{"id":34064,"date":"2014-10-15T16:27:30","date_gmt":"2014-10-15T16:27:30","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=34064"},"modified":"2014-10-15T16:27:30","modified_gmt":"2014-10-15T16:27:30","slug":"arcade-mame-v0-155","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=34064","title":{"rendered":"[Arcade] Mame v0.155"},"content":{"rendered":"<p>Nouvelle version de Mame dont voici les nouveaut\u00e9s:<\/p>\n<p>&nbsp;<\/p>\n<pre style=\"height: 400px;\"><em>0.155\r\n-------\r\n\r\n\r\nMAMETesters Bugs Fixed\r\n----------------------\r\n- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as \r\n  \"maggie\" and \"that's my sister mister\" sound bad. (Alex Jackson)\r\n- 05705: [DIP\/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)\r\n- 05700: [Graphics] (terracre.c) amazon, amatelas: lag\/desync between \r\n  sprites and background (Alex Jackson)\r\n- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect\r\n  (a balance issue) (trap15)\r\n- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly\r\n  implemented. (trap15)\r\n- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated\r\n  for now. (trap15)\r\n- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different \r\n  gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)\r\n- 05493: [Crash\/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK\r\n  (Olivier Galibert)\r\n- 05697: [DIP\/Input] (flyball.c) All sets in flyball.c: Controls for Batter and \r\n  Pitcher are intertwined (hap)\r\n- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics\r\n  (hap)\r\n- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not \r\n  working correctly compared to real game\r\n- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)\r\n- 05681: [Crash\/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or\r\n  have other issues (R. Belmont)\r\n- 05688: [Crash\/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki: \r\n  MAME crashes when enabling flip screen in psikyo4 games (Osso)\r\n- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation \r\n  effect in the first level (Phil Bennett)\r\n- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)\r\n- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other\r\n  maddog2 sets (JWallace)\r\n- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)\r\n- 05675: [Color\/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)\r\n- 05666: [Crash\/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with\r\n  -aviwrite (hap)\r\n- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge\r\n  interrupts while polling for them (hap)\r\n- 05629: [Color\/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette\r\n  (Phil Bennett)\r\n- 05637: [Crash\/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization\r\n  (Phil Bennett)\r\n- 05638: [Crash\/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT\r\n  (Phil Bennett)\r\n- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming\r\n  BGM\/Sounds during gameplay (Phil Bennett)\r\n- 05634: [Crash\/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug\r\n  (Alex Jackson)\r\n- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)\r\n- 05631: [Crash\/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)\r\n- 05633: [Crash\/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)\r\n- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player\r\n  where the black box with text that appears sometimes are printed in front of them.\r\n (David Haywood)\r\n- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final\r\n  boss, you can see it even if it is under the water. (David Haywood)\r\n\r\nSource Changes\r\n--------------\r\n\r\n-tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]\r\n\r\n-m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]\r\n\r\n-Changed set mpoker and driver to mgames. Also description from\r\n Multi-Poker to Match Games accordingly with the official flyer.