{"id":30855,"date":"2014-06-09T12:03:45","date_gmt":"2014-06-09T12:03:45","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=30855"},"modified":"2014-06-09T12:03:45","modified_gmt":"2014-06-09T12:03:45","slug":"console-bizhawk-v1-7-0","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=30855","title":{"rendered":"[Console] BizHawk v1.7.0"},"content":{"rendered":"<p>Il s&rsquo;agit d&rsquo;un \u00e9mulateur multi-syst\u00e8mes \u00e9mulant les consoles NES, SuperNes, Sega Master System, SG-1000, Game Gear, PC-Engine (TurboGrafx-16) \/ CD-ROM, SuperGrafx, TI-83 Calculator, Sega Genesis, Gameboy\/Color, Atari 2600&#8230;<br \/>\nIl utilise des fonctions d&rsquo;enregistrement vid\u00e9o et est reli\u00e9 au projet <a href=\"http:\/\/tasvideos.org\/Bizhawk.html\">TasVideo<\/a>.<\/p>\n<p>&nbsp;<br \/>\n<em>&#8211; New Core: Wonderswan (and WS Color), cygne (ported from mednafen)<br \/>\n&#8211; New Core: Add quicknes as an alternative to neshawk, by default for supported boards, quicknes will load instead of neshawk. Note: advanced features such as lua hooks are not supported on quicknes<br \/>\n&nbsp;<br \/>\nEmuhawk<br \/>\n&#8211; Open GL Rendering, and dropped support for directx and GDI+<br \/>\n&#8211; New Display options, including Aspect Ratio correction<br \/>\n&#8211; Support mapping hotkeys and input to mouse input and escape key<br \/>\n&#8211; Toggle sound hotkey<br \/>\n&#8211; Fix \u2013 Don&rsquo;t pass deterministic emulation flag when not in movie mode<br \/>\n&#8211; Numerous fixes to default joypad buttons<br \/>\n&#8211; Fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg<br \/>\n&#8211; Clarify some rom loading error handling, especially in PCE-CD<br \/>\n&#8211; Save Screenshot in savestates toggle \u2013 add a \u00ab\u00a0big\u00a0\u00bb savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640&#215;480 or higher most likely, TASers should enable this if using high resolutions while TASing!)<br \/>\n&#8211; Show currently loaded core in the status bar (including profile information for bsnes)<br \/>\n&#8211; Improved input dislay \u2013 show immediate input, show previus frame when movie loaded, and different color for auto-hold buttons<br \/>\n&#8211; Fix weird sticky input bug<br \/>\n&#8211; Extension preferences dialog for ambiguous rom types such as .bin, also if loading one of these without being set, a dialog will pop up allowing you to pick the core<br \/>\n&#8211; Trace Logger \u2013 Fix blank lines in saving to file or clipboard on some platforms<br \/>\n&#8211; Cheats \u2013 Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)<br \/>\n&#8211; Log Window \u2013 support Ctrl+C for Copy Selection<br \/>\n&#8211; Hex Editor \u2013 fix exceptions thrown when freezing multi-byte addresses<br \/>\n&#8211; Controller Config \u2013 add a Clear button<br \/>\n&#8211; Added .YMV importer.<br \/>\n&nbsp;<br \/>\nMovies<br \/>\n&#8211; Fix savestate anchored movies (was broken for N64 and SNES, and unknown other scenarios)<br \/>\n&#8211; Store all sync related settings in movies, and load them automatically when loading a movie<br \/>\n&#8211; Fix loop offset feature<br \/>\n&#8211; Save the core name into the header<br \/>\n&nbsp;<br \/>\nPlay Movie dialog<br \/>\n&#8211; Faster preloading of movie data<br \/>\n&#8211; Match current game hash not current game name<br \/>\n&#8211; Add an Edit context menu item<br \/>\n&#8211; Don&rsquo;t crash on headers with duplicate keys, don&rsquo;t throw an exception when movie fails to parse<br \/>\n&nbsp;<br \/>\nLua Console<br \/>\n&#8211; Refresh button<br \/>\n&#8211; Lua Functions List \u2013 add search filter<br \/>\n&#8211; Add a New Script button<br \/>\n&#8211; Don&rsquo;t ask to save changes when user only toggles lua scripts<br \/>\n&nbsp;<br \/>\nLua Library<br \/>\n&#8211; Add event.onexit()<br \/>\n&#8211; Add joypad.setfrommnemonicstr()<br \/>\n&#8211; Add memory.readbyterange(), memory.writebyterange() (previously only implemented in mainmemory library)<br \/>\n&#8211; Add movie.getinputasmnemonic()<br \/>\n&#8211; Add bizstring.split()<br \/>\n&#8211; memory\/mainmemory libraries \u2013 add range checking and warnings when attempting out of range read\/writes<br \/>\n&#8211; Change memory.getmemorydomainlist() to return a lua table instead of a string<br \/>\n&#8211; gui.text() \u2013 remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText() do anything else<br \/>\n&#8211; Fix typo, memory.write_u8 instead of a duplicate memory.write_s8<br \/>\n&#8211; Fix