{"id":136336,"date":"2026-08-29T11:04:22","date_gmt":"2026-08-29T09:04:22","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=136336"},"modified":"2026-08-29T11:04:22","modified_gmt":"2026-08-29T09:04:22","slug":"console-pcsx2-v2-8-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=136336","title":{"rendered":"[Console] PCSX2 v2.8.0"},"content":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur de Playstation 2, celle-ci n&rsquo;est compatible qu&rsquo;\u00e0 partir de Windows 10.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-fusion.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-80577\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-fusion.png\" alt=\"\" width=\"486\" height=\"407\" srcset=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-fusion.png 1934w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-fusion-300x251.png 300w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-fusion-768x643.png 768w, https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-fusion-1024x858.png 1024w\" sizes=\"auto, (max-width: 486px) 100vw, 486px\" \/><\/a><br \/>\n<a href=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-64.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-80569\" src=\"https:\/\/www.emu-france.com\/wp-content\/uploads\/2024\/07\/pcsx2-64.png\" alt=\"\" width=\"520\" height=\"295\" \/><\/a><\/p>\n<p>&nbsp;<br \/>\nUn rapport des am\u00e9liorations avec illustrations, est visible <a href=\"https:\/\/pcsx2.net\/blog\/2026\/pcsx2-2.8\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a>.<br \/>\n&nbsp;<br \/>\nLe d\u00e9tails ci-dessous:<br \/>\n&nbsp;<\/p>\n<pre style=\"height: 650px;\">- GS\/HW: Only expand overlaps on page boundaries (refractionpcsx2)\r\n- GS\/HW: Fix draw offsets in shuffles (refractionpcsx2)\r\n- Qt: Remove unneeded BPM handling code (SternXD)\r\n- GSRunner: Remove noops that aren't needed (SternXD)\r\n- Tests: remove stubs that aren't needed (SternXD)\r\n- FullscreenUI: Implement cover download support (SternXD)\r\n- GameList: Create covers directory if missing before downloading covers (SternXD)\r\n- Qt: Fix game list view toggle with an empty game list (Adso Castro)\r\n- Qt\/ImGui: Add clipboard support and fix modfier keys (SternXD)\r\n- Qt\/ImGui: Use macOS keyboard behaviors (SternXD)\r\n- Qt: Show multitap slot names in controller binding titles (Adso Castro)\r\n- Qt: Remove translator comments from controller binding titles (Adso Castro)\r\n- Qt: Use multitap slot names for the first slot too (Adso Castro)\r\n- Qt: Add blank lines around the macro window title block (Adso Castro)\r\n- GameDB: Various fixes (wxvu)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS\/DX11: Reuse frame buffer optimizations for uav\/rov. (lightningterror)\r\n- GS\/DX11: Fallback to regular OMSetRenderTargets if no uav are active. (lightningterror)\r\n- GS\/DX11: Destroy uav resources. (lightningterror)\r\n- ImGuiOverlays: Add missing space to draw buffering (JordanTheToaster)\r\n- GameDB: Dragon Quest VIII fixes (JordanTheToaster)\r\n- GHActions: Report flathub cronjob errors to discord (Ty)\r\n- Revert \"GS\/GL: Discard stencil when not in use while using depth.