{"id":14905,"date":"2007-12-18T15:15:45","date_gmt":"2007-12-18T15:15:45","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=14905"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=14905","title":{"rendered":"[Console] No$GBA v2.6"},"content":{"rendered":"<p>Nouvelle version du meilleur \u00e9mulateur de Nintendo DS dont voici les tr\u00e8s nombreuses nouveaut\u00e9s (\u00e7a fait vraiment plaisir \u00e0 voir \u00e0 chaque release):<\/p>\n<p><em>&#8211; nds\/3d: soft-renderer: uses fast linear color\/texture interpolation when w1=w2<br \/>\n&#8211; nds\/3d: soft-renderer: supports perspective-correct texture (eg. eragon\/demo)<br \/>\n&#8211; nds\/3d: soft-renderer: supports perspective-correct rgb color interpolation<br \/>\n&#8211; nds\/3d: soft-renderer: picks correct vertex\/color\/attributes on 1dot polygons<br \/>\n&#8211; nds\/3d: soft-renderer: prevents polys at existing\/possible x1=256 (off-screen)<br \/>\n&#8211; nds\/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)<br \/>\n&#8211; nds\/3d\/debug: vram viewer correctly shows swap buffers as 1st command in tree<br \/>\n&#8211; nds\/3d\/help: added note on situations where lower\/right edges are excluded<br \/>\n&#8211; nds\/3d\/help: anti-aliasing doesn&rsquo;t work with (opaque) lines and wire-frames<br \/>\n&#8211; nds\/3d\/help: anti-aliasing isn&rsquo;t used on edge-marked polys\/lines\/wire-frames<br \/>\n&#8211; nds\/3d\/help: swap_buffers parameters are applied on the FOLLOWING gxcommands<br \/>\n&#8211; nds\/3d\/help: swap_buffers does NOT copy re-ports (disp3dcnt\/toon_table\/etc)<br \/>\n&#8211; nds\/3d: soft-renderer: supports w-buffering (games with reversed z working)<br \/>\n&#8211; nds\/3d\/help: confirmed guessed texture slot locations for rear-plane bitmaps<br \/>\n&#8211; nds\/3d: soft-renderer: allows dots on lower\/right clip-boundary (off-viewport)<br \/>\n&#8211; nds\/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)<br \/>\n&#8211; nds\/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)<br \/>\n&#8211; nds\/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)<br \/>\n&#8211; nds\/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads<br \/>\n&#8211; nds\/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)<br \/>\n&#8211; nds\/3d: soft-renderer: emulates correct size of line-segments and wire-frames<br \/>\n&#8211; nds\/3d: soft-renderer: emulates correct size of edge-marked polygons<br \/>\n&#8211; nds\/3d: soft-renderer: emulates correct size of translucent and opaque polys<br \/>\n&#8211; nds\/3d: soft-renderer: enulates inwards\/outwards\/left\/right\/front\/back edges<br \/>\n&#8211; nds\/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges<br \/>\n&#8211; nds\/3d: soft-renderer: emulates correct rounding of screen coordinates<br \/>\n&#8211; nds\/3d: supports direct capture from 3d engine (instead from engine a only)<br \/>\n&#8211; nds\/2d\/bugfixes: inits engine b on reset, fixed engine b base in vram viewer<br \/>\n&#8211; nds\/3d: opengl: internally breaks all polygon strips to separate polygons<br \/>\n&#8211; nds\/3d: buffers translucent polys, and renders them later (after opaque polys)<br \/>\n&#8211; nds\/3d\/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)<br \/>\n&#8211; nds\/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)<br \/>\n&#8211; nds\/3d\/help: added description on clamped textures (clips to minmax 0,siz-1)<br \/>\n&#8211; nds\/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes<br \/>\n&#8211; nds\/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)<br \/>\n&#8211; nds\/3d: soft-renderer: supports toon table (and skips green\/blue calculations)<br \/>\n&#8211; nds\/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)<br \/>\n&#8211; nds\/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord<br \/>\n&#8211; nds\/3d: emulates polygon_attr having no effect until next begin_vtxs command<br \/>\n&#8211; nds\/3d: soft-renderer: renderer uses linear (quick&rsquo;n&rsquo;dirty) color\/texcoord<br \/>\n&#8211; nds\/3d: soft-renderer: interpolates color and texcoord (if any) on rendering<br \/>\n&#8211; nds\/3d: soft-renderer: interpolates color and texcoord (if any) on clipping<br \/>\n&#8211; nds\/3d: allocates\/stores color\/texcoord\/screencoord in each buffered vtx-entry<br \/>\n&#8211; nds\/3d: soft-renderer: re-ensures range after clipping (for rounding errors)<br \/>\n&#8211; nds\/3d: vram viewer: fixed 4&#215;4 texel texture mode1 crash (missing pusha\/popa)<br \/>\n&#8211; nds\/3d: soft-renderer: optional depth_update for translucent polys (less only)<br \/>\n&#8211; nds\/3d: soft-renderer: optional depth_less or depth_equal rendering condition<br \/>\n&#8211; nds\/3d: soft-renderer: interpolates depth (z) horizontally and vertically<br \/>\n&#8211; nds\/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)<br \/>\n&#8211; nds\/3d: soft-renderer: front\/back\/linesegment check (on first three vertices)<br \/>\n&#8211; nds\/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)<br \/>\n&#8211; nds\/3d: soft-renderer: clips polygons to all six sides of the view-volume<br \/>\n&#8211; web\/paypal: added an evil \u00ab\u00a0donate 2.50 and download newest version\u00a0\u00bb button<br \/>\n&#8211; dos: due to the soft-renderer, dos version is now fully supporting 3d video<br \/>\n&#8211; a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)<\/em><\/p>\n<p><span style=\"color: #800000;\"><strong>Edit<\/strong>: J&rsquo;avais pas vu qu&rsquo;\u00e0 pr\u00e9sent No$Gba est payant (2,50$), et oui&#8230;<\/span><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/nocash.emubase.de\/gba.htm\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/226-nintendo-ds\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=14905\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle version du meilleur \u00e9mulateur de Nintendo DS dont voici les tr\u00e8s nombreuses nouveaut\u00e9s (\u00e7a fait vraiment plaisir \u00e0 voir \u00e0 chaque release): &#8211; nds\/3d: soft-renderer: uses fast linear color\/texture interpolation when w1=w2 &#8211; nds\/3d: soft-renderer: supports perspective-correct texture (eg. &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[],"class_list":["post-14905","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/14905","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14905"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/14905\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14905"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14905"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14905"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}