{"id":19813,"date":"2011-06-20T11:25:35","date_gmt":"2011-06-20T11:25:35","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=19813"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=19813","title":{"rendered":"[Arcade] Mame v0.142u6"},"content":{"rendered":"<p>Nouvelle update.<\/p>\n<p><code>MAMETesters Bugs Fixed<br \/>\n----------------------<br \/>\n- 04377: [Graphics] All sets in fuukifg2.c: Missing graphics layer<br \/>\n          (Tafoid)<br \/>\n- 04376: [Misc.] Typo in lib\/util\/opresolv.c<br \/>\n- 04375: [Graphics] ojankohs: Junk appears in tile shadows during<br \/>\n          gameplay (Angelo Salese)<br \/>\n- 00765: [Crash\/Freeze] tekken3aa, tekken3ua: Games hangs with blue<br \/>\n          screen after attraction mode. (The Dumping Union)<br \/>\n- 04373: [Sound] All sets in polepos.c: Sounds like a clock ticking as<br \/>\n          you play (Alex Jackson)<br \/>\n- 04298: [Interface] mame -h points to incorrect usage file (Tafoid)<br \/>\n- 04329: [Documentation] mexico: Wrong description. (Tafoid)<\/p>\n<p>Source Changes<br \/>\n--------------<br \/>\nchdman: fix GCC 4.6 build [R. Belmont]<\/p>\n<p>HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]<br \/>\n * Reworked default shadow mask settings, eliminating rainbow banding<br \/>\n    and matching reference shots more closely<br \/>\n * Moved color power to occur after shadow mask, as it is intended to<br \/>\n    simulate nonlinear phosphor response<br \/>\n- Added a variable-width notch filter to the Y channel in NTSC<br \/>\n  post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II<\/p>\n<p>i286 - Fix for Phar Lap and Borland 16-bit DPMI servers. [Carl]<\/p>\n<p>Many Sega ST-V \/ Saturn HW changes [Angelo Salese] <\/p>\n<p>286 - fixes the DOS\/16M dos extender that comes with Lotus 123r3<br \/>\n[Carl]<\/p>\n<p>Added image devices support to debugger [Miodrag Milanovic]<\/p>\n<p>Added image devices menu to debugger (windows only for now)<br \/>\n[Miodrag Milanovic]<\/p>\n<p>sdlsocket: workaround for a problem in the detection of tcp\/ip socket<br \/>\naddress [Michael Zapf]<\/p>\n<p>goldstar: fixed romanization from Korean for Kkot No Li [30yr]<\/p>\n<p>info.c: added basic display of slot info in -lx [Fabio Priuli]<\/p>\n<p>inptport: Disable the default sequence recognition for now.<br \/>\n[O. Galibert]<\/p>\n<p>memory: Stop being stupid and call the extremely well written<br \/>\npopulate_range_mirrored code through map_range when appropriate, which<br \/>\nis most of the time.  [O. Galibert]<\/p>\n<p>polepos.c: Convert to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ<br \/>\ntiming [Alex Jackson, O. Galibert]<\/p>\n<p>ins8250 - Fix enabling better mouse support in pc driver [Carl]<\/p>\n<p>i286 - limit check of SS in push and pop instructions [Carl]<\/p>\n<p>TMS5220: Force OLDP and OLDE to be updated only on the A subcycle of<br \/>\nIP=0 PC=0; this has no effect whatsoever on the output, it is merely<br \/>\nto better document how the chip works. [Lord Nightmare] TMS5220:<br \/>\nEmulate circuit 412 from the patent, which should prevent spurious<br \/>\nclicks on interpolation-inhibited frame transitions; This may improve<br \/>\nthe tie fighter sounds in starwars, and some clicking in eprom\/eproma.<br \/>\n[Lord Nightmare]<\/p>\n<p>naomi\/jvs: add coin add\/sub commands (sub is used by crazy taxi)<br \/>\n[O. Galibert]<\/p>\n<p>Warp Speed update [Mariusz Wojcieszek]<br \/>\n * fixed vblank interrupt and removed rom patches<br \/>\n * added coin input<br \/>\n- added preliminary starfield emulation<\/p>\n<p>HLSL Updates: [Ryan Holtz, Bat Country Entertainment]<br \/>\n * MAME will now save an HLSL INI file on the first run of a game that<br \/>\n    doesn't already have an INI file.<br \/>\n * HLSL INI files must have their parameters left in the order in<br \/>\n    which they are saved out.<br \/>\n * Fixed a diagonal 'crease' visible on the screen in HLSL mode.<\/p>\n<p>Some improvements to the compressed texture protection for Decathlete.<br \/>\n[David Haywood]<\/p>\n<p>Refactored the INS8250 interrupt line to use devcb. [Curt Coder]<\/p>\n<p>memory.c: Fixed display of physical addresses in the debug memory<br \/>\nviewer.  [Wilbert Pol]<\/p>\n<p>Added support for starting softlist item directly without marking<br \/>\nimage device to be mounted on. If soft item is found it will be loaded<br \/>\non first image device that have needed interface defined<br \/>\n[Miodrag Milanovic]<\/p>\n<p>Fixed Aristocrat MK5 screen offset. [Palindrome]<\/p>\n<p>Added SRAM support for dmdtouch and geishanz. [Palindrome]<\/p>\n<p>Various aristmk4.c changes [Heihachi_73]<br \/>\n * Added button panel artwork and renamed\/remapped inputs for all<br \/>\n    games.<br \/>\n * Changed cgold2's PROM to a more compatible version.<br \/>\nVarious aristmk5.c changes [Heihachi_73]<br \/>\n * Changed parent\/clone relationship for Dolphin Treasure (later<br \/>\n    version is now parent).<br \/>\n * Added a US clear chip to the set chip ROMs.<br \/>\n * Removed the set chip loading from all games which don't use them.