>\nVideo Core<br \/>\n&#8211; Added more FMask formats<br \/>\n&#8211; Honor STENCILOPVAL for GCN ReplaceOp stencil writes<br \/>\n&nbsp;<br \/>\nShader Recompiler<br \/>\n&#8211; Fixed cubed array layer in FixCubeCoords<br \/>\n&#8211; Lower user clip planes to clip distances<br \/>\n&#8211; Use a*b+c instead of fma for v_mad* ops<br \/>\n&nbsp;<br \/>\nBig Picture Mode<br \/>\n&#8211; Launch game in clean process<br \/>\n&#8211; Added zar support<br \/>\n&#8211; Fix update checker crash with certain zar\/folder combination<br \/>\n&nbsp;<br \/>\nMisc<br \/>\n&#8211; Fixed external fps counters<br \/>\n&#8211; Added draw call and dispatch counts to frame info overlay<br \/>\n&#8211; Append last time played for each game in play_time.txt<\/em><br \/>\n&nbsp;<br \/>\nListe de compatibilit\u00e9 <a href=\"https:\/\/github.com\/shadps4-compatibility\/shadps4-game-compatibility\" target=\"_blank\" rel=\"noopener noreferrer\">ici<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8018\" title=\"Download ShadPS4\">T\u00e9l\u00e9charger ShadPS4 v0.18 (31.7 Mo)<\/a><\/p><\/p>\n<p class=\"p_telecharger_icone_zip\"><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=8235\" title=\"Download ShadPS4 (GUI)\">T\u00e9l\u00e9charger ShadPS4 (GUI) v342 (26.1 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/shadps4.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/369-sony-playstation-4\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=136061\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ShadPS4 est un \u00e9mulateur pr\u00e9liminaire de PS4 pour Windows et Linux \u00e9crit en C++ cr\u00e9\u00e9 par Shadow (d&rsquo;ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3&#8230; &nbsp; A noter qu&rsquo;un module &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-136061","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-zox","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/136061","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=136061"}],"version-history":[{"count":3,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/136061\/revisions"}],"predecessor-version":[{"id":136064,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/136061\/revisions\/136064"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=136061"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=136061"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=136061"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}