{"id":16726,"date":"2009-01-31T19:02:01","date_gmt":"2009-01-31T19:02:01","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=16726"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=16726","title":{"rendered":"[Console] Ootake v2.01"},"content":{"rendered":"<p><strong>Ootake <\/strong>est un \u00e9mulateur PC-Engine en provenance du Japon et bas\u00e9 sur PC2E, tournant sous Windows 2000, XP et Vista. Il n\u00e9cessite <strong>Direct X v9.0c au minimum<\/strong>. L&rsquo;environnement de compilation a chang\u00e9 (on peu esp\u00e9rer quelques optimisations au passage) et l&rsquo;\u00e9mulateur utilise d\u00e8s \u00e0 pr\u00e9sent Direct3D (DirectX v9 et non plus v8) \u00e0 la place de DirectDraw am\u00e9liorant l\u00e9g\u00e8rement le rendu notamment sous Vista (toutefois DDraw est toujours disponible pour ceux qui pourraient avoir quelques probl\u00e8mes).<\/p>\n<p>Beaucoup de changements qui justifient le passage en 2.0:<\/p>\n<p><em>  + This time, the development environment became \u00ab\u00a0Visual C++\u00a0\u00bb. An attached<br \/>\n    source file is for \u00ab\u00a0Visual C++\u00a0\u00bb. (The compilation method etc. was<br \/>\n    described at this file (Readme.txt) ahead. I described the input delay<br \/>\n    problem, too.)<br \/>\n  + Please let me do a talk important here. The source code in the part that I<br \/>\n    wrote might be not beautiful. It is a little shameful in reality.<br \/>\n    However, I think that \u00ab\u00a0The source of the emulator has been opened to the<br \/>\n    public\u00a0\u00bb is important. Because the transplant(Windows 7 and more, Mac and<br \/>\n    Linux, .etc) and development can be continued for a long time from now on.<br \/>\n    Even if I cannot develop Ootake, development might continue even for<br \/>\n    hundreds of years in the platform of the age. If the game of the<br \/>\n    masterpiece of \u00ab\u00a0PC Engine(TG16)\u00a0\u00bb has been played in those days, I am glad.<br \/>\n    It is energy that I develop Ootake.<br \/>\n  + There is a meaning of \u00ab\u00a0Emulator that has opened the source to the public\u00a0\u00bb<br \/>\n    there. Personally, I want to support \u00ab\u00a0Emulator that has opened the source<br \/>\n    to the public\u00a0\u00bb in emulators other than \u00ab\u00a0PC Engine\u00a0\u00bb, too.<br \/>\n    I think that it will be connected with the best result (The one to which<br \/>\n    the reproduction level is high and easy-to-use is completed, and<br \/>\n    development continues) in the future.<br \/>\n  + Though it is not certain whether to have considered this, many people<br \/>\n    support Ootake. This version v2.00 was able to be released thanks to them.<br \/>\n    Thank you really.<br \/>\n  Hereafter, it is a change point of v2.00.<br \/>\n  &#8211; It corresponded to Windows \u00ab\u00a0DirectX 9.0c\u00a0\u00bb, and drawing by \u00ab\u00a0Direct3D\u00a0\u00bb<br \/>\n    became possible. In a lot of PC environments, I think that \u00ab\u00a0Display Image<br \/>\n    Quality\u00a0\u00bb, \u00ab\u00a0Display Speed (load reduction to the personal computer)\u00a0\u00bb, \u00ab\u00a0Tone<br \/>\n    Quality of a built-in sound (stability of the tempo and the tone<br \/>\n    reproduction)\u00a0\u00bb, and \u00ab\u00a0Input Reaction Speed of the JoyPad\u00a0\u00bb improved.<br \/>\n  Improvement of \u00ab\u00a0Display Image Quality\u00a0\u00bb&#8230;<br \/>\n    The quality of bi-liner filtering (jaggy is made unremarkable) processing<br \/>\n    has improved by using Direct3D. Moreover, in \u00ab\u00a0Windows Vista\u00a0\u00bb, the filter<br \/>\n    processing became possible, and it corresponded to \u00ab\u00a0Aero\u00a0\u00bb, too.<br \/>\n  Improvement of \u00ab\u00a0Display Speed\u00a0\u00bb&#8230;<br \/>\n    A personal computer not fast might have come to work in some measure<br \/>\n    comfortably. Especially, the effect might be large in the personal<br \/>\n    computer equipped with the video chips other than made by NVIDIA(2D is<br \/>\n    originally high-speed).