\r\n http:\/\/flyers.arcade-museum.com\/?page=thumbs&db=videodb&id=6500 In\r\n fact, these are skill instead of poker games. Also added way more\r\n documentation and some cosmetic fixes. [Roberto Fresca]\r\n\r\n-Unknown Pac-Man gambling game: Rename and redefine the inputs to match\r\n the behavior of both games. Added complete instructions to play the\r\n stealth gambling game. [Roberto Fresca]\r\n\r\n-Unknown Pac-Man gambling game: Added proper sound support. Rearranged\r\n some inputs and hooked extra port. Found some DIP switches. Added\r\n technical notes and instructions. Cleaned up the whole driver.\r\n [Roberto Fresca]\r\n\r\n-k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work;\r\n hook up ROM readback properly in rungun.c; hook up registers properly\r\n in tasman.c (sprite ROM tests pass now, still doesn't draw anything)\r\n [Alex Jackson]\r\n\r\n-fm2612: fixed missing dac channel on savestate load\r\n [dink (FB Alpha project)]\r\n\r\n-Added decryption support for Music Ball [Andreas Naive]\r\n\r\n-speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings.\r\n Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]\r\n\r\n-improve Funny Strip \/ Puck People protection simulation [iq_132]\r\n\r\n-tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]\r\n\r\n-k005289: fix off-by-one frequency; adds missing detune effect to\r\n nemesis BGM [Alex Jackson]\r\n\r\n-floppy: Handle half and quarter tracks [O. Galibert]\r\n\r\n-williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]\r\n\r\n-flopimg: don't trash a bunch of memory when loading legacy floppies.\r\n [R. Belmont]\r\n\r\n-gcpinbal.c: Added PCB layout for Grand Cross Pinball\r\n [Brian Troha, system11]\r\n\r\n-ssv.c: Add PCB for the Storm Blade game rom board.\r\n [Brian Troha, ShouTime]\r\n\r\n-Laserdisc titles added and reorganised to include dumps from other\r\n sources. ALG titles in particular have been heavily reorganised\r\n [Dragon's Lair Project, J. Wallace]\r\n\r\n-taito_b.c: Verified clock speeds for the East Technology's ET910000A\r\n PCB used by Sel Feena and Ryu Jin. [system11]\r\n\r\n-namconb1.c - Improved interrupt handling, fixing raster-effects (used\r\n by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]\r\n\r\n-Implemented the Namco Custom 116 palette and raster IRQ controller as\r\n a device, and hooked it up to the namcos1, namconb1 and namcofl\r\n drivers [Alex Jackson]\r\n\r\n-digfx.c: Make some members protected instead of private to be less\r\n fascistic and more consistent with other device_interfaces. [Alex Jackson]\r\n\r\n-SDL: update manpages [Cesare Falco]\r\n\r\n-Allow use of external SQLite3 [Cesare Falco]\r\n\r\n-coinmvga.c driver: Minor cleanup, new set added, and changed game\r\n descriptions. [Roberto Fresca]\r\n\r\n-msm5832: day of week is 0-6, not 1-7 [R. Belmont]\r\n\r\n-galaxian.c: redumped atlantis2. [system11]\r\n\r\n-Preliminary IGS029 protection simulation for mgcs: [Luca Elia]\r\n fixes sound, dips and crash at game start.\r\n\r\n-bwidow.c - Various changes: [Phil Bennett]\r\n * Added address decoder PROMs to Gravitar and clones.\r\n * Renamed ROMs to include correct part numbers and locations.\r\n * Renamed set gravp to gravitar1.\r\n\r\n-centiped.c - Various changes: [Phil Bennett]\r\n * Made centtime the parent (this is actually revision 4)\r\n * Renamed ROMs to include correct part numbers and locations.\r\n * Added sync PROM to Warlords\r\n\r\n-fuukifg2.c: Correct clock speeds for the Susume! Mile Smile \/ Go Go!