{"id":22047,"date":"2013-01-14T22:33:53","date_gmt":"2013-01-14T22:33:53","guid":{"rendered":"http:\/\/127.0.0.1\/ef\/?p=22047"},"modified":"2017-11-08T15:12:13","modified_gmt":"2017-11-08T13:12:13","slug":"console-higan-v092-fix-edit","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=22047","title":{"rendered":"[Console] Higan v092 fix *edit*"},"content":{"rendered":"<p>Anciennement connu sous le nom de bsnes, il s&rsquo;agit d&rsquo;un \u00e9mulateur de NES\/SuperNES\/GameBoy\/GameBoy Color\/GameBoy Advance\/Nintendo DS mais aussi les sous syst\u00e8mes Super GameBoy, BS-X Satellaview et Sufami Turbo.<br \/>\n&nbsp;<br \/>\nEn fait bsnes existe toujours mais n&rsquo;est qu&rsquo;un module de Higan (concernant la Super NES).<\/p>\n<p>&nbsp;<\/p>\n<p>Il y a trois binaires dans cette archive, le premier est plus orient\u00e9 sur la stabilit\u00e9 et l&rsquo;absolu pr\u00e9cision (il sert principalement aux d\u00e9veloppeurs ou \u00e0 ceux qui cherchent une \u00e9mulation Low Level de r\u00e9f\u00e9rence), le second est orient\u00e9 performance et donc d&rsquo;avantage destin\u00e9 aux joueurs (ou aux petites configurations) et enfin le dernier est un astucieux m\u00e9lange des deux car il permet d&rsquo;obtenir une \u00e9mulation tr\u00e8s juste tout en \u00e9tant bien plus rapide que le premier. A noter qu&rsquo;un pack de shaders est disponible <a href=\"https:\/\/www.emu-france.com\/?page=fichiers&amp;idFile=3729\">ici<\/a>.<br \/>\n&nbsp;<br \/>\nComme je vous le disais pr\u00e9c\u00e9demment, Higan a \u00e9t\u00e9 recompil\u00e9 principalement pour la version 32 bits et pas mal de probl\u00e8me ont \u00e9t\u00e9 corrig\u00e9s, par ailleurs quelques fixes ont \u00e9galement \u00e9t\u00e9 appliqu\u00e9s \u00e0 la version 64 bits.<br \/>\n&nbsp;<br \/>\nEn gros:<\/p>\n<p><em><strong>For higan:<\/strong><br \/>\n&#8211; I fixed the data ROM\/RAM initialization for the Cx4, which would periodically cause a crash.<br \/>\n&#8211; I also moved the Satellaview MaskROM vs FlashROM detection into the Satellaview manifests, so Same Game &#8211; Character Data works now.<br \/>\n&#8211; I also re-added the driver filter to the video shaders, so the D3D driver won&rsquo;t show OGL shaders and vice versa.<\/em><br \/>\n&nbsp;<br \/>\n<strong>For ananke:<\/strong><br \/>\n&#8211; You can now generate the other SGB images by putting sgb.rom in the same folder as the BIOS images.<span style=\"color: #e0e7f1;\">(pomp\u00e9 comme d&rsquo;hab sur emu-france.com)<\/span><br \/>\n&#8211; I fixed the markup in the database and via heuristics for 5MB+ games (DKJM2, ToP)<br \/>\n&#8211; Sufami Turbo and BS-X Satellaview generate BML now instead of XML when using heuristics.<br \/>\n&nbsp;<br \/>\nA noter que byuu a bon espoir de voir les utilisateurs de <a href=\"https:\/\/www.emu-france.com\/?page=fichiers&amp;idFile=2174\">bsnes v070<\/a> utiliser cette nouvelle mouture (en effet \u00e0 partir de la v070, il n&rsquo;y avait plus de binaire 32 bits proposant les m\u00eames profiles que la version 64 bits), toutefois je pense que la lourdeur incommensurable de ananke risque quand m\u00eame d&rsquo;en ralentir plus d&rsquo;un, c&rsquo;est dommage car la philosophie est plut\u00f4t int\u00e9ressante. A voir par la suite&#8230;.