{"id":22002,"date":"2013-01-11T14:17:23","date_gmt":"2013-01-11T14:17:23","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=22002"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=22002","title":{"rendered":"[Arcade] Mame v0.148"},"content":{"rendered":"<p>Enfin une version dite stable de mame, en voici les changements depuis u4.<\/p>\n<p><code>MAMETesters Bugs Fixed<br \/>\n----------------------<br \/>\n- 02662: [Sound] (8080bw.c) schaser: The \"missile\" sound<br \/>\nis incorrect. (Robbbert)<br \/>\n- 05084: [Save\/Restore] (fromanc2.c) fromanc2, fromancr: Freeze<br \/>\nafter reload (Phil Bennett)<br \/>\n- 05097: [Crash\/Freeze] (fcrash.c) sf2mdt, sf2mdta: [debug]<br \/>\nCrash after OK (Barry Harris)<br \/>\n- 04904: [Flip Screen\/Cocktail] (bublbobl.c) tokio and clones:<br \/>\nFlip Screen offset down (Robbbert)<br \/>\n- 04903: [Flip Screen\/Cocktail] (bublbobl.c) bublbobl and clones:<br \/>\nFlip Screen offset right (Robbbert)<br \/>\n- 04940: [Flip Screen\/Cocktail] (m72.c) airduel, imgfight:<br \/>\nBackground pushed 1\/2 off right side when Flipped (Robbbert)<br \/>\n- 04938: [Flip Screen\/Cocktail] (m52.c) mpatrol, mpatrolm:<br \/>\nScreen right offset and sprites with Flip Screen on (Robbbert)<br \/>\n- 05050: [Crash\/Freeze] (mystwarr.c) gaiapols, mmaulers:<br \/>\nCrashes to prompt after a few seconds. (R. Belmont)<br \/>\n- 05090: [Sound] (btime.c) sdtennis: No Sound (Phil Bennett)<br \/>\n- 05094: [Sound] (lasso.c) lasso, chameleo, wwjgtin:<br \/>\nNo sound (Phil Bennett)<br \/>\n- 01217: [Graphics] (decocass.c) csuperas: Playfield<br \/>\nkeeps shifting. (David Haywood)<br \/>\n- 01218: [Color\/Palette] (decocass.c) csuperas: When I started a<br \/>\nsecond game, the game colours went completely different<br \/>\nto the 1st game. (David Haywood)<br \/>\n- 00422: [Graphics] (decocass.c) cfghtice: When you approach to<br \/>\ngoalkeeper, the play field suddenly flipped. (David Haywood)<br \/>\n- 05091: [Color\/Palette] (mcr3.c) crater: Wrong colors (M.A.S.H.)<br \/>\n- 05087: [Crash\/Freeze] (dambustr.c) dambustr: Game crashed if<br \/>\nyou hit something (hap)<br \/>\n- 05086: [DIP\/Input] (vicdual.c) depthch: Input and sound<br \/>\ndoesn't work (hap)<br \/>\n- 05077: [Graphics] (missile.c) All playable sets in missile.c:<br \/>\nGraphics corrupt in Missile Command (Phil Bennett)<\/p>\n<p>Source Changes<br \/>\n--------------<br \/>\n-6522via: Used core clock\/attotime functions. [Curt Coder]<\/p>\n<p>-mcs96: First (incomplete) stab at a core [O. Galibert]<\/p>\n<p>-mcs96: divb reg,#nn fix [O. Galibert]<\/p>\n<p>-mcs96: Fix V setting on divb [O. Galibert]<\/p>\n<p>-mcs96: Add norml and the missing div variants [O. Galibert]<\/p>\n<p>-Enabled multi-threading (-mt) by default on Windows. [Oliver St\u00f6neberg]<\/p>\n<p>-Crazy Otto history writeup and documentation. [Steve Golson]<\/p>\n<p>-Added preliminary emulation of the NCR 53C700 SCSI I\/O processor<br \/>\n[Phil Bennett]<\/p>\n<p>-Even more comment updates to upd1771.c [Lord Nightmare]<\/p>\n<p>-Kuru Kuru Pyon Pyon: Added technical and general notes. Added a brief<br \/>\n'how to play' and bookkeeping instructions. Hooked the YM2149 output<br \/>\nports and logged the writes for testing purposes. Defined any clock<br \/>\nused. Cleaned up a bit the driver. [Roberto Fresca]<\/p>\n<p>-pgm3in1 decryption [iq_132]<\/p>\n<p>-Document Argus' game id as GV-101, derived from a tag on the wiring<br \/>\nharness of one of the prototype machines, which had been converted to<br \/>\na prototype Q-bert later on at Gottlieb. [C. Anstett]<\/p>\n<p>-m6809: Modernized the M6809 core. [MooglyGuy]<\/p>\n<p>-ssem.c: Modernized the SSEM core. [MooglyGuy]<\/p>\n<p>-Kuru Kuru Pyon Pyon: Fix the Coin 1 jam, added 'Medal In' input,<br \/>\nreworked DIP switches involved, and modified\/added some notes about<br \/>\nthe behavior. [Roberto Fresca]<\/p>\n<p>-Kuru Kuru Pyon Pyon: Fixed YM2149 sound, fixed some memory map<br \/>\noffsets, Added some port mirrors, and added\/corrected some technical<br \/>\ndocumentation. [Roberto Fresca, Charles MacDonald]<\/p>\n<p>-esrip.c: Modernized Entertainment Sciences Real Time Image Processor<br \/>\n(ESRIP) core. [MooglyGuy]<\/p>\n<p>-segas16b.c: decrypted aliensyn7 sound rom [Charles MacDonald]<\/p>\n<p>-Kuru Kuru Pyon Pyon: Added hopper emulation. The game is now working<br \/>\nproperly without jams. Also added coin counters, coin lockout, and<br \/>\nsome extra documentation from Charles MacDonald... [Roberto Fresca]<\/p>\n<p>-Kuru Kuru Pyon Pyon: Added proper mirrors for V9938 VDP and bankswitch<br \/>\nselector ports [Roberto Fresca]<\/p>\n<p>-Waku Waku Doubutsu Land TonTon improvements... [Roberto Fresca]<br \/>\n* Added hopper emulation.<br \/>\n* Fixed the VDP V9938 VRAM.<br \/>\n* Defined clocks for CPU and YM2149.<br \/>\n* Fixed inputs to be consistent with other Success games.<br \/>\n* Added coin lockout.<\/p>\n<p>-merit.c: Corrected the inputs for Big Apple Games and gave it a<br \/>\nstandard draw poker button layout. Corrected the dipswitches for Big<br \/>\nApple Games. Corrected the ROM names for Casino Five and game<br \/>\ndescription. Corrected the input for Riviera poker Rev A to get it<br \/>\nworking. [Brian Troha]<\/p>\n<p>-SDL: Experimental Qt-based debugger [Andrew Gardner, R. Belmont, qmc2]<\/p>\n<p>-merit.c: Further input & dipswitch corrections \/ improvements and some<br \/>\nadditional documentation updates. [Brian Troha]<\/p>\n<p>-AVR8 core updates: [Sandro Ronco]<br \/>\n* added CPSE, LD Z+, ST -Z\/-Y\/-X and ICALL opcodes.<br \/>\n* added ATMEGA644 interrupt vectors.<br \/>\n* fixed Z flag in CPC, SBC and SBCI opcodes.<br \/>\n* fixed V and C flags in SBIW opcode.<br \/>\n* fixed pop\/push order in CALL, RCALL, RET and RETI opcodes.<br \/>\n* fixed Timer 1 CTC mode.<\/p>\n<p>-e132xs.c: Modernized Hyperstone CPU core. [MooglyGuy]<\/p>\n<p>-sidearms.c: Added dipswitch locations to the Side Arms, Turtle Ship,<br \/>\nDyger & Twin Falcons sets. [Brian Troha]<\/p>\n<p>-silkroad.c: Added dipswitch locations to The Legend of Silk Road.<br \/>\n[Brian Troha]<\/p>\n<p>-solomon.c: Added dipswitch locations to the Solomon's Key sets.<br \/>\n[Brian Troha]<\/p>\n<p>-Preliminary support for M740 (M5074x\/M5074x) CPU family [R. Belmont]<\/p>\n<p>-VGA: fixed PEL shift register and putted start address update behind a<br \/>\ntimer (that updates at vblank time). Fixes horizontal scrolling with<br \/>\nanything that uses it [Angelo Salese]<\/p>\n<p>-SDL: Qt debugger support cleanup, fixed OS X crash [qmc2, R. Belmont]<\/p>\n<p>-Capcom update [Team CPS-1]:<br \/>\ncps1:<br \/>\n* Added C632B.IC1 PAL to sf2 and captcomm clones, confirmed identical<br \/>\nto C632.IC1 [Corrado Tomaselli]<br \/>\n* Fixed one label in sf2ui according to the real board<br \/>\n* Reordered punisher sets, added missing punisherh B-Board code,<br \/>\nconfirmed D9K2.9K in punisherj [Artemio Urbina]<br \/>\n* Added missing documentation to ganbare, removed some incorrect<br \/>\nnotes, added missing B-Board and C-Board PALs<br \/>\n* Minor fixes<br \/>\ncps2:<br \/>\n* Documented an alternative SIMM card configuration for mvscjsing<br \/>\n[Smitdogg, The