{"id":24352,"date":"2013-05-27T11:05:47","date_gmt":"2013-05-27T09:05:47","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=24352"},"modified":"2013-05-27T11:43:03","modified_gmt":"2013-05-27T09:43:03","slug":"ordi-scummvm-x86-v1-6-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=24352","title":{"rendered":"[Ordi.] ScummVM v1.6.0"},"content":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim en utilise une version tr\u00e8s modifi\u00e9e), et les jeux Revolution Software (Beneath a Steel Sky, Broken Sword 1 &amp; 2) utilisaient un tout autre syst\u00e8me, tout comme Flight of the Amazon Queen.<br \/>\nMais si ScummVM porte ce nom, c&rsquo;est parce que le support des jeux de Revolution (et de Flight of the Amazon Queen etc..) est plus r\u00e9cent et n&rsquo;a \u00e9t\u00e9 possible que gr\u00e2ce au concours des d\u00e9veloppeurs des jeux en question. ScummVM n&rsquo;a longtemps support\u00e9 que les jeux \u00e0 base de SCUMM d&rsquo;ou son nom. En r\u00e9sum\u00e9 il s&rsquo;agit donc d&rsquo;une sorte d&rsquo;\u00e9mulateur du moteur d&rsquo;origine de chez LucasArts et plus encore !!<\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0New Games:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for 3 Skulls of the Toltecs.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for Eye of the Beholder.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for Eye of the Beholder II: The Legend of Darkmoon.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for Hopkins FBI.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for Tony Tough and the Night of Roasted Moths.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for The Journeyman Project: Pegasus Prime.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for the Macintosh version of Discworld 1.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0General:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added a new save\/load chooser based on a grid of thumbnails. This is only<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 supported for resolutions bigger than 640&#215;400. The old chooser is still<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 available and used for games without thumbnail support. It is possible to<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 select the old one as default too.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Rewrote VideoDecoder subsystem.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added Galician translation.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added Finnish translation.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added Belarusian translation.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Using the mouse wheel on a slider widget now changes the value by the<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 smallest possible amount. This is more predictable than the old behaviour,<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 which was to change the value by \u00ab\u00a0one pixel\u00a0\u00bb which would sometimes not<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 change it at all.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Updated MT-32 emulation code to latest munt project snapshot.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added FluidSynth settings dialog, mainly for reverb and chorus settings.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Fixed crash on certain Smacker movies.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0 Cine:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Improved audio support for Amiga and AtariST versions of Future Wars.<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 Now music fades out slowly instead of stopping immediately. Sound<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 effects are now properly panned, when requested by the game.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0 CGE:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Soltys contains a puzzle requiring the ALT key to be pressed while clicking<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 on an object. This puzzle has been disabled on devices not using this key.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0 Drascula:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Resolved multiple UI issues with the original save\/load screen.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added advanced savegame functionality, including savegame timestamps and<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 thumbnails and the ability to load and delete savegames from the launcher.<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 It&rsquo;s now possible to use the ScummvM save\/load dialogs.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; The F7 key (previously unmapped) now always shows the ScummVM load screen.<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 The F10 key displays either the original save\/load screen, or the ScummVM<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 save screen, if the user has selected to use the ScummVM save\/load<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 dialogs.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0 Dreamweb:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Now that the game is freeware, there is a small extra help text showing<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 the available commands in the in-game terminals when the player uses the<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 &lsquo;help&rsquo; command. Previously, players needed to consult the manual for the<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 available commands. Since this reference to the manual is a form of copy<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 protection, this extra line can be toggled by the ScummVM copy protection<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 command line option.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0 Groovie:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Simplified the movie speed options, and added a custom option for The 7th<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 Guest. Movie options are now \u00ab\u00a0normal\u00a0\u00bb and \u00ab\u00a0fast\u00a0\u00bb, with the latter changing<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 the movie speed in T7G to match the faster movie speed of the iOS version.<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 The game entry might need to be readded in the launcher for the new setting<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 to appear.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0 SAGA:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added music support for the Macintosh version of I Have No Mouth and, I<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 Must Scream.<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0 SCUMM:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Implemented Monkey Island 2 Macintosh&rsquo;s audio driver. Now we properly<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 support its sample based audio output. The same output is also used for<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Improved music support for the Macintosh version of Monkey Island 1. It<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 now uses the original instruments, rather than approximating them with<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 General MIDI instruments, and should sound a lot closer to the original.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added sound and music support for the Macintosh version of Loom.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Handle double-clicking in the Macintosh version of Loom.<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Major bugfixes in INSANE (the Full Throttle bike fights).<\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>\u00a0TOUCHE:<\/em><br \/>\n<em>\u00a0\u00a0 &#8211; Added support for Enhanced Music by James Woodcock<\/em><br \/>\n<em>\u00a0\u00a0\u00a0\u00a0 (<a href=\"http:\/\/www.jameswoodcock.co.uk\/category\/scummvm-music-enhancement-project\">http:\/\/www.jameswoodcock.co.uk\/category\/scummvm-music-enhancement-project<\/a>).<\/em><\/p>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" title=\"Download ScummVM (x86)\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2550\">T\u00e9l\u00e9charger ScummVM (x86) v1.6.0 (10.4 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/scummvm.sourceforge.net\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/10-ordinateurs\/118-ibm-pc-et-compatible\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=24352\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>ScummVM est une impl\u00e9mentation du moteur SCUMM (Script Creation Utility for Maniac Mansion) utilis\u00e9 dans plusieurs jeux LucasArts comme Monkey Island ou Day of the Tentacle. Pour rappel, les jeux d&rsquo;aventure LucasArts utilisaient SCUMM (jusqu&rsquo;\u00e0 Grim Fandango, m\u00eame si Grim &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-24352","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-6kM","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/24352","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=24352"}],"version-history":[{"count":6,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/24352\/revisions"}],"predecessor-version":[{"id":24369,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/24352\/revisions\/24369"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=24352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=24352"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=24352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}