<br \/>\n  Improvement of \u00ab\u00a0Tone Quality\u00a0\u00bb&#8230;<br \/>\n    Accuracy by which the timing of 1\/60 seconds is measured has improved by<br \/>\n    using Direct3D. As a result, processing of a built-in sound approaches the<br \/>\n    axis of the time of a real machine, and, it became a tone near real<br \/>\n    machine more.<br \/>\n  Improvement of \u00ab\u00a0Input Reaction Speed\u00a0\u00bb&#8230;<br \/>\n    A detailed setting was done, and it stuck to the limit of one frame more.<br \/>\n  &#8211; On the option screen of the start (\u00ab\u00a0Option\u00a0\u00bb button under the left after<br \/>\n    Ootake starts), some set items were added. Moreover, \u00ab\u00a0Light(Fast)\u00a0\u00bb button<br \/>\n    and \u00ab\u00a0Default\u00a0\u00bb button were set up.<br \/>\n   * If your personal computer is not fast, push \u00ab\u00a0Light(Fast)\u00a0\u00bb button.<br \/>\n     Afterwards, push \u00ab\u00a0SET\u00a0\u00bb button. Then, operation becomes light(fast) set.<br \/>\n     However, the screen might flicker when scrolling because it is not<br \/>\n     V-Sync(vertical synchronization). Therefore, set only the item of<br \/>\n     \u00ab\u00a0V-Sync\u00a0\u00bb (the 3rd from top) to \u00ab\u00a0V-Sync 60Hz (Beauty,Default)\u00a0\u00bb after<br \/>\n     pushing \u00ab\u00a0Light(Fast)\u00a0\u00bb button if it is possible.<br \/>\n  &#8211; \u00ab\u00a0Direct3D\u00a0\u00bb and \u00ab\u00a0DirectDraw\u00a0\u00bb menu were added to \u00ab\u00a0Setting->Screen\u00a0\u00bb menu.<br \/>\n    When \u00ab\u00a0DirectDraw\u00a0\u00bb is selected, it becomes the same drawing as the old<br \/>\n    version (v1.69 former). Moreover, the detail of each drawing method can be<br \/>\n    set. Please see the manual (Open it from \u00ab\u00a0Info\u00a0\u00bb menu) for details of a set<br \/>\n    item.<br \/>\n  &#8211; \u00ab\u00a0PC Power Saving\u00a0\u00bb setting of \u00ab\u00a0Setting\u00a0\u00bb menu was abolished. Because it<br \/>\n    entered the best CPU use state in default.<br \/>\n  &#8211; The speed and timing were brought close to a real machine more. In<br \/>\n    \u00ab\u00a0World Stadium\u00a0\u00bb and \u00ab\u00a0World Stadium &rsquo;91\u00a0\u00bb, when the ball hits the bat, the<br \/>\n    problem that one frame screen has fallen into disorder (generated by a<br \/>\n    recent version) was solved. I think that it approached a real machine by<br \/>\n    the timing of operation in a lot of other games.<br \/>\n  &#8211; The stability of the CD-ROM access processing has been improved.<br \/>\n  &#8211; Additionally, a detailed part has been improved and corrected.<br \/>\n  2009\/02\/01 2.01 released<br \/>\n  &#8211; In the personal computer environment without the runtime component of<br \/>\n    \u00ab\u00a0Visual C++ 2008\u00a0\u00bb, it operated. (Other content doesn&rsquo;t have the change<br \/>\n    from v2.00.)<\/em><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2148\" title=\"Download Ootake (2K\/XP\/Vista\/7\/8\/10\/11)\">T\u00e9l\u00e9charger Ootake (2K\/XP\/Vista\/7\/8\/10\/11) v3.05 (1.4 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/www.ouma.jp\/ootake\/\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/49-nec-hardware\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=16726\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Ootake est un \u00e9mulateur PC-Engine en provenance du Japon et bas\u00e9 sur PC2E, tournant sous Windows 2000, XP et Vista. Il n\u00e9cessite Direct X v9.0c au minimum. L&rsquo;environnement de compilation a chang\u00e9 (on peu esp\u00e9rer quelques optimisations au passage) et &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[],"tags":[],"class_list":["post-16726","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/16726","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16726"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/16726\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16726"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16726"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16726"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}