\r\n Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]\r\n\r\n-added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]\r\n\r\n-floppy: Don't infloop in set_write_splice when there's no floppy\r\n (fixes MT5672) [O. Galibert]\r\n\r\n-mips3drc: Throw badcop exceptions on COP1 accesses while the COP1\r\n status bit is not enabled [MarathonMan]\r\n\r\n-segaybd.c: Give the new Power Drift (Japan, Link Version) it's own\r\n correct dipswitch settings. [Brian Troha]\r\n\r\n-ymf278b: Use the memory system to access wavetable data. This should\r\n make it possible to hook up RAM as well as ROM to the device, e.g. for\r\n computer sound cards in MESS. [Alex Jackson]\r\n \r\n-psikyo4: Improve and clean up wavetable ROM banking. The mask ROM\r\n tests in hotgm4ev and hotgmcki pass now. loderndf still fails for\r\n unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]\r\n\r\n-mfi_dsk: Fix leaks [O. Galibert]\r\n\r\n-SDL: fall through to the baseline Win32 implementations for file,\r\n socket, and pty\/named pipe I\/O. [R. Belmont]\r\n\r\n-SDL: init timebase the first time it's needed on Windows, Mac, and\r\n OS\/2 targets. [R. Belmont]\r\n\r\n-Fixed sprite DMA for Raiden 2, bullets are now visible\r\n [Angelo Salese, Olivier Galibert]\r\n\r\n-SDL: remove dead code from SDL2 renderer, fix laserdisc crash with\r\n SDL2 -video accel rendering. [R. Belmont]\r\n\r\n-replace rom in ryukendna set [system11]\r\n\r\n-SDL: link properly on OS X for SDL2. [R. Belmont]\r\n\r\n-SDL: Use the same screen selection method for SDL2 as Windows.\r\n [R. Belmont]\r\n\r\n-Various pinballs working (see list below) [Robbbert]\r\n\r\n-Sound for Atari pinball machines [Robbbert]\r\n\r\n-gtia.c: converted to be a device. [Fabio Priuli]\r\n\r\n-hikaru: add mask dumps for podrace [Cah4e3]\r\n\r\n-voodoo.c, vooddefs.h: Added support for writes to trexInit1 register,\r\n to return TMU configuration data.  [Peter Ferrie]\r\n\r\n-antic.c: converted to be a device. [Fabio Priuli]\r\n\r\n-SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]\r\n\r\n-Removed legacy_cpu_device.  [Wilbert Pol]\r\n\r\n-Added proper NMK004 internal rom [trap15]\r\n\r\n-Hooked up support for NMK004 internal rom in MAME, replacing Nicola's\r\n old simulation code [trap15, David Haywood]\r\n\r\n-Fixed TLCS90 16-bit timers & support NMI in the core [trap15]\r\n\r\n-Various tweaks and improvements in nmk16.c (timings, sound balance,\r\n etc.): [trap15, David Haywood]\r\n * US AAF Mustang now has sound \/ music for the first time\r\n * Much better sound \/ music in the following games Bio-ship Paladin,\r\n   Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder\r\n   Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail\r\n\r\n-SDL: use Windows OSD's font-selection semantics for SDL Windows\r\n builds. [R. Belmont]\r\n\r\n-softlist: fixed inconsistent -listsoftware output. [phulshof]\r\n\r\n-ui: fixed crash when loading floppies with no parent software from\r\n softlist (only via internal File Manager, though) [Fabio Priuli]\r\n\r\n-added generic cartslot \/ ROM socket slot device, which offers basic\r\n allocation and access handlers, and converted a few drivers to use\r\n this instead of code from cartslot.c [Fabio Priuli]\r\n\r\n-softlist: restored the support for loading games from compatible\r\n softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in\r\n msx2, etc.) by using the syntax mess system -media list:gamename You\r\n can now for instance use again \"mess gbcolor -cart gameboy:sml\" to\r\n play \"Super Mario Land\" with the custom palettes of the Game Boy\r\n Color. [Fabio Priuli]\r\n\r\n-NS8250 Fixes [smf] \r\n  * Loopback: tx goes high and data is clocked at the\r\n\tcorrect rate instead of appearing instantly Modem status register:\r\n\tdon't lose track of external signals when starting, resetting,\r\n\tswitching loopback off, writing to register Handshaking: active low\r\n\tfor consistency (RS232 port now defaults handshaking lines high and\r\n\tserial mouse dtr\/rts handling has been adjusted).