{"id":136506,"date":"2026-09-02T13:01:34","date_gmt":"2026-09-02T11:01:34","guid":{"rendered":"https:\/\/www.emu-france.com\/?p=136506"},"modified":"2026-09-02T21:03:22","modified_gmt":"2026-09-02T19:03:22","slug":"new-emulator-updates-in-2026-the-retro-projects-taking-emulation-somewhere-new","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=136506","title":{"rendered":"New Emulator Updates in 2026: The Retro Projects Taking Emulation Somewhere New"},"content":{"rendered":"<p>Retro gaming has always had a funny way of making old hardware feel like a place worth visiting again. One month you are back in a Dreamcast arcade, the next you are tinkering with a 3DS emulator or loading a PlayStation 3 title that once seemed far beyond the reach of a home PC.<\/p>\n<p>That feeling has become particularly strong in 2026. Emulator development has been moving quickly, with fresh builds arriving across everything from Nintendo and Sega systems to the PlayStation Vita and Xbox 360. Emu-France has been tracking the pace closely. Our <a href=\"https:\/\/www.emu-france.com\/archives\/202608-aout-2026\/\"><u>August 2026 archive contains<\/u><\/a> <b>265 entries<\/b>, covering emulator builds, utilities and related projects, which gives a useful sense of how busy the scene has become.<\/p>\n<p>Some updates are small fixes that quietly make a game run better. Others open an entirely new corner of a console&rsquo;s library. A few are ambitious enough to change what players expect from an emulator.<\/p>\n<p>Here are the projects worth keeping an eye on as 2026 moves toward its final months.<\/p>\n<p>&nbsp;<\/p>\n<h2>Dolphin 2606 Pushes GameCube and Wii Emulation Further<\/h2>\n<p>&nbsp;<\/p>\n<p>Dolphin remains one of the most established names in emulation, yet its recent development feels surprisingly adventurous.<\/p>\n<p><a href=\"https:\/\/alwaysdata.dolphin-emu.org\/blog\/2026\/\"><u>The <\/u><\/a><a href=\"https:\/\/alwaysdata.dolphin-emu.org\/blog\/2026\/\"><u><b>Dolphin 2606<\/b><\/u><\/a><a href=\"https:\/\/alwaysdata.dolphin-emu.org\/blog\/2026\/\"><u> progress report<\/u><\/a>, published on June 25, 2026, arrived after a development cycle the team described as unusually demanding because of several technically difficult changes. One of the biggest stories was the arrival of <b>Game Boy Player support<\/b>, which allows Dolphin to reproduce the unusual combination of GameCube hardware, the Game Boy Player accessory and the software required to run it.<\/p>\n<p>That addition follows another major step earlier in the year. Dolphin 2603 introduced support for the <b>Triforce arcade platform<\/b>, the arcade hardware collaboration associated with Sega, Namco and Nintendo. Dolphin&rsquo;s developers described it as the first new system and game library added to the emulator in 18 years.<\/p>\n<p>The arcade work has continued to grow. The June progress report notes <i>The Key of Avalon<\/i>, previously the last unplayable Triforce game in Dolphin, became functional, with support for up to <b>five emulator instances<\/b> for a four-player setup plus a server.<\/p>\n<p>Another important change arrived through <b>RetroAchievements support for Wii games<\/b>. That brings achievement-based challenges into a much larger part of Dolphin&rsquo;s library and gives older games another reason to be revisited.