Dumping Union]<br \/>\n* Reordered csclubj set<br \/>\nzn:<br \/>\n* Restored the previously dumped sound ROM in strider2 and clones,<br \/>\ncorrect size is really 16Mbit [Stefan Lindberg]<\/p>\n<p>-h6280: fix disassembler hookup [R. Belmont]<\/p>\n<p>-SDL: Qt debugger support cleanup, work around Qt differences between<br \/>\nFedora and everyone else [qmc2]<\/p>\n<p>-merit.c: Cleaned up the word based game sets and corrected various<br \/>\nprogram rom labels. Also cleaned up the inputs and gave them a ZXCVB<br \/>\nkey layout. Reordered the driver a bit to group gambling and word<br \/>\nbased games. [Brian Troha]<\/p>\n<p>-Z800x: Fixed some bugs in non-segmented mode [Christian Gr\u00f6ssler]<\/p>\n<p>-s11, s11a, s11b: Changed main IRQ timing based on schematics. Removed<br \/>\nYM2151 reset from s11 and s11a, as this is not hooked up on background<br \/>\nmusic boards used on these systems. Made background board<br \/>\ncommunications two-way. Added HC55516 to s11b background music<br \/>\nhardware. [Barry Rodewald]<\/p>\n<p>-Williams System 11 pinball boards: Fix audiocpu clock; this fixes the<br \/>\nspeed of music in High Speed and the pitch of the voices in Black<br \/>\nKnight 2000. [Lord Nightmare]<\/p>\n<p>-info.c: skip non-configurable slot options in -listxml. [Fabio Priuli]<\/p>\n<p>-s11, s11a, s11b: some more fixes to the IRQ generation for the main<br \/>\ncpu in williams system 11 pinballs [Lord Nightmare]<\/p>\n<p>-Yet another system 11 irq speed fix: Correct the E clock frequency<br \/>\nused for the IRQ generation. Hopefully more games will pass their IRQ<br \/>\nself-test now. [Lord Nightmare, Barry Rodewald]<\/p>\n<p>-Modernize the SegaPCM, Gaelco, NiLe, SNKWave, vrender0 (crystal system),<br \/>\nand QSound sound devices. [Andrew Gardner]<\/p>\n<p>-SDL: Autodetect Ubuntu 12.10 and work around faulty default compiler<br \/>\n[R. Belmont]<\/p>\n<p>-i8275: Modernized. [Curt Coder]<\/p>\n<p>-hlsl: Added bounds-checking on presets. [MooglyGuy]<\/p>\n<p>-hlsl: Cleaned up render target management. May provide better behavior<br \/>\nin games that use multiple resolutions, e.g. tekken3 and stv.<br \/>\n[MooglyGuy]<\/p>\n<p>-m6805.c: Modernized M6805 CPU core. [MooglyGuy]<\/p>\n<p>-SDL: fix \"Illegal integer value for numprocessors: \"auto\"; reverting<br \/>\nto auto\" [R. Belmont]<\/p>\n<p>-metro.c: add PCB layout for Korean version of Toride II Adauchi Gaiden<br \/>\n[Guru]<\/p>\n<p>-Added sound to Street Drivin' and Hard Drivin's Airborne [Phil<br \/>\nBennett]<\/p>\n<p>-input: Fix joystick constraint computations when multiple sources are<br \/>\npossible [O. Galibert]<\/p>\n<p>-Naomi: Updated a few previously unknown game numbers [Arzeno Fabrice]<\/p>\n<p>-hlsl: Fixed crash when using presets. [MooglyGuy]<\/p>\n<p>-hlsl: Restored old HLSL prescale behavior, with 0 being auto-detect.<br \/>\n[MooglyGuy]<\/p>\n<p>-render.c: Added new PRIMFLAG macros pertaining to vectors, to be<br \/>\nused by the OSD. [MooglyGuy]<\/p>\n<p>-d3dhlsl.c: Began laying the groundwork for vector post-processing,<br \/>\ndisabled by default. [MooglyGuy]<\/p>\n<p>-Split AMM decoder from YMZ770 and add MPEG layer 1\/2 support<br \/>\n[O. Galibert]<\/p>\n<p>-De-skeletonized Sega Z80 type Digital Sound Board, hooked up to swa<br \/>\n[R. Belmont, O. Galibert]<\/p>\n<p>-stcc: hooked up Z80 digital sound board [R. Belmont]<\/p>\n<p>-scud: Hooked up Z80 digital sound board [R. Belmont]<\/p>\n<p>-bongo: Fix cocktail flip [Kevin Pickell]<\/p>\n<p>-Small changes [Kevin Eshbach]<br \/>\n* Corrected how cocktail mode in Bagman is set. Cocktail mode is set<br \/>\nby grounding a pin on the edge connector, not a dip switch.