\r\n\r\n-Memory system and Namco improvements: [Alex Jackson]\r\n\r\n  * Explicit regions in address maps (AM_REGION) are now looked up\r\n\trelative to the device rather than as siblings when in an internal\r\n\taddress map (similar to devices and shared pointers)  Besides being\r\n\tmore orthogonal than before, this allows internal ROMs of MCUs and\r\n\tsimilar devices to be hooked up in a nicer and more foolproof way.\r\n\tUpdated the m37710 and m5074x (m6502 derivative) to take advantage of\r\n\tthis.\r\n\t\r\n  * Divided the M37702\/M37710 into specific models, with each model having\r\n\tits own internal address map containing the correct amounts of\r\n\tinternal RAM and ROM.\r\n \r\n  * M37702 MCUs found on various Namco PCBs are now all unique devices and\r\n\thave their respective internal ROMs loaded as device ROMs.\r\n\r\n-namcops2: Documentation fixes [Guru]\r\n\r\n-addrmap.c: Only install the default device address map if the owner\r\n didn't provide one [Alex Jackson]\r\n\r\n-8250: call interrupt callback after clearing internal interrupt state\r\n when resetting [smf]\r\n\r\n-added workaround to build with XCode 6.0.1 out-of-the-box\r\n [Oliver St\u00f6neberg]\r\n\r\n-wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]\r\n\r\n-Moved protection vectors from hachamfb to hachamf, making the latter\r\n to work properly too [Angelo Salese]\r\n\r\n-web: allow pasting in text. [Firehawke]\r\n\r\n-Gundam Wing: Endless Duel updates: [Peter Ferrie]\r\n * added additional shared memory block\r\n * added protection handlers\r\n * corrected reset vector\r\n * worked around bad startup\r\n Game now boots but doesn't coin up.\r\n\r\n-fix compile on MSVC 2012 & 2013 [Peter Ferrie]\r\n\r\n-snesb.c: Add coin\/DSW inputs to Gundam Wing, game is now playable.\r\n [stephh]\r\n\r\n-s4.c : fixed sound, 4 games marked as working (Flash,Stellar\r\n Wars,TriZone,TimeWarp)\r\n\r\n-snesb: Set up dip switches for Gundam Wing. [stephh]\r\n\r\n-peplus.c: Various fixes, all sets should be working now. [BrianT]\r\n\r\n-WebUI: clean up and fixed HTML compliance. [Firehawke]\r\n\r\n-added makefile variable OPENMP to enable usage of OpenMP (includes\r\n vconv support of -fopenmp) [Oliver St\u00f6neberg]\r\n\r\n-blktiger priority fixes [Mamesick]\r\n\r\n-dragrace.c: Added tachometer outputs. [Comboman]\r\n\r\n-Handcrafted PAL for actual Varth US PCB.  [Palindrome]\r\n\r\n-awboard: add \"offset protection\" used by some carts.  samsptk and\r\n kofxi boot now.  [R. Belmont, MetalliC]\r\n\r\n-model3: Rewrote 2D tilemap rendering. [Ville Linde]\r\n\r\n-Rewrite k053260 sound device [Alex Jackson]\r\n\r\n-Make cheat initialization debugger message more verbose.  [Pugsy]\r\n\r\n-make the orlegend111t set work [iq_132]\r\n\r\n-chqflag.c: improve k007232 volume\/pan controls, still largely\r\n guesswork [Alex Jackson]\r\n\r\n-wecleman.c: add missing k007232 volume callback [Alex Jackson]\r\n\r\n-naomi.c:\r\n * M2-type cartridges 4\/8MB mode mapping documentation\/code\r\n    [MetalliC, rtw]\r\n * F355 protection key, small docs update\/corrections [MetalliC]\r\n * Atomiswave controller type register [MetalliC]\r\n * Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]\r\n\r\n-eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]\r\n\r\n-mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]\r\n\r\n-model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]\r\n\r\n-Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the\r\n sound board isn't running well enough yet for it to make a difference.