<\/p>\n<p><a href=\"https:\/\/alwaysdata.dolphin-emu.org\/download\/\"><u>The project&rsquo;s official download source<\/u><\/a> currently lists the <b>2606<\/b> release alongside 2606a, with packages available for Windows, macOS, Android and Linux. Dolphin also recommends stable releases for users who would rather avoid development builds.<\/p>\n<p>&nbsp;<\/p>\n<h2>PPSSPP Is Giving the PSP a Stronger Online Life<\/h2>\n<p>&nbsp;<\/p>\n<p>The PlayStation Portable may have been out of production for years, but <b>PPSSPP<\/b> continues to receive substantial development.<\/p>\n<p><a href=\"https:\/\/www.ppsspp.org\/blog\/1-20-release-announcement\/\"><u>Version <\/u><\/a><a href=\"https:\/\/www.ppsspp.org\/blog\/1-20-release-announcement\/\"><u><b>1.20<\/b><\/u><\/a><a href=\"https:\/\/www.ppsspp.org\/blog\/1-20-release-announcement\/\"><u> arrived<\/u><\/a> in March 2026 and introduced a wide group of changes, including support for ad hoc relay servers, rendering and performance fixes, smoother audio playback and Windows ARM64 support.<\/p>\n<p>Then came <a href=\"https:\/\/www.ppsspp.org\/news\/release-1.20.4\/\"><u><b>PPSSPP 1.20.4<\/b><\/u><\/a><b> on May 16<\/b>, an unusually large follow-up release created partly in response to rapid development around PSP ad hoc multiplayer. The project has already said that version 1.21 is planned for Christmas.<\/p>\n<p>The biggest feature in 1.20.4 is especially interesting for anyone who remembers playing PSP multiplayer. Compatible ad hoc relay servers can now provide <b>live status information<\/b>, allowing users to see which games are being played and who is using the service. Support remains dependent on individual servers adopting the feature.<\/p>\n<p>The release also improved the RetroAchievements interface, added new GPU texture upscaling methods including <b>NNEDI3 and Spline36<\/b>, fixed texture upscaling problems on some mobile hardware and resolved a long-running crash affecting games such as <i>GTA<\/i>.<\/p>\n<p>PPSSPP&rsquo;s development builds have continued through July. <a href=\"https:\/\/www.ppsspp.org\/devbuilds\/\"><u>Its official development lists builds<\/u><\/a> from <b>v1.20.4-753<\/b> and provides packages for Android, Windows and other platforms. The project warns that development builds can be unstable, so they are best treated as testing versions rather than automatic replacements for the main release.<\/p>\n<p>When connecting to hotel networks or public Wi-Fi&rsquo;s to check multiplayer communities or to download legitimate emulator updates, PSP emulation demands basic network privacy through a dedicated <a href=\"https:\/\/protonvpn.com\/fr\/free-vpn\"><u>free VPN<\/u><\/a>.<\/p>\n<p>&nbsp;<\/p>\n<h2>Azahar Is Turning 3DS Emulation Into a More Accurate Experience<\/h2>\n<p>&nbsp;<\/p>\n<p>Among newer emulator projects, <b>Azahar<\/b> deserves particular attention because development remains active and highly technical.<\/p>\n<p>Azahar emerged from the merger of PabloMK7&rsquo;s Citra fork and Lime3DS following the shutdown of Citra, and it has since developed into an independent open-source 3DS emulator.<\/p>\n<p><a href=\"https:\/\/github.com\/azahar-emu\/azahar\/discussions\/2390\"><u>Its <\/u><\/a><a href=\"https:\/\/github.com\/azahar-emu\/azahar\/discussions\/2390\"><u><b>2126.0<\/b><\/u><\/a><a href=\"https:\/\/github.com\/azahar-emu\/azahar\/discussions\/2390\"><u> release arrived<\/u><\/a> on August 10, bringing one of the more interesting technical changes of the year: improved <b>GPU interrupt queue and GPU timing emulation<\/b>. The developers state the experimental feature is intended to reproduce real hardware behaviour more closely.