event.onframebefore\/after being bypassed when turboing (shift+TAB)<br \/>\n&#8211; Fix event.framestart() \u2013 ability to set buttons<br \/>\n&#8211; console.log() \u2013 support multiple parameters, and don&rsquo;t add an extra blank line<br \/>\n&#8211; Make print() an alias of console.log()<br \/>\n&#8211; Add console.write() and console.writeline()<br \/>\n&#8211; Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object<br \/>\n&#8211; Add movie.fps()<br \/>\n&#8211; Add movie timer lua script that will display the clock time of a movie<br \/>\n&#8211; fix client.frameskip(), client.setwindowsize(), client.speedmode()<br \/>\n&#8211; Add a gameinfo library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions()<br \/>\n&#8211; Fix joypad.set()<br \/>\n&#8211; Remove gui.alert()<br \/>\n&#8211; Add emu.setregister() \u2013 implemented in Atari 2600, 7800, Ti-83, sms\/sg-1000\/gg<br \/>\n&#8211; Lua Functions list \u2013 strongly type parameters, and show optional paramters and default values<br \/>\n&nbsp;<br \/>\nVirtual Pad<br \/>\n&#8211; Analog sticks \u2013 when a movie is active show the previous frame&rsquo;s line<br \/>\n&#8211; Analog sticks \u2013 add max value boxes<br \/>\n&#8211; Support single vs multi-player mode toggling, and put single as the default<br \/>\n&#8211; Support Dual Gameboy<br \/>\n&#8211; Make clear button also clear the analog control<br \/>\n&nbsp;<br \/>\nRam Search<br \/>\n&#8211; Fix float searches and float display<br \/>\n&#8211; Show warnings about attempted reading outside a memory domain&rsquo;s size<br \/>\n&nbsp;<br \/>\nRam Watch<br \/>\n&#8211; Set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name<br \/>\n&#8211; Show warnings about attempted reading outside a memory domain&rsquo;s size<br \/>\n&#8211; Fix Poke parsing error<br \/>\n&#8211; Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search<br \/>\n&#8211; Fix Duplicate watch bug<br \/>\n&nbsp;<br \/>\nDual GB XML Creator<br \/>\n&#8211; \u00ab\u00a0Use Current Rom for all\u00a0\u00bb button (If rom is not inside an archive) for easy XML creation<br \/>\n&#8211; Ask before overwriting an existing file<br \/>\n&#8211; Automatically load file after saving<br \/>\n&nbsp;<br \/>\nN64Hawk<br \/>\n&#8211; Fix movie playback (was busted in the 1.6.1 release)<br \/>\n&#8211; Controller settings for enabling\/disabling controllers and setting Pak type (or set to no Pak)<br \/>\n&#8211; Add support for Cpu Type (default is still DynaRec, movie makers should be setting this to Pure Interpetter when recording movies!)<br \/>\n&#8211; Add support for the Z64 Rsp Plugin<br \/>\n&#8211; Add circular range constraint option, and set by default (better mimics real N64 analog stick range)<br \/>\n&#8211; Fix 0 x 0 video size on startup<br \/>\n&nbsp;<br \/>\nSNESHawk<br \/>\n&#8211; Make performance core the default (movie makers should switch to compatibility mode!)<br \/>\n&#8211; Add Accuracy core profile option<br \/>\n&nbsp;<br \/>\nNesHawk<br \/>\n&#8211; Add Peripheral support (Zapper, Fourscore, Arkanoid Paddle, and Famicom peripherals)<br \/>\n&#8211; WARNING: peripherals are not yet supported in movie recordings!<br \/>\n&#8211; Add Region override<br \/>\n&#8211; Add Board Properties settings dialog (for tweaking the default startup values of mapper variables)<br \/>\n&#8211; Make full_nes_palette.nes test work<br \/>\n&#8211; Change defalt palette to a \u00ab\u00a0more accurate\u00a0\u00bb one rather than legacy supporting the FCEUX palette<br \/>\n&#8211; Support Mappers 30 and 31<br \/>\n&#8211; Tracelogger \u2013 fix nondeterminism problems<br \/>\n&#8211; NES PPU Viewer \u2013 Update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)<br \/>\n&#8211; Speed up new controller routines, significant overall speedup in occasional (bad) games that constantly poll the controllers<br \/>\n&#8211; fix desync bug when using reset or power and frame precise save\/loadstate<br \/>\n&nbsp;<br \/>\nPceHawk<br \/>\n&#8211; Note: Previous savestates have become invalid<br \/>\n&#8211; Tiler Viewer tool<br \/>\n&#8211; Code\/Data Logger tool<br \/>\n&#8211; Support lua \u2013 event.onmemoryexecute\/read\/write methods<br \/>\n&#8211; Add Cart Battery Ram memory domain<br \/>\n&nbsp;<br \/>\nSmsHawk<br \/>\n&#8211; Note: Previous savestates have become invalid, and sync changes have occured!