\" (lightningterror)\r\n- GS\/GL: Add basic clip control fallback. (lightningterror)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS\/DX11\/GL: Fix sample area calculation for RT\/DS sampling hazard. (TJnotJT)\r\n- GS\/DX11: Expand the fb optimization hit detection. (lightningterror)\r\n- GS\/GL: Expand the fb optimization hit detection. (lightningterror)\r\n- 3rdparty: Update D3D12MA to v3.2.0 (TheLastRar)\r\n- GS\/DX12: Enable tight alignment (TheLastRar)\r\n- Common\/Emitter: Inline xMovRtoR into xImpl_Mov operator (SternXD)\r\n- FullscreenUI: Correct default label for Division Rounding Mode (SternXD)\r\n- FullscreenUI: Move Achievement page\/login to settings file (SternXD)\r\n- FullscreenUI: Add some missing settings from Qt (SternXD)\r\n- FullscreenUI: Fix volume sliders to match Qts max 200% (SternXD)\r\n- FullscreenUI: Add analog control (jasaaved)\r\n- FullscreenUI: Remove diagonal navigation (jasaaved)\r\n- FullscreenUI: Fix analog stick input bursting (jasaaved)\r\n- FullscreenUI: Add analog navigation for Xinput and Dinput (jasaaved)\r\n- FullscreenUI: Fix analog\/dpad nav state shared across controllers (jasaaved)\r\n- FullscreenUI: Cleanup formatting (jasaaved)\r\n- FullscreenUI: Fix analog requiring neutral position to reset (jasaaved)\r\n- Qt: Revamp the status bar (KamFretoZ)\r\n- Qt: Fix Status Bar visibility when Languange Changes (KamFretoZ)\r\n- Achievements: Simplify sound effects playback (KamFretoZ)\r\n- Qt\/Shortcut: Use Nearest-Neighbor scaling for icon preview (KamFretoZ)\r\n- Qt\/OSD: Fix GPU stats not updating when Show GPU Usage settings arent enabled (KamFretoZ)\r\n- Qt: Fix Formatting (KamFretoZ)\r\n- Achievements: Group leaderboards by subset and tracking state (SternXD)\r\n- Misc: clean up COM code (Oleg Tolmatcev)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- Qt: Disable VK Rov barrier toggle on other renderers. (lightningterror)\r\n- QT\/FSUI: Set ROV default off and move the settings to Graphics>Rendering. (TJnotJT)\r\n- OSD: Include \"Show GPU Debug Info\" when using the \"De\/Select All\" buttons (Bobby Smith)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- Memory: Fix typo in SysMemory::DumpMemoryMap (chaoticgd)\r\n- FullscreenUI: Fix controller navigation breaking after Big Picture Mode window resized (jasaaved)\r\n- GS\/HW: Adjust line AA1 blur with upscaling. (TJnotJT)\r\n- GS\/GL: Fix recent aa1 shader regressions. (lightningterror)\r\n- Bump actions\/checkout in the ci-deps group across 1 directory (dependabot[bot])\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- GS\/DX12: Remove unnecessary UAV state and simplify texture unbinding. (TJnotJT)\r\n- GS\/TC: Use ValidOverlaps check for exact Tex is RT matches (refractionpcsx2)\r\n- GS\/HW: DATE setup changes. (lightningterror)\r\n- GS\/DX11: Backport ds as rt from GL for depth feedback. (lightningterror)\r\n- Qt\/GameListBackground: Auto adjust gamelist text color (KamFretoZ)\r\n- Qt\/GameListBackground: Auto adjust gamelist type icon color (KamFretoZ)\r\n- Qt\/GameListBackground: Make highlight semi-transparent (KamFretoZ)\r\n- Qt\/GameListBackground: Small fixes (KamFretoZ)\r\n- Qt\/GameListBackground: Make focus detection less agressive (KamFretoZ)\r\n- Qt\/GameListBackground: Dont keep re-encoding frames (KamFretoZ)\r\n- Qt: Add sorting to memory card list (SternXD)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS\/DX11\/DX12: Report ROV support in log (JordanTheToaster)\r\n- ImGuiOverlay: Add ROV to GPU status (JordanTheToaster)\r\n- GameDB: Add AAT rec to the DB (JordanTheToaster)\r\n- GameDB: Add AA1 rec to the DB (JordanTheToaster)\r\n- GameDB: Various fixes (JordanTheToaster)\r\n- GameSummary: Redirect to redump.info (JordanTheToaster)\r\n- GS\/HW: Fix bbox when using aa1. (lightningterror)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- IR5900: DUMP_BLOCKS: Symbolize text ptr relative (Ziemas)\r\n- IR3000A: DUMP_BLOCKS: Symbolize text ptr relative (Ziemas)\r\n- IR5900: fix recMemcheck to not cache loaded reg (Ziemas)\r\n- IR5900: Use SmallString with Zydis formatter (Ziemas)\r\n- IR3000A: Use SmallString with Zydis formatter (Ziemas)\r\n- Debugger: Fix some uninitialized variables (chaoticgd)\r\n- AudioStream: Don't compare uninitialized padding (chaoticgd)\r\n- Qt: show full game titles in grid mode. (Devloon)\r\n- GS\/HW: Use CreateCompatible() in texture cache to propagate correct formats. (TJnotJT)\r\n- GS: Change GSTexture::Type to GSTexture::Usage (TJnotJT)\r\n- GS\/HW: ROV revisions. (TJnotJT)\r\n- GS\/HW: ROV activation revisions. (TJnotJT)\r\n- GS\/VK: Detect max supported framebuffer dimensions for null framebuffer. (TJnotJT)\r\n- GS\/DX12: Fix DX12 renderpass restart optimization rebase error. (TJnotJT)\r\n- GS\/HW: Change prefer_unused_texture parameter to prefer_reuse in GSDevice::FetchSurface(). (TJnotJT)\r\n- GS: Add GPU pipeline stats to OSD. (TJnotJT)\r\n- GameDB: Various fixes (wxvu)\r\n- GS\/HW: Tweak AF shader (TheLastRar)\r\n- GS: Update target TEX0 on a move if buffer width is increased. (TJnotJT)\r\n- VTLB: Rewrite vtlb_ramRead function template (chaoticgd)\r\n- PINE: Disallow access to pages with custom VTLB handlers (chaoticgd)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- GameDB: Various Gran Turismo fixes (JordanTheToaster)\r\n- GS\/DX12: Expand the fb optimization hit detection. (lightningterror)\r\n- GS\/HW: Better handle some texture creation hazards. (lightningterror)\r\n- GS\/HW: Improve ROV discard behavior. (TJnotJT)\r\n- GS\/HW: Force depth ROV if alpha test needs depth feedback. (TJnotJT)\r\n- Achievements: Rename softcore to Casual (Mrlinkwii)\r\n- Misc: another COM code cleanup (Oleg Tolmatcev)\r\n- GameDB: remove gamefixes from silent hill 3 (Mrlinkwii)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS: Better handle imgui texture creation hazards. (lightningterror)\r\n- Deps: Update SDL3 to v3.4.12 (JordanTheToaster)\r\n- GameDB: Various fixes (raid273)\r\n- GameDB: Remove cpuSpriteRender from Mana-Khemia (raid273)\r\n- GS:MTL: Fix texture flags (TellowKrinkle)\r\n- GS:MTL: Reduce unneccessary texture rebinds (TellowKrinkle)\r\n- GS:MTL: GPU ROV feature detection (TellowKrinkle)\r\n- GS:MTL: Implement ROV (TellowKrinkle)\r\n- GS:MTL: Add ROV support for RW Textures Tier 1 hardware (TellowKrinkle)\r\n- FullscreenUI: Move game info and cover art to top left of pause menu (SternXD)\r\n- FullscreenUI: Use locale time on landing page instead of 24 hour (SternXD)\r\n- Achievements: Improve subset sidebar nav\/focus behavior (SternXD)\r\n- Debugger: Allow strings to be edited from the symbol trees (chaoticgd)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS\/DX12: Make sure null texture has correct descriptor type for slot. (TJnotJT)\r\n- GS:DX12: Index pipelines in correct shader cache table. (TJnotJT)\r\n- QT: Remove ROV tabstop in graphics advanced section. (TJnotJT)\r\n- 3rdparty: Update CPUInfo to commit b1a5d63 (JordanTheToaster)\r\n- Deps: Update libjpegturbo to 3.2.0 (JordanTheToaster)\r\n- 3rdparty: Update Vulkan-Headers to v1.4.356 (JordanTheToaster)\r\n- GS: Fix Compiler warnings. (lightningterror)\r\n- YAML: Add support for resolving anchors, and use it for GameDB (Silent)\r\n- GameDB: Update Gran Turismo entries to use anchors and overrides (Silent)\r\n- Deps: Revert workaround for MSVC ICE with PlutoVG (TheLastRar)\r\n- GS\/HW: Make all vertices the same color in certain flat shading cases. (TJnotJT)\r\n- Qt: Decouple CreateShortcut from the ShortcutCreationDialog (KamFretoZ)\r\n- Qt: Add Create PCSX2 shortcut option to setup wizard (KamFretoZ)\r\n- Qt\/Launcher: Fix StartupWMClass Value (KamFretoZ)\r\n- Qt: Clean up Setup Wizard's labels (KamFretoZ)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- common: Fix build on ryml < 0.11 (TellowKrinkle)\r\n- Deps\/gha: Bump the ci-deps group across 1 directory with 2 updates (#14644) (dependabot[bot])\r\n- GS\/DX: Fix typo with primid init output. (TJnotJT)\r\n- GS:DX:VK: Always make null texture with UAV usage. (TJnotJT)\r\n- GS: Move readback image dump to Transfer Images parameter from Save RT (refractionpcsx2)\r\n- [ci skip] GitIgnore: Ignore Kate project files (RedPanda4552)\r\n- GS: Bump shader cache version. (lightningterror)\r\n- GS\/HW: Adjust shuffle predetect for only texture formats under 32bit (refractionpcsx2)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- USB: Add GunCon 2 values for the Japanese versions of Time Crisis II (Bobby Smith)\r\n- Pad: Fix enum entries check (Tundrak)\r\n- Debugger: Improve layout editor dialog (chaoticgd)\r\n- GS\/OGL: Increase padding to fill ProgramSelector size (TheLastRar)\r\n- Debugger: Improve menu item sorting (chaoticgd)\r\n- Debugger: Add navigation history with back and forward buttons (chaoticgd)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS\/TC: Only bilinear resize depth if downscaled (refractionpcsx2)\r\n- GS:HW: Fix regression with prefer_reuse texture fetching flag. (TJnotJT)\r\n- GS\/TC: Don't clear valid flags if render target is only partially cleared (refractionpcsx2)\r\n- GS: Make size macros const expressions (refractionpcsx2)\r\n- GS\/HW: Improve clears when half is zero + alter mismatched DHC lookup (refractionpcsx2)\r\n- GS\/TC: Improve handling of different format overlap in preload (refractionpcsx2)\r\n- GS\/TC: Invalidate rgb + alpha on contained target swizzle mismatch (refractionpcsx2)\r\n- USB: Copy Virtua Cop offsets to Re-Birth JP version (RedPanda4552)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- Qt: Silence warning when opening log window (chaoticgd)\r\n- FullscreenUI: Fix nav loss after logging in to RA (SternXD)\r\n- GS:HW: Fix ROV texture type conversion for temporary Z. (TJnotJT)\r\n- ImGui: Fix cut off legend in save state overlay (SternXD)\r\n- GS: Add special case CSM2 read for Breath of Fire Dragon Quarter (refractionpcsx2)\r\n- GameDB: Patch The Gift to fix sound RPC (Ziemas)\r\n- GameDB: Crazy Frog Racer fixes (JordanTheToaster)\r\n- GS: Reduce draw buffer copying (refractionpcsx2)\r\n- GS: Replace a bunch of pointer logic in hot paths (refractionpcsx2)\r\n- GS: Optimize draw buffering pointer logic and some small tweaks (refractionpcsx2)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- AudioStream: Work around uninitialized read in cubeb (chaoticgd)\r\n- ImGuiOverlays: Hide Debug and ROV status in SW (JordanTheToaster)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- Core: Fix -Wsign-compare warning in R3000A Interpreter (Briella Bugs)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- 3rdparty: Update LZMA\/7zipSDK to 26.02 (JordanTheToaster)\r\n- Qt: Fix Optimal Frame Pacing not inheriting from global (SternXD)\r\n- FullscreenUI: Expose missing settings (SternXD)\r\n- FullscreenUI: Align setting names with Qt (SternXD)\r\n- FullscreenUI: Align Achievements settings layout with Qt (SternXD)\r\n- Qt: Fix incorrect setting keys (SternXD)\r\n- FullscreenUI: Fix icon layout in toast notifications (SternXD)\r\n- FullscreenUI: Add icons to all ShowToasts (SternXD)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS:HW: Add feedback flags for VK depth stencil creation. (TJnotJT)\r\n- Deps: Update KDDockWidgets to v2.4.1 (chaoticgd)\r\n- Deps: Work around libjpeg-turbo build issue (chaoticgd)\r\n- 3rdparty: Update rcheevos to v12.4.0 (SternXD)\r\n- 3rdparty: Configure D3D12MemAlloc to use DirectX-Headers under CMake (TheLastRar)\r\n- FSUI: Add gamelist hotkey to scan for new games (KamFretoZ)\r\n- FSUI: Add Fallback to CPU Name OSD (KamFretoZ)\r\n- Qt: Decrease File Size Limit for Custom Backgroudn Cache (KamFretoZ)\r\n- GS\/TC: If preloaded image matches target parameters, update valid area (refractionpcsx2)\r\n- GS\/TC: Only adjust target start on full pages (refractionpcsx2)\r\n- [ci skip] AGENTS.md: init (GovanifY)\r\n- [ci skip] Deps\/gha: Update CI deps (#14769) (dependabot[bot])\r\n- GS:MTL: Fix PipelineSelectorMTL padding (TellowKrinkle)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- FullscreenUI: Close menus on resume, hide OSD while open (SternXD)\r\n- Qt: Fix logic for resetting the VM when changing discs (chaoticgd)\r\n- GS\/VK: Fix crash when no device is created and vk is the selected renderer. (lightningterror)\r\n- GameDB: add missing games and memcardFilters (Mrlinkwii)\r\n- GameDB: Add missing tex in rt for some GITS regions. (lightningterror)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- Qt: Remove m_pending_window* (TellowKrinkle)\r\n- MicroVU: Unjumble EATAN coefficients (chaoticgd)\r\n- FullscreenUI: Fix game list appearing empty after exiting and re-entering (jasaaved)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS:HW: Only enable GPU timing\/stats in backend if the option is enabled. (TJnotJT)\r\n- GS:DX11: Fix typo in query destruction. (TJnotJT)\r\n- GS\/VK: Remove undefined unused shader macro. (lightningterror)\r\n- GS\/VK: Workaround Nvidia issue when swapping ROV targets (TheLastRar)\r\n- GS\/DX11: Fix uav null_texture usage. (lightningterror)\r\n- Input: Fix menu navigation incorrectly using per-profile bindings (jasaaved)\r\n- Input: Fix Xinput controller icon and layout detection (jasaaved)\r\n- Input\/FullscreenUI: Fix SDL unknown-controller icon fallback and add missing Standard\/Xbox\/Nintendo button name tables (jasaaved)\r\n- Input\/FullscreenUI: Add Generic controller glyph style (jasaaved)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- GS: Fix status bar GPU % when OSD GPU usage is off (SternXD)\r\n- GS:VK: Only use feedback loop layout for depth if texture barrier is supported. (TJnotJT)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- GS: Use current primitive mode for backing up spare vert buffers (refractionpcsx2)\r\n- GS: Improve vertex copy over to new buffer + small tweaks (refractionpcsx2)\r\n- GS: Fix Lines2Sprites buffer growth (TellowKrinkle)\r\n- GS: Fix Vertex Buffer Growth (TellowKrinkle)\r\n- GS: Fix unused variable warning. (lightningterror)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- EE\/IOP: Fix loading elf's through relative path (Ziemas)\r\n- GS\/TC: Improve single pixel overlap detection in RT in RT (refractionpcsx2)\r\n- GS\/HW: Avoid detecting shuffles as source of truth for target format (refractionpcsx2)\r\n- GameDB: Add Prioritize Lower depth fix to Steambot Chronicles (refractionpcsx2)\r\n- Qt\/macOS: Keep Fullscreen on the main window (SternXD)\r\n- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)\r\n- SPU2: Pass IOP cycle count at 64bit (refractionpcsx2)\r\n- Translations: Sync Crowdin translations for 2.8 (Ty)\r\n- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)\r\n- translations: Syncing Crowdin translations (#14879) (Ty)<\/pre>\n<p>&nbsp;<\/p>\n<p>Un tutorial est disponible <a href=\"http:\/\/forums.pcsx2.net\/Thread-Guide-de-Configuration-Officiel-PCSX-v1-2-1\">ici<\/a> et un pack de shaders <a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles-de-salon\/57-sony-playstation-2-pstwo\/3844-pcsx2-shaders-pack\/\">l\u00e0<\/a> (probablement incompatible avec les versions 2.0 et sup\u00e9rieur). Pack de textures <a href=\"https:\/\/www.mediafire.com\/folder\/8e1g5r6awlbau\/PS2\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a> et <a href=\"https:\/\/gbatemp.net\/forums\/pcsx2-hd-texture-pack-group.549\/\" rel=\"noopener noreferrer\" target=\"_blank\">l\u00e0<\/a>, et Patchs disponibles <a href=\"https:\/\/github.com\/PCSX2\/pcsx2_patches\" rel=\"noopener noreferrer\" target=\"_blank\">ici<\/a> (\u00e9cran large, correction de bugs, fr\u00e9quence d\u2019images, etc).<br \/>\n&nbsp;<br \/>\nEt si vous voulez davantage d'effets graphiques, un site expliquant comment customiser l'\u00e9mulateur avec <a href=\"https:\/\/reshade.me\/\">Reshade<\/a> et autre shaders, est disponible <a href=\"http:\/\/helixmod.blogspot.com\/2018\/01\/pcsx2-dx11.html\">ici<\/a>.<br \/>\n&nbsp;<br \/>\n<strong>NB:<\/strong> Notez que la version 64 bits est \u00e0 pr\u00e9sent la seule version stable possible. Il est \u00e9galement recommand\u00e9 de tout reconfigurer car les changements sont trop nombreux entre la pr\u00e9c\u00e9dente version et celle-ci.<br \/>\n&nbsp;<br \/>\n<a href=\"https:\/\/github.com\/PCSX2\/pcsx2\">Site de d\u00e9veloppement du projet<\/a>.<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=7765\" title=\"Download PCSX2 (32 bits | XP\/Vista)\">T\u00e9l\u00e9charger PCSX2 (32 bits | XP\/Vista) v1.4.0 \/ v1.6.0 (14.8 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=631\" title=\"Download PCSX2 (32 bits | 7\/8\/8.1)\">T\u00e9l\u00e9charger PCSX2 (32 bits | 7\/8\/8.1) v1.6.0 (6.2 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2959\" title=\"Download PCSX2 (64 bits)\">T\u00e9l\u00e9charger PCSX2 (64 bits) v2.8.0 (24.5 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"https:\/\/pcsx2.net\/\" target=\"_blank\" rel=\"noopener noreferrer\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/57-sony-playstation-2\/\">En savoir plus...<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=136336\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur de Playstation 2, celle-ci n&rsquo;est compatible qu&rsquo;\u00e0 partir de Windows 10. &nbsp; &nbsp; Un rapport des am\u00e9liorations avec illustrations, est visible ici. &nbsp; Le d\u00e9tails ci-dessous: &nbsp; &#8211; GS\/HW: Only expand overlaps on page boundaries &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-136336","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-zsY","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/136336","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=136336"}],"version-history":[{"count":1,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/136336\/revisions"}],"predecessor-version":[{"id":136337,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/136336\/revisions\/136337"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=136336"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=136336"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=136336"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}