<\/p>\n<p>The effect can already be seen in specific games. The project identifies <i>Luigi&rsquo;s Mansion 2: Dark Moon<\/i> as a known beneficiary, allowing it to become playable without the previous \u00ab\u00a0delay render thread\u00a0\u00bb option. A save-loading problem in <i>Super Mario 3D Land<\/i> was also addressed.<\/p>\n<p>Azahar 2126 also brought improvements deeper inside the emulator. CPU timing accuracy was refined, GSP service behaviour received work, and several problems around applications, graphics and homebrew software were corrected. Android users gained <b>multiplayer room functionality<\/b>, including public room browsing, private room creation and joining, plus chat.<\/p>\n<p>The project has already moved beyond that release.<u> <\/u><a href=\"https:\/\/github.com\/azahar-emu\/azahar\/discussions\/2470\"><u><b>Azahar 2126.1 Release Candidate 2 was published<\/b><\/u><\/a><b> on August 27, 2026<\/b>, meaning another update is now being tested. The developers use release candidates to catch problems before promoting them to stable status.<\/p>\n<p>&nbsp;<\/p>\n<h2>Vita3K Keeps the PlayStation Vita Relevant<\/h2>\n<p>&nbsp;<\/p>\n<p>The PlayStation Vita occupies an unusual position in the retro world. It is young enough to retain a modern feel, yet old enough that an emulator can give players access to games they may have missed the first time around.<\/p>\n<p><b>Vita3K<\/b> remains the leading open-source project focused on PlayStation Vita emulation, and its development continues through regular automated builds.<\/p>\n<p><a href=\"https:\/\/github.com\/Vita3K\/Vita3K\/releases\"><u>The project&rsquo;s GitHub releases show<\/u><\/a> a <b>Build 4074<\/b> package dated August 9, 2026. The build includes Android, macOS, Ubuntu and Windows ARM64 downloads, among other platform packages.<\/p>\n<p>Vita3K has always been an experimental project, but its reach now extends well beyond a single desktop operating system. <a href=\"https:\/\/github.com\/vita3k\/vita3k\"><u>The official project describes it as<\/u><\/a> an experimental PlayStation Vita emulator and stresses that users should obtain game data from their own hardware or use legitimate homebrew sources.<\/p>\n<p><b>French Version:<\/b><\/p>\n<p>&nbsp;<\/p>\n<h1><b>Nouveaux \u00e9mulateurs en 2026 : les projets r\u00e9tro qui font progresser l\u2019\u00e9mulation<\/b><\/h1>\n<p>&nbsp;<\/p>\n<p>Le jeu vid\u00e9o r\u00e9tro a toujours eu cette fa\u00e7on amusante de rendre le vieux mat\u00e9riel digne d\u2019\u00eatre revisit\u00e9. Un mois vous \u00eates de retour dans une salle d\u2019arcade Dreamcast, le mois suivant vous bricolez un \u00e9mulateur 3DS ou vous chargez un titre PlayStation 3 qui semblait autrefois hors de port\u00e9e d\u2019un PC de bureau.<\/p>\n<p>Ce sentiment est particuli\u00e8rement fort en 2026. Le d\u00e9veloppement des \u00e9mulateurs avance rapidement, avec de nouvelles builds qui arrivent sur presque tous les syst\u00e8mes, de Nintendo et Sega \u00e0 la PlayStation Vita et \u00e0 la Xbox 360. Emu-France suit de pr\u00e8s ce rythme. Notre <a href=\"https:\/\/www.emu-france.com\/archives\/202608-aout-2026\/\"><u>archive d\u2019ao\u00fbt 2026<\/u><\/a> compte 265 entr\u00e9es, couvrant des builds d\u2019\u00e9mulateurs, des utilitaires et des projets associ\u00e9s, ce qui donne une bonne id\u00e9e de l\u2019activit\u00e9 actuelle de la sc\u00e8ne.