{"id":35282,"date":"2014-11-29T23:43:32","date_gmt":"2014-11-30T00:43:32","guid":{"rendered":"http:\/\/www.emu-france.com\/?p=35282"},"modified":"2014-11-30T00:42:27","modified_gmt":"2014-11-30T01:42:27","slug":"arcade-final-burn-alpha-v0-2-97-34","status":"publish","type":"post","link":"https:\/\/www.emu-france.com\/?p=35282","title":{"rendered":"[Arcade] Final Burn Alpha v0.2.97.34"},"content":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur multi-arcades et consoles.<\/p>\n<p>&nbsp;<\/p>\n<p>En voici les am\u00e9liorations:<\/p>\n<ul>\n<li><em>Ported Musashi 3.32 from MAME 0.128 [barry]<\/em><\/li>\n<li><em>Minor fixes to new Musashi port [dink]<\/em><\/li>\n<li><em>Fixed TLCS90 core, calculate the timer period based on the clock [dink]<\/em><\/li>\n<li><em>Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]<\/em><\/li>\n<li><em>Fixed buzzing sounds in the DAC [iq_132]<\/em><\/li>\n<li><em>Added multiple chip support to the YM3812 interface [barry]<\/em><\/li>\n<li><em>Added driver for Alien Invader [iq_132]<\/em><\/li>\n<li><em>Added driver for Knuckle Joe [iq_132]<\/em><\/li>\n<li><em>Added driver for Mario Bros. [iq_132]<\/em><\/li>\n<li><em>Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]<\/em><\/li>\n<li><em>Added driver for Capcom&rsquo;s Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]<\/em><\/li>\n<li><em>Added driver for Space Invaders [iq_132]<\/em><\/li>\n<li><em>Added driver for Tetris Pro. 2 [iq_132]<\/em><\/li>\n<li><em>Added driver for XX Mission by UPL [iq_132]<\/em><\/li>\n<li><em>Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel \u00ab\u00a0casebres\u00a0\u00bb]<\/em><\/li>\n<li><em>Added clone of Darius to the Darius driver [barry, JacKc]<\/em><\/li>\n<li><em>Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]<\/em><\/li>\n<li><em>Added clone of Ninja Kid 2 &#8211; JT-104 to the Ninja Kid II driver [JacKc]<\/em><\/li>\n<li><em>Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]<\/em><\/li>\n<li><em>Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]<\/em><\/li>\n<li><em>Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]<\/em><\/li>\n<li><em>Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ &amp; COY]<\/em><\/li>\n<li><em>Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]<\/em><\/li>\n<li><em>Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]<\/em><\/li>\n<li><em>Added clone of Battle Bakraid &#8211; Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]<\/em><\/li>\n<li><em>Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]<\/em><\/li>\n<li><em>Added clone of Xain&rsquo;d Sleena to the driver[f205v, JacKc]<\/em><\/li>\n<li><em>Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]<\/em><\/li>\n<li><em>Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]<\/em><\/li>\n<li><em>WIP: Get sound working in Donkey Kong 3 &#8211; hook up the NES APU [iq_132]<\/em><\/li>\n<li><em>Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]<\/em><\/li>\n<li><em>Fixed music playback speed in Arbalester [dink]<\/em><\/li>\n<li><em>Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]<\/em><\/li>\n<li><em>Fixed ymf278b sound in Asura Buster\/Asura Blade [dink]<\/em><\/li>\n<li><em>Fixed Battle Shark, Space Gun and Night Striker &#8211; hang on level 2+ [dink]<\/em><\/li>\n<li><em>Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]<\/em><\/li>\n<li><em>Fixed colors in Cuebrick [Alex Jackson]<\/em><\/li>\n<li><em>Fixed Escape Kids Crashes during the boot sequence [dink]<\/em><\/li>\n<li><em>Small music mixing improvement in ESP Ra.De [the shmup kings, dink]<\/em><\/li>\n<li><em>Fixed choppiness in Gaiapolis on older pc&rsquo;s [dink]<\/em><\/li>\n<li><em>Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]<\/em><\/li>\n<li><em>Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]<\/em><\/li>\n<li><em>Fixed Drumroll fade-in in Gradius 3 [dink]<\/em><\/li>\n<li><em>Fixed gun inputs in Konami&rsquo;s Lethal Enforcers, add a hack\/gun-reload button [dink]<\/em><\/li>\n<li><em>Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]<\/em><\/li>\n<li><em>Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]<\/em><\/li>\n<li><em>Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]<\/em><\/li>\n<li><em>Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]<\/em><\/li>\n<li><em>Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]<\/em><\/li>\n<li><em>Fixed music tempo\/warped-record effect in Pang [dink]<\/em><\/li>\n<li><em>Fix Psychic 5 default DIP settings [dink]<\/em><\/li>\n<li><em>Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]<\/em><\/li>\n<li><em>Fixed Sand Scorpion