{"id":14063,"date":"2007-06-21T11:40:59","date_gmt":"2007-06-21T11:40:59","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=14063"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=14063","title":{"rendered":"[Ordi.] ScummVM v0.10.0"},"content":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim en utilise une version tr\u00e8s modifi\u00e9e), et les jeux Revolution Software (Beneath a Steel Sky, Broken Sword 1 &#038; 2) utilisaient un tout autre syst\u00e8me, tout comme Flight of the Amazon Queen.<br \/>\nMais si ScummVM porte ce nom, c&rsquo;est parce que le support des jeux de Revolution (et de Flight of the Amazon Queen) est plus r\u00e9cent et n&rsquo;a \u00e9t\u00e9 possible que gr\u00e2ce au concours des d\u00e9veloppeurs des jeux en question. ScummVM n&rsquo;a longtemps support\u00e9 que les jeux \u00e0 base de SCUMM d&rsquo;ou son nom. En r\u00e9sum\u00e9 il s&rsquo;agit donc d&rsquo;une sorte d&rsquo;\u00e9mulateur du moteur d&rsquo;origine de chez LucasArts et plus encore !!<\/p>\n<p><em> <strong>New Games<\/strong>:<br \/>\n   &#8211; Added Cinematique evo 1 engine. Currently only Future Wars is supported.<br \/>\n   &#8211; Added Touche: The Adventures of the Fifth Musketeer engine.<br \/>\n   &#8211; Added support for Gobliins 2.<br \/>\n   &#8211; Added support for Simon the Sorcerer&rsquo;s Puzzle Pack.<br \/>\n   &#8211; Added support for Ween: The Prophecy.<br \/>\n   &#8211; Added support for Bargon Attack.<br \/>\n   &#8211; Added Sierra AGI engine.<br \/>\n   &#8211; Added support for Goblins 3.<br \/>\n   &#8211; Added Parallaction engine. Currently only Nippon Safes Inc. is supported.<\/p>\n<p> <strong>General<\/strong>:<br \/>\n   &#8211; Added dialog which allows the user to select the GUI theme on runtime.<br \/>\n   &#8211; Added &lsquo;Mass Add&rsquo; feature to the Launcher, which allows you to scan for<br \/>\n     all games in all subdirectories of a given directory (to use it, press<br \/>\n     shift then click on \u00ab\u00a0Add Game\u00a0\u00bb).<br \/>\n   &#8211; Improved the way the auto detector generates target names, it now takes<br \/>\n     a game&rsquo;s variant, language and platform into account.<br \/>\n   &#8211; Improved compression for DXA movies.<br \/>\n   &#8211; Keyboard repeat is now handled in a centralized way, rather than on a<br \/>\n     case-by-case basis. (Simply put, all engines now have keyboard repeat.)<\/p>\n<p> <strong>Broken Sword 1<\/strong>:<br \/>\n   &#8211; Added support for DXA cutscenes.<br \/>\n   &#8211; Added support for Macintosh version.<\/p>\n<p> <strong>Broken Sword 2<\/strong>:<br \/>\n   &#8211; Added support for DXA cutscenes.<br \/>\n   &#8211; Added \u00ab\u00a0fast mode\u00a0\u00bb (use Ctrl-f to toggle).<\/p>\n<p> <strong>Queen<\/strong>:<br \/>\n   &#8211; Added support for Amiga versions.<br \/>\n   &#8211; Fixed some sound glitches.<\/p>\n<p> <strong>SCUMM<\/strong>:<br \/>\n   &#8211; Added support for non-interactive demos of HE games (CUP).<br \/>\n   &#8211; Improved A\/V syncing in SMUSH videos (affects Dig, FT, COMI).<br \/>\n   &#8211; Improved speed of the NES sound code.<br \/>\n   &#8211; Fixed many (sometimes serious) actor walking issues, specifically<br \/>\n     in Zak McKracken and Maniac Mansion, by rewriting the walking code<br \/>\n     for these games.<br \/>\n   &#8211; Fixed several other issues.<br \/>\n   &#8211; Added support for DXA movies playback in HE games.<\/p>\n<p> <strong>Simon<\/strong>:<br \/>\n   &#8211; Renamed Simon engine to AGOS.<\/p>\n<p> <strong>Kyrandia<\/strong>:<br \/>\n   &#8211; Added support for FM-Towns version (both English and Japanese).<\/p>\n<p> <strong>BASS<\/strong>:<br \/>\n   &#8211; Fixed long-standing font bug. We were using the control panel font for<br \/>\n     LINC space and terminals, and the LINC font in the control panel. This<br \/>\n     caused many character glitches (some of which we used to work around) in<br \/>\n     LINC space and terminals, particularly in non-English languages.<\/p>\n<p> <strong>Nintendo DS Port<\/strong>:<br \/>\n   &#8211; New engines supported: AGI, CINE, and SAGA<br \/>\n   &#8211; Option to show the mouse cursor<br \/>\n   &#8211; Word completion on keyboard for AGI games<br \/>\n   &#8211; Plenty of optimisations<\/p>\n<p><strong> Symbian Port<\/strong>:<br \/>\n   &#8211; Added support for MP3 to S60v3 and UIQ3 versions.<br \/>\n   &#8211; Switched to SDL 1.2.11 for bug fixes and improvements<br \/>\n   &#8211; Improved performance for S60v3 and UIQ3 using ARM target.<br \/>\n   &#8211; Limited support for pre Symbian OS9 devices due to compiler issues.<br \/>\n   &#8211; Updated key mapping handling.<\/p>\n<p> <strong>WinCE Port<\/strong>:<br \/>\n   &#8211; Switched to using a GCC toolchain for building.<br \/>\n   &#8211; Major update to the SDL lib. Better, faster, more compatible \ud83d\ude42<br \/>\n     The included fixes are too numerous to mention here.<br \/>\n     Most of the updates in this version have concentrated on infrastructure.<br \/>\n     This leads to faster execution, greatly increased compatibility and<br \/>\n     OS friendliness &#8211; especially for keyboard\/mouse input and display<br \/>\n     handling (f.ex. no more popups during gameplay) -.<br \/>\n<strong><br \/>\n Windows Port<\/strong>:<br \/>\n   &#8211; The default location of the config file changed, to support multi-user<br \/>\n     systems.<\/p>\n<p> <strong>PalmOS Port<\/strong>:<br \/>\n   &#8211; Now using PalmOS Porting SDK which enables use of the C standard library<br \/>\n<\/em><br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2550\" title=\"Download ScummVM (x86)\">T\u00e9l\u00e9charger ScummVM (x86) v2026.3 (113 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/scummvm.org\/\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/10-ordinateurs\/118-ibm-pc-et-compatible\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=14063\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-14063","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/14063","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14063"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/14063\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14063"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14063"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14063"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}