<\/p>\n<p>Certains correctifs sont modestes et am\u00e9liorent discr\u00e8tement le fonctionnement d\u2019un jeu. D\u2019autres ouvrent un coin enti\u00e8rement nouveau de la biblioth\u00e8que d\u2019une console. Quelques-uns sont assez ambitieux pour changer ce que les joueurs attendent d\u2019un \u00e9mulateur.<\/p>\n<p>Voici les projets \u00e0 suivre de pr\u00e8s alors que 2026 s\u2019approche de ses derniers mois.<\/p>\n<p><b>Dolphin 2606 pousse encore plus loin l\u2019\u00e9mulation GameCube et Wii<\/b><\/p>\n<p>Dolphin reste l\u2019un des noms les plus \u00e9tablis de l\u2019\u00e9mulation, et pourtant son d\u00e9veloppement r\u00e9cent para\u00eet \u00e9tonnamment audacieux.<\/p>\n<p>Le rapport de <a href=\"https:\/\/alwaysdata.dolphin-emu.org\/blog\/2026\/\"><u>progression Dolphin 2606<\/u><\/a>, publi\u00e9 le 25 juin 2026, est arriv\u00e9 apr\u00e8s un cycle de d\u00e9veloppement que l\u2019\u00e9quipe a d\u00e9crit comme particuli\u00e8rement exigeant en raison de plusieurs changements techniquement difficiles. L\u2019une des plus grandes nouveaut\u00e9s a \u00e9t\u00e9 l\u2019arriv\u00e9e du support du Game Boy Player, qui permet \u00e0 Dolphin de reproduire l\u2019association inhabituelle du mat\u00e9riel GameCube, de l\u2019accessoire Game Boy Player et du logiciel n\u00e9cessaire pour le faire fonctionner.<\/p>\n<p>Cette addition suit une autre \u00e9tape majeure plus t\u00f4t dans l\u2019ann\u00e9e. Dolphin 2603 a introduit le support de la plateforme arcade Triforce, le mat\u00e9riel d\u2019arcade issu de la collaboration entre Sega, Namco et Nintendo. Les d\u00e9veloppeurs de Dolphin l\u2019ont d\u00e9crit comme le premier nouveau syst\u00e8me et la premi\u00e8re nouvelle biblioth\u00e8que de jeux ajout\u00e9s \u00e0 l\u2019\u00e9mulateur depuis 18 ans.<\/p>\n<p>Le travail sur l\u2019arcade continue de progresser. Le rapport de juin indique que The Key of Avalon, jusqu\u2019alors le dernier jeu Triforce injouable dans Dolphin, est devenu fonctionnel, avec un support allant jusqu\u2019\u00e0 cinq instances d\u2019\u00e9mulateur pour une configuration \u00e0 quatre joueurs plus un serveur.<\/p>\n<p>Un autre changement important est arriv\u00e9 avec le support RetroAchievements pour les jeux Wii. Cela apporte des d\u00e9fis bas\u00e9s sur les succ\u00e8s dans une bien plus grande partie de la biblioth\u00e8que de Dolphin et donne une nouvelle raison de revisiter de vieux jeux.<\/p>\n<p>La source de t\u00e9l\u00e9chargement <a href=\"https:\/\/alwaysdata.dolphin-emu.org\/download\/\"><u>officielle du projet liste<\/u><\/a> actuellement la version 2606 aux c\u00f4t\u00e9s de la 2606a, avec des packages disponibles pour Windows, macOS, Android et Linux. Dolphin recommande \u00e9galement les versions stables aux utilisateurs qui pr\u00e9f\u00e8rent \u00e9viter les builds de d\u00e9veloppement.<\/p>\n<p><b>PPSSPP redonne une vie en ligne plus solide \u00e0 la PSP<\/b><\/p>\n<p>La PlayStation Portable n\u2019est plus produite depuis des ann\u00e9es, mais PPSSPP continue de b\u00e9n\u00e9ficier d\u2019un d\u00e9veloppement substantiel.<\/p>\n<p><a href=\"https:\/\/www.ppsspp.org\/blog\/1-20-release-announcement\/\"><u>La version 1.20<\/u><\/a> est sortie en mars 2026 et a introduit un large \u00e9ventail de changements, notamment le support des serveurs relais ad hoc, des correctifs de rendu et de performances, une lecture audio plus fluide et le support de Windows ARM64.