<br \/>\n(Verified this on a real pcb and the schematics even show this<br \/>\ncorrectly.)<br \/>\n* Corrected the rom names and locations for the Xevious bootleg<br \/>\nXevios, added the pal dump for the Xevious bootleg and marked the<br \/>\ngame as wrong sound because it does not use any of Namco custom<br \/>\nmcu\u2019s but instead a 4th Z80.<br \/>\n* Added partial dip switch locations for Elevator Action and Front<br \/>\nLine<\/p>\n<p>-portmidi: Initial commit. [R. Belmont]<\/p>\n<p>-metro.c update [Luca Elia]<br \/>\n* added work RAM mirror (fixes toride2g intro)<br \/>\n* halved palette size<br \/>\n* corrected video chip model and offsets in several games<\/p>\n<p>-Ozon1 : fixed cocktail mode [Kevin Pickell]<\/p>\n<p>-metro.c update [Luca Elia]<br \/>\n* I4220 supports 16x16 tiles too<br \/>\n* merged in vmetal.c<\/p>\n<p>-tagmap: Try a slightly better hashing function [O. Galibert]<\/p>\n<p>-removed psx_state, all code shared between mame and mess is now in<br \/>\nsrc\/emu\/ [smf]<\/p>\n<p>-Dsp16: Begin work on CPU core. [Andrew Gardner, Quench]<\/p>\n<p>-8042kbdc.c [Peter Ferrie]<br \/>\n* add support for keyboard enable command<br \/>\n* add support for keyboard reset command<br \/>\ncalchase.c [Peter Ferrie]<br \/>\n* corrected memory map to 64kb blocks<br \/>\n* corrected access to PAM register<br \/>\n* removed execution hack<br \/>\ni386.c: [Peter Ferrie]<br \/>\n* set some features bits for Pentium 3 CPUs<br \/>\nidectrl.c [Peter Ferrie]<br \/>\n* fix phantom slave drive detection problem<br \/>\nqueen.c [Peter Ferrie]<br \/>\n* split BIOS region into 64kb blocks<br \/>\n* implement missing PAM registers<br \/>\n* remove unused PAM regions<br \/>\n* correct CPU type<br \/>\nsavquest.c [Peter Ferrie]<br \/>\n* split BIOS region into 16kb blocks<br \/>\n* implement missing PAM registers<\/p>\n<p>-funkball.c, midqslvr.c, queen.c, savquest.c, xtom3d.c [Peter Ferrie]<br \/>\ncorrect slave_ack configuration member declaration<\/p>\n<p>-cdrom: Introduces concept of logical sector addresses so games see the<br \/>\ndisc with pregap\/postgap sectors actually taking up sector numbers as<br \/>\nin reality. Fixes PC-Engine CDs with hardcoded sector numbers.<br \/>\n[R. Belmont, Angelo Salese]<\/p>\n<p>-d3dhlsl.c: Clamp hlsl_prescale_x\/y to a minimum of 1. Fixes crashes<br \/>\nwhen using nomaximize switch. [MooglyGuy]<\/p>\n<p>-d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when<br \/>\nalt-tabbing away from a fullscreen window and back. [MooglyGuy]<\/p>\n<p>-drawd3d.c: Move default_texture creation into<br \/>\ndevice_create_resources. Should fix intermittent crashes when<br \/>\nalt-tabbing back to a full-screen instance of MAME. [MooglyGuy]<\/p>\n<p>-diserial: correct uninitialized data bug where the first character<br \/>\ntransmitted would sometimes fail to synch. [R. Belmont]<\/p>\n<p>-n68681: preliminary working diserial-based I\/O [R. Belmont]<\/p>\n<p>-Added cdda_get_channel_volume() function to CD-DA device. Fixed volume<br \/>\ncontrol display in PC Engine CD system [Angelo Salese]<\/p>\n<p>-fixed or improved cocktail mode \/ player 2 controls for lupin3,<br \/>\npolaris, indianbt, steelwkr, spacmiss, galactic, darthvdr,<br \/>\nalieninv, sinvzen, yosakdon, yosakdona, cosmicmo, cosmicm2,<br \/>\nspacewr3, spcewars. [Robbbert]<\/p>\n<p>-Added a new implementation of the Intel 8275 with accurate<br \/>\nDMA timing. [Curt Coder]<\/p>\n<p>New games added or promoted from NOT_WORKING status<br \/>\n---------------------------------------------------<br \/>\nArmadillo Racing (AM1 Ver. A) [Guru, R. Belmont]<br \/>\nRise of the Robots (prototype) [Phil Bennett, Ordyne]<br \/>\nRiviera Hi-Score (2131-08, U5-4A) [Brian Troha]<br \/>\nManhattan [Charles MacDonald, The Dumping Union]<br \/>\nGrasspin [Alberto Grego, Zabanitu, hap, David Haywood]<\/p>\n<p>New clones added<br \/>\n----------------<br \/>\nSuper Street Fighter II: The Tournament Battle (Hispanic 931005)<br \/>\n[Artemio Urbina, Josue Gutierrez]<br \/>\nStar Warrior (Potomac Mortage version of Space Firebird) [Cowering]<br \/>\nSurvival Arts (Japan) [ShouTime, Nosunosu]<br \/>\nAlien Syndrome (set 7, System 16B, MC-8123B 317-00xx) [Arzeno Fabrice]<br \/>\nKing Derby (bootleg set 2) [Luca Elia]<br \/>\nBump 'n' Jump (original Data East USA) [Kevin Eshbach]<br \/>\nToride II Bok Su Oi Jeon Adauchi Gaiden (Korea)<br \/>\n[gp-lee, Guru, Luca Elia]<br \/>\nMonza GP (bootleg) [f205v, Antro, Vernimark]<br \/>\nSuper Cup Finals (Ver 2.2O 1994\/01\/13) [dlfrsilver, The Dumping Union]<br \/>\nImola Grand Prix (newer set) (not working) [f205v, Antro, Vernimark]<br \/>\nSprint 2 (color kit, Italy) [Zab]<br \/>\nPenfan Girls - Step1. Mild Mind (set 2) [Any, The Dumping Union]<br \/>\nStreet Fighter Zero 2 (Japan 960430) [Razoola]<\/p>\n<p>New games marked as GAME_NOT_WORKING<br \/>\n------------------------------------<br \/>\nPhoto Y2K 2 (3-in-1) [Tjeerd Carter, Smitdogg, The Dumping Union]<br \/>\nBowling Try<br \/>\n[H.A. Pontes, R. Mucciarelli, Tormod, Yohji, Smitdogg, The Dumping Union]<br \/>\nSega Bass Fishing Challenge<br \/>\n[Surgeville, F.B. More, Sacrilego, gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont] [\/CODE]<\/p>\n<p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=623\" title=\"Download MAME(Arcade) [32 bits]\">T\u00e9l\u00e9charger MAME(Arcade) [32 bits] v0.289 (75.2 Mo)<\/a><\/p><br \/>\n<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2949\" title=\"Download MAME(Arcade) [64 bits]\">T\u00e9l\u00e9charger MAME(Arcade) [64 bits] v0.289 (71.9 Mo)<\/a><\/p><br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=622\" title=\"Download MAME(Arcade) [Debug]\">T\u00e9l\u00e9charger MAME(Arcade) [Debug] v0.161 (19.7 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a href=\"http:\/\/mamedev.org\/release.html\" class=\"site_officiel\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\" class=\"en_savoir_plus\">En savoir plus...<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=22002\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Enfin une version dite stable de mame, en voici les changements depuis u4. MAMETesters Bugs Fixed &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- &#8211; 02662: [Sound] (8080bw.c) schaser: The \u00ab\u00a0missile\u00a0\u00bb sound is incorrect. (Robbbert) &#8211; 05084: [Save\/Restore] (fromanc2.c) fromanc2, fromancr: Freeze after reload (Phil Bennett) &#8211; &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[],"tags":[],"class_list":["post-22002","post","type-post","status-publish","format-standard","hentry","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/sKi2R-","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/22002","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=22002"}],"version-history":[{"count":0,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/22002\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=22002"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=22002"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=22002"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}