<br \/>\n * Cleaned up ROM name descriptions to match the aristmk4.c format.<\/p>\n<p>Added proper channel 2 support, and logging capabilities to OKIM6376.<br \/>\n[J.Wallace]<\/p>\n<p>Corrected divider behaviour of OKIM6376 - needs ROM analysis to be<br \/>\ncomplete, but all supported programs only use the default mode.<br \/>\n[J.Wallace]<\/p>\n<p>Changed clock frequencies in High Video games to match what should be<br \/>\nthe correct OKI chip frequencies - those familiar with the boards may<br \/>\nwish to confirm this is correct, as I couldn't find the clock signal<br \/>\nfor the chip on the PCB scans I've seen. [J.Wallace]<\/p>\n<p>Added MPU4 sampled sound hardware, an MSM6376, PIA and PTM combined to<br \/>\ngive dynamic pitch shifting for looping ADPCM samples. [J.Wallace]<\/p>\n<p>Removed duplicated includes from INCPATH.  [Oliver Stoneberg]<\/p>\n<p>Fixed some potential memory leaks and NULL pointer deferences as well<br \/>\nas removing some redundant checks.  [Oliver Stoneberg]<\/p>\n<p>i286 - Fix bunch of fault restarts [Carl]<\/p>\n<p>A fix for -listclones displaying parents as clones when it uses a<br \/>\nBIOS.  [Tafoid]<\/p>\n<p>i386: Implemented task gates, call gates, and task state segments<br \/>\n(both 286 and 386).  Also inplmented triple fault CPU resets (used by<br \/>\nOS\/2). x87: Basic implementation of FSTENV (used by OS\/2).<br \/>\n[Barry Rodewald]<\/p>\n<p>Added code to manage NAOMI's M4 decryption. [Andreas Naive]<\/p>\n<p>Midway Zeus improvements [Phil Bennett]:<br \/>\n * Added some alternate FIFO commands used by mk4b.<br \/>\n * Hooked up the short-format draw command (used to draw life bars and<br \/>\n    shadows in mk4).<br \/>\n * Added support for alternate 4\/8 bit texture formats (used by mk4).<\/p>\n<p>dec8.c: Corrected the rom names for the Ghost Busters sets and added<br \/>\nPCB locations [The Dumping Union]<\/p>\n<p>Fixed NAR timing in OKIM6376 to match datasheet figures. [J. Wallace]<\/p>\n<p>Fixed behaviour for OKIM6376 samples latched while their respective<br \/>\nchannel is playing (fixes missing audio in New Magic Card 'Skill Game'<br \/>\nwhen won on first loop), and MPU4 sound test [J. Wallace]<\/p>\n<p>Audio interface fix for MPU4. [J. Wallace]<\/p>\n<p>Lamping fixes for MPU4 small extender. [J. Wallace]<\/p>\n<p>Added support for access of separate LED segments in MPU4. (indexed as<br \/>\n'mpu4ledXXX', where the first display unit takes 0-7, the second 8-15<br \/>\nand so on). [J. Wallace]<\/p>\n<p>Various updates on the AWP drivers for JPM IMPACT and Maygay M1<br \/>\n[J. Wallace]<\/p>\n<p>Various changes for letting Mating Game boot and run, but there are<br \/>\nstill issues with timing. [J. Wallace]<\/p>\n<p>New games added or promoted from NOT_WORKING status<br \/>\n---------------------------------------------------<br \/>\nMortal Kombat 4 (version 1.0) [Phil Bennett]<\/p>\n<p>New clones added<br \/>\n----------------<br \/>\nHeated Barrel (Electronic Devices license)<br \/>\n  [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud,<br \/>\n   N. Francfort, Smitdogg, The Dumping Union]<br \/>\nAlbatross (US clone of Super Crowns Golf)<br \/>\n  [Antonio Gonzalez Jr., Smitdogg, The Dumping Union] (not working)<br \/>\nTekken 3 (Japan, TET1\/VER.A) [Yohji, Smitdogg, The Dumping Union]<br \/>\nTekken 3 (Asia, TET2\/VER.E1) [Tormod, Smitdogg, The Dumping Union]<br \/>\nThe Real Ghostbusters (US 2 Players, revision 2)<br \/>\n  [JF, The Dumping Union]<\/p>\n<p>New games marked as GAME_NOT_WORKING<br \/>\n------------------------------------<br \/>\nSpecial Forces Elite Training [Guru, R. Belmont]<br \/>\nDonggul Donggul Haerong [Guru]<br \/>\nWarp Speed (prototype) [TrevEB, Siftware, Mariusz Wojcieszek]<br \/>\n[\/CODE]<\/p>\n<p>Le nouveau r\u00e9pertoire hlsl \u00e0 d\u00e9compresser dans celui de Mame est disponible <a href=\"http:\/\/ge.tt\/8FhUUG5?c\">ici<\/a>.<\/p>\n\n<p class=\"p_site_officiel\"><a href=\"http:\/\/mamedev.org\/updates.html\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/88-mame-wip\/\" class=\"en_savoir_plus\">En savoir plus...<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=19813\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle update. MAMETesters Bugs Fixed &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- &#8211; 04377: [Graphics] All sets in fuukifg2.c: Missing graphics layer (Tafoid) &#8211; 04376: [Misc.] Typo in lib\/util\/opresolv.c &#8211; 04375: [Graphics] ojankohs: Junk appears in tile shadows during gameplay (Angelo Salese) &#8211; 00765: [Crash\/Freeze] tekken3aa, &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-19813","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/19813","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=19813"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/19813\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=19813"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=19813"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=19813"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}