{"id":15275,"date":"2008-03-11T23:51:08","date_gmt":"2008-03-11T23:51:08","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=15275"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=15275","title":{"rendered":"[Console] NeoRaine v1.1.1"},"content":{"rendered":"<p>Un \u00e9mulateur de NeoGeoCD bas\u00e9 en partie sur neocdpsp de Yoyofr.<\/p>\n<p>Cette version  \u00ab\u00a0dite au revoir aux bugs\u00a0\u00bb inclus les am\u00e9liorations suivantes:<\/p>\n<p><em>  * The autofire options are fixed and they are now saved with your game<br \/>\n    options (as custom controls).<br \/>\n  * Fixed a stupid graphical glitch which can happen after a loading sequence<br \/>\n    (like on the title screen of last blade 2).<br \/>\n  * Fixed again scanlines (asm problem) + double pixel scaler (same problem)<br \/>\n  * Fixed a possible crash when using normal blits and loading a new game<br \/>\n  * Remapped custom keys : the multimedia keys were recognised before, bad<br \/>\n    very badly mapped since they could cause a serious buffer overflow. So<br \/>\n    they have been remapped and if you used some non standard keys in your<br \/>\n    mappings you&rsquo;ll have to remap them using the gui.<br \/>\n  * The loading is now progressive when animations are enabled, this produces<br \/>\n    a smoother animation and allows to better see some effects (notice that at<br \/>\n    speed > 2, it can still be not totally smooth because at these speeds the<br \/>\n    number of sectors loaded by frame can vary from frame to frame).<br \/>\n  * the turbo key (default: del) becomes like the game keys : keep it pressed<br \/>\n    to enable turbo, release it to go back to normal.<br \/>\n  * When changing a control, you now have the option to delete it.<br \/>\n  * Fix again some corruption in the savegames. This correction might fix some<br \/>\n    savegames saved before this version, but you might be obliged to create<br \/>\n    new savegames to be sure to get rid of the problem (tested with samsho4).<br \/>\n  * When loading a game with animations enabled and the game uses a resolution<br \/>\n    of 304&#215;224, there could be some glitches left on the borders of the screen<br \/>\n    after the initial animation, it&rsquo;s fixed now.<br \/>\n  * Fix problems with starting some loading animations (breakers).<br \/>\n  * Add handling of direct writes to fix area for over top, the only game I<br \/>\n    know which needs this ! And fix the animations of overtop which were bad<br \/>\n    begining at level 2<br \/>\n  * Fix a remarquable bug with the memory pool : if you played in windowed<br \/>\n    mode with normal blits and resized the window while playing a game by<br \/>\n    draging a border of the window, the memory pool had an overflow after<br \/>\n    about 1s of resizing, which was ending in a violent crash !  The memory<br \/>\n    allocation is now more resistant to this kind of fun !<br \/>\n    Notice the bug could happen only if your window manager resizes the window<br \/>\n    in real time, that is if it sends redraw messages every time the size<br \/>\n    changes. MS Windows doesn&rsquo;t do that normaly, it happened in kde for me.<br \/>\n  * Until now if you pressed the windows key by mistake, windows throws you to<br \/>\n    the desktop, but if you were in the middle of a game, you had a ugly<br \/>\n    message when you came back, and raine\/neoraine exited after you validate<br \/>\n    the message. Well it&rsquo;s windows specific behaviour&#8230; anyway now when you<br \/>\n    press this damned key, you are still thrown to the desktop (I don&rsquo;t think<br \/>\n    I can do anything to prevent this !), but you can continue your game when<br \/>\n    you come back with alt-tab. Notice that the game is not paused in this<br \/>\n    case !<br \/>\n  * Recompile the windows version of sdl_sound with smpeg support to be able<br \/>\n    to play some weird kind of mp3s called \u00ab\u00a0free format\u00a0\u00bb which couldn&rsquo;t be<br \/>\n    played in 1.1.0. Now if you find another unplayable format, the error<br \/>\n    message will appear on the game screen instead of the console since<br \/>\n    usually there is no console in windows ! \ud83d\ude09<br \/>\n  * If starting a game which had a title bitmap (which appears after you have<br \/>\n    done \u00ab\u00a0load game\u00a0\u00bb) in normal blits at a resolution such that width > 640<br \/>\n    and height < 480, then you had a crash. It's fixed too !<\/em><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2979\" title=\"Download NeoRaine\">T\u00e9l\u00e9charger NeoRaine v1.4.3 (2.1 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/www.rainemu.com\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/45-snk-neo-geo-cd\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=15275\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Un \u00e9mulateur de NeoGeoCD bas\u00e9 en partie sur neocdpsp de Yoyofr. Cette version \u00ab\u00a0dite au revoir aux bugs\u00a0\u00bb inclus les am\u00e9liorations suivantes: * The autofire options are fixed and they are now saved with your game options (as custom controls). &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[],"class_list":["post-15275","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/15275","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=15275"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/15275\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=15275"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=15275"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=15275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}