\r\n Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board\r\n responses to get most of the games booting. There is no sound and the\r\n games all fail with a hdd error when you start a stage. Beatmania IIDX\r\n with DDR 2nd Club Version wants the GQ863 hard disk. [smf]\r\n\r\n-Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd\r\n Club Version 2 wants the harddisk from beatmania IIDX Substream. Added\r\n missing 3rd & 6th style CD images & replaced 5th style images. [smf]\r\n\r\n-upd7220: add Bresenham arc and complete char drawing [Carl]\r\n\r\n-m68000: add missing item to save state [Alex Jackson]\r\n\r\n- Converted battlera.c driver to use real PCE video code, fixing several\r\n  longstanding bugs (present since driver was added in 0.37b2 era)\r\n  [David Haywood]\r\n\r\n- Reorganized ST0016 code, detangling several drivers, and fixing a some\r\n  missing video features used by gostop [David Haywood]\r\n\r\n- Refactored legionna.c COP code to use new Raiden II implementation\r\n  fixing several bugs along the way [David Haywood]\r\n\r\n- Tweaked Raiden II collision detection based on user feedback citing\r\n  specific bullet patterns and expected hitbox sizes [David Haywood]\r\n\r\n- Added note about tharrier Dipswitches being likely read via the\r\n  protection device (not yet hooked up) [David Haywood]\r\n\r\n- Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]\r\n\r\n- Fix what appears to be bad sound ROM banking in sandscrp\r\n  [Dink, David Haywood]\r\n\r\n\r\nNew games added or promoted from NOT_WORKING status\r\n---------------------------------------------------\r\nMusic Ball [Andreas Naive]\r\nDongfang Shenlong [Luca Elia, Guru, Dyq, bnathan]\r\nBobble Bobble (set 2) [Darq]\r\nJump Jump [system11, The Dumping Union]\r\nElfin [system11, The Dumping Union]\r\nRaiden 2 [Angelo Salese, Olivier Galibert]\r\nRaiden DX [Angelo Salese, Olivier Galibert]\r\nRaiden II New \/ Raiden DX (newer V33 PCB) (2 sets, different EEPROM for each game)\r\n  [Olivier Galibert, David Haywood]\r\nNew Zero Team \/ Zero Team 2000 [Olivier Galibert, David Haywood]\r\nGo-Stop [system11, The Dumping Union]\r\nPlayer's Edge (PK1024) Aces and Faces Poker [BrianT]\r\nAmericana (9131-00) [Brian Troha, The Dumping Union]\r\nGundam Wing: Endless Duel (SNES bootleg)\r\n  [Peter Ferrie, iq_132, stephh]\r\nVegas 1 (Ver 2.3 dual coin pulse, shorter) [any]\r\nVegas 1 (Ver 2.1 dual coin pulse, longer) [any]\r\nVegas 1 (Ver 1.33 single coin pulse) [any]\r\nMerit Touch Joker Poker (9132-00)\r\n  [Brian Troha, Mariusz Wojcieszek, The Dumping Union]\r\nBlack Velvet [Robbbert]\r\nCamel Lights [Robbbert]\r\nFoxy Lady [Robbbert]\r\nReal [Robbbert]\r\nRio [Robbbert]\r\nChuck-a-luck [Robbbert]\r\nFamily Fun [Robbbert]\r\nStar Trip [Robbbert]\r\nVegas [Robbbert]\r\nSharp Shooter [Robbbert]\r\nOld Coney Island [Robbbert]\r\nPinball Lizard [Robbbert]\r\nSuper Nova [Robbbert]\r\nSharp Shooter II [Robbbert]\r\nGlobal Warfare [Robbbert]\r\nAttila the Hun [Robbbert]\r\nAgents 777 [Robbbert]\r\nCaptain Hook [Robbbert]\r\nLady Sharpshooter [Robbbert]\r\nRotation VIII (v. 1.01) [Robbbert]\r\nRotation VIII (v. 1.15) [Robbbert]\r\nPinball [Robbbert]\r\nStingray  [Robbbert]\r\nStars [Robbbert]\r\nMemory Lane [Robbbert]\r\nLectronamo [Robbbert]\r\nWildfyre [Robbbert]\r\nNugent [Robbbert]\r\nDracula [Robbbert]\r\nTrident [Robbbert]\r\nHot Hand [Robbbert]\r\nMagic [Robbbert]\r\nCosmic Princess [Robbbert]\r\nFreedom [Robbbert]\r\nNight Rider [Robbbert]\r\nBlack Jack [Robbbert]\r\nEvel Knievel [Robbbert]\r\nMata Hari [Robbbert]\r\nEight Ball [Robbbert]\r\nPower Play [Robbbert]\r\nStrikes and Spares [Robbbert]\r\nSuper Picker [Robbbert]\r\nRoy Clark - The Entertainer [Robbbert]\r\nThunderbolt [Robbbert]\r\nHoe Down [Robbbert]\r\nTake Five [Robbbert]\r\nHearts & Spades [Robbbert]\r\nFlame of Athens [Robbbert]\r\nDisco '79 [Robbbert]\r\nEros One [Robbbert]\r\nCirca 1933 [Robbbert]\r\nStar Shooter [Robbbert]\r\nFJ Holden [Robbbert]\r\nOrbit 1 [Robbbert]\r\nShark [Robbbert]\r\nHowzat! [Robbbert]\r\nThe Empire Strikes Back [Robbbert]\r\nAtlantis [Robbbert]\r\nBlack Hole [Robbbert]\r\nHeavy Metal [Robbbert]\r\nTaito Test Fixture [Robbbert]\r\nShock [Robbbert]\r\nOba Oba [Robbbert]\r\nMeteor [Robbbert]\r\nSure Shot [Robbbert]\r\nCosmic [Robbbert]\r\nVortex [Robbbert]\r\nRally [Robbbert]\r\nSpeed Test [Robbbert]\r\nDrakor [Robbbert]\r\nBrave Team [Robbbert]\r\nCanasta 86 [Robbbert]\r\nLap by Lap [Robbbert]\r\nMoon Light [Robbbert]\r\nClown [Robbbert]\r\nAtleta [Robbbert]\r\nMundial 90 [Robbbert]\r\nCorsario [Robbbert]\r\n250CC [Robbbert]\r\nFaeton [Robbbert]\r\nSki Jump [Robbbert]\r\nSpace City [Robbbert]\r\nStrike [Robbbert]\r\nOdin [Robbbert]\r\nOdin De Luxe [Robbbert]\r\nSolar Wars [Robbbert]\r\nPole Position [Robbbert]\r\nStar Wars [Robbbert]\r\nWolf Man [Robbbert]\r\nNemesis [Robbbert]\r\nOdisea Paris-Dakar [Robbbert]\r\nFlash [Robbbert]\r\nTri-Zone [Robbbert]\r\nTime Warp [Robbbert]\r\nStellar Wars [Robbbert]\r\nLaser Ball [Robbbert]\r\nScorpion [Robbbert]\r\nBlackout [Robbbert]\r\nGorgar [Robbbert]\r\nAlgar [Robbbert]\r\nAlien Poker [Robbbert]\r\nWarlok [Robbbert]\r\nLaser Cue [Robbbert]\r\nTime Fantasy [Robbbert]\r\nThunderball [Robbbert]\r\nStill Crazy [Robbbert]\r\nBlack Knight [Robbbert]\r\nCosmic Gunfighter [Robbbert]\r\nPharaoh [Robbbert]\r\nStar Light [Robbbert]\r\nJungle Lord [Robbbert]\r\nFirepower II [Robbbert]\r\nVarkon [Robbbert]\r\nDefender [Robbbert]\r\nSorcerer [Robbbert]\r\nSpace Shuttle [Robbbert]\r\n\r\n\r\nNew clones added\r\n----------------\r\nPlayer's Edge Plus (X000124P+XP000053) Deuces Wild Poker [BrianT]\r\nPlayer's Edge Plus (X002308P+XP000112) Triple Double Bonus Poker\r\n  [BrianT]\r\nArmored Warriors (Asia 941024) [system11, The Dumping Union]\r\nPunch-Out!! (Rev B) [2600]\r\nSuper Punch-Out!! (Rev A) [2600]\r\nF1 Exhaust Note (US) [f.arzeno, The Dumping Union]\r\nCops (UK) [Any]\r\nPac-Mania (111187 sound program) [system11, The Dumping Union]\r\nStorm Blade (Japan) [ShouTime, The Dumping Union]\r\nSearch Eye (English \/ Korean \/ Japanese \/ Spanish)\r\n  [system11, The Dumping Union]\r\nSky Shark (US, set 2) [caius]\r\nGrowl (World, Rev 1) [caius]\r\nBonze Adventure (World, prototype) [Silvio Grazini]\r\nColorama (P521 V13, Spanish) [Roberto Fresca]\r\nViper Phase 1 (New Version, Holland) [Nigel Parker]\r\nPhoenix (D&L bootleg)  [PokeMAME, Lord Nightmare]\r\nWonder Boy III - Monster Lair (encrypted bootleg) [Claudio Bechini]\r\nShadow Dancer (bootleg, set 2) [Asure] (not working)\r\n19XX: The War Against Destiny (Asia 960104)\r\n  [system11, The Dumping Union]\r\nFood Fight (rev 1) [Phil Bennett]\r\nCandory (Ponpoko bootleg with Mario)  [system11, The Dumping Union]\r\nCentipede (revision 1) [philipbe]\r\nAir Rescue (Japan) [ShouTime, The Dumping Union]\r\nGaplus (Tecfri PCB) [system11, The Dumping Union]\r\nThe Simpsons (2 Players World, set 3) [Ben76]\r\nFantasia (940803 PCB) [system11, The Dumping Union]\r\nThe X-Files [system11, The Dumping Union]\r\nVendetta (World, 2 Players, ver. unknown) [caius]\r\nHacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion)\r\n  [trap15]\r\nMega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]\r\nRaiden DX (Japan) [rtw]\r\nRaiden DX (China, Ideal International Development Corp license)\r\nRaiden II (US, set 2) [farzeno]\r\nRaiden II (easy version, Germany) [Icronnya77]\r\nRaiden II (harder, Raiden DX hardware) [the sheep]\r\nBaryon - Future Assault (set 2) [Rockman, Datasat]\r\nPlayer's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 1) [BrianT]\r\nZero Hour (Inder) [Basilio Garc\u00eda]\r\nInitial D Arcade Stage (Japan) [rtw, ShouTime, The Dumping Union]\r\nInitial D Arcade Stage Ver. 2 (Japan) [rtw, ShouTime, The Dumping Union]\r\nStreet Fighter II': Magic Delta Turbo (bootleg, set 4) [any]\r\nStreet Fighter II': Champion Edition (M9, bootleg) [any]\r\nStreet Fighter II: The World Warrior (TAB Austria, bootleg, set 3)\r\n  [any]\r\nStreet Fighter II: The World Warrior (TAB Austria, bootleg, set 4)\r\n  [any]\r\nOriental Legend \/ Xi You Shi E Zhuan (ver. 111, Taiwanese Board)\r\n  [bytestorm, iq_132]\r\nArkanoid (Japan) [ShouTime]\r\nChelnov - Atomic Runner (Japan, bootleg with I8031, set 1) [Jan Kretschmer]\r\nChelnov - Atomic Runner (Japan, bootleg with I8031, set 2) [Tirino73]\r\nShot Rider (bootleg) [f205v]\r\nHexa (with 2xZ80, protected) [??]