{"id":17425,"date":"2009-07-22T23:23:19","date_gmt":"2009-07-22T23:23:19","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=17425"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=17425","title":{"rendered":"[Console] Makaron Naomi T12"},"content":{"rendered":"<p>Il s&rsquo;agit d&rsquo;un tr\u00e8s bon \u00e9mulateur de Sega Dreamcast et Naomi. Cette version (qui inclue \u00e9galement Makaron DC T11.2) propose une mise \u00e0 jour de la partie Naomi de Makaron.<\/p>\n<p><em>I&rsquo;m about to release Makaron Test 12 soon, though only the NAOMI side for now. I still have mixed feelings about it seeing how many problems were initialy reported and how some of those still remain unsolved. I guess I better explain a few things first.<\/p>\n<p>The way T12 handles flow of time is fundamentally different compared to previous versions. <span style=\"color: #800000;\">It allows for much tighter synchronization between emulated components but comes with a price: it&rsquo;s slower<\/span>. It&rsquo;s not even so much the new system itself but the parameters it uses are not fine-tuned yet.<br \/>\n<span style=\"text-decoration: underline;\">I figure some more feedback could help<\/span> so that&rsquo;s why I&rsquo;m going to release it anyway. You can always go back to T11 series if it&rsquo;s too slow or too buggy to be used.<br \/>\nIt pretty much just works on Core2 CPUs but some older AMDs are struggling. There is a good chance changing some INI entries will make it work but that is exactly what I need you people to find out \ud83d\ude42<\/p>\n<p>So what&rsquo;s new? There is a simple GUI but it&rsquo;s not very functional yet. DIMM.ini file is gone, you can just load the game you want through GUI or command line. There is X360 gamepad support, in fact it&rsquo;s what I use mostly these days. Keyboard can still be used (with the obvious limitations in the analog department) but the mapping format and key codes have changed. And I&rsquo;m still not sure this will be the final version. Sorry but that&rsquo;s WIP for you. It won&rsquo;t be that much of a problem once it can be fully configured from UI.<br \/>\nPads other than X360 ones (or in other words: XInput based) are not supported. There is XInput emulation layer, you could try that if you wish.<\/p>\n<p>Even if I can now run some protected cart games I will disable that functionality in the public version. This is still mostly incomplete and I don&rsquo;t want to deal with any \u00ab\u00a0bug reports\u00a0\u00bb about that. You can play GD-based games just fine.<\/p>\n<p><strong>UPDATE:<\/strong> There seems to be some confusion about this &#8211; it&rsquo;s not that I don&rsquo;t want to support DirectInput devices. It&rsquo;s just much more difficult and not a priority at this moment.<\/em><br \/>\n<em><br \/>\n<strong>UPDATE 2:<\/strong> For X360 pads you can also assign LB\/RB shoulder buttons and LT\/RT triggers (only as digital and analog inputs respectively). Most games run happily with one just coin acceptor so don&rsquo;t presume you have to assign COIN2 input, just try adding credits and that should let Player 2 join in. For multiple pads add another X360 section, the number is the pad ID as displayed by the LED indicator. Remember to edit the controls to P2! Mixed X360\/keyboard input is also possible but duplicate entries will not work.<\/p>\n<p>Shooting games have no additional pointer to help with targeting but someone said this is how real players do this \ud83d\ude42 Let&rsquo;s see if that&rsquo;s true. I&rsquo;m going to add it as an option anyway to next release. And while on the subject, you should enter game&rsquo;s test mode and calibrate the controls first. This is a bit tricky since X360 analog area is circular but it&rsquo;s possible to extend the corner reach a bit if you do this right.<br \/>\nThe \u00ab\u00a0out of sight\u00a0\u00bb signal means the gun is not pointed at the screen (it&rsquo;s a separate signal from the gun position) and it&rsquo;s used for reloading. Most games have it wired to second digital input so it works like BUTTON2, just press B on X360.<\/p>\n<p>If T12 is too slow for you but T11 worked fine then try to lower SH4 clock (first thing you should try is lowering clockmax &#8211; read the comments in NAOMI.ini). If that works for you then please report your system specs, game name and settings used.<br \/>\nYou can also try relaxed timing mode but that should be last resort.<\/p>\n<p><span style=\"text-decoration: underline;\">And one more thing: since F12 is used by MSVC debugger I moved the menu key to F11<\/span>.<\/em><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2936\" title=\"Download Makaron\">T\u00e9l\u00e9charger Makaron T12.5 + Naomi T12.7 (919 Ko)<\/a><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/dknute.livejournal.com\/\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/30-sega-dreamcast\/\" class=\"en_savoir_plus\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=17425\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit d&rsquo;un tr\u00e8s bon \u00e9mulateur de Sega Dreamcast et Naomi. Cette version (qui inclue \u00e9galement Makaron DC T11.2) propose une mise \u00e0 jour de la partie Naomi de Makaron. I&rsquo;m about to release Makaron Test 12 soon, though only &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-17425","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/17425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17425"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/17425\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}