won&rsquo;t boot after Raiden II\/DX [dink]<\/em><\/li>\n<li><em>Fixed crash in Soko Nuke [dink]<\/em><\/li>\n<li><em>Fixed graphical issues\/corruption in Konami&rsquo;s Special Project Y (spy) [iq_132]<\/em><\/li>\n<li><em>Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]<\/em><\/li>\n<li><em>Fixed Surprise Attack by Konami now runs at the right speed [dink]<\/em><\/li>\n<li><em>Fixed music tempo\/warped record effect in Trojan, Avengers, Section-Z, fix PCM\/MSM5205 samples in Trojan [dink]<\/em><\/li>\n<li><em>Fixed the sounds in Konami&rsquo;s Yie Ar Kung-Fu and Mikie &#8211; some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]<\/em><\/li>\n<li><em>Fixed Double Dragon II on Megadrive [dink]<\/em><\/li>\n<li><em>Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]<\/em><\/li>\n<li><em>Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 &lt;-&gt; 68K communications [dink]<\/em><\/li>\n<li><em>Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]<\/em><\/li>\n<li><em>Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]<\/em><\/li>\n<li><em>New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]<\/em><\/li>\n<li><em>Added 8&#215;8 .blde support to Neo-Geo [iq_132]<\/em><\/li>\n<li><em>Added Alpha Blending\/Transparency support to PGM &#8211; supports Nebula\/Kawaks-style blend (.bld) files [iq_132]<\/em><\/li>\n<li><em>Misc. documentation updates to Neo-Geo driver [JacKc]<\/em>\n<ul>\n<li><em>Identified and documented more sets (MVS and AES version) with different Cx and\/or Px layout<\/em><\/li>\n<li><em>Added redumped p1\/p2 to fightfeva [DsNo]<\/em><\/li>\n<li><em>s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)<\/em><\/li>\n<\/ul>\n<\/li>\n<li><em>Updated the libpng library to v1.6.15 [barry]<\/em><\/li>\n<li><em>Synced sets with MAME 0.156 [barry, JacKc]<\/em><\/li>\n<\/ul>\n<p><em>\u00a0<\/em><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3853\" title=\"Download Final Burn Alpha (XP)\">T\u00e9l\u00e9charger Final Burn Alpha (XP) v0.2.97.43 (4.0 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=633\" title=\"Download Final Burn Alpha (x86 NT6)\">T\u00e9l\u00e9charger Final Burn Alpha (x86 NT6) v0.2.97.43 (4.0 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=3660\" title=\"Download Final Burn Alpha (x64 NT6)\">T\u00e9l\u00e9charger Final Burn Alpha (x64 NT6) v0.2.97.43 (4.8 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1914\" title=\"Download Preview Pack (Titles)\">T\u00e9l\u00e9charger Preview Pack (Titles) v1.0.0.2+ (228 Mo)<\/a><\/p>\n<p class=\"p_telecharger_icone_zip\"><a class=\"telecharger_icone_zip\" href=\"https:\/\/www.emu-france.com\/?wpfb_dl=1422\" title=\"Download Preview Pack (In Game)\">T\u00e9l\u00e9charger Preview Pack (In Game) v1.0.0.2+ (287 Mo)<\/a><\/p>\n<p class=\"p_site_officiel\"><a class=\"site_officiel\" href=\"http:\/\/www.barryharris.me.uk\/\" target=\"_blank\">Site Officiel<\/a><\/p>\n<p class=\"p_en_savoir_plus\"><a class=\"en_savoir_plus\" href=\"https:\/\/www.emu-france.com\/emulateurs\/6-arcades\/89-final-burn\/\">En savoir plus&#8230;<\/a><\/p>\n<div class=\"fcbkbttn_buttons_block\" id=\"fcbkbttn_left\"><div class=\"fb-share-button  \" data-href=\"https:\/\/www.emu-france.com\/?p=35282\" data-type=\"button_count\" data-size=\"small\"><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Nouvelle version de cet \u00e9mulateur multi-arcades et consoles. &nbsp; En voici les am\u00e9liorations: Ported Musashi 3.32 from MAME 0.128 [barry] Minor fixes to new Musashi port [dink] Fixed TLCS90 core, calculate the timer period based on the clock [dink] Fixed: &#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[1],"tags":[],"class_list":["post-35282","post","type-post","status-publish","format-standard","hentry","category-par-defaut","uentry","postonpage-1","odd","post-author-Jets"],"jetpack_publicize_connections":[],"jetpack_shortlink":"https:\/\/wp.me\/pKi2R-9b4","jetpack_likes_enabled":false,"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/35282","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=35282"}],"version-history":[{"count":2,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/35282\/revisions"}],"predecessor-version":[{"id":35284,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=\/wp\/v2\/posts\/35282\/revisions\/35284"}],"wp:attachment":[{"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=35282"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=35282"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emu-france.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=35282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}