<br \/>\n&nbsp;<br \/>\n<strong>EDIT <\/strong>(pour byuu qui nous a un peu incendi\u00e9 dans notre dos): les \u00ab\u00a0assclowns\u00a0\u00bb ont le droit de donner leurs avis, nous trouvons que ananke est assez fastidieux \u00e0 utiliser pour les utilisateurs lambda et que cela devrait difficilement amener de nouveaux utilisateurs contrairement \u00e0 ce que <strong>tu <\/strong>esp\u00e8res et \u00e0 ce que nous esp\u00e9rons pour toi (faut il te rappeler que notre but depuis plus de 10 ans est de supporter l&rsquo;\u00e9mulation et leurs auteurs et que nous en avons aid\u00e9 beaucoup dans le secteur?). Car contrairement \u00e0 ce que tu penses nous avons TOUJOURS support\u00e9 bsnes et en aucun cas notre critique est une critique n\u00e9gative mais un simple avis li\u00e9e \u00e0 <strong>ta <\/strong>remarque. Il faut savoir que nous appr\u00e9cions tes efforts dans le secteurs de l&rsquo;\u00e9mulation. Aussi je pense qu&rsquo;avoir un avis et se plaindre est r\u00e9ellement diff\u00e9rent, donc il serait aimable de ta part de faire la diff\u00e9rence entre des attaques envers toi ou ton travail et une simple remarque. Personnellement Higan ne me pose pas du tout de probl\u00e8me mais, comme tu l&rsquo;as toi m\u00eame constat\u00e9, c&rsquo;est pas le cas de tout le monde sur ton forum d\u2019o\u00f9 ma remarque qui n&rsquo;est pas \u00e0 prendre n\u00e9gativement d&rsquo;ailleurs je terminais ma phrase plut\u00f4t positivement. J&rsquo;esp\u00e8re que tu seras comprendre ces quelques mots, en attendant je te souhaite toute la r\u00e9ussite que tu m\u00e9rites. Cordialement.<br \/>\n&nbsp;<br \/>\n<strong>EDIT (in english)<\/strong> (and for byuu who flamed us in our back): the \u00ab\u00a0assclowns\u00a0\u00bb have the right to tell their opinion, we find ananke quite hard to use for end-users, and it will unlikely bring new users unlike what <strong> you<\/strong> expect, and that we expect for you (should we remind you that for 10 years, our aim was to support emulation and its authors, and that we helped a lot in that domain?). unlike what you think, we ALWAYS supported bsnes and it&rsquo;s not a negative critic, just our opinion following <strong>your<\/strong> remark. we&rsquo;ve always appreciated your efforts in emulation. so I think having an opinion and complain is something else, so we&rsquo;d like that you tell the difference between personal attacks (on you or your work) and a simple remark. Personally, Higan doesn&rsquo;t give me any problem, but, as you saw by yourself, some people on your forum don&rsquo;t agree, thus my remark, which is not supposed to be negative. To finish positively, I hope you&rsquo;ll understand this, and wish you all the success you deserve. Cordially and sorry for my poor english.<br \/>\n&nbsp;<br \/>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3586\" title=\"Download Higan (64 bits)\">T\u00e9l\u00e9charger Higan (64 bits) v110 (3.0 Mo)<\/a><\/p><p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3587\" title=\"Download Higan (32 bits)\">T\u00e9l\u00e9charger Higan (32 bits) v110 (2.7 Mo)<\/a><\/p><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/byuu.org\" target=\"_blank\" rel=\"noopener\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/51-nintendo-super-nintendo\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=22047\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Anciennement connu sous le nom de bsnes, il s&rsquo;agit d&rsquo;un \u00e9mulateur de NES\/SuperNES\/GameBoy\/GameBoy Color\/GameBoy Advance\/Nintendo DS mais aussi les sous syst\u00e8mes Super GameBoy, BS-X Satellaview et Sufami Turbo. &nbsp; En fait bsnes existe toujours mais n&rsquo;est qu&rsquo;un module de Higan &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-22047","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-5JB","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/22047","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=22047"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/22047\/revisions"}],"predecessor-version":[{"id":52862,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/22047\/revisions\/52862"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=22047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=22047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=22047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}