<\/p>\n<p>Puis est arriv\u00e9e <a href=\"https:\/\/www.ppsspp.org\/news\/release-1.20.4\/\"><u>PPSSPP 1.20.4 le 16 mai<\/u><\/a>, une mise \u00e0 jour de suivi particuli\u00e8rement importante, cr\u00e9\u00e9e en partie en r\u00e9ponse au d\u00e9veloppement rapide du multijoueur ad hoc de la PSP. Le projet a d\u00e9j\u00e0 annonc\u00e9 que la version 1.21 est pr\u00e9vue pour No\u00ebl.<\/p>\n<p>La plus grande nouveaut\u00e9 de la 1.20.4 est particuli\u00e8rement int\u00e9ressante pour ceux qui se souviennent du multijoueur PSP. Les serveurs relais ad hoc compatibles peuvent d\u00e9sormais fournir des informations de statut en direct, permettant aux utilisateurs de voir quels jeux sont en cours et qui utilise le service. Le support reste toutefois d\u00e9pendant de l\u2019adoption de la fonctionnalit\u00e9 par chaque serveur.<\/p>\n<p>La version a \u00e9galement am\u00e9lior\u00e9 l\u2019interface RetroAchievements, ajout\u00e9 de nouvelles m\u00e9thodes d\u2019upscaling de textures GPU dont NNEDI3 et Spline36, corrig\u00e9 des probl\u00e8mes d\u2019upscaling de textures sur certains mat\u00e9riels mobiles et r\u00e9solu un crash de longue date affectant des jeux comme GTA.<\/p>\n<p>Les builds de d\u00e9veloppement de PPSSPP ont continu\u00e9 jusqu\u2019en juillet. La liste <a href=\"https:\/\/www.ppsspp.org\/devbuilds\/\"><u>officielle de d\u00e9veloppement<\/u><\/a> mentionne des builds \u00e0 partir de v1.20.4-753 et propose des packages pour Android, Windows et d\u2019autres plateformes. Le projet avertit que les builds de d\u00e9veloppement peuvent \u00eatre instables, et qu\u2019il vaut mieux les consid\u00e9rer comme des versions de test plut\u00f4t que comme des remplacements automatiques de la version principale.<\/p>\n<p>Lors de la connexion \u00e0 des r\u00e9seaux d&rsquo;h\u00f4tels ou \u00e0 des r\u00e9seaux Wi-Fi publics pour consulter des communaut\u00e9s multijoueurs ou t\u00e9l\u00e9charger des mises \u00e0 jour l\u00e9gitimes d&rsquo;\u00e9mulateurs, l&rsquo;\u00e9mulation PSP exige une protection de base de la vie priv\u00e9e via un <a href=\"https:\/\/protonvpn.com\/fr\/free-vpn\"><u>VPN gratuit<\/u><\/a> d\u00e9di\u00e9.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Azahar transforme l\u2019\u00e9mulation 3DS en une exp\u00e9rience plus pr\u00e9cise<\/b><\/p>\n<p>&nbsp;<\/p>\n<p>Parmi les projets d\u2019\u00e9mulateurs plus r\u00e9cents, Azahar m\u00e9rite une attention particuli\u00e8re car son d\u00e9veloppement reste actif et tr\u00e8s technique.<\/p>\n<p>Azahar est n\u00e9 de la fusion du fork Citra de PabloMK7 et de Lime3DS apr\u00e8s l\u2019arr\u00eat de Citra, et s\u2019est depuis d\u00e9velopp\u00e9 en un \u00e9mulateur 3DS open-source ind\u00e9pendant.<\/p>\n<p>Sa <a href=\"https:\/\/github.com\/azahar-emu\/azahar\/discussions\/2390\"><u>version 2126.0<\/u><\/a> est sortie le 10 ao\u00fbt et a apport\u00e9 l\u2019un des changements techniques les plus int\u00e9ressants de l\u2019ann\u00e9e : une meilleure \u00e9mulation de la file d\u2019attente des interruptions GPU et du timing GPU. Les d\u00e9veloppeurs indiquent que cette fonctionnalit\u00e9 exp\u00e9rimentale vise \u00e0 reproduire plus fid\u00e8lement le comportement du mat\u00e9riel r\u00e9el.