\r\nJumping (set 2) [Porchy]\r\nPac-Man (JPM bootleg) [Hammy]\r\nSpeed Up (Version 1.00) [neocps1]\r\nFrisky Tom (set 3, encrypted?) [Andrew Welburn]\r\nPengo (bootleg on JPM Pac-Man hardware) [Ace]\r\nSuper Street Fighter II: The New Challengers (World 931005) [palindrome]\r\nFrogger (bootleg on Amigo? hardware) [ANY]\r\nCome-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]\r\nMario Bros. (Japan, bootleg) (different music\/sfx) [Tirino73, David Haywood]\r\n\r\nNew games marked as GAME_NOT_WORKING\r\n------------------------------------\r\nRevelations (Nova Productions) [AintBigAintClever, J.Wallace]\r\nMahjong Cafe Paradise [Guru, Dyq, Bnathan]\r\nNumber Crash [kurobee]\r\nSu Ho Seong [system11, The Dumping Union]\r\nHost Invaders [R. Belmont]\r\nPower Drift (Japan, Link Version)\r\n  [ShouTime,rtw,B2K24, Gor ,Dullaron, anonymous, Mucci ,gregf ,ghoolster, Smitdogg,The Dumping Union]\r\nBazooka (TTL) [Al Kossow]\r\nWon!Tertainment Music Channel  [ShouTime]\r\nYori Zori Kuk Kuk\r\n  [Dullaron, Kai Bauer, Brian Troha, The Dumping Union]\r\nSpace Warp (Century Electronics)  [Stiletto, Tafoid]\r\nTrivia (TTL) [gregf, Frank Palazzolo]\r\nSengoku Basara X Cross [darksoft, Guru]\r\nKinnikuman Muscle Grand Prix 2 [darksoft, Guru]\r\nGundam vs. Gundam Next [darksoft, Guru]\r\nEggs Playing Chicken [Tafoid, R. Belmont]\r\nCapriccio Spin 2 [hap, Yasuhiro]\r\nCapriccio Cyclone [hap, Yasuhiro]\r\nMushiKing The King Of Beetle 2K5 1st\r\n  [rtw, ShouTime, The Dumping Union, R. Belmont]\r\n\r\n\r\n<\/em><\/pre>\n<p>&nbsp;<\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=623\" title=\"Download MAME(Arcade) [32 bits]\">T\u00e9l\u00e9charger MAME(Arcade) [32 bits] v0.288 (56.8 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=2949\" title=\"Download MAME(Arcade) [64 bits]\">T\u00e9l\u00e9charger MAME(Arcade) [64 bits] v0.288 (72.0 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=622\" title=\"Download MAME(Arcade) [Debug]\">T\u00e9l\u00e9charger MAME(Arcade) [Debug] v0.161 (19.7 Mo)<\/a><\/p>\n\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/mamedev.org\/release.html\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/87-mame-officiel\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=34064\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle version de Mame dont voici les nouveaut\u00e9s: &nbsp; 0.155 &#8212;&#8212;- MAMETesters Bugs Fixed &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- &#8211; 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as \u00ab\u00a0maggie\u00a0\u00bb and \u00ab\u00a0that&rsquo;s my sister mister\u00a0\u00bb sound bad. (Alex Jackson) &#8211; 05705: [DIP\/Input] (segas18.c) ddcrew: &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-34064","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pKi2R-8Rq","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/34064","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34064"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/34064\/revisions"}],"predecessor-version":[{"id":34066,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/34064\/revisions\/34066"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34064"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34064"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34064"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}