<br \/>\n&#8211; VDP Viewer tool<br \/>\n&#8211; Support SMS Bios<br \/>\n&#8211; Implement option for Auto Region (export\/japan) and Auto Display type (NTSC\/PAL)<br \/>\n&#8211; Implement Export\/Japan, NTSC\/PAL, BIOS Enable, and US\/JP Bios selection<br \/>\n&#8211; Add Region to GameInfo<br \/>\n&#8211; Improved TMS-mode sprite render, fixes Bank Panic (SG1000) intro screen<br \/>\n&#8211; Improve rendering accuracy of left-column blanking.<br \/>\n&#8211; Fix issue with when Sprite Overflow fires.<br \/>\n&#8211; rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.<br \/>\n&#8211; implement VDP\/PSG IO port mirroring. passes some additional VDP tests<br \/>\n&#8211; Fix Ernie Els Golf GG (has on-cart volatile ram)<br \/>\n&#8211; Support \u00ab\u00a0External Cart Ram\u00a0\u00bb mapper for SG1000 (Castle and Othello)<br \/>\n&#8211; Support Super Boy 3<br \/>\n&#8211; Support terebi oekaki mapper emulation<br \/>\n&#8211; Support Korean mappers, fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin<br \/>\n&#8211; Add option to make 3d games playable. some are actually interesting. sega does what nintendont<br \/>\n&nbsp;<br \/>\nAtari2600Hawk<br \/>\n&#8211; Fix frame timing infrastructure, all frames are now the same length. This is a SYNC BREAKING change, movies for earlier releases will no longer sync<br \/>\n&#8211; PAL support (including PAL detection heuristics)<br \/>\n&#8211; Secam support<br \/>\n&#8211; Mapper heuristics (now correctly determines mapper on games not in the game database)<br \/>\n&#8211; Implement the DPC mapper (Pitfall II), add DPC memory domain<br \/>\n&#8211; Implement mappers FE, SB, FA2, EFSC, F8SC, F6SC, F4SC, 0840<br \/>\n&#8211; Implement Super Charger (AR mapper)<br \/>\n&#8211; Implement multi-cart mappers (togglign games is done via Hard Reset)<br \/>\n&#8211; Fix mappers 3E, E7, 3F<br \/>\n&#8211; Support Hard Reset (and ability to record in movies)<br \/>\n&#8211; Support memory poke on the System Bus memory domain, and ensure safe memory poke on all domains<br \/>\n&#8211; Fix aspect ratio (no longer using a 320&#215;262 hack)<br \/>\n&#8211; Implement Cart Ram memory domain<br \/>\n&#8211; Support setting top line, bottom line, and background color<br \/>\n&#8211; In Rom Details dialog, ability to mark an unknown ROM and have it automatically put in the game db<br \/>\n&nbsp;<br \/>\nGBHawk<br \/>\n&#8211; New frame timing that makes all frames equal in length, and movie times accurate. THIS IS A SYNC BREAKING CHANGE<br \/>\n&#8211; Support setting the initial RTC time in movies<br \/>\n&#8211; Support chaining the RTC to user system clock, when not in movie mode.<br \/>\n&#8211; Make RTC run at the correct 59.7fps (instead of 60fps)<br \/>\n&#8211; Fix crash on input display for dual gameboy<br \/>\n&nbsp;<br \/>\nGenesisHawk<br \/>\n&#8211; VDP Viewer tool<br \/>\n&#8211; Support lua emu.getregister(s)<br \/>\n&#8211; Gmv importer \u2013 support 6-Button controller<br \/>\n&nbsp;<br \/>\nAtari7800Hawk<br \/>\n&#8211; Record Pal flag into movies<br \/>\n&nbsp;<br \/>\nTI83Hawk<br \/>\n&#8211; Note: Previous savestates have become invalid<br \/>\n&#8211; Palette Config and new default palette<\/em><br \/>\n&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" title=\"Download BizHawk\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3703\">T\u00e9l\u00e9charger BizHawk v1.7.0 (20,3 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/code.google.com\/p\/bizhawk\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/5-consoles\/59-multi-consoles\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=30855\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Il s&rsquo;agit d&rsquo;un \u00e9mulateur multi-syst\u00e8mes \u00e9mulant les consoles NES, SuperNes, Sega Master System, SG-1000, Game Gear, PC-Engine (TurboGrafx-16) \/ CD-ROM, SuperGrafx, TI-83 Calculator, Sega Genesis, Gameboy\/Color, Atari 2600&#8230; Il utilise des fonctions d&rsquo;enregistrement vid\u00e9o et est reli\u00e9 au projet TasVideo. &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-30855","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-81F","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/30855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=30855"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/30855\/revisions"}],"predecessor-version":[{"id":30857,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/30855\/revisions\/30857"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=30855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=30855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=30855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}