<\/p>\n<p>L\u2019effet se voit d\u00e9j\u00e0 dans certains jeux. Le projet cite Luigi\u2019s Mansion 2: Dark Moon comme un des b\u00e9n\u00e9ficiaires connus, permettant de le rendre jouable sans l\u2019option pr\u00e9c\u00e9dente \u00ab delay render thread \u00bb. Un probl\u00e8me de chargement de sauvegarde dans Super Mario 3D Land a \u00e9galement \u00e9t\u00e9 corrig\u00e9.<\/p>\n<p>Azahar 2126 a aussi apport\u00e9 des am\u00e9liorations plus profondes \u00e0 l\u2019int\u00e9rieur de l\u2019\u00e9mulateur. La pr\u00e9cision du timing CPU a \u00e9t\u00e9 affin\u00e9e, le comportement du service GSP a \u00e9t\u00e9 retravaill\u00e9, et plusieurs probl\u00e8mes li\u00e9s aux applications, aux graphismes et aux logiciels homebrew ont \u00e9t\u00e9 corrig\u00e9s. Les utilisateurs Android ont gagn\u00e9 la fonctionnalit\u00e9 de salles multijoueur, avec navigation dans les salles publiques, cr\u00e9ation et rejoindre de salles priv\u00e9es, ainsi que le chat.<\/p>\n<p>Le projet a d\u00e9j\u00e0 d\u00e9pass\u00e9 cette version. <a href=\"https:\/\/github.com\/azahar-emu\/azahar\/discussions\/2470\"><u>Azahar 2126.1 Release Candidate 2 a \u00e9t\u00e9 publi\u00e9e<\/u><\/a> le 27 ao\u00fbt 2026, ce qui signifie qu\u2019une nouvelle mise \u00e0 jour est actuellement en test. Les d\u00e9veloppeurs utilisent les release candidates pour d\u00e9tecter les probl\u00e8mes avant de les promouvoir en version stable.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Vita3K maintient la PlayStation Vita pertinente<\/b><\/p>\n<p>&nbsp;<\/p>\n<p>La PlayStation Vita occupe une position particuli\u00e8re dans le monde r\u00e9tro. Elle est assez r\u00e9cente pour conserver un c\u00f4t\u00e9 moderne, tout en \u00e9tant suffisamment ancienne pour qu\u2019un \u00e9mulateur permette aux joueurs d\u2019acc\u00e9der \u00e0 des jeux qu\u2019ils ont peut-\u00eatre manqu\u00e9s \u00e0 l\u2019\u00e9poque.<\/p>\n<p>Vita3K reste le projet open-source de r\u00e9f\u00e9rence d\u00e9di\u00e9 \u00e0 l\u2019\u00e9mulation PlayStation Vita, et son d\u00e9veloppement se poursuit via des builds automatis\u00e9es r\u00e9guli\u00e8res.<\/p>\n<p>Les <a href=\"https:\/\/github.com\/Vita3K\/Vita3K\/releases\"><u>releases GitHub du projet<\/u><\/a> montrent un package Build 4074 dat\u00e9 du 9 ao\u00fbt 2026. Cette build inclut des t\u00e9l\u00e9chargements pour Android, macOS, Ubuntu et Windows ARM64, parmi d\u2019autres packages de plateformes.<\/p>\n<p>Les <a href=\"https:\/\/github.com\/Vita3K\/Vita3K\/releases\"><u>releases GitHub du projet<\/u><\/a> montrent un package Build 4074 dat\u00e9 du 9 ao\u00fbt 2026. Cette build inclut des t\u00e9l\u00e9chargements pour Android, macOS, Ubuntu et Windows ARM64, parmi d\u2019autres packages de plateformes.<\/p>\n<p>Vita3K a toujours \u00e9t\u00e9 un projet exp\u00e9rimental, mais sa port\u00e9e s\u2019\u00e9tend d\u00e9sormais bien au-del\u00e0 d\u2019un seul syst\u00e8me d\u2019exploitation de bureau. Le <a href=\"https:\/\/github.com\/vita3k\/vita3k\"><u>projet officiel<\/u><\/a> le d\u00e9crit comme un \u00e9mulateur PlayStation Vita exp\u00e9rimental et insiste sur le fait que les utilisateurs doivent obtenir les donn\u00e9es de jeu depuis leur propre mat\u00e9riel ou utiliser des sources homebrew l\u00e9gitimes.<\/p>\n<p>&nbsp;<\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=136506\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Retro gaming has always had a funny way of